1 pub type SceneLightingEffect
= *mut ::core
::ffi
::c_void
;
2 #[doc = "*Required features: `\"UI_Composition_Effects\"`*"]
4 pub struct SceneLightingEffectReflectanceModel(pub i32);
5 impl SceneLightingEffectReflectanceModel
{
6 pub const BlinnPhong
: Self = Self(0i32);
7 pub const PhysicallyBasedBlinnPhong
: Self = Self(1i32);
9 impl ::core
::marker
::Copy
for SceneLightingEffectReflectanceModel {}
10 impl ::core
::clone
::Clone
for SceneLightingEffectReflectanceModel
{
11 fn clone(&self) -> Self {