]> git.proxmox.com Git - mirror_ubuntu-artful-kernel.git/blame - drivers/gpu/drm/vc4/vc4_validate.c
Merge tag 'drm-misc-next-2017-05-16' of git://anongit.freedesktop.org/git/drm-misc...
[mirror_ubuntu-artful-kernel.git] / drivers / gpu / drm / vc4 / vc4_validate.c
CommitLineData
d5b1a78a
EA
1/*
2 * Copyright © 2014 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24/**
72f793f1 25 * DOC: Command list validator for VC4.
d5b1a78a 26 *
f6c01530
EA
27 * Since the VC4 has no IOMMU between it and system memory, a user
28 * with access to execute command lists could escalate privilege by
d5b1a78a 29 * overwriting system memory (drawing to it as a framebuffer) or
f6c01530
EA
30 * reading system memory it shouldn't (reading it as a vertex buffer
31 * or index buffer)
d5b1a78a 32 *
f6c01530
EA
33 * We validate binner command lists to ensure that all accesses are
34 * within the bounds of the GEM objects referenced by the submitted
35 * job. It explicitly whitelists packets, and looks at the offsets in
36 * any address fields to make sure they're contained within the BOs
37 * they reference.
d5b1a78a 38 *
f6c01530
EA
39 * Note that because CL validation is already reading the
40 * user-submitted CL and writing the validated copy out to the memory
41 * that the GPU will actually read, this is also where GEM relocation
42 * processing (turning BO references into actual addresses for the GPU
43 * to use) happens.
d5b1a78a
EA
44 */
45
46#include "uapi/drm/vc4_drm.h"
47#include "vc4_drv.h"
48#include "vc4_packet.h"
49
50#define VALIDATE_ARGS \
51 struct vc4_exec_info *exec, \
52 void *validated, \
53 void *untrusted
54
55/** Return the width in pixels of a 64-byte microtile. */
56static uint32_t
57utile_width(int cpp)
58{
59 switch (cpp) {
60 case 1:
61 case 2:
62 return 8;
63 case 4:
64 return 4;
65 case 8:
66 return 2;
67 default:
68 DRM_ERROR("unknown cpp: %d\n", cpp);
69 return 1;
70 }
71}
72
73/** Return the height in pixels of a 64-byte microtile. */
74static uint32_t
75utile_height(int cpp)
76{
77 switch (cpp) {
78 case 1:
79 return 8;
80 case 2:
81 case 4:
82 case 8:
83 return 4;
84 default:
85 DRM_ERROR("unknown cpp: %d\n", cpp);
86 return 1;
87 }
88}
89
90/**
72f793f1
EA
91 * size_is_lt() - Returns whether a miplevel of the given size will
92 * use the lineartile (LT) tiling layout rather than the normal T
93 * tiling layout.
94 * @width: Width in pixels of the miplevel
95 * @height: Height in pixels of the miplevel
96 * @cpp: Bytes per pixel of the pixel format
d5b1a78a
EA
97 */
98static bool
99size_is_lt(uint32_t width, uint32_t height, int cpp)
100{
101 return (width <= 4 * utile_width(cpp) ||
102 height <= 4 * utile_height(cpp));
103}
104
105struct drm_gem_cma_object *
106vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
107{
108 struct drm_gem_cma_object *obj;
109 struct vc4_bo *bo;
110
111 if (hindex >= exec->bo_count) {
112 DRM_ERROR("BO index %d greater than BO count %d\n",
113 hindex, exec->bo_count);
114 return NULL;
115 }
116 obj = exec->bo[hindex];
117 bo = to_vc4_bo(&obj->base);
118
119 if (bo->validated_shader) {
120 DRM_ERROR("Trying to use shader BO as something other than "
121 "a shader\n");
122 return NULL;
123 }
124
125 return obj;
126}
127
128static struct drm_gem_cma_object *
129vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
130{
131 return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
132}
133
134static bool
135validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
136{
137 /* Note that the untrusted pointer passed to these functions is
138 * incremented past the packet byte.
