1 pub type Direct3D11CaptureFrame
= *mut ::core
::ffi
::c_void
;
2 pub type Direct3D11CaptureFramePool
= *mut ::core
::ffi
::c_void
;
3 #[doc = "*Required features: `\"Graphics_Capture\"`*"]
5 pub struct GraphicsCaptureAccessKind(pub i32);
6 impl GraphicsCaptureAccessKind
{
7 pub const Borderless
: Self = Self(0i32);
8 pub const Programmatic
: Self = Self(1i32);
10 impl ::core
::marker
::Copy
for GraphicsCaptureAccessKind {}
11 impl ::core
::clone
::Clone
for GraphicsCaptureAccessKind
{
12 fn clone(&self) -> Self {
16 pub type GraphicsCaptureItem
= *mut ::core
::ffi
::c_void
;
17 pub type GraphicsCapturePicker
= *mut ::core
::ffi
::c_void
;
18 pub type GraphicsCaptureSession
= *mut ::core
::ffi
::c_void
;