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1 #![allow(non_snake_case, non_camel_case_types, non_upper_case_globals, clashing_extern_declarations, clippy::all)]
2 #[link(name = "windows")]
3 extern "system" {
4 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
5 pub fn D3D10CompileEffectFromMemory(pdata: *const ::core::ffi::c_void, datalength: usize, psrcfilename: super::super::Foundation::PSTR, pdefines: *const super::Direct3D::D3D_SHADER_MACRO, pinclude: super::Direct3D::ID3DInclude, hlslflags: u32, fxflags: u32, ppcompiledeffect: *mut super::Direct3D::ID3DBlob, pperrors: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT;
6 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
7 pub fn D3D10CompileShader(psrcdata: super::super::Foundation::PSTR, srcdatasize: usize, pfilename: super::super::Foundation::PSTR, pdefines: *const super::Direct3D::D3D_SHADER_MACRO, pinclude: super::Direct3D::ID3DInclude, pfunctionname: super::super::Foundation::PSTR, pprofile: super::super::Foundation::PSTR, flags: u32, ppshader: *mut super::Direct3D::ID3DBlob, pperrormsgs: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT;
8 #[cfg(feature = "Win32_Graphics_Direct3D")]
9 pub fn D3D10CreateBlob(numbytes: usize, ppbuffer: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT;
10 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi"))]
11 pub fn D3D10CreateDevice(padapter: super::Dxgi::IDXGIAdapter, drivertype: D3D10_DRIVER_TYPE, software: super::super::Foundation::HINSTANCE, flags: u32, sdkversion: u32, ppdevice: *mut ID3D10Device) -> ::windows_sys::core::HRESULT;
12 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi"))]
13 pub fn D3D10CreateDevice1(padapter: super::Dxgi::IDXGIAdapter, drivertype: D3D10_DRIVER_TYPE, software: super::super::Foundation::HINSTANCE, flags: u32, hardwarelevel: D3D10_FEATURE_LEVEL1, sdkversion: u32, ppdevice: *mut ID3D10Device1) -> ::windows_sys::core::HRESULT;
14 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi", feature = "Win32_Graphics_Dxgi_Common"))]
15 pub fn D3D10CreateDeviceAndSwapChain(padapter: super::Dxgi::IDXGIAdapter, drivertype: D3D10_DRIVER_TYPE, software: super::super::Foundation::HINSTANCE, flags: u32, sdkversion: u32, pswapchaindesc: *const super::Dxgi::DXGI_SWAP_CHAIN_DESC, ppswapchain: *mut super::Dxgi::IDXGISwapChain, ppdevice: *mut ID3D10Device) -> ::windows_sys::core::HRESULT;
16 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi", feature = "Win32_Graphics_Dxgi_Common"))]
17 pub fn D3D10CreateDeviceAndSwapChain1(padapter: super::Dxgi::IDXGIAdapter, drivertype: D3D10_DRIVER_TYPE, software: super::super::Foundation::HINSTANCE, flags: u32, hardwarelevel: D3D10_FEATURE_LEVEL1, sdkversion: u32, pswapchaindesc: *const super::Dxgi::DXGI_SWAP_CHAIN_DESC, ppswapchain: *mut super::Dxgi::IDXGISwapChain, ppdevice: *mut ID3D10Device1) -> ::windows_sys::core::HRESULT;
18 pub fn D3D10CreateEffectFromMemory(pdata: *const ::core::ffi::c_void, datalength: usize, fxflags: u32, pdevice: ID3D10Device, peffectpool: ID3D10EffectPool, ppeffect: *mut ID3D10Effect) -> ::windows_sys::core::HRESULT;
19 pub fn D3D10CreateEffectPoolFromMemory(pdata: *const ::core::ffi::c_void, datalength: usize, fxflags: u32, pdevice: ID3D10Device, ppeffectpool: *mut ID3D10EffectPool) -> ::windows_sys::core::HRESULT;
20 pub fn D3D10CreateStateBlock(pdevice: ID3D10Device, pstateblockmask: *const D3D10_STATE_BLOCK_MASK, ppstateblock: *mut ID3D10StateBlock) -> ::windows_sys::core::HRESULT;
21 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
22 pub fn D3D10DisassembleEffect(peffect: ID3D10Effect, enablecolorcode: super::super::Foundation::BOOL, ppdisassembly: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT;
23 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
24 pub fn D3D10DisassembleShader(pshader: *const ::core::ffi::c_void, bytecodelength: usize, enablecolorcode: super::super::Foundation::BOOL, pcomments: super::super::Foundation::PSTR, ppdisassembly: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT;
25 #[cfg(feature = "Win32_Foundation")]
26 pub fn D3D10GetGeometryShaderProfile(pdevice: ID3D10Device) -> super::super::Foundation::PSTR;
27 #[cfg(feature = "Win32_Graphics_Direct3D")]
28 pub fn D3D10GetInputAndOutputSignatureBlob(pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, ppsignatureblob: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT;
29 #[cfg(feature = "Win32_Graphics_Direct3D")]
30 pub fn D3D10GetInputSignatureBlob(pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, ppsignatureblob: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT;
31 #[cfg(feature = "Win32_Graphics_Direct3D")]
32 pub fn D3D10GetOutputSignatureBlob(pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, ppsignatureblob: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT;
33 #[cfg(feature = "Win32_Foundation")]
34 pub fn D3D10GetPixelShaderProfile(pdevice: ID3D10Device) -> super::super::Foundation::PSTR;
35 #[cfg(feature = "Win32_Graphics_Direct3D")]
36 pub fn D3D10GetShaderDebugInfo(pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, ppdebuginfo: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT;
37 #[cfg(feature = "Win32_Foundation")]
38 pub fn D3D10GetVertexShaderProfile(pdevice: ID3D10Device) -> super::super::Foundation::PSTR;
39 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
40 pub fn D3D10PreprocessShader(psrcdata: super::super::Foundation::PSTR, srcdatasize: usize, pfilename: super::super::Foundation::PSTR, pdefines: *const super::Direct3D::D3D_SHADER_MACRO, pinclude: super::Direct3D::ID3DInclude, ppshadertext: *mut super::Direct3D::ID3DBlob, pperrormsgs: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT;
41 pub fn D3D10ReflectShader(pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, ppreflector: *mut ID3D10ShaderReflection) -> ::windows_sys::core::HRESULT;
42 pub fn D3D10StateBlockMaskDifference(pa: *const D3D10_STATE_BLOCK_MASK, pb: *const D3D10_STATE_BLOCK_MASK, presult: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_sys::core::HRESULT;
43 pub fn D3D10StateBlockMaskDisableAll(pmask: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_sys::core::HRESULT;
44 pub fn D3D10StateBlockMaskDisableCapture(pmask: *mut D3D10_STATE_BLOCK_MASK, statetype: D3D10_DEVICE_STATE_TYPES, rangestart: u32, rangelength: u32) -> ::windows_sys::core::HRESULT;
45 pub fn D3D10StateBlockMaskEnableAll(pmask: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_sys::core::HRESULT;
46 pub fn D3D10StateBlockMaskEnableCapture(pmask: *mut D3D10_STATE_BLOCK_MASK, statetype: D3D10_DEVICE_STATE_TYPES, rangestart: u32, rangelength: u32) -> ::windows_sys::core::HRESULT;
47 #[cfg(feature = "Win32_Foundation")]
48 pub fn D3D10StateBlockMaskGetSetting(pmask: *const D3D10_STATE_BLOCK_MASK, statetype: D3D10_DEVICE_STATE_TYPES, entry: u32) -> super::super::Foundation::BOOL;
49 pub fn D3D10StateBlockMaskIntersect(pa: *const D3D10_STATE_BLOCK_MASK, pb: *const D3D10_STATE_BLOCK_MASK, presult: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_sys::core::HRESULT;
50 pub fn D3D10StateBlockMaskUnion(pa: *const D3D10_STATE_BLOCK_MASK, pb: *const D3D10_STATE_BLOCK_MASK, presult: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_sys::core::HRESULT;
51 }
52 pub const D3D10_16BIT_INDEX_STRIP_CUT_VALUE: u32 = 65535u32;
53 pub const D3D10_1_DEFAULT_SAMPLE_MASK: u32 = 4294967295u32;
54 pub const D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP: f64 = 0.6f64;
55 pub const D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: f32 = 0.6f32;
56 pub const D3D10_1_GS_INPUT_REGISTER_COUNT: u32 = 32u32;
57 pub const D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 16u32;
58 pub const D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: u32 = 128u32;
59 pub const D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: u32 = 16u32;
60 pub const D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS: u32 = 1u32;
61 pub const D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
62 pub const D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT: u32 = 1u32;
63 pub const D3D10_1_SHADER_MAJOR_VERSION: u32 = 4u32;
64 pub const D3D10_1_SHADER_MINOR_VERSION: u32 = 1u32;
65 pub const D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES: u32 = 2048u32;
66 pub const D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: u32 = 256u32;
67 pub const D3D10_1_SO_BUFFER_SLOT_COUNT: u32 = 4u32;
68 pub const D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER: u32 = 1u32;
69 pub const D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT: u32 = 64u32;
70 pub const D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT: u32 = 32u32;
71 pub const D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT: u32 = 8u32;
72 pub const D3D10_1_VS_INPUT_REGISTER_COUNT: u32 = 32u32;
73 pub const D3D10_1_VS_OUTPUT_REGISTER_COUNT: u32 = 32u32;
74 pub const D3D10_32BIT_INDEX_STRIP_CUT_VALUE: u32 = 4294967295u32;
75 pub const D3D10_8BIT_INDEX_STRIP_CUT_VALUE: u32 = 255u32;
76 pub const D3D10_ALL_RESOURCES_BOUND: u32 = 2097152u32;
77 pub const D3D10_ANISOTROPIC_FILTERING_BIT: u32 = 64u32;
78 pub const D3D10_APPEND_ALIGNED_ELEMENT: u32 = 4294967295u32;
79 pub const D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: u32 = 9u32;
80 pub type D3D10_ASYNC_GETDATA_FLAG = i32;
81 pub const D3D10_ASYNC_GETDATA_DONOTFLUSH: D3D10_ASYNC_GETDATA_FLAG = 1i32;
82 pub type D3D10_BIND_FLAG = i32;
83 pub const D3D10_BIND_VERTEX_BUFFER: D3D10_BIND_FLAG = 1i32;
84 pub const D3D10_BIND_INDEX_BUFFER: D3D10_BIND_FLAG = 2i32;
85 pub const D3D10_BIND_CONSTANT_BUFFER: D3D10_BIND_FLAG = 4i32;
86 pub const D3D10_BIND_SHADER_RESOURCE: D3D10_BIND_FLAG = 8i32;
87 pub const D3D10_BIND_STREAM_OUTPUT: D3D10_BIND_FLAG = 16i32;
88 pub const D3D10_BIND_RENDER_TARGET: D3D10_BIND_FLAG = 32i32;
89 pub const D3D10_BIND_DEPTH_STENCIL: D3D10_BIND_FLAG = 64i32;
90 pub type D3D10_BLEND = i32;
91 pub const D3D10_BLEND_ZERO: D3D10_BLEND = 1i32;
92 pub const D3D10_BLEND_ONE: D3D10_BLEND = 2i32;
93 pub const D3D10_BLEND_SRC_COLOR: D3D10_BLEND = 3i32;
94 pub const D3D10_BLEND_INV_SRC_COLOR: D3D10_BLEND = 4i32;
95 pub const D3D10_BLEND_SRC_ALPHA: D3D10_BLEND = 5i32;
96 pub const D3D10_BLEND_INV_SRC_ALPHA: D3D10_BLEND = 6i32;
97 pub const D3D10_BLEND_DEST_ALPHA: D3D10_BLEND = 7i32;
98 pub const D3D10_BLEND_INV_DEST_ALPHA: D3D10_BLEND = 8i32;
99 pub const D3D10_BLEND_DEST_COLOR: D3D10_BLEND = 9i32;
100 pub const D3D10_BLEND_INV_DEST_COLOR: D3D10_BLEND = 10i32;
101 pub const D3D10_BLEND_SRC_ALPHA_SAT: D3D10_BLEND = 11i32;
102 pub const D3D10_BLEND_BLEND_FACTOR: D3D10_BLEND = 14i32;
103 pub const D3D10_BLEND_INV_BLEND_FACTOR: D3D10_BLEND = 15i32;
104 pub const D3D10_BLEND_SRC1_COLOR: D3D10_BLEND = 16i32;
105 pub const D3D10_BLEND_INV_SRC1_COLOR: D3D10_BLEND = 17i32;
106 pub const D3D10_BLEND_SRC1_ALPHA: D3D10_BLEND = 18i32;
107 pub const D3D10_BLEND_INV_SRC1_ALPHA: D3D10_BLEND = 19i32;
108 #[repr(C)]
109 #[cfg(feature = "Win32_Foundation")]
110 pub struct D3D10_BLEND_DESC {
111 pub AlphaToCoverageEnable: super::super::Foundation::BOOL,
112 pub BlendEnable: [super::super::Foundation::BOOL; 8],
113 pub SrcBlend: D3D10_BLEND,
114 pub DestBlend: D3D10_BLEND,
115 pub BlendOp: D3D10_BLEND_OP,
116 pub SrcBlendAlpha: D3D10_BLEND,
117 pub DestBlendAlpha: D3D10_BLEND,
118 pub BlendOpAlpha: D3D10_BLEND_OP,
119 pub RenderTargetWriteMask: [u8; 8],
120 }
121 #[cfg(feature = "Win32_Foundation")]
122 impl ::core::marker::Copy for D3D10_BLEND_DESC {}
123 #[cfg(feature = "Win32_Foundation")]
124 impl ::core::clone::Clone for D3D10_BLEND_DESC {
125 fn clone(&self) -> Self {
126 *self
127 }
128 }
129 #[repr(C)]
130 #[cfg(feature = "Win32_Foundation")]