139 */
140 return (untrusted - 1 == exec->bin_u + pos);
141}
142
143static uint32_t
144gl_shader_rec_size(uint32_t pointer_bits)
145{
146 uint32_t attribute_count = pointer_bits & 7;
147 bool extended = pointer_bits & 8;
148
149 if (attribute_count == 0)
150 attribute_count = 8;
151
152 if (extended)
153 return 100 + attribute_count * 4;
154 else
155 return 36 + attribute_count * 8;
156}
157
158bool
159vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
160 uint32_t offset, uint8_t tiling_format,
161 uint32_t width, uint32_t height, uint8_t cpp)
162{
163 uint32_t aligned_width, aligned_height, stride, size;
164 uint32_t utile_w = utile_width(cpp);
165 uint32_t utile_h = utile_height(cpp);
166
167 /* The shaded vertex format stores signed 12.4 fixed point
168 * (-2048,2047) offsets from the viewport center, so we should
169 * never have a render target larger than 4096. The texture
170 * unit can only sample from 2048x2048, so it's even more
171 * restricted. This lets us avoid worrying about overflow in
172 * our math.
173 */
174 if (width > 4096 || height > 4096) {
175 DRM_ERROR("Surface dimesions (%d,%d) too large", width, height);
176 return false;
177 }
178
179 switch (tiling_format) {
180 case VC4_TILING_FORMAT_LINEAR:
181 aligned_width = round_up(width, utile_w);
182 aligned_height = height;
183 break;
184 case VC4_TILING_FORMAT_T:
185 aligned_width = round_up(width, utile_w * 8);
186 aligned_height = round_up(height, utile_h * 8);
187 break;
188 case VC4_TILING_FORMAT_LT:
189 aligned_width = round_up(width, utile_w);
190 aligned_height = round_up(height, utile_h);
191 break;
192 default:
193 DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
194 return false;
195 }
196
197 stride = aligned_width * cpp;
198 size = stride * aligned_height;
199
200 if (size + offset < size ||
201 size + offset > fbo->base.size) {
202 DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
203 width, height,
204 aligned_width, aligned_height,
205 size, offset, fbo->base.size);
206 return false;
207 }
208
209 return true;
210}
211
212static int
213validate_flush(VALIDATE_ARGS)
214{
215 if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
216 DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
217 return -EINVAL;
218 }
219 exec->found_flush = true;
220
221 return 0;
222}
223
224static int
225validate_start_tile_binning(VALIDATE_ARGS)
226{
227 if (exec->found_start_tile_binning_packet) {
228 DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
229 return -EINVAL;
230 }
231 exec->found_start_tile_binning_packet = true;
232
233 if (!exec->found_tile_binning_mode_config_packet) {
234 DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
235 return -EINVAL;
236 }
237
238 return 0;
239}
240
241static int
242validate_increment_semaphore(VALIDATE_ARGS)
243{
244 if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
245 DRM_ERROR("Bin CL must end with "
246 "VC4_PACKET_INCREMENT_SEMAPHORE\n");
247 return -EINVAL;
248 }
249 exec->found_increment_semaphore_packet = true;
250
251 return 0;
252}
253
254static int
255validate_indexed_prim_list(VALIDATE_ARGS)
256{
257 struct drm_gem_cma_object *ib;
258 uint32_t length = *(uint32_t *)(untrusted + 1);
259 uint32_t offset = *(uint32_t *)(untrusted + 5);
260 uint32_t max_index = *(uint32_t *)(untrusted + 9);
261 uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
262 struct vc4_shader_state *shader_state;
263
264 /* Check overflow condition */
265 if (exec->shader_state_count == 0) {
266 DRM_ERROR("shader state must precede primitives\n");
267 return -EINVAL;
268 }
269 shader_state = &exec->shader_state[exec->shader_state_count - 1];
270
271 if (max_index > shader_state->max_index)
272 shader_state->max_index = max_index;
