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2b72c9e3 1/* SPDX-License-Identifier: GPL-2.0-only */
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2/*
3 * PS3 GPU declarations.
4 *
5 * Copyright 2009 Sony Corporation
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6 */
7
8#ifndef _ASM_POWERPC_PS3GPU_H
9#define _ASM_POWERPC_PS3GPU_H
10
11#include <linux/mutex.h>
12
13#include <asm/lv1call.h>
14
15
16#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
17#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
18
19#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
20#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
21#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
c204ff65 22#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603
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23
24#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
25
26#define L1GPU_DISPLAY_SYNC_HSYNC 1
27#define L1GPU_DISPLAY_SYNC_VSYNC 2
28
29
30/* mutex synchronizing GPU accesses and video mode changes */
31extern struct mutex ps3_gpu_mutex;
32
33
34static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
35 u64 ddr_offset)
36{
37 return lv1_gpu_context_attribute(context_handle,
38 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
39 head, ddr_offset, 0, 0);
40}
41
42static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
43 u64 ddr_offset)
44{
45 return lv1_gpu_context_attribute(context_handle,
46 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
47 head, ddr_offset, 0, 0);
48}
49
50static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
51 u64 xdr_size, u64 ioif_offset)
52{
53 return lv1_gpu_context_attribute(context_handle,
54 L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
55 xdr_lpar, xdr_size, ioif_offset, 0);
56}
57
58static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
59 u64 ioif_offset, u64 sync_width, u64 pitch)
60{
61 return lv1_gpu_context_attribute(context_handle,
62 L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
63 ddr_offset, ioif_offset, sync_width,
64 pitch);
65}
66
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67static inline int lv1_gpu_fb_close(u64 context_handle)
68{
69 return lv1_gpu_context_attribute(context_handle,
70 L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
71 0, 0, 0);
72}
73
d3352c9f 74#endif /* _ASM_POWERPC_PS3GPU_H */