131 pub struct D3D10_BLEND_DESC1 {
132 pub AlphaToCoverageEnable: super::super::Foundation::BOOL,
133 pub IndependentBlendEnable: super::super::Foundation::BOOL,
134 pub RenderTarget: [D3D10_RENDER_TARGET_BLEND_DESC1; 8],
135 }
136 #[cfg(feature = "Win32_Foundation")]
137 impl ::core::marker::Copy for D3D10_BLEND_DESC1 {}
138 #[cfg(feature = "Win32_Foundation")]
139 impl ::core::clone::Clone for D3D10_BLEND_DESC1 {
140 fn clone(&self) -> Self {
141 *self
142 }
143 }
144 pub type D3D10_BLEND_OP = i32;
145 pub const D3D10_BLEND_OP_ADD: D3D10_BLEND_OP = 1i32;
146 pub const D3D10_BLEND_OP_SUBTRACT: D3D10_BLEND_OP = 2i32;
147 pub const D3D10_BLEND_OP_REV_SUBTRACT: D3D10_BLEND_OP = 3i32;
148 pub const D3D10_BLEND_OP_MIN: D3D10_BLEND_OP = 4i32;
149 pub const D3D10_BLEND_OP_MAX: D3D10_BLEND_OP = 5i32;
150 #[repr(C)]
151 pub struct D3D10_BOX {
152 pub left: u32,
153 pub top: u32,
154 pub front: u32,
155 pub right: u32,
156 pub bottom: u32,
157 pub back: u32,
158 }
159 impl ::core::marker::Copy for D3D10_BOX {}
160 impl ::core::clone::Clone for D3D10_BOX {
161 fn clone(&self) -> Self {
162 *self
163 }
164 }
165 #[repr(C)]
166 pub struct D3D10_BUFFER_DESC {
167 pub ByteWidth: u32,
168 pub Usage: D3D10_USAGE,
169 pub BindFlags: u32,
170 pub CPUAccessFlags: u32,
171 pub MiscFlags: u32,
172 }
173 impl ::core::marker::Copy for D3D10_BUFFER_DESC {}
174 impl ::core::clone::Clone for D3D10_BUFFER_DESC {
175 fn clone(&self) -> Self {
176 *self
177 }
178 }
179 #[repr(C)]
180 pub struct D3D10_BUFFER_RTV {
181 pub Anonymous1: D3D10_BUFFER_RTV_0,
182 pub Anonymous2: D3D10_BUFFER_RTV_1,
183 }
184 impl ::core::marker::Copy for D3D10_BUFFER_RTV {}
185 impl ::core::clone::Clone for D3D10_BUFFER_RTV {
186 fn clone(&self) -> Self {
187 *self
188 }
189 }
190 #[repr(C)]
191 pub union D3D10_BUFFER_RTV_0 {
192 pub FirstElement: u32,
193 pub ElementOffset: u32,
194 }
195 impl ::core::marker::Copy for D3D10_BUFFER_RTV_0 {}
196 impl ::core::clone::Clone for D3D10_BUFFER_RTV_0 {
197 fn clone(&self) -> Self {
198 *self
199 }
200 }
201 #[repr(C)]
202 pub union D3D10_BUFFER_RTV_1 {
203 pub NumElements: u32,
204 pub ElementWidth: u32,
205 }
206 impl ::core::marker::Copy for D3D10_BUFFER_RTV_1 {}
207 impl ::core::clone::Clone for D3D10_BUFFER_RTV_1 {
208 fn clone(&self) -> Self {
209 *self
210 }
211 }
212 #[repr(C)]
213 pub struct D3D10_BUFFER_SRV {
214 pub Anonymous1: D3D10_BUFFER_SRV_0,
215 pub Anonymous2: D3D10_BUFFER_SRV_1,
216 }
217 impl ::core::marker::Copy for D3D10_BUFFER_SRV {}
218 impl ::core::clone::Clone for D3D10_BUFFER_SRV {
219 fn clone(&self) -> Self {
220 *self
221 }
222 }
223 #[repr(C)]
224 pub union D3D10_BUFFER_SRV_0 {
225 pub FirstElement: u32,
226 pub ElementOffset: u32,
227 }
228 impl ::core::marker::Copy for D3D10_BUFFER_SRV_0 {}
229 impl ::core::clone::Clone for D3D10_BUFFER_SRV_0 {
230 fn clone(&self) -> Self {
231 *self
232 }
233 }
234 #[repr(C)]
235 pub union D3D10_BUFFER_SRV_1 {
236 pub NumElements: u32,
237 pub ElementWidth: u32,
238 }
239 impl ::core::marker::Copy for D3D10_BUFFER_SRV_1 {}
240 impl ::core::clone::Clone for D3D10_BUFFER_SRV_1 {
241 fn clone(&self) -> Self {
242 *self
243 }
244 }
245 pub type D3D10_CLEAR_FLAG = i32;
246 pub const D3D10_CLEAR_DEPTH: D3D10_CLEAR_FLAG = 1i32;
247 pub const D3D10_CLEAR_STENCIL: D3D10_CLEAR_FLAG = 2i32;
248 pub const D3D10_CLIP_OR_CULL_DISTANCE_COUNT: u32 = 8u32;
249 pub const D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: u32 = 2u32;
250 pub type D3D10_COLOR_WRITE_ENABLE = i32;
251 pub const D3D10_COLOR_WRITE_ENABLE_RED: D3D10_COLOR_WRITE_ENABLE = 1i32;
252 pub const D3D10_COLOR_WRITE_ENABLE_GREEN: D3D10_COLOR_WRITE_ENABLE = 2i32;
253 pub const D3D10_COLOR_WRITE_ENABLE_BLUE: D3D10_COLOR_WRITE_ENABLE = 4i32;
254 pub const D3D10_COLOR_WRITE_ENABLE_ALPHA: D3D10_COLOR_WRITE_ENABLE = 8i32;
255 pub const D3D10_COLOR_WRITE_ENABLE_ALL: D3D10_COLOR_WRITE_ENABLE = 15i32;
256 pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: u32 = 14u32;
257 pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: u32 = 4u32;
258 pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: u32 = 32u32;
259 pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: u32 = 15u32;
260 pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: u32 = 4u32;
261 pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: u32 = 15u32;
262 pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: u32 = 1u32;
263 pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: u32 = 1u32;
264 pub const D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: u32 = 64u32;
265 pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: u32 = 4u32;
266 pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: u32 = 1u32;
267 pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: u32 = 1u32;
268 pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: u32 = 1u32;
269 pub const D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: u32 = 32u32;
270 pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: u32 = 1u32;
271 pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: u32 = 128u32;
272 pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: u32 = 1u32;
273 pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: u32 = 1u32;
274 pub const D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: u32 = 128u32;
275 pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: u32 = 1u32;
276 pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT: u32 = 16u32;
277 pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: u32 = 1u32;
278 pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: u32 = 1u32;
279 pub const D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT: u32 = 16u32;
280 pub const D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: u32 = 32u32;
281 pub const D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS: u32 = 4u32;
282 pub const D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
283 pub const D3D10_COMMONSHADER_TEMP_REGISTER_COUNT: u32 = 4096u32;
284 pub const D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: u32 = 3u32;
285 pub const D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS: u32 = 3u32;
286 pub const D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: u32 = 10u32;
287 pub const D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: i32 = -10i32;
288 pub const D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: i32 = -8i32;
289 pub const D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: u32 = 7u32;
290 pub const D3D10_COMPARISON_FILTERING_BIT: u32 = 128u32;
291 pub type D3D10_COMPARISON_FUNC = i32;
292 pub const D3D10_COMPARISON_NEVER: D3D10_COMPARISON_FUNC = 1i32;
293 pub const D3D10_COMPARISON_LESS: D3D10_COMPARISON_FUNC = 2i32;
294 pub const D3D10_COMPARISON_EQUAL: D3D10_COMPARISON_FUNC = 3i32;
295 pub const D3D10_COMPARISON_LESS_EQUAL: D3D10_COMPARISON_FUNC = 4i32;
296 pub const D3D10_COMPARISON_GREATER: D3D10_COMPARISON_FUNC = 5i32;
297 pub const D3D10_COMPARISON_NOT_EQUAL: D3D10_COMPARISON_FUNC = 6i32;
298 pub const D3D10_COMPARISON_GREATER_EQUAL: D3D10_COMPARISON_FUNC = 7i32;
299 pub const D3D10_COMPARISON_ALWAYS: D3D10_COMPARISON_FUNC = 8i32;
300 pub type D3D10_COUNTER = i32;
301 pub const D3D10_COUNTER_GPU_IDLE: D3D10_COUNTER = 0i32;
302 pub const D3D10_COUNTER_VERTEX_PROCESSING: D3D10_COUNTER = 1i32;
303 pub const D3D10_COUNTER_GEOMETRY_PROCESSING: D3D10_COUNTER = 2i32;
304 pub const D3D10_COUNTER_PIXEL_PROCESSING: D3D10_COUNTER = 3i32;
305 pub const D3D10_COUNTER_OTHER_GPU_PROCESSING: D3D10_COUNTER = 4i32;
306 pub const D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION: D3D10_COUNTER = 5i32;
307 pub const D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION: D3D10_COUNTER = 6i32;
308 pub const D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION: D3D10_COUNTER = 7i32;
309 pub const D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION: D3D10_COUNTER = 8i32;
310 pub const D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION: D3D10_COUNTER = 9i32;
311 pub const D3D10_COUNTER_VS_MEMORY_LIMITED: D3D10_COUNTER = 10i32;
312 pub const D3D10_COUNTER_VS_COMPUTATION_LIMITED: D3D10_COUNTER = 11i32;
313 pub const D3D10_COUNTER_GS_MEMORY_LIMITED: D3D10_COUNTER = 12i32;
314 pub const D3D10_COUNTER_GS_COMPUTATION_LIMITED: D3D10_COUNTER = 13i32;
315 pub const D3D10_COUNTER_PS_MEMORY_LIMITED: D3D10_COUNTER = 14i32;
316 pub const D3D10_COUNTER_PS_COMPUTATION_LIMITED: D3D10_COUNTER = 15i32;
317 pub const D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE: D3D10_COUNTER = 16i32;
318 pub const D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE: D3D10_COUNTER = 17i32;
319 pub const D3D10_COUNTER_DEVICE_DEPENDENT_0: D3D10_COUNTER = 1073741824i32;
320 #[repr(C)]
321 pub struct D3D10_COUNTER_DESC {
322 pub Counter: D3D10_COUNTER,
323 pub MiscFlags: u32,
324 }
325 impl ::core::marker::Copy for D3D10_COUNTER_DESC {}
326 impl ::core::clone::Clone for D3D10_COUNTER_DESC {
327 fn clone(&self) -> Self {
328 *self
329 }
330 }
331 #[repr(C)]
332 pub struct D3D10_COUNTER_INFO {
333 pub LastDeviceDependentCounter: D3D10_COUNTER,
334 pub NumSimultaneousCounters: u32,
335 pub NumDetectableParallelUnits: u8,
336 }
337 impl ::core::marker::Copy for D3D10_COUNTER_INFO {}
338 impl ::core::clone::Clone for D3D10_COUNTER_INFO {
339 fn clone(&self) -> Self {
340 *self
341 }
342 }
343 pub type D3D10_COUNTER_TYPE = i32;
344 pub const D3D10_COUNTER_TYPE_FLOAT32: D3D10_COUNTER_TYPE = 0i32;
345 pub const D3D10_COUNTER_TYPE_UINT16: D3D10_COUNTER_TYPE = 1i32;
346 pub const D3D10_COUNTER_TYPE_UINT32: D3D10_COUNTER_TYPE = 2i32;
347 pub const D3D10_COUNTER_TYPE_UINT64: D3D10_COUNTER_TYPE = 3i32;
348 pub type D3D10_CPU_ACCESS_FLAG = i32;
349 pub const D3D10_CPU_ACCESS_WRITE: D3D10_CPU_ACCESS_FLAG = 65536i32;
350 pub const D3D10_CPU_ACCESS_READ: D3D10_CPU_ACCESS_FLAG = 131072i32;
351 pub type D3D10_CREATE_DEVICE_FLAG = i32;
352 pub const D3D10_CREATE_DEVICE_SINGLETHREADED: D3D10_CREATE_DEVICE_FLAG = 1i32;
353 pub const D3D10_CREATE_DEVICE_DEBUG: D3D10_CREATE_DEVICE_FLAG = 2i32;
354 pub const D3D10_CREATE_DEVICE_SWITCH_TO_REF: D3D10_CREATE_DEVICE_FLAG = 4i32;
355 pub const D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS: D3D10_CREATE_DEVICE_FLAG = 8i32;
356 pub const D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP: D3D10_CREATE_DEVICE_FLAG = 16i32;
357 pub const D3D10_CREATE_DEVICE_BGRA_SUPPORT: D3D10_CREATE_DEVICE_FLAG = 32i32;
358 pub const D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY: D3D10_CREATE_DEVICE_FLAG = 128i32;
359 pub const D3D10_CREATE_DEVICE_STRICT_VALIDATION: D3D10_CREATE_DEVICE_FLAG = 512i32;
360 pub const D3D10_CREATE_DEVICE_DEBUGGABLE: D3D10_CREATE_DEVICE_FLAG = 1024i32;
361 pub type D3D10_CULL_MODE = i32;
362 pub const D3D10_CULL_NONE: D3D10_CULL_MODE = 1i32;
363 pub const D3D10_CULL_FRONT: D3D10_CULL_MODE = 2i32;
364 pub const D3D10_CULL_BACK: D3D10_CULL_MODE = 3i32;
365 pub const D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP: u32 = 2u32;
366 pub const D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP: u32 = 1u32;
367 pub const D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP: u32 = 4u32;
368 pub const D3D10_DEFAULT_BLEND_FACTOR_ALPHA: f32 = 1f32;
369 pub const D3D10_DEFAULT_BLEND_FACTOR_BLUE: f32 = 1f32;
370 pub const D3D10_DEFAULT_BLEND_FACTOR_GREEN: f32 = 1f32;
371 pub const D3D10_DEFAULT_BLEND_FACTOR_RED: f32 = 1f32;
372 pub const D3D10_DEFAULT_BORDER_COLOR_COMPONENT: f32 = 0f32;
373 pub const D3D10_DEFAULT_DEPTH_BIAS: u32 = 0u32;
374 pub const D3D10_DEFAULT_DEPTH_BIAS_CLAMP: f32 = 0f32;
375 pub const D3D10_DEFAULT_MAX_ANISOTROPY: f32 = 16f32;
376 pub const D3D10_DEFAULT_MIP_LOD_BIAS: f32 = 0f32;