273
274 ib = vc4_use_handle(exec, 0);
275 if (!ib)
276 return -EINVAL;
277
7edabee0
EA
278 exec->bin_dep_seqno = max(exec->bin_dep_seqno,
279 to_vc4_bo(&ib->base)->write_seqno);
280
d5b1a78a
EA
281 if (offset > ib->base.size ||
282 (ib->base.size - offset) / index_size < length) {
283 DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
284 offset, length, index_size, ib->base.size);
285 return -EINVAL;
286 }
287
288 *(uint32_t *)(validated + 5) = ib->paddr + offset;
289
290 return 0;
291}
292
293static int
294validate_gl_array_primitive(VALIDATE_ARGS)
295{
296 uint32_t length = *(uint32_t *)(untrusted + 1);
297 uint32_t base_index = *(uint32_t *)(untrusted + 5);
298 uint32_t max_index;
299 struct vc4_shader_state *shader_state;
300
301 /* Check overflow condition */
302 if (exec->shader_state_count == 0) {
303 DRM_ERROR("shader state must precede primitives\n");
304 return -EINVAL;
305 }
306 shader_state = &exec->shader_state[exec->shader_state_count - 1];
307
308 if (length + base_index < length) {
309 DRM_ERROR("primitive vertex count overflow\n");
310 return -EINVAL;
311 }
312 max_index = length + base_index - 1;
313
314 if (max_index > shader_state->max_index)
315 shader_state->max_index = max_index;
316
317 return 0;
318}
319
320static int
321validate_gl_shader_state(VALIDATE_ARGS)
322{
323 uint32_t i = exec->shader_state_count++;
324
325 if (i >= exec->shader_state_size) {
326 DRM_ERROR("More requests for shader states than declared\n");
327 return -EINVAL;
328 }
329
330 exec->shader_state[i].addr = *(uint32_t *)untrusted;
331 exec->shader_state[i].max_index = 0;
332
333 if (exec->shader_state[i].addr & ~0xf) {
334 DRM_ERROR("high bits set in GL shader rec reference\n");
335 return -EINVAL;
336 }
337
338 *(uint32_t *)validated = (exec->shader_rec_p +
339 exec->shader_state[i].addr);
340
341 exec->shader_rec_p +=
342 roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
343
344 return 0;
345}
346
347static int
348validate_tile_binning_config(VALIDATE_ARGS)
349{
350 struct drm_device *dev = exec->exec_bo->base.dev;
553c942f 351 struct vc4_dev *vc4 = to_vc4_dev(dev);
d5b1a78a 352 uint8_t flags;
553c942f
EA
353 uint32_t tile_state_size;
354 uint32_t tile_count, bin_addr;
355 int bin_slot;
d5b1a78a
EA
356
357 if (exec->found_tile_binning_mode_config_packet) {
358 DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
359 return -EINVAL;
360 }
361 exec->found_tile_binning_mode_config_packet = true;
362
363 exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
364 exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
365 tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
366 flags = *(uint8_t *)(untrusted + 14);
367
368 if (exec->bin_tiles_x == 0 ||
369 exec->bin_tiles_y == 0) {
370 DRM_ERROR("Tile binning config of %dx%d too small\n",
371 exec->bin_tiles_x, exec->bin_tiles_y);
372 return -EINVAL;
373 }
374
375 if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
376 VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
377 DRM_ERROR("unsupported binning config flags 0x%02x\n", flags);
378 return -EINVAL;
379 }
380
553c942f
EA
381 bin_slot = vc4_v3d_get_bin_slot(vc4);
382 if (bin_slot < 0) {
383 if (bin_slot != -EINTR && bin_slot != -ERESTARTSYS) {
384 DRM_ERROR("Failed to allocate binner memory: %d\n",
385 bin_slot);
386 }
387 return bin_slot;
388 }
389
390 /* The slot we allocated will only be used by this job, and is
391 * free when the job completes rendering.
392 */
393 exec->bin_slots |= BIT(bin_slot);
394 bin_addr = vc4->bin_bo->base.paddr + bin_slot * vc4->bin_alloc_size;
395
d5b1a78a
EA
396 /* The tile state data array is 48 bytes per tile, and we put it at
397 * the start of a BO containing both it and the tile alloc.
