1 use consts
::{Constant, constant_simple, FloatWidth}
;
4 use utils
::span_help_and_lint
;
6 /// **What it does:** Checks for `0.0 / 0.0`.
8 /// **Why is this bad?** It's less readable than `std::f32::NAN` or
11 /// **Known problems:** None.
18 pub ZERO_DIVIDED_BY_ZERO
,
20 "usage of `0.0 / 0.0` to obtain NaN instead of std::f32::NaN or std::f64::NaN"
25 impl LintPass
for Pass
{
26 fn get_lints(&self) -> LintArray
{
27 lint_array
!(ZERO_DIVIDED_BY_ZERO
)
31 impl<'a
, 'tcx
> LateLintPass
<'a
, 'tcx
> for Pass
{
32 fn check_expr(&mut self, cx
: &LateContext
<'a
, 'tcx
>, expr
: &'tcx Expr
) {
33 // check for instances of 0.0/0.0
35 let ExprBinary(ref op
, ref left
, ref right
) = expr
.node
,
36 let BinOp_
::BiDiv
= op
.node
,
37 // TODO - constant_simple does not fold many operations involving floats.
38 // That's probably fine for this lint - it's pretty unlikely that someone would
39 // do something like 0.0/(2.0 - 2.0), but it would be nice to warn on that case too.
40 let Some(Constant
::Float(ref lhs_value
, lhs_width
)) = constant_simple(cx
, left
),
41 let Some(Constant
::Float(ref rhs_value
, rhs_width
)) = constant_simple(cx
, right
),
42 Ok(0.0) == lhs_value
.parse(),
43 Ok(0.0) == rhs_value
.parse()
45 // since we're about to suggest a use of std::f32::NaN or std::f64::NaN,
46 // match the precision of the literals that are given.
47 let float_type
= match (lhs_width
, rhs_width
) {
49 | (_
, FloatWidth
::F64
) => "f64",
52 span_help_and_lint(cx
, ZERO_DIVIDED_BY_ZERO
, expr
.span
,
53 "constant division of 0.0 with 0.0 will always result in NaN",
54 &format
!("Consider using `std::{}::NAN` if you would like a constant representing NaN", float_type
));