377 pub const D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX: u32 = 0u32;
378 pub const D3D10_DEFAULT_SAMPLE_MASK: u32 = 4294967295u32;
379 pub const D3D10_DEFAULT_SCISSOR_ENDX: u32 = 0u32;
380 pub const D3D10_DEFAULT_SCISSOR_ENDY: u32 = 0u32;
381 pub const D3D10_DEFAULT_SCISSOR_STARTX: u32 = 0u32;
382 pub const D3D10_DEFAULT_SCISSOR_STARTY: u32 = 0u32;
383 pub const D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: f32 = 0f32;
384 pub const D3D10_DEFAULT_STENCIL_READ_MASK: u32 = 255u32;
385 pub const D3D10_DEFAULT_STENCIL_REFERENCE: u32 = 0u32;
386 pub const D3D10_DEFAULT_STENCIL_WRITE_MASK: u32 = 255u32;
387 pub const D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: u32 = 0u32;
388 pub const D3D10_DEFAULT_VIEWPORT_HEIGHT: u32 = 0u32;
389 pub const D3D10_DEFAULT_VIEWPORT_MAX_DEPTH: f32 = 0f32;
390 pub const D3D10_DEFAULT_VIEWPORT_MIN_DEPTH: f32 = 0f32;
391 pub const D3D10_DEFAULT_VIEWPORT_TOPLEFTX: u32 = 0u32;
392 pub const D3D10_DEFAULT_VIEWPORT_TOPLEFTY: u32 = 0u32;
393 pub const D3D10_DEFAULT_VIEWPORT_WIDTH: u32 = 0u32;
394 #[repr(C)]
395 pub struct D3D10_DEPTH_STENCILOP_DESC {
396 pub StencilFailOp: D3D10_STENCIL_OP,
397 pub StencilDepthFailOp: D3D10_STENCIL_OP,
398 pub StencilPassOp: D3D10_STENCIL_OP,
399 pub StencilFunc: D3D10_COMPARISON_FUNC,
400 }
401 impl ::core::marker::Copy for D3D10_DEPTH_STENCILOP_DESC {}
402 impl ::core::clone::Clone for D3D10_DEPTH_STENCILOP_DESC {
403 fn clone(&self) -> Self {
404 *self
405 }
406 }
407 #[repr(C)]
408 #[cfg(feature = "Win32_Foundation")]
409 pub struct D3D10_DEPTH_STENCIL_DESC {
410 pub DepthEnable: super::super::Foundation::BOOL,
411 pub DepthWriteMask: D3D10_DEPTH_WRITE_MASK,
412 pub DepthFunc: D3D10_COMPARISON_FUNC,
413 pub StencilEnable: super::super::Foundation::BOOL,
414 pub StencilReadMask: u8,
415 pub StencilWriteMask: u8,
416 pub FrontFace: D3D10_DEPTH_STENCILOP_DESC,
417 pub BackFace: D3D10_DEPTH_STENCILOP_DESC,
418 }
419 #[cfg(feature = "Win32_Foundation")]
420 impl ::core::marker::Copy for D3D10_DEPTH_STENCIL_DESC {}
421 #[cfg(feature = "Win32_Foundation")]
422 impl ::core::clone::Clone for D3D10_DEPTH_STENCIL_DESC {
423 fn clone(&self) -> Self {
424 *self
425 }
426 }
427 #[repr(C)]
428 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
429 pub struct D3D10_DEPTH_STENCIL_VIEW_DESC {
430 pub Format: super::Dxgi::Common::DXGI_FORMAT,
431 pub ViewDimension: D3D10_DSV_DIMENSION,
432 pub Anonymous: D3D10_DEPTH_STENCIL_VIEW_DESC_0,
433 }
434 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
435 impl ::core::marker::Copy for D3D10_DEPTH_STENCIL_VIEW_DESC {}
436 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
437 impl ::core::clone::Clone for D3D10_DEPTH_STENCIL_VIEW_DESC {
438 fn clone(&self) -> Self {
439 *self
440 }
441 }
442 #[repr(C)]
443 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
444 pub union D3D10_DEPTH_STENCIL_VIEW_DESC_0 {
445 pub Texture1D: D3D10_TEX1D_DSV,
446 pub Texture1DArray: D3D10_TEX1D_ARRAY_DSV,
447 pub Texture2D: D3D10_TEX2D_DSV,
448 pub Texture2DArray: D3D10_TEX2D_ARRAY_DSV,
449 pub Texture2DMS: D3D10_TEX2DMS_DSV,
450 pub Texture2DMSArray: D3D10_TEX2DMS_ARRAY_DSV,
451 }
452 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
453 impl ::core::marker::Copy for D3D10_DEPTH_STENCIL_VIEW_DESC_0 {}
454 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
455 impl ::core::clone::Clone for D3D10_DEPTH_STENCIL_VIEW_DESC_0 {
456 fn clone(&self) -> Self {
457 *self
458 }
459 }
460 pub type D3D10_DEPTH_WRITE_MASK = i32;
461 pub const D3D10_DEPTH_WRITE_MASK_ZERO: D3D10_DEPTH_WRITE_MASK = 0i32;
462 pub const D3D10_DEPTH_WRITE_MASK_ALL: D3D10_DEPTH_WRITE_MASK = 1i32;
463 pub type D3D10_DEVICE_STATE_TYPES = i32;
464 pub const D3D10_DST_SO_BUFFERS: D3D10_DEVICE_STATE_TYPES = 1i32;
465 pub const D3D10_DST_OM_RENDER_TARGETS: D3D10_DEVICE_STATE_TYPES = 2i32;
466 pub const D3D10_DST_OM_DEPTH_STENCIL_STATE: D3D10_DEVICE_STATE_TYPES = 3i32;
467 pub const D3D10_DST_OM_BLEND_STATE: D3D10_DEVICE_STATE_TYPES = 4i32;
468 pub const D3D10_DST_VS: D3D10_DEVICE_STATE_TYPES = 5i32;
469 pub const D3D10_DST_VS_SAMPLERS: D3D10_DEVICE_STATE_TYPES = 6i32;
470 pub const D3D10_DST_VS_SHADER_RESOURCES: D3D10_DEVICE_STATE_TYPES = 7i32;
471 pub const D3D10_DST_VS_CONSTANT_BUFFERS: D3D10_DEVICE_STATE_TYPES = 8i32;
472 pub const D3D10_DST_GS: D3D10_DEVICE_STATE_TYPES = 9i32;
473 pub const D3D10_DST_GS_SAMPLERS: D3D10_DEVICE_STATE_TYPES = 10i32;
474 pub const D3D10_DST_GS_SHADER_RESOURCES: D3D10_DEVICE_STATE_TYPES = 11i32;
475 pub const D3D10_DST_GS_CONSTANT_BUFFERS: D3D10_DEVICE_STATE_TYPES = 12i32;
476 pub const D3D10_DST_PS: D3D10_DEVICE_STATE_TYPES = 13i32;
477 pub const D3D10_DST_PS_SAMPLERS: D3D10_DEVICE_STATE_TYPES = 14i32;
478 pub const D3D10_DST_PS_SHADER_RESOURCES: D3D10_DEVICE_STATE_TYPES = 15i32;
479 pub const D3D10_DST_PS_CONSTANT_BUFFERS: D3D10_DEVICE_STATE_TYPES = 16i32;
480 pub const D3D10_DST_IA_VERTEX_BUFFERS: D3D10_DEVICE_STATE_TYPES = 17i32;
481 pub const D3D10_DST_IA_INDEX_BUFFER: D3D10_DEVICE_STATE_TYPES = 18i32;
482 pub const D3D10_DST_IA_INPUT_LAYOUT: D3D10_DEVICE_STATE_TYPES = 19i32;
483 pub const D3D10_DST_IA_PRIMITIVE_TOPOLOGY: D3D10_DEVICE_STATE_TYPES = 20i32;
484 pub const D3D10_DST_RS_VIEWPORTS: D3D10_DEVICE_STATE_TYPES = 21i32;
485 pub const D3D10_DST_RS_SCISSOR_RECTS: D3D10_DEVICE_STATE_TYPES = 22i32;
486 pub const D3D10_DST_RS_RASTERIZER_STATE: D3D10_DEVICE_STATE_TYPES = 23i32;
487 pub const D3D10_DST_PREDICATION: D3D10_DEVICE_STATE_TYPES = 24i32;
488 pub type D3D10_DRIVER_TYPE = i32;
489 pub const D3D10_DRIVER_TYPE_HARDWARE: D3D10_DRIVER_TYPE = 0i32;
490 pub const D3D10_DRIVER_TYPE_REFERENCE: D3D10_DRIVER_TYPE = 1i32;
491 pub const D3D10_DRIVER_TYPE_NULL: D3D10_DRIVER_TYPE = 2i32;
492 pub const D3D10_DRIVER_TYPE_SOFTWARE: D3D10_DRIVER_TYPE = 3i32;
493 pub const D3D10_DRIVER_TYPE_WARP: D3D10_DRIVER_TYPE = 5i32;
494 pub type D3D10_DSV_DIMENSION = i32;
495 pub const D3D10_DSV_DIMENSION_UNKNOWN: D3D10_DSV_DIMENSION = 0i32;
496 pub const D3D10_DSV_DIMENSION_TEXTURE1D: D3D10_DSV_DIMENSION = 1i32;
497 pub const D3D10_DSV_DIMENSION_TEXTURE1DARRAY: D3D10_DSV_DIMENSION = 2i32;
498 pub const D3D10_DSV_DIMENSION_TEXTURE2D: D3D10_DSV_DIMENSION = 3i32;
499 pub const D3D10_DSV_DIMENSION_TEXTURE2DARRAY: D3D10_DSV_DIMENSION = 4i32;
500 pub const D3D10_DSV_DIMENSION_TEXTURE2DMS: D3D10_DSV_DIMENSION = 5i32;
501 pub const D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY: D3D10_DSV_DIMENSION = 6i32;
502 pub const D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS: u32 = 2u32;
503 pub const D3D10_EFFECT_COMPILE_CHILD_EFFECT: u32 = 1u32;
504 #[repr(C)]
505 #[cfg(feature = "Win32_Foundation")]
506 pub struct D3D10_EFFECT_DESC {
507 pub IsChildEffect: super::super::Foundation::BOOL,
508 pub ConstantBuffers: u32,
509 pub SharedConstantBuffers: u32,
510 pub GlobalVariables: u32,
511 pub SharedGlobalVariables: u32,
512 pub Techniques: u32,
513 }
514 #[cfg(feature = "Win32_Foundation")]
515 impl ::core::marker::Copy for D3D10_EFFECT_DESC {}
516 #[cfg(feature = "Win32_Foundation")]
517 impl ::core::clone::Clone for D3D10_EFFECT_DESC {
518 fn clone(&self) -> Self {
519 *self
520 }
521 }
522 #[repr(C)]
523 #[cfg(feature = "Win32_Foundation")]
524 pub struct D3D10_EFFECT_SHADER_DESC {
525 pub pInputSignature: *mut u8,
526 pub IsInline: super::super::Foundation::BOOL,
527 pub pBytecode: *mut u8,
528 pub BytecodeLength: u32,
529 pub SODecl: super::super::Foundation::PSTR,
530 pub NumInputSignatureEntries: u32,
531 pub NumOutputSignatureEntries: u32,
532 }
533 #[cfg(feature = "Win32_Foundation")]
534 impl ::core::marker::Copy for D3D10_EFFECT_SHADER_DESC {}
535 #[cfg(feature = "Win32_Foundation")]
536 impl ::core::clone::Clone for D3D10_EFFECT_SHADER_DESC {
537 fn clone(&self) -> Self {
538 *self
539 }
540 }
541 pub const D3D10_EFFECT_SINGLE_THREADED: u32 = 8u32;
542 #[repr(C)]
543 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
544 pub struct D3D10_EFFECT_TYPE_DESC {
545 pub TypeName: super::super::Foundation::PSTR,
546 pub Class: super::Direct3D::D3D_SHADER_VARIABLE_CLASS,
547 pub Type: super::Direct3D::D3D_SHADER_VARIABLE_TYPE,
548 pub Elements: u32,
549 pub Members: u32,
550 pub Rows: u32,
551 pub Columns: u32,
552 pub PackedSize: u32,
553 pub UnpackedSize: u32,
554 pub Stride: u32,
555 }
556 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
557 impl ::core::marker::Copy for D3D10_EFFECT_TYPE_DESC {}
558 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
559 impl ::core::clone::Clone for D3D10_EFFECT_TYPE_DESC {
560 fn clone(&self) -> Self {
561 *self
562 }
563 }
564 pub const D3D10_EFFECT_VARIABLE_ANNOTATION: u32 = 2u32;
565 #[repr(C)]
566 #[cfg(feature = "Win32_Foundation")]
567 pub struct D3D10_EFFECT_VARIABLE_DESC {
568 pub Name: super::super::Foundation::PSTR,
569 pub Semantic: super::super::Foundation::PSTR,
570 pub Flags: u32,
571 pub Annotations: u32,
572 pub BufferOffset: u32,
573 pub ExplicitBindPoint: u32,
574 }
575 #[cfg(feature = "Win32_Foundation")]
576 impl ::core::marker::Copy for D3D10_EFFECT_VARIABLE_DESC {}
577 #[cfg(feature = "Win32_Foundation")]
578 impl ::core::clone::Clone for D3D10_EFFECT_VARIABLE_DESC {
579 fn clone(&self) -> Self {
580 *self
581 }
582 }
583 pub const D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT: u32 = 4u32;
584 pub const D3D10_EFFECT_VARIABLE_POOLED: u32 = 1u32;
585 pub const D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES: u32 = 1048576u32;
586 pub type D3D10_FEATURE_LEVEL1 = i32;
587 pub const D3D10_FEATURE_LEVEL_10_0: D3D10_FEATURE_LEVEL1 = 40960i32;
588 pub const D3D10_FEATURE_LEVEL_10_1: D3D10_FEATURE_LEVEL1 = 41216i32;
589 pub const D3D10_FEATURE_LEVEL_9_1: D3D10_FEATURE_LEVEL1 = 37120i32;
590 pub const D3D10_FEATURE_LEVEL_9_2: D3D10_FEATURE_LEVEL1 = 37376i32;
591 pub const D3D10_FEATURE_LEVEL_9_3: D3D10_FEATURE_LEVEL1 = 37632i32;
592 pub type D3D10_FILL_MODE = i32;
593 pub const D3D10_FILL_WIREFRAME: D3D10_FILL_MODE = 2i32;
594 pub const D3D10_FILL_SOLID: D3D10_FILL_MODE = 3i32;
595 pub type D3D10_FILTER = i32;
596 pub const D3D10_FILTER_MIN_MAG_MIP_POINT: D3D10_FILTER = 0i32;
597 pub const D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR: D3D10_FILTER = 1i32;
598 pub const D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT: D3D10_FILTER = 4i32;
599 pub const D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR: D3D10_FILTER = 5i32;
600 pub const D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT: D3D10_FILTER = 16i32;
601 pub const D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR: D3D10_FILTER = 17i32;
602 pub const D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT: D3D10_FILTER = 20i32;
603 pub const D3D10_FILTER_MIN_MAG_MIP_LINEAR: D3D10_FILTER = 21i32;
604 pub const D3D10_FILTER_ANISOTROPIC: D3D10_FILTER = 85i32;
605 pub const D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT: D3D10_FILTER = 128i32;
606 pub const D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR: D3D10_FILTER = 129i32;
607 pub const D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT: D3D10_FILTER = 132i32;
608 pub const D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR: D3D10_FILTER = 133i32;
609 pub const D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT: D3D10_FILTER = 144i32;
610 pub const D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR: D3D10_FILTER = 145i32;
611 pub const D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT: D3D10_FILTER = 148i32;
612 pub const D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR: D3D10_FILTER = 149i32;
613 pub const D3D10_FILTER_COMPARISON_ANISOTROPIC: D3D10_FILTER = 213i32;