398 */
399 tile_state_size = 48 * tile_count;
400
401 /* Since the tile alloc array will follow us, align. */
553c942f 402 exec->tile_alloc_offset = bin_addr + roundup(tile_state_size, 4096);
d5b1a78a
EA
403
404 *(uint8_t *)(validated + 14) =
405 ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
406 VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
407 VC4_BIN_CONFIG_AUTO_INIT_TSDA |
408 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
409 VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
410 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
411 VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
412
d5b1a78a 413 /* tile alloc address. */
553c942f 414 *(uint32_t *)(validated + 0) = exec->tile_alloc_offset;
d5b1a78a 415 /* tile alloc size. */
553c942f
EA
416 *(uint32_t *)(validated + 4) = (bin_addr + vc4->bin_alloc_size -
417 exec->tile_alloc_offset);
d5b1a78a 418 /* tile state address. */
553c942f 419 *(uint32_t *)(validated + 8) = bin_addr;
d5b1a78a
EA
420
421 return 0;
422}
423
424static int
425validate_gem_handles(VALIDATE_ARGS)
426{
427 memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
428 return 0;
429}
430
431#define VC4_DEFINE_PACKET(packet, func) \
432 [packet] = { packet ## _SIZE, #packet, func }
433
434static const struct cmd_info {
435 uint16_t len;
436 const char *name;
437 int (*func)(struct vc4_exec_info *exec, void *validated,
438 void *untrusted);
439} cmd_info[] = {
440 VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
441 VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
442 VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
443 VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
444 VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
445 validate_start_tile_binning),
446 VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
447 validate_increment_semaphore),
448
449 VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
450 validate_indexed_prim_list),
451 VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
452 validate_gl_array_primitive),
453
454 VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
455
456 VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
457
458 VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
459 VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
460 VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
461 VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
462 VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
463 VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
464 VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
465 VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
466 VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
467 /* Note: The docs say this was also 105, but it was 106 in the
468 * initial userland code drop.
469 */
470 VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
471
472 VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
473 validate_tile_binning_config),
474
475 VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
476};
477
478int
479vc4_validate_bin_cl(struct drm_device *dev,
480 void *validated,
481 void *unvalidated,
482 struct vc4_exec_info *exec)
483{
484 uint32_t len = exec->args->bin_cl_size;
485 uint32_t dst_offset = 0;
486 uint32_t src_offset = 0;
487
488 while (src_offset < len) {
489 void *dst_pkt = validated + dst_offset;
490 void *src_pkt = unvalidated + src_offset;
491 u8 cmd = *(uint8_t *)src_pkt;
492 const struct cmd_info *info;
493
494 if (cmd >= ARRAY_SIZE(cmd_info)) {
495 DRM_ERROR("0x%08x: packet %d out of bounds\n",
496 src_offset, cmd);
497 return -EINVAL;
498 }
499
500 info = &cmd_info[cmd];
501 if (!info->name) {
502 DRM_ERROR("0x%08x: packet %d invalid\n",
503 src_offset, cmd);
504 return -EINVAL;
505 }
506
507 if (src_offset + info->len > len) {
508 DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
509 "exceeds bounds (0x%08x)\n",
510 src_offset, cmd, info->name, info->len,
511 src_offset + len);
512 return -EINVAL;
513 }
514
515 if (cmd != VC4_PACKET_GEM_HANDLES)
516 memcpy(dst_pkt, src_pkt, info->len);
517
518 if (info->func && info->func(exec,
519 dst_pkt + 1,
520 src_pkt + 1)) {
521 DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n",
522 src_offset, cmd, info->name);
523 return -EINVAL;
524 }
525
526 src_offset += info->len;
527 /* GEM handle loading doesn't produce HW packets. */
528 if (cmd != VC4_PACKET_GEM_HANDLES)
529 dst_offset += info->len;
530
531 /* When the CL hits halt, it'll stop reading anything else. */
532 if (cmd == VC4_PACKET_HALT)
533 break;
534 }
535
536 exec->ct0ea = exec->ct0ca + dst_offset;
537
538 if (!exec->found_start_tile_binning_packet) {
539 DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
540 return -EINVAL;
541 }
542
543 /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH. The
544 * semaphore is used to trigger the render CL to start up, and the
545 * FLUSH is what caps the bin lists with
546 * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
547 * render CL when they get called to) and actually triggers the queued
548 * semaphore increment.
549 */
550 if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
551 DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
552 "VC4_PACKET_FLUSH\n");
553 return -EINVAL;
554 }
555
556 return 0;
557}
558
559static bool
560reloc_tex(struct vc4_exec_info *exec,
561 void *uniform_data_u,
562 struct vc4_texture_sample_info *sample,
7edabee0 563 uint32_t texture_handle_index, bool is_cs)
d5b1a78a
EA
564{
565 struct drm_gem_cma_object *tex;
566 uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
567 uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
568 uint32_t p2 = (sample->p_offset[2] != ~0 ?
