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1
2 #version 300 es
3
4 in vec2 in_position;
5 out vec2 ex_tex_coord;
6
7 void main(void) {
8 gl_Position = vec4(in_position, 0.0, 1.0);
9 ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5;
10 }