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1 | /* Copyright Joyent, Inc. and other Node contributors. All rights reserved. |
2 | * | |
3 | * Permission is hereby granted, free of charge, to any person obtaining a copy | |
4 | * of this software and associated documentation files (the "Software"), to | |
5 | * deal in the Software without restriction, including without limitation the | |
6 | * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | |
7 | * sell copies of the Software, and to permit persons to whom the Software is | |
8 | * furnished to do so, subject to the following conditions: | |
9 | * | |
10 | * The above copyright notice and this permission notice shall be included in | |
11 | * all copies or substantial portions of the Software. | |
12 | * | |
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
15 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
16 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
17 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
18 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | |
19 | * IN THE SOFTWARE. | |
20 | */ | |
21 | ||
22 | #ifndef UV_WIN_HANDLE_INL_H_ | |
23 | #define UV_WIN_HANDLE_INL_H_ | |
24 | ||
25 | #include <assert.h> | |
26 | ||
27 | #include "uv.h" | |
28 | #include "internal.h" | |
29 | ||
30 | ||
31 | #define DECREASE_ACTIVE_COUNT(loop, handle) \ | |
32 | do { \ | |
33 | if (--(handle)->activecnt == 0 && \ | |
34 | !((handle)->flags & UV__HANDLE_CLOSING)) { \ | |
35 | uv__handle_stop((handle)); \ | |
36 | } \ | |
37 | assert((handle)->activecnt >= 0); \ | |
38 | } while (0) | |
39 | ||
40 | ||
41 | #define INCREASE_ACTIVE_COUNT(loop, handle) \ | |
42 | do { \ | |
43 | if ((handle)->activecnt++ == 0) { \ | |
44 | uv__handle_start((handle)); \ | |
45 | } \ | |
46 | assert((handle)->activecnt > 0); \ | |
47 | } while (0) | |
48 | ||
49 | ||
50 | #define DECREASE_PENDING_REQ_COUNT(handle) \ | |
51 | do { \ | |
52 | assert(handle->reqs_pending > 0); \ | |
53 | handle->reqs_pending--; \ | |
54 | \ | |
55 | if (handle->flags & UV__HANDLE_CLOSING && \ | |
56 | handle->reqs_pending == 0) { \ | |
57 | uv_want_endgame(loop, (uv_handle_t*)handle); \ | |
58 | } \ | |
59 | } while (0) | |
60 | ||
61 | ||
62 | #define uv__handle_closing(handle) \ | |
63 | do { \ | |
64 | assert(!((handle)->flags & UV__HANDLE_CLOSING)); \ | |
65 | \ | |
66 | if (!(((handle)->flags & UV__HANDLE_ACTIVE) && \ | |
67 | ((handle)->flags & UV__HANDLE_REF))) \ | |
68 | uv__active_handle_add((uv_handle_t*) (handle)); \ | |
69 | \ | |
70 | (handle)->flags |= UV__HANDLE_CLOSING; \ | |
71 | (handle)->flags &= ~UV__HANDLE_ACTIVE; \ | |
72 | } while (0) | |
73 | ||
74 | ||
75 | #define uv__handle_close(handle) \ | |
76 | do { \ | |
77 | ngx_queue_remove(&(handle)->handle_queue); \ | |
78 | uv__active_handle_rm((uv_handle_t*) (handle)); \ | |
79 | \ | |
80 | (handle)->flags |= UV_HANDLE_CLOSED; \ | |
81 | \ | |
82 | if ((handle)->close_cb) \ | |
83 | (handle)->close_cb((uv_handle_t*) (handle)); \ | |
84 | } while (0) | |
85 | ||
86 | ||
87 | INLINE static void uv_want_endgame(uv_loop_t* loop, uv_handle_t* handle) { | |
88 | if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) { | |
89 | handle->flags |= UV_HANDLE_ENDGAME_QUEUED; | |
90 | ||
91 | handle->endgame_next = loop->endgame_handles; | |
92 | loop->endgame_handles = handle; | |
93 | } | |
94 | } | |
95 | ||
96 | ||
97 | INLINE static void uv_process_endgames(uv_loop_t* loop) { | |
98 | uv_handle_t* handle; | |
99 | ||
100 | while (loop->endgame_handles) { | |
101 | handle = loop->endgame_handles; | |
102 | loop->endgame_handles = handle->endgame_next; | |
103 | ||
104 | handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED; | |
105 | ||
106 | switch (handle->type) { | |
107 | case UV_TCP: | |
108 | uv_tcp_endgame(loop, (uv_tcp_t*) handle); | |
109 | break; | |
110 | ||
111 | case UV_NAMED_PIPE: | |
112 | uv_pipe_endgame(loop, (uv_pipe_t*) handle); | |
113 | break; | |
114 | ||
115 | case UV_TTY: | |
116 | uv_tty_endgame(loop, (uv_tty_t*) handle); | |
117 | break; | |
118 | ||
119 | case UV_UDP: | |
120 | uv_udp_endgame(loop, (uv_udp_t*) handle); | |
121 | break; | |
122 | ||
123 | case UV_POLL: | |
124 | uv_poll_endgame(loop, (uv_poll_t*) handle); | |
125 | break; | |
126 | ||
127 | case UV_TIMER: | |
128 | uv_timer_endgame(loop, (uv_timer_t*) handle); | |
129 | break; | |
130 | ||
131 | case UV_PREPARE: | |
132 | case UV_CHECK: | |
133 | case UV_IDLE: | |
134 | uv_loop_watcher_endgame(loop, handle); | |
135 | break; | |
136 | ||
137 | case UV_ASYNC: | |
138 | uv_async_endgame(loop, (uv_async_t*) handle); | |
139 | break; | |
140 | ||
141 | case UV_SIGNAL: | |
142 | uv_signal_endgame(loop, (uv_signal_t*) handle); | |
143 | break; | |
144 | ||
145 | case UV_PROCESS: | |
146 | uv_process_endgame(loop, (uv_process_t*) handle); | |
147 | break; | |
148 | ||
149 | case UV_FS_EVENT: | |
150 | uv_fs_event_endgame(loop, (uv_fs_event_t*) handle); | |
151 | break; | |
152 | ||
153 | case UV_FS_POLL: | |
154 | uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle); | |
155 | break; | |
156 | ||
157 | default: | |
158 | assert(0); | |
159 | break; | |
160 | } | |
161 | } | |
162 | } | |
163 | ||
164 | #endif /* UV_WIN_HANDLE_INL_H_ */ |