569 *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
570 uint32_t p3 = (sample->p_offset[3] != ~0 ?
571 *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
572 uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
573 uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
574 uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
575 uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
576 uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
577 uint32_t cpp, tiling_format, utile_w, utile_h;
578 uint32_t i;
579 uint32_t cube_map_stride = 0;
580 enum vc4_texture_data_type type;
581
582 tex = vc4_use_bo(exec, texture_handle_index);
583 if (!tex)
584 return false;
585
586 if (sample->is_direct) {
587 uint32_t remaining_size = tex->base.size - p0;
588
589 if (p0 > tex->base.size - 4) {
590 DRM_ERROR("UBO offset greater than UBO size\n");
591 goto fail;
592 }
593 if (p1 > remaining_size - 4) {
594 DRM_ERROR("UBO clamp would allow reads "
595 "outside of UBO\n");
596 goto fail;
597 }
598 *validated_p0 = tex->paddr + p0;
599 return true;
600 }
601
602 if (width == 0)
603 width = 2048;
604 if (height == 0)
605 height = 2048;
606
607 if (p0 & VC4_TEX_P0_CMMODE_MASK) {
608 if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
609 VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
610 cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
611 if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
612 VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
613 if (cube_map_stride) {
614 DRM_ERROR("Cube map stride set twice\n");
615 goto fail;
616 }
617
618 cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
619 }
620 if (!cube_map_stride) {
621 DRM_ERROR("Cube map stride not set\n");
622 goto fail;
623 }
624 }
625
626 type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
627 (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
628
629 switch (type) {
630 case VC4_TEXTURE_TYPE_RGBA8888:
631 case VC4_TEXTURE_TYPE_RGBX8888:
632 case VC4_TEXTURE_TYPE_RGBA32R:
633 cpp = 4;
634 break;
635 case VC4_TEXTURE_TYPE_RGBA4444:
636 case VC4_TEXTURE_TYPE_RGBA5551:
637 case VC4_TEXTURE_TYPE_RGB565:
638 case VC4_TEXTURE_TYPE_LUMALPHA:
639 case VC4_TEXTURE_TYPE_S16F:
640 case VC4_TEXTURE_TYPE_S16:
641 cpp = 2;
642 break;
643 case VC4_TEXTURE_TYPE_LUMINANCE:
644 case VC4_TEXTURE_TYPE_ALPHA:
645 case VC4_TEXTURE_TYPE_S8:
646 cpp = 1;
647 break;
648 case VC4_TEXTURE_TYPE_ETC1:
7154d76f
EA
649 /* ETC1 is arranged as 64-bit blocks, where each block is 4x4
650 * pixels.
651 */
652 cpp = 8;
653 width = (width + 3) >> 2;
654 height = (height + 3) >> 2;
655 break;
d5b1a78a
EA
656 case VC4_TEXTURE_TYPE_BW1:
657 case VC4_TEXTURE_TYPE_A4:
658 case VC4_TEXTURE_TYPE_A1:
659 case VC4_TEXTURE_TYPE_RGBA64:
660 case VC4_TEXTURE_TYPE_YUV422R:
661 default:
662 DRM_ERROR("Texture format %d unsupported\n", type);
663 goto fail;
664 }
665 utile_w = utile_width(cpp);
666 utile_h = utile_height(cpp);
667
668 if (type == VC4_TEXTURE_TYPE_RGBA32R) {
669 tiling_format = VC4_TILING_FORMAT_LINEAR;
670 } else {
671 if (size_is_lt(width, height, cpp))
672 tiling_format = VC4_TILING_FORMAT_LT;
673 else
674 tiling_format = VC4_TILING_FORMAT_T;
675 }
676
677 if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
678 tiling_format, width, height, cpp)) {
679 goto fail;
680 }
681
682 /* The mipmap levels are stored before the base of the texture. Make
683 * sure there is actually space in the BO.