614 pub const D3D10_FILTER_TEXT_1BIT: D3D10_FILTER = -2147483648i32;
615 pub type D3D10_FILTER_TYPE = i32;
616 pub const D3D10_FILTER_TYPE_POINT: D3D10_FILTER_TYPE = 0i32;
617 pub const D3D10_FILTER_TYPE_LINEAR: D3D10_FILTER_TYPE = 1i32;
618 pub const D3D10_FILTER_TYPE_MASK: u32 = 3u32;
619 pub const D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP: f64 = 0.6f64;
620 pub const D3D10_FLOAT32_MAX: f32 = 340282350000000000000000000000000000000f32;
621 pub const D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: f32 = 0.6f32;
622 pub const D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: f32 = 2.4f32;
623 pub const D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: f32 = 1f32;
624 pub const D3D10_FLOAT_TO_SRGB_OFFSET: f32 = 0.055f32;
625 pub const D3D10_FLOAT_TO_SRGB_SCALE_1: f32 = 12.92f32;
626 pub const D3D10_FLOAT_TO_SRGB_SCALE_2: f32 = 1.055f32;
627 pub const D3D10_FLOAT_TO_SRGB_THRESHOLD: f32 = 0.0031308f32;
628 pub type D3D10_FORMAT_SUPPORT = i32;
629 pub const D3D10_FORMAT_SUPPORT_BUFFER: D3D10_FORMAT_SUPPORT = 1i32;
630 pub const D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER: D3D10_FORMAT_SUPPORT = 2i32;
631 pub const D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER: D3D10_FORMAT_SUPPORT = 4i32;
632 pub const D3D10_FORMAT_SUPPORT_SO_BUFFER: D3D10_FORMAT_SUPPORT = 8i32;
633 pub const D3D10_FORMAT_SUPPORT_TEXTURE1D: D3D10_FORMAT_SUPPORT = 16i32;
634 pub const D3D10_FORMAT_SUPPORT_TEXTURE2D: D3D10_FORMAT_SUPPORT = 32i32;
635 pub const D3D10_FORMAT_SUPPORT_TEXTURE3D: D3D10_FORMAT_SUPPORT = 64i32;
636 pub const D3D10_FORMAT_SUPPORT_TEXTURECUBE: D3D10_FORMAT_SUPPORT = 128i32;
637 pub const D3D10_FORMAT_SUPPORT_SHADER_LOAD: D3D10_FORMAT_SUPPORT = 256i32;
638 pub const D3D10_FORMAT_SUPPORT_SHADER_SAMPLE: D3D10_FORMAT_SUPPORT = 512i32;
639 pub const D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON: D3D10_FORMAT_SUPPORT = 1024i32;
640 pub const D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT: D3D10_FORMAT_SUPPORT = 2048i32;
641 pub const D3D10_FORMAT_SUPPORT_MIP: D3D10_FORMAT_SUPPORT = 4096i32;
642 pub const D3D10_FORMAT_SUPPORT_MIP_AUTOGEN: D3D10_FORMAT_SUPPORT = 8192i32;
643 pub const D3D10_FORMAT_SUPPORT_RENDER_TARGET: D3D10_FORMAT_SUPPORT = 16384i32;
644 pub const D3D10_FORMAT_SUPPORT_BLENDABLE: D3D10_FORMAT_SUPPORT = 32768i32;
645 pub const D3D10_FORMAT_SUPPORT_DEPTH_STENCIL: D3D10_FORMAT_SUPPORT = 65536i32;
646 pub const D3D10_FORMAT_SUPPORT_CPU_LOCKABLE: D3D10_FORMAT_SUPPORT = 131072i32;
647 pub const D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE: D3D10_FORMAT_SUPPORT = 262144i32;
648 pub const D3D10_FORMAT_SUPPORT_DISPLAY: D3D10_FORMAT_SUPPORT = 524288i32;
649 pub const D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT: D3D10_FORMAT_SUPPORT = 1048576i32;
650 pub const D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET: D3D10_FORMAT_SUPPORT = 2097152i32;
651 pub const D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD: D3D10_FORMAT_SUPPORT = 4194304i32;
652 pub const D3D10_FORMAT_SUPPORT_SHADER_GATHER: D3D10_FORMAT_SUPPORT = 8388608i32;
653 pub const D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST: D3D10_FORMAT_SUPPORT = 16777216i32;
654 pub const D3D10_FTOI_INSTRUCTION_MAX_INPUT: f32 = 2147483600f32;
655 pub const D3D10_FTOI_INSTRUCTION_MIN_INPUT: f32 = -2147483600f32;
656 pub const D3D10_FTOU_INSTRUCTION_MAX_INPUT: f32 = 4294967300f32;
657 pub const D3D10_FTOU_INSTRUCTION_MIN_INPUT: f32 = 0f32;
658 pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: u32 = 1u32;
659 pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
660 pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT: u32 = 1u32;
661 pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: u32 = 2u32;
662 pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: u32 = 1u32;
663 pub const D3D10_GS_INPUT_REGISTER_COMPONENTS: u32 = 4u32;
664 pub const D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
665 pub const D3D10_GS_INPUT_REGISTER_COUNT: u32 = 16u32;
666 pub const D3D10_GS_INPUT_REGISTER_READS_PER_INST: u32 = 2u32;
667 pub const D3D10_GS_INPUT_REGISTER_READ_PORTS: u32 = 1u32;
668 pub const D3D10_GS_INPUT_REGISTER_VERTICES: u32 = 6u32;
669 pub const D3D10_GS_OUTPUT_ELEMENTS: u32 = 32u32;
670 pub const D3D10_GS_OUTPUT_REGISTER_COMPONENTS: u32 = 4u32;
671 pub const D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
672 pub const D3D10_GS_OUTPUT_REGISTER_COUNT: u32 = 32u32;
673 pub const D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: u32 = 0u32;
674 pub const D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY: u32 = 0u32;
675 pub const D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: u32 = 0u32;
676 pub const D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 1u32;
677 pub const D3D10_IA_INSTANCE_ID_BIT_COUNT: u32 = 32u32;
678 pub const D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT: u32 = 32u32;
679 pub const D3D10_IA_PRIMITIVE_ID_BIT_COUNT: u32 = 32u32;
680 pub const D3D10_IA_VERTEX_ID_BIT_COUNT: u32 = 32u32;
681 pub const D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 16u32;
682 pub const D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: u32 = 64u32;
683 pub const D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: u32 = 16u32;
684 pub const D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT: u32 = 1024u32;
685 #[repr(C)]
686 pub struct D3D10_INFO_QUEUE_FILTER {
687 pub AllowList: D3D10_INFO_QUEUE_FILTER_DESC,
688 pub DenyList: D3D10_INFO_QUEUE_FILTER_DESC,
689 }
690 impl ::core::marker::Copy for D3D10_INFO_QUEUE_FILTER {}
691 impl ::core::clone::Clone for D3D10_INFO_QUEUE_FILTER {
692 fn clone(&self) -> Self {
693 *self
694 }
695 }
696 #[repr(C)]
697 pub struct D3D10_INFO_QUEUE_FILTER_DESC {
698 pub NumCategories: u32,
699 pub pCategoryList: *mut D3D10_MESSAGE_CATEGORY,
700 pub NumSeverities: u32,
701 pub pSeverityList: *mut D3D10_MESSAGE_SEVERITY,
702 pub NumIDs: u32,
703 pub pIDList: *mut D3D10_MESSAGE_ID,
704 }
705 impl ::core::marker::Copy for D3D10_INFO_QUEUE_FILTER_DESC {}
706 impl ::core::clone::Clone for D3D10_INFO_QUEUE_FILTER_DESC {
707 fn clone(&self) -> Self {
708 *self
709 }
710 }
711 pub type D3D10_INPUT_CLASSIFICATION = i32;
712 pub const D3D10_INPUT_PER_VERTEX_DATA: D3D10_INPUT_CLASSIFICATION = 0i32;
713 pub const D3D10_INPUT_PER_INSTANCE_DATA: D3D10_INPUT_CLASSIFICATION = 1i32;
714 #[repr(C)]
715 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))]
716 pub struct D3D10_INPUT_ELEMENT_DESC {
717 pub SemanticName: super::super::Foundation::PSTR,
718 pub SemanticIndex: u32,
719 pub Format: super::Dxgi::Common::DXGI_FORMAT,
720 pub InputSlot: u32,
721 pub AlignedByteOffset: u32,
722 pub InputSlotClass: D3D10_INPUT_CLASSIFICATION,
723 pub InstanceDataStepRate: u32,
724 }
725 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))]
726 impl ::core::marker::Copy for D3D10_INPUT_ELEMENT_DESC {}
727 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))]
728 impl ::core::clone::Clone for D3D10_INPUT_ELEMENT_DESC {
729 fn clone(&self) -> Self {
730 *self
731 }
732 }
733 pub const D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: u32 = 4294967295u32;
734 pub const D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER: u32 = 4294967295u32;
735 pub const D3D10_LINEAR_GAMMA: f32 = 1f32;
736 pub const D3D10_MAG_FILTER_SHIFT: u32 = 2u32;
737 pub type D3D10_MAP = i32;
738 pub const D3D10_MAP_READ: D3D10_MAP = 1i32;
739 pub const D3D10_MAP_WRITE: D3D10_MAP = 2i32;
740 pub const D3D10_MAP_READ_WRITE: D3D10_MAP = 3i32;
741 pub const D3D10_MAP_WRITE_DISCARD: D3D10_MAP = 4i32;
742 pub const D3D10_MAP_WRITE_NO_OVERWRITE: D3D10_MAP = 5i32;
743 #[repr(C)]
744 pub struct D3D10_MAPPED_TEXTURE2D {
745 pub pData: *mut ::core::ffi::c_void,
746 pub RowPitch: u32,
747 }
748 impl ::core::marker::Copy for D3D10_MAPPED_TEXTURE2D {}
749 impl ::core::clone::Clone for D3D10_MAPPED_TEXTURE2D {
750 fn clone(&self) -> Self {
751 *self
752 }
753 }
754 #[repr(C)]
755 pub struct D3D10_MAPPED_TEXTURE3D {
756 pub pData: *mut ::core::ffi::c_void,
757 pub RowPitch: u32,
758 pub DepthPitch: u32,
759 }
760 impl ::core::marker::Copy for D3D10_MAPPED_TEXTURE3D {}
761 impl ::core::clone::Clone for D3D10_MAPPED_TEXTURE3D {
762 fn clone(&self) -> Self {
763 *self
764 }
765 }
766 pub type D3D10_MAP_FLAG = i32;
767 pub const D3D10_MAP_FLAG_DO_NOT_WAIT: D3D10_MAP_FLAG = 1048576i32;
768 pub const D3D10_MAX_BORDER_COLOR_COMPONENT: f32 = 1f32;
769 pub const D3D10_MAX_DEPTH: f32 = 1f32;
770 pub const D3D10_MAX_MAXANISOTROPY: u32 = 16u32;
771 pub const D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT: u32 = 32u32;
772 pub const D3D10_MAX_POSITION_VALUE: f32 = 34028236000000000000000000000000000f32;
773 pub const D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP: u32 = 17u32;
774 #[repr(C)]
775 pub struct D3D10_MESSAGE {
776 pub Category: D3D10_MESSAGE_CATEGORY,
777 pub Severity: D3D10_MESSAGE_SEVERITY,
778 pub ID: D3D10_MESSAGE_ID,
779 pub pDescription: *mut u8,
780 pub DescriptionByteLength: usize,
781 }
782 impl ::core::marker::Copy for D3D10_MESSAGE {}
783 impl ::core::clone::Clone for D3D10_MESSAGE {
784 fn clone(&self) -> Self {
785 *self
786 }
787 }
788 pub type D3D10_MESSAGE_CATEGORY = i32;
789 pub const D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED: D3D10_MESSAGE_CATEGORY = 0i32;
790 pub const D3D10_MESSAGE_CATEGORY_MISCELLANEOUS: D3D10_MESSAGE_CATEGORY = 1i32;
791 pub const D3D10_MESSAGE_CATEGORY_INITIALIZATION: D3D10_MESSAGE_CATEGORY = 2i32;
792 pub const D3D10_MESSAGE_CATEGORY_CLEANUP: D3D10_MESSAGE_CATEGORY = 3i32;
793 pub const D3D10_MESSAGE_CATEGORY_COMPILATION: D3D10_MESSAGE_CATEGORY = 4i32;
794 pub const D3D10_MESSAGE_CATEGORY_STATE_CREATION: D3D10_MESSAGE_CATEGORY = 5i32;
795 pub const D3D10_MESSAGE_CATEGORY_STATE_SETTING: D3D10_MESSAGE_CATEGORY = 6i32;
796 pub const D3D10_MESSAGE_CATEGORY_STATE_GETTING: D3D10_MESSAGE_CATEGORY = 7i32;
797 pub const D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION: D3D10_MESSAGE_CATEGORY = 8i32;
798 pub const D3D10_MESSAGE_CATEGORY_EXECUTION: D3D10_MESSAGE_CATEGORY = 9i32;
799 pub const D3D10_MESSAGE_CATEGORY_SHADER: D3D10_MESSAGE_CATEGORY = 10i32;
800 pub type D3D10_MESSAGE_ID = i32;
801 pub const D3D10_MESSAGE_ID_UNKNOWN: D3D10_MESSAGE_ID = 0i32;
802 pub const D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD: D3D10_MESSAGE_ID = 1i32;
803 pub const D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD: D3D10_MESSAGE_ID = 2i32;
804 pub const D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD: D3D10_MESSAGE_ID = 3i32;
805 pub const D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD: D3D10_MESSAGE_ID = 4i32;
806 pub const D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD: D3D10_MESSAGE_ID = 5i32;
807 pub const D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD: D3D10_MESSAGE_ID = 6i32;
808 pub const D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD: D3D10_MESSAGE_ID = 7i32;
809 pub const D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD: D3D10_MESSAGE_ID = 8i32;
810 pub const D3D10_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD: D3D10_MESSAGE_ID = 9i32;
811 pub const D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD: D3D10_MESSAGE_ID = 10i32;
812 pub const D3D10_MESSAGE_ID_STRING_FROM_APPLICATION: D3D10_MESSAGE_ID = 11i32;
813 pub const D3D10_MESSAGE_ID_CORRUPTED_THIS: D3D10_MESSAGE_ID = 12i32;
814 pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER1: D3D10_MESSAGE_ID = 13i32;
815 pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER2: D3D10_MESSAGE_ID = 14i32;
816 pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER3: D3D10_MESSAGE_ID = 15i32;