684 */
685 for (i = 1; i <= miplevels; i++) {
686 uint32_t level_width = max(width >> i, 1u);
687 uint32_t level_height = max(height >> i, 1u);
688 uint32_t aligned_width, aligned_height;
689 uint32_t level_size;
690
691 /* Once the levels get small enough, they drop from T to LT. */
692 if (tiling_format == VC4_TILING_FORMAT_T &&
693 size_is_lt(level_width, level_height, cpp)) {
694 tiling_format = VC4_TILING_FORMAT_LT;
695 }
696
697 switch (tiling_format) {
698 case VC4_TILING_FORMAT_T:
699 aligned_width = round_up(level_width, utile_w * 8);
700 aligned_height = round_up(level_height, utile_h * 8);
701 break;
702 case VC4_TILING_FORMAT_LT:
703 aligned_width = round_up(level_width, utile_w);
704 aligned_height = round_up(level_height, utile_h);
705 break;
706 default:
707 aligned_width = round_up(level_width, utile_w);
708 aligned_height = level_height;
709 break;
710 }
711
712 level_size = aligned_width * cpp * aligned_height;
713
714 if (offset < level_size) {
715 DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
716 "overflowed buffer bounds (offset %d)\n",
717 i, level_width, level_height,
718 aligned_width, aligned_height,
719 level_size, offset);
720 goto fail;
721 }
722
723 offset -= level_size;
724 }
725
726 *validated_p0 = tex->paddr + p0;
727
7edabee0
EA
728 if (is_cs) {
729 exec->bin_dep_seqno = max(exec->bin_dep_seqno,
730 to_vc4_bo(&tex->base)->write_seqno);
731 }
732
d5b1a78a
EA
733 return true;
734 fail:
735 DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
736 DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
737 DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
738 DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
739 return false;
740}
741
742static int
743validate_gl_shader_rec(struct drm_device *dev,
744 struct vc4_exec_info *exec,
745 struct vc4_shader_state *state)
746{
747 uint32_t *src_handles;
748 void *pkt_u, *pkt_v;
749 static const uint32_t shader_reloc_offsets[] = {
750 4, /* fs */
751 16, /* vs */
752 28, /* cs */
753 };
754 uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
755 struct drm_gem_cma_object *bo[shader_reloc_count + 8];
756 uint32_t nr_attributes, nr_relocs, packet_size;
757 int i;
758
759 nr_attributes = state->addr & 0x7;
760 if (nr_attributes == 0)
761 nr_attributes = 8;
762 packet_size = gl_shader_rec_size(state->addr);
763
764 nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
765 if (nr_relocs * 4 > exec->shader_rec_size) {
766 DRM_ERROR("overflowed shader recs reading %d handles "
767 "from %d bytes left\n",
768 nr_relocs, exec->shader_rec_size);
769 return -EINVAL;
770 }
771 src_handles = exec->shader_rec_u;
772 exec->shader_rec_u += nr_relocs * 4;
773 exec->shader_rec_size -= nr_relocs * 4;
774
775 if (packet_size > exec->shader_rec_size) {
776 DRM_ERROR("overflowed shader recs copying %db packet "
777 "from %d bytes left\n",
778 packet_size, exec->shader_rec_size);
779 return -EINVAL;
780 }
781 pkt_u = exec->shader_rec_u;
782 pkt_v = exec->shader_rec_v;
783 memcpy(pkt_v, pkt_u, packet_size);
784 exec->shader_rec_u += packet_size;
785 /* Shader recs have to be aligned to 16 bytes (due to the attribute
786 * flags being in the low bytes), so round the next validated shader
787 * rec address up. This should be safe, since we've got so many
788 * relocations in a shader rec packet.
789 */
790 BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
791 exec->shader_rec_v += roundup(packet_size, 16);
792 exec->shader_rec_size -= packet_size;
793
d5b1a78a
EA
794 for (i = 0; i < shader_reloc_count; i++) {
795 if (src_handles[i] > exec->bo_count) {
796 DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
797 return -EINVAL;
798 }
799
800 bo[i] = exec->bo[src_handles[i]];
801 if (!bo[i])
802 return -EINVAL;
803 }
804 for (i = shader_reloc_count; i < nr_relocs; i++) {
805 bo[i] = vc4_use_bo(exec, src_handles[i]);
806 if (!bo[i])
807 return -EINVAL;
808 }
809
c778cc5d
JP
810 if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) !=
811 to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
812 DRM_ERROR("Thread mode of CL and FS do not match\n");
813 return -EINVAL;
814 }
815
816 if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
817 to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
818 DRM_ERROR("cs and vs cannot be threaded\n");
819 return -EINVAL;
820 }
821
d5b1a78a
EA
822 for (i = 0; i < shader_reloc_count; i++) {
823 struct vc4_validated_shader_info *validated_shader;
824 uint32_t o = shader_reloc_offsets[i];
825 uint32_t src_offset = *(uint32_t *)(pkt_u + o);
826 uint32_t *texture_handles_u;
827 void *uniform_data_u;
6d45c81d 828 uint32_t tex, uni;
d5b1a78a
EA
829
830 *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
831
832 if (src_offset != 0) {
833 DRM_ERROR("Shaders must be at offset 0 of "
834 "the BO.\n");
835 return -EINVAL;
836 }
837
838 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
839 if (!validated_shader)
840 return -EINVAL;
841
842 if (validated_shader->uniforms_src_size >
843 exec->uniforms_size) {
844 DRM_ERROR("Uniforms src buffer overflow\n");
845 return -EINVAL;
846 }
847
848 texture_handles_u = exec->uniforms_u;
849 uniform_data_u = (texture_handles_u +
850 validated_shader->num_texture_samples);
851
852 memcpy(exec->uniforms_v, uniform_data_u,
853 validated_shader->uniforms_size);
854
855 for (tex = 0;
856 tex < validated_shader->num_texture_samples;
857 tex++) {
858 if (!reloc_tex(exec,
859 uniform_data_u,
860 &validated_shader->texture_samples[tex],
7edabee0
EA
861 texture_handles_u[tex],
862 i == 2)) {
d5b1a78a
EA
863 return -EINVAL;
864 }
865 }
866
6d45c81d
EA
867 /* Fill in the uniform slots that need this shader's
868 * start-of-uniforms address (used for resetting the uniform
869 * stream in the presence of control flow).
870 */
871 for (uni = 0;
872 uni < validated_shader->num_uniform_addr_offsets;
873 uni++) {
874 uint32_t o = validated_shader->uniform_addr_offsets[uni];
875 ((uint32_t *)exec->uniforms_v)[o] = exec->uniforms_p;
876 }
877
d5b1a78a
EA
878 *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
879
880 exec->uniforms_u += validated_shader->uniforms_src_size;
881 exec->uniforms_v += validated_shader->uniforms_size;
882 exec->uniforms_p += validated_shader->uniforms_size;
883 }
884
885 for (i = 0; i < nr_attributes; i++) {
886 struct drm_gem_cma_object *vbo =
887 bo[ARRAY_SIZE(shader_reloc_offsets) + i];
888 uint32_t o = 36 + i * 8;
889 uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
890 uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
891 uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
892 uint32_t max_index;
893
7edabee0
EA
894 exec->bin_dep_seqno = max(exec->bin_dep_seqno,
895 to_vc4_bo(&vbo->base)->write_seqno);
896
d5b1a78a
EA
897 if (state->addr & 0x8)
898 stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
899
900 if (vbo->base.size < offset ||
901 vbo->base.size - offset < attr_size) {
c671e1e3 902 DRM_ERROR("BO offset overflow (%d + %d > %zu)\n",
d5b1a78a
EA
903 offset, attr_size, vbo->base.size);
904 return -EINVAL;
905 }
906
907 if (stride != 0) {
908 max_index = ((vbo->base.size - offset - attr_size) /
909 stride);
910 if (state->max_index > max_index) {
911 DRM_ERROR("primitives use index %d out of "
912 "supplied %d\n",
913 state->max_index, max_index);
914 return -EINVAL;
915 }
916 }
917
918 *(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
919 }
920
921 return 0;
922}
923
924int
925vc4_validate_shader_recs(struct drm_device *dev,
926 struct vc4_exec_info *exec)
927{
928 uint32_t i;
929 int ret = 0;
930
931 for (i = 0; i < exec->shader_state_count; i++) {
932 ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
933 if (ret)
934 return ret;
935 }
936
937 return ret;
938}