817 pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER4: D3D10_MESSAGE_ID = 16i32;
818 pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER5: D3D10_MESSAGE_ID = 17i32;
819 pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER6: D3D10_MESSAGE_ID = 18i32;
820 pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER7: D3D10_MESSAGE_ID = 19i32;
821 pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER8: D3D10_MESSAGE_ID = 20i32;
822 pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER9: D3D10_MESSAGE_ID = 21i32;
823 pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER10: D3D10_MESSAGE_ID = 22i32;
824 pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER11: D3D10_MESSAGE_ID = 23i32;
825 pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER12: D3D10_MESSAGE_ID = 24i32;
826 pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER13: D3D10_MESSAGE_ID = 25i32;
827 pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER14: D3D10_MESSAGE_ID = 26i32;
828 pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER15: D3D10_MESSAGE_ID = 27i32;
829 pub const D3D10_MESSAGE_ID_CORRUPTED_MULTITHREADING: D3D10_MESSAGE_ID = 28i32;
830 pub const D3D10_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY: D3D10_MESSAGE_ID = 29i32;
831 pub const D3D10_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 30i32;
832 pub const D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 31i32;
833 pub const D3D10_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 32i32;
834 pub const D3D10_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 33i32;
835 pub const D3D10_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 34i32;
836 pub const D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 35i32;
837 pub const D3D10_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 36i32;
838 pub const D3D10_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 37i32;
839 pub const D3D10_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 38i32;
840 pub const D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 39i32;
841 pub const D3D10_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 40i32;
842 pub const D3D10_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 41i32;
843 pub const D3D10_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 42i32;
844 pub const D3D10_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 43i32;
845 pub const D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 44i32;
846 pub const D3D10_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 45i32;
847 pub const D3D10_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 46i32;
848 pub const D3D10_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 47i32;
849 pub const D3D10_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 48i32;
850 pub const D3D10_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 49i32;
851 pub const D3D10_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 50i32;
852 pub const D3D10_MESSAGE_ID_GETPRIVATEDATA_MOREDATA: D3D10_MESSAGE_ID = 51i32;
853 pub const D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA: D3D10_MESSAGE_ID = 52i32;
854 pub const D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN: D3D10_MESSAGE_ID = 53i32;
855 pub const D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS: D3D10_MESSAGE_ID = 54i32;
856 pub const D3D10_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS: D3D10_MESSAGE_ID = 55i32;
857 pub const D3D10_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY: D3D10_MESSAGE_ID = 56i32;
858 pub const D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = 57i32;
859 pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLES: D3D10_MESSAGE_ID = 58i32;
860 pub const D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGE: D3D10_MESSAGE_ID = 59i32;
861 pub const D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGS: D3D10_MESSAGE_ID = 60i32;
862 pub const D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS: D3D10_MESSAGE_ID = 61i32;
863 pub const D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGS: D3D10_MESSAGE_ID = 62i32;
864 pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGS: D3D10_MESSAGE_ID = 63i32;
865 pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGS: D3D10_MESSAGE_ID = 64i32;
866 pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATA: D3D10_MESSAGE_ID = 65i32;
867 pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = 66i32;
868 pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELS: D3D10_MESSAGE_ID = 67i32;
869 pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGS: D3D10_MESSAGE_ID = 68i32;
870 pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 69i32;
871 pub const D3D10_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 70i32;
872 pub const D3D10_MESSAGE_ID_CREATEBUFFER_NULLDESC: D3D10_MESSAGE_ID = 71i32;
873 pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS: D3D10_MESSAGE_ID = 72i32;
874 pub const D3D10_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATION: D3D10_MESSAGE_ID = 73i32;
875 pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = 74i32;
876 pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMAT: D3D10_MESSAGE_ID = 75i32;
877 pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLES: D3D10_MESSAGE_ID = 76i32;
878 pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGE: D3D10_MESSAGE_ID = 77i32;
879 pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS: D3D10_MESSAGE_ID = 78i32;
880 pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS: D3D10_MESSAGE_ID = 79i32;
881 pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS: D3D10_MESSAGE_ID = 80i32;
882 pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGS: D3D10_MESSAGE_ID = 81i32;
883 pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGS: D3D10_MESSAGE_ID = 82i32;
884 pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATA: D3D10_MESSAGE_ID = 83i32;
885 pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = 84i32;
886 pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELS: D3D10_MESSAGE_ID = 85i32;
887 pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGS: D3D10_MESSAGE_ID = 86i32;
888 pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 87i32;
889 pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 88i32;
890 pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_NULLDESC: D3D10_MESSAGE_ID = 89i32;
891 pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATION: D3D10_MESSAGE_ID = 90i32;
892 pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = 91i32;
893 pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMAT: D3D10_MESSAGE_ID = 92i32;
894 pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLES: D3D10_MESSAGE_ID = 93i32;
895 pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGE: D3D10_MESSAGE_ID = 94i32;
896 pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS: D3D10_MESSAGE_ID = 95i32;
897 pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS: D3D10_MESSAGE_ID = 96i32;
898 pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS: D3D10_MESSAGE_ID = 97i32;
899 pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGS: D3D10_MESSAGE_ID = 98i32;
900 pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGS: D3D10_MESSAGE_ID = 99i32;
901 pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATA: D3D10_MESSAGE_ID = 100i32;
902 pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = 101i32;
903 pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELS: D3D10_MESSAGE_ID = 102i32;
904 pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGS: D3D10_MESSAGE_ID = 103i32;
905 pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 104i32;
906 pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 105i32;
907 pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_NULLDESC: D3D10_MESSAGE_ID = 106i32;
908 pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATION: D3D10_MESSAGE_ID = 107i32;
909 pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = 108i32;
910 pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMAT: D3D10_MESSAGE_ID = 109i32;
911 pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLES: D3D10_MESSAGE_ID = 110i32;
912 pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGE: D3D10_MESSAGE_ID = 111i32;
913 pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS: D3D10_MESSAGE_ID = 112i32;
914 pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS: D3D10_MESSAGE_ID = 113i32;
915 pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS: D3D10_MESSAGE_ID = 114i32;
916 pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGS: D3D10_MESSAGE_ID = 115i32;
917 pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGS: D3D10_MESSAGE_ID = 116i32;
918 pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATA: D3D10_MESSAGE_ID = 117i32;
919 pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = 118i32;
920 pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELS: D3D10_MESSAGE_ID = 119i32;
921 pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGS: D3D10_MESSAGE_ID = 120i32;
922 pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 121i32;
923 pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 122i32;
924 pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_NULLDESC: D3D10_MESSAGE_ID = 123i32;
925 pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATION: D3D10_MESSAGE_ID = 124i32;
926 pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = 125i32;
927 pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC: D3D10_MESSAGE_ID = 126i32;
928 pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT: D3D10_MESSAGE_ID = 127i32;
929 pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = 128i32;
930 pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE: D3D10_MESSAGE_ID = 129i32;
931 pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS: D3D10_MESSAGE_ID = 130i32;
932 pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 131i32;
933 pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 132i32;
934 pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = 133i32;
935 pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT: D3D10_MESSAGE_ID = 134i32;
936 pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC: D3D10_MESSAGE_ID = 135i32;
937 pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT: D3D10_MESSAGE_ID = 136i32;
938 pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = 137i32;
939 pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE: D3D10_MESSAGE_ID = 138i32;
940 pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTS: D3D10_MESSAGE_ID = 139i32;
941 pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 140i32;
942 pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 141i32;
943 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = 142i32;
944 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC: D3D10_MESSAGE_ID = 143i32;
945 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT: D3D10_MESSAGE_ID = 144i32;
946 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = 145i32;
947 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE: D3D10_MESSAGE_ID = 146i32;
948 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS: D3D10_MESSAGE_ID = 147i32;
949 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 148i32;
950 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 149i32;
951 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY: D3D10_MESSAGE_ID = 150i32;
952 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS: D3D10_MESSAGE_ID = 151i32;
953 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT: D3D10_MESSAGE_ID = 152i32;
954 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT: D3D10_MESSAGE_ID = 153i32;
955 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT: D3D10_MESSAGE_ID = 154i32;
956 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS: D3D10_MESSAGE_ID = 155i32;
957 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH: D3D10_MESSAGE_ID = 156i32;
958 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE: D3D10_MESSAGE_ID = 157i32;
959 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE: D3D10_MESSAGE_ID = 158i32;
960 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT: D3D10_MESSAGE_ID = 159i32;
961 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC: D3D10_MESSAGE_ID = 160i32;
962 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE: D3D10_MESSAGE_ID = 161i32;
963 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC: D3D10_MESSAGE_ID = 162i32;
964 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT: D3D10_MESSAGE_ID = 163i32;
965 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESC: D3D10_MESSAGE_ID = 164i32;
966 pub const D3D10_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY: D3D10_MESSAGE_ID = 165i32;
967 pub const D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE: D3D10_MESSAGE_ID = 166i32;
968 pub const D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE: D3D10_MESSAGE_ID = 167i32;
969 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY: D3D10_MESSAGE_ID = 168i32;
970 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE: D3D10_MESSAGE_ID = 169i32;
971 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE: D3D10_MESSAGE_ID = 170i32;
972 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY: D3D10_MESSAGE_ID = 171i32;
973 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE: D3D10_MESSAGE_ID = 172i32;
974 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE: D3D10_MESSAGE_ID = 173i32;
975 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES: D3D10_MESSAGE_ID = 174i32;
976 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED: D3D10_MESSAGE_ID = 175i32;
977 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL: D3D10_MESSAGE_ID = 176i32;
978 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL: D3D10_MESSAGE_ID = 177i32;
979 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED: D3D10_MESSAGE_ID = 178i32;
980 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT: D3D10_MESSAGE_ID = 179i32;
981 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT: D3D10_MESSAGE_ID = 180i32;
982 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT: D3D10_MESSAGE_ID = 181i32;
983 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT: D3D10_MESSAGE_ID = 182i32;
984 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION: D3D10_MESSAGE_ID = 183i32;
985 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT: D3D10_MESSAGE_ID = 184i32;
986 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE: D3D10_MESSAGE_ID = 185i32;
987 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC: D3D10_MESSAGE_ID = 186i32;
988 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH: D3D10_MESSAGE_ID = 187i32;
989 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS: D3D10_MESSAGE_ID = 188i32;
990 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX: D3D10_MESSAGE_ID = 189i32;
991 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE: D3D10_MESSAGE_ID = 190i32;
992 pub const D3D10_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY: D3D10_MESSAGE_ID = 191i32;
993 pub const D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE: D3D10_MESSAGE_ID = 192i32;
994 pub const D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE: D3D10_MESSAGE_ID = 193i32;
995 pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE: D3D10_MESSAGE_ID = 194i32;
996 pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE: D3D10_MESSAGE_ID = 195i32;
997 pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP: D3D10_MESSAGE_ID = 196i32;
998 pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS: D3D10_MESSAGE_ID = 197i32;
999 pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTS: D3D10_MESSAGE_ID = 198i32;
1000 pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC: D3D10_MESSAGE_ID = 199i32;
1001 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK: D3D10_MESSAGE_ID = 200i32;
1002 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC: D3D10_MESSAGE_ID = 201i32;
1003 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP: D3D10_MESSAGE_ID = 202i32;
1004 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP: D3D10_MESSAGE_ID = 203i32;
1005 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP: D3D10_MESSAGE_ID = 204i32;
1006 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC: D3D10_MESSAGE_ID = 205i32;
1007 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP: D3D10_MESSAGE_ID = 206i32;
1008 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP: D3D10_MESSAGE_ID = 207i32;
1009 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP: D3D10_MESSAGE_ID = 208i32;
1010 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC: D3D10_MESSAGE_ID = 209i32;
1011 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS: D3D10_MESSAGE_ID = 210i32;
1012 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC: D3D10_MESSAGE_ID = 211i32;
1013 pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND: D3D10_MESSAGE_ID = 212i32;
1014 pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND: D3D10_MESSAGE_ID = 213i32;
1015 pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP: D3D10_MESSAGE_ID = 214i32;
1016 pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA: D3D10_MESSAGE_ID = 215i32;
1017 pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA: D3D10_MESSAGE_ID = 216i32;
1018 pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA: D3D10_MESSAGE_ID = 217i32;
1019 pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK: D3D10_MESSAGE_ID = 218i32;
1020 pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTS: D3D10_MESSAGE_ID = 219i32;
1021 pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC: D3D10_MESSAGE_ID = 220i32;
1022 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER: D3D10_MESSAGE_ID = 221i32;
1023 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU: D3D10_MESSAGE_ID = 222i32;
1024 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV: D3D10_MESSAGE_ID = 223i32;
1025 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW: D3D10_MESSAGE_ID = 224i32;
1026 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS: D3D10_MESSAGE_ID = 225i32;
1027 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY: D3D10_MESSAGE_ID = 226i32;
1028 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC: D3D10_MESSAGE_ID = 227i32;
1029 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD: D3D10_MESSAGE_ID = 228i32;
1030 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD: D3D10_MESSAGE_ID = 229i32;
1031 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTS: D3D10_MESSAGE_ID = 230i32;
1032 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC: D3D10_MESSAGE_ID = 231i32;
1033 pub const D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERY: D3D10_MESSAGE_ID = 232i32;
1034 pub const D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGS: D3D10_MESSAGE_ID = 233i32;
1035 pub const D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG: D3D10_MESSAGE_ID = 234i32;
1036 pub const D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESC: D3D10_MESSAGE_ID = 235i32;
1037 pub const D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED: D3D10_MESSAGE_ID = 236i32;
1038 pub const D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED: D3D10_MESSAGE_ID = 237i32;
1039 pub const D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFER: D3D10_MESSAGE_ID = 238i32;
1040 pub const D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE: D3D10_MESSAGE_ID = 239i32;
1041 pub const D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 240i32;
1042 pub const D3D10_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFER: D3D10_MESSAGE_ID = 241i32;
1043 pub const D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALID: D3D10_MESSAGE_ID = 242i32;
1044 pub const D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE: D3D10_MESSAGE_ID = 243i32;
1045 pub const D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED: D3D10_MESSAGE_ID = 244i32;
1046 pub const D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = 245i32;
1047 pub const D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFER: D3D10_MESSAGE_ID = 246i32;
1048 pub const D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 247i32;
1049 pub const D3D10_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = 248i32;
1050 pub const D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = 249i32;
1051 pub const D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFER: D3D10_MESSAGE_ID = 250i32;
1052 pub const D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 251i32;
1053 pub const D3D10_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = 252i32;
1054 pub const D3D10_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFER: D3D10_MESSAGE_ID = 253i32;
1055 pub const D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED: D3D10_MESSAGE_ID = 254i32;
1056 pub const D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = 255i32;
1057 pub const D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFER: D3D10_MESSAGE_ID = 256i32;
1058 pub const D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 257i32;
1059 pub const D3D10_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = 258i32;
1060 pub const D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT: D3D10_MESSAGE_ID = 259i32;
1061 pub const D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR: D3D10_MESSAGE_ID = 260i32;
1062 pub const D3D10_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH: D3D10_MESSAGE_ID = 261i32;
1063 pub const D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH: D3D10_MESSAGE_ID = 262i32;
1064 pub const D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID: D3D10_MESSAGE_ID = 263i32;
1065 pub const D3D10_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 264i32;
1066 pub const D3D10_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = 265i32;
1067 pub const D3D10_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 266i32;
1068 pub const D3D10_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = 267i32;
1069 pub const D3D10_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = 268i32;
1070 pub const D3D10_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 269i32;
1071 pub const D3D10_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = 270i32;
1072 pub const D3D10_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 271i32;
1073 pub const D3D10_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = 272i32;
1074 pub const D3D10_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 273i32;
1075 pub const D3D10_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = 274i32;
1076 pub const D3D10_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY: D3D10_MESSAGE_ID = 275i32;
1077 pub const D3D10_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY: D3D10_MESSAGE_ID = 276i32;
1078 pub const D3D10_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALID: D3D10_MESSAGE_ID = 277i32;
1079 pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE: D3D10_MESSAGE_ID = 278i32;
1080 pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE: D3D10_MESSAGE_ID = 279i32;
1081 pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOX: D3D10_MESSAGE_ID = 280i32;
1082 pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCE: D3D10_MESSAGE_ID = 281i32;
1083 pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE: D3D10_MESSAGE_ID = 282i32;
1084 pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATE: D3D10_MESSAGE_ID = 283i32;
1085 pub const D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE: D3D10_MESSAGE_ID = 284i32;
1086 pub const D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE: D3D10_MESSAGE_ID = 285i32;
1087 pub const D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE: D3D10_MESSAGE_ID = 286i32;
1088 pub const D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE: D3D10_MESSAGE_ID = 287i32;
1089 pub const D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX: D3D10_MESSAGE_ID = 288i32;
1090 pub const D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE: D3D10_MESSAGE_ID = 289i32;
1091 pub const D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID: D3D10_MESSAGE_ID = 290i32;
1092 pub const D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID: D3D10_MESSAGE_ID = 291i32;
1093 pub const D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID: D3D10_MESSAGE_ID = 292i32;
1094 pub const D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID: D3D10_MESSAGE_ID = 293i32;
1095 pub const D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID: D3D10_MESSAGE_ID = 294i32;
1096 pub const D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE: D3D10_MESSAGE_ID = 295i32;
1097 pub const D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS: D3D10_MESSAGE_ID = 296i32;
1098 pub const D3D10_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED: D3D10_MESSAGE_ID = 297i32;
1099 pub const D3D10_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN: D3D10_MESSAGE_ID = 298i32;
1100 pub const D3D10_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED: D3D10_MESSAGE_ID = 299i32;
1101 pub const D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE: D3D10_MESSAGE_ID = 300i32;
1102 pub const D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = 301i32;
1103 pub const D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS: D3D10_MESSAGE_ID = 302i32;
1104 pub const D3D10_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED: D3D10_MESSAGE_ID = 303i32;
1105 pub const D3D10_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN: D3D10_MESSAGE_ID = 304i32;
1106 pub const D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = 305i32;
1107 pub const D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED: D3D10_MESSAGE_ID = 306i32;
1108 pub const D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE: D3D10_MESSAGE_ID = 307i32;
1109 pub const D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = 308i32;
1110 pub const D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS: D3D10_MESSAGE_ID = 309i32;
1111 pub const D3D10_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED: D3D10_MESSAGE_ID = 310i32;
1112 pub const D3D10_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN: D3D10_MESSAGE_ID = 311i32;
1113 pub const D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = 312i32;
1114 pub const D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED: D3D10_MESSAGE_ID = 313i32;
1115 pub const D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE: D3D10_MESSAGE_ID = 314i32;
1116 pub const D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = 315i32;
1117 pub const D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS: D3D10_MESSAGE_ID = 316i32;
1118 pub const D3D10_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED: D3D10_MESSAGE_ID = 317i32;
1119 pub const D3D10_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN: D3D10_MESSAGE_ID = 318i32;
1120 pub const D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = 319i32;
1121 pub const D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED: D3D10_MESSAGE_ID = 320i32;
1122 pub const D3D10_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED: D3D10_MESSAGE_ID = 321i32;
1123 pub const D3D10_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED: D3D10_MESSAGE_ID = 322i32;
1124 pub const D3D10_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS: D3D10_MESSAGE_ID = 323i32;
1125 pub const D3D10_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 324i32;
1126 pub const D3D10_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN: D3D10_MESSAGE_ID = 325i32;
1127 pub const D3D10_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE: D3D10_MESSAGE_ID = 326i32;
1128 pub const D3D10_MESSAGE_ID_REF_THREADING_MODE: D3D10_MESSAGE_ID = 327i32;
1129 pub const D3D10_MESSAGE_ID_REF_UMDRIVER_EXCEPTION: D3D10_MESSAGE_ID = 328i32;
1130 pub const D3D10_MESSAGE_ID_REF_KMDRIVER_EXCEPTION: D3D10_MESSAGE_ID = 329i32;
1131 pub const D3D10_MESSAGE_ID_REF_HARDWARE_EXCEPTION: D3D10_MESSAGE_ID = 330i32;
1132 pub const D3D10_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE: D3D10_MESSAGE_ID = 331i32;
1133 pub const D3D10_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER: D3D10_MESSAGE_ID = 332i32;
1134 pub const D3D10_MESSAGE_ID_REF_OUT_OF_MEMORY: D3D10_MESSAGE_ID = 333i32;
1135 pub const D3D10_MESSAGE_ID_REF_INFO: D3D10_MESSAGE_ID = 334i32;
1136 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW: D3D10_MESSAGE_ID = 335i32;
1137 pub const D3D10_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW: D3D10_MESSAGE_ID = 336i32;
1138 pub const D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW: D3D10_MESSAGE_ID = 337i32;
1139 pub const D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW: D3D10_MESSAGE_ID = 338i32;
1140 pub const D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW: D3D10_MESSAGE_ID = 339i32;
1141 pub const D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW: D3D10_MESSAGE_ID = 340i32;
1142 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET: D3D10_MESSAGE_ID = 341i32;
1143 pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND: D3D10_MESSAGE_ID = 342i32;
1144 pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX: D3D10_MESSAGE_ID = 343i32;
1145 pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE: D3D10_MESSAGE_ID = 344i32;
1146 pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK: D3D10_MESSAGE_ID = 345i32;
1147 pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE: D3D10_MESSAGE_ID = 346i32;
1148 pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS: D3D10_MESSAGE_ID = 347i32;
1149 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_NOT_SET: D3D10_MESSAGE_ID = 348i32;
1150 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INPUTLAYOUT_NOT_SET: D3D10_MESSAGE_ID = 349i32;
1151 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET: D3D10_MESSAGE_ID = 350i32;
1152 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL: D3D10_MESSAGE_ID = 351i32;
1153 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET: D3D10_MESSAGE_ID = 352i32;
1154 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET: D3D10_MESSAGE_ID = 353i32;
1155 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VIEW_DIMENSION_MISMATCH: D3D10_MESSAGE_ID = 354i32;
1156 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL: D3D10_MESSAGE_ID = 355i32;
1157 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL: D3D10_MESSAGE_ID = 356i32;
1158 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_NOT_SET: D3D10_MESSAGE_ID = 357i32;
1159 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID: D3D10_MESSAGE_ID = 358i32;
1160 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL: D3D10_MESSAGE_ID = 359i32;
1161 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH: D3D10_MESSAGE_ID = 360i32;
1162 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH: D3D10_MESSAGE_ID = 361i32;
1163 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_POSITION_NOT_PRESENT: D3D10_MESSAGE_ID = 362i32;
1164 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_NOT_SET: D3D10_MESSAGE_ID = 363i32;
1165 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_BOUND_RESOURCE_MAPPED: D3D10_MESSAGE_ID = 364i32;
1166 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY: D3D10_MESSAGE_ID = 365i32;
1167 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED: D3D10_MESSAGE_ID = 366i32;
1168 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED: D3D10_MESSAGE_ID = 367i32;
1169 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_OFFSET_UNALIGNED: D3D10_MESSAGE_ID = 368i32;
1170 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED: D3D10_MESSAGE_ID = 369i32;
1171 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED: D3D10_MESSAGE_ID = 370i32;
1172 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED: D3D10_MESSAGE_ID = 371i32;
1173 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED: D3D10_MESSAGE_ID = 372i32;
1174 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED: D3D10_MESSAGE_ID = 373i32;
1175 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE: D3D10_MESSAGE_ID = 374i32;
1176 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER: D3D10_MESSAGE_ID = 375i32;
1177 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING: D3D10_MESSAGE_ID = 376i32;
1178 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0: D3D10_MESSAGE_ID = 377i32;
1179 pub const D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT: D3D10_MESSAGE_ID = 378i32;
1180 pub const D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT: D3D10_MESSAGE_ID = 379i32;
1181 pub const D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT: D3D10_MESSAGE_ID = 380i32;
1182 pub const D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 381i32;
1183 pub const D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 382i32;
1184 pub const D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN: D3D10_MESSAGE_ID = 383i32;
1185 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET: D3D10_MESSAGE_ID = 384i32;
1186 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC: D3D10_MESSAGE_ID = 385i32;
1187 pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC: D3D10_MESSAGE_ID = 386i32;
1188 pub const D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH: D3D10_MESSAGE_ID = 387i32;
1189 pub const D3D10_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW: D3D10_MESSAGE_ID = 388i32;
1190 pub const D3D10_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = 389i32;
1191 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH: D3D10_MESSAGE_ID = 390i32;
1192 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH: D3D10_MESSAGE_ID = 391i32;
1193 pub const D3D10_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY: D3D10_MESSAGE_ID = 392i32;
1194 pub const D3D10_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY: D3D10_MESSAGE_ID = 393i32;
1195 pub const D3D10_MESSAGE_ID_CREATEQUERY_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 394i32;
1196 pub const D3D10_MESSAGE_ID_CREATEPREDICATE_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 395i32;
1197 pub const D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFRANGE_COUNTER: D3D10_MESSAGE_ID = 396i32;
1198 pub const D3D10_MESSAGE_ID_CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED: D3D10_MESSAGE_ID = 397i32;
1199 pub const D3D10_MESSAGE_ID_CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER: D3D10_MESSAGE_ID = 398i32;
1200 pub const D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 399i32;
1201 pub const D3D10_MESSAGE_ID_CREATECOUNTER_NONEXCLUSIVE_RETURN: D3D10_MESSAGE_ID = 400i32;
1202 pub const D3D10_MESSAGE_ID_CREATECOUNTER_NULLDESC: D3D10_MESSAGE_ID = 401i32;
1203 pub const D3D10_MESSAGE_ID_CHECKCOUNTER_OUTOFRANGE_COUNTER: D3D10_MESSAGE_ID = 402i32;
1204 pub const D3D10_MESSAGE_ID_CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER: D3D10_MESSAGE_ID = 403i32;
1205 pub const D3D10_MESSAGE_ID_SETPREDICATION_INVALID_PREDICATE_STATE: D3D10_MESSAGE_ID = 404i32;
1206 pub const D3D10_MESSAGE_ID_QUERY_BEGIN_UNSUPPORTED: D3D10_MESSAGE_ID = 405i32;
1207 pub const D3D10_MESSAGE_ID_PREDICATE_BEGIN_DURING_PREDICATION: D3D10_MESSAGE_ID = 406i32;
1208 pub const D3D10_MESSAGE_ID_QUERY_BEGIN_DUPLICATE: D3D10_MESSAGE_ID = 407i32;
1209 pub const D3D10_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS: D3D10_MESSAGE_ID = 408i32;
1210 pub const D3D10_MESSAGE_ID_PREDICATE_END_DURING_PREDICATION: D3D10_MESSAGE_ID = 409i32;
1211 pub const D3D10_MESSAGE_ID_QUERY_END_ABANDONING_PREVIOUS_RESULTS: D3D10_MESSAGE_ID = 410i32;
1212 pub const D3D10_MESSAGE_ID_QUERY_END_WITHOUT_BEGIN: D3D10_MESSAGE_ID = 411i32;
1213 pub const D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_DATASIZE: D3D10_MESSAGE_ID = 412i32;
1214 pub const D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_FLAGS: D3D10_MESSAGE_ID = 413i32;
1215 pub const D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_CALL: D3D10_MESSAGE_ID = 414i32;
1216 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH: D3D10_MESSAGE_ID = 415i32;
1217 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED: D3D10_MESSAGE_ID = 416i32;
1218 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN: D3D10_MESSAGE_ID = 417i32;
1219 pub const D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE: D3D10_MESSAGE_ID = 418i32;
1220 pub const D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE: D3D10_MESSAGE_ID = 419i32;
1221 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT: D3D10_MESSAGE_ID = 420i32;
1222 pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH: D3D10_MESSAGE_ID = 421i32;
1223 pub const D3D10_MESSAGE_ID_LIVE_OBJECT_SUMMARY: D3D10_MESSAGE_ID = 422i32;
1224 pub const D3D10_MESSAGE_ID_LIVE_BUFFER: D3D10_MESSAGE_ID = 423i32;
1225 pub const D3D10_MESSAGE_ID_LIVE_TEXTURE1D: D3D10_MESSAGE_ID = 424i32;
1226 pub const D3D10_MESSAGE_ID_LIVE_TEXTURE2D: D3D10_MESSAGE_ID = 425i32;
1227 pub const D3D10_MESSAGE_ID_LIVE_TEXTURE3D: D3D10_MESSAGE_ID = 426i32;
1228 pub const D3D10_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW: D3D10_MESSAGE_ID = 427i32;
1229 pub const D3D10_MESSAGE_ID_LIVE_RENDERTARGETVIEW: D3D10_MESSAGE_ID = 428i32;
1230 pub const D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW: D3D10_MESSAGE_ID = 429i32;
1231 pub const D3D10_MESSAGE_ID_LIVE_VERTEXSHADER: D3D10_MESSAGE_ID = 430i32;
1232 pub const D3D10_MESSAGE_ID_LIVE_GEOMETRYSHADER: D3D10_MESSAGE_ID = 431i32;
1233 pub const D3D10_MESSAGE_ID_LIVE_PIXELSHADER: D3D10_MESSAGE_ID = 432i32;
1234 pub const D3D10_MESSAGE_ID_LIVE_INPUTLAYOUT: D3D10_MESSAGE_ID = 433i32;
1235 pub const D3D10_MESSAGE_ID_LIVE_SAMPLER: D3D10_MESSAGE_ID = 434i32;
1236 pub const D3D10_MESSAGE_ID_LIVE_BLENDSTATE: D3D10_MESSAGE_ID = 435i32;
1237 pub const D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE: D3D10_MESSAGE_ID = 436i32;
1238 pub const D3D10_MESSAGE_ID_LIVE_RASTERIZERSTATE: D3D10_MESSAGE_ID = 437i32;
1239 pub const D3D10_MESSAGE_ID_LIVE_QUERY: D3D10_MESSAGE_ID = 438i32;
1240 pub const D3D10_MESSAGE_ID_LIVE_PREDICATE: D3D10_MESSAGE_ID = 439i32;
1241 pub const D3D10_MESSAGE_ID_LIVE_COUNTER: D3D10_MESSAGE_ID = 440i32;
1242 pub const D3D10_MESSAGE_ID_LIVE_DEVICE: D3D10_MESSAGE_ID = 441i32;
1243 pub const D3D10_MESSAGE_ID_LIVE_SWAPCHAIN: D3D10_MESSAGE_ID = 442i32;
1244 pub const D3D10_MESSAGE_ID_D3D10_MESSAGES_END: D3D10_MESSAGE_ID = 443i32;
1245 pub const D3D10_MESSAGE_ID_D3D10L9_MESSAGES_START: D3D10_MESSAGE_ID = 1048576i32;
1246 pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED: D3D10_MESSAGE_ID = 1048577i32;
1247 pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048578i32;
1248 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT: D3D10_MESSAGE_ID = 1048579i32;
1249 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY: D3D10_MESSAGE_ID = 1048580i32;
1250 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE: D3D10_MESSAGE_ID = 1048581i32;
1251 pub const D3D10_MESSAGE_ID_VSSETSAMPLERS_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048582i32;
1252 pub const D3D10_MESSAGE_ID_VSSETSAMPLERS_TOO_MANY_SAMPLERS: D3D10_MESSAGE_ID = 1048583i32;
1253 pub const D3D10_MESSAGE_ID_PSSETSAMPLERS_TOO_MANY_SAMPLERS: D3D10_MESSAGE_ID = 1048584i32;
1254 pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_ARRAYS: D3D10_MESSAGE_ID = 1048585i32;
1255 pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_VB_AND_IB_BIND: D3D10_MESSAGE_ID = 1048586i32;
1256 pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_TEXTURE_1D: D3D10_MESSAGE_ID = 1048587i32;
1257 pub const D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_OUT_OF_RANGE: D3D10_MESSAGE_ID = 1048588i32;
1258 pub const D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE: D3D10_MESSAGE_ID = 1048589i32;
1259 pub const D3D10_MESSAGE_ID_OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS: D3D10_MESSAGE_ID = 1048590i32;
1260 pub const D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS: D3D10_MESSAGE_ID = 1048591i32;
1261 pub const D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_BAD_BUFFER_INDEX: D3D10_MESSAGE_ID = 1048592i32;
1262 pub const D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS: D3D10_MESSAGE_ID = 1048593i32;
1263 pub const D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED: D3D10_MESSAGE_ID = 1048594i32;
1264 pub const D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS: D3D10_MESSAGE_ID = 1048595i32;
1265 pub const D3D10_MESSAGE_ID_COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY: D3D10_MESSAGE_ID = 1048596i32;
1266 pub const D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_3D_READBACK: D3D10_MESSAGE_ID = 1048597i32;
1267 pub const D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_ONLY_READBACK: D3D10_MESSAGE_ID = 1048598i32;
1268 pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT: D3D10_MESSAGE_ID = 1048599i32;
1269 pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE: D3D10_MESSAGE_ID = 1048600i32;
1270 pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE: D3D10_MESSAGE_ID = 1048601i32;
1271 pub const D3D10_MESSAGE_ID_DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE: D3D10_MESSAGE_ID = 1048602i32;
1272 pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD: D3D10_MESSAGE_ID = 1048603i32;
1273 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL: D3D10_MESSAGE_ID = 1048604i32;
1274 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX: D3D10_MESSAGE_ID = 1048605i32;
1275 pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO: D3D10_MESSAGE_ID = 1048606i32;
1276 pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES: D3D10_MESSAGE_ID = 1048607i32;
1277 pub const D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET: D3D10_MESSAGE_ID = 1048608i32;
1278 pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER: D3D10_MESSAGE_ID = 1048609i32;
1279 pub const D3D10_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE: D3D10_MESSAGE_ID = 1048610i32;
1280 pub const D3D10_MESSAGE_ID_CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE: D3D10_MESSAGE_ID = 1048611i32;
1281 pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE: D3D10_MESSAGE_ID = 1048612i32;
1282 pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS: D3D10_MESSAGE_ID = 1048613i32;
1283 pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_STREAM_OUT: D3D10_MESSAGE_ID = 1048614i32;
1284 pub const D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS: D3D10_MESSAGE_ID = 1048615i32;
1285 pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES: D3D10_MESSAGE_ID = 1048616i32;
1286 pub const D3D10_MESSAGE_ID_CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED: D3D10_MESSAGE_ID = 1048617i32;
1287 pub const D3D10_MESSAGE_ID_VSSHADERRESOURCES_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048618i32;
1288 pub const D3D10_MESSAGE_ID_GEOMETRY_SHADER_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048619i32;
1289 pub const D3D10_MESSAGE_ID_STREAM_OUT_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048620i32;
1290 pub const D3D10_MESSAGE_ID_TEXT_FILTER_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048621i32;
1291 pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND: D3D10_MESSAGE_ID = 1048622i32;
1292 pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_MRT_BLEND: D3D10_MESSAGE_ID = 1048623i32;
1293 pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048624i32;
1294 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_MIRRORONCE: D3D10_MESSAGE_ID = 1048625i32;
1295 pub const D3D10_MESSAGE_ID_DRAWINSTANCED_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048626i32;
1296 pub const D3D10_MESSAGE_ID_DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3: D3D10_MESSAGE_ID = 1048627i32;
1297 pub const D3D10_MESSAGE_ID_DRAWINDEXED_POINTLIST_UNSUPPORTED: D3D10_MESSAGE_ID = 1048628i32;
1298 pub const D3D10_MESSAGE_ID_SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO: D3D10_MESSAGE_ID = 1048629i32;
1299 pub const D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION: D3D10_MESSAGE_ID = 1048630i32;
1300 pub const D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED: D3D10_MESSAGE_ID = 1048631i32;
1301 pub const D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR: D3D10_MESSAGE_ID = 1048632i32;
1302 pub const D3D10_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA: D3D10_MESSAGE_ID = 1048633i32;
1303 pub const D3D10_MESSAGE_ID_CREATERESOURCE_NON_POW_2_MIPMAP: D3D10_MESSAGE_ID = 1048634i32;
1304 pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048635i32;
1305 pub const D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_SRGB_MRT: D3D10_MESSAGE_ID = 1048636i32;
1306 pub const D3D10_MESSAGE_ID_COPYRESOURCE_NO_3D_MISMATCHED_UPDATES: D3D10_MESSAGE_ID = 1048637i32;
1307 pub const D3D10_MESSAGE_ID_D3D10L9_MESSAGES_END: D3D10_MESSAGE_ID = 1048638i32;
1308 pub type D3D10_MESSAGE_SEVERITY = i32;
1309 pub const D3D10_MESSAGE_SEVERITY_CORRUPTION: D3D10_MESSAGE_SEVERITY = 0i32;
1310 pub const D3D10_MESSAGE_SEVERITY_ERROR: D3D10_MESSAGE_SEVERITY = 1i32;
1311 pub const D3D10_MESSAGE_SEVERITY_WARNING: D3D10_MESSAGE_SEVERITY = 2i32;
1312 pub const D3D10_MESSAGE_SEVERITY_INFO: D3D10_MESSAGE_SEVERITY = 3i32;
1313 pub const D3D10_MESSAGE_SEVERITY_MESSAGE: D3D10_MESSAGE_SEVERITY = 4i32;
1314 pub const D3D10_MIN_BORDER_COLOR_COMPONENT: f32 = 0f32;
1315 pub const D3D10_MIN_DEPTH: f32 = 0f32;
1316 pub const D3D10_MIN_FILTER_SHIFT: u32 = 4u32;
1317 pub const D3D10_MIN_MAXANISOTROPY: u32 = 0u32;
1318 pub const D3D10_MIP_FILTER_SHIFT: u32 = 0u32;
1319 pub const D3D10_MIP_LOD_BIAS_MAX: f32 = 15.99f32;
1320 pub const D3D10_MIP_LOD_BIAS_MIN: f32 = -16f32;
1321 pub const D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT: u32 = 6u32;
1322 pub const D3D10_MIP_LOD_RANGE_BIT_COUNT: u32 = 8u32;
1323 pub const D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: f32 = 1.4f32;
1324 pub const D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: u32 = 0u32;
1325 #[repr(C)]
1326 #[cfg(feature = "Win32_Foundation")]
1327 pub struct D3D10_PASS_DESC {
1328 pub Name: super::super::Foundation::PSTR,
1329 pub Annotations: u32,
1330 pub pIAInputSignature: *mut u8,
1331 pub IAInputSignatureSize: usize,
1332 pub StencilRef: u32,
1333 pub SampleMask: u32,
1334 pub BlendFactor: [f32; 4],
1335 }
1336 #[cfg(feature = "Win32_Foundation")]
1337 impl ::core::marker::Copy for D3D10_PASS_DESC {}
1338 #[cfg(feature = "Win32_Foundation")]
1339 impl ::core::clone::Clone for D3D10_PASS_DESC {
1340 fn clone(&self) -> Self {
1341 *self
1342 }
1343 }
1344 #[repr(C)]
1345 pub struct D3D10_PASS_SHADER_DESC {
1346 pub pShaderVariable: ID3D10EffectShaderVariable,
1347 pub ShaderIndex: u32,
1348 }
1349 impl ::core::marker::Copy for D3D10_PASS_SHADER_DESC {}
1350 impl ::core::clone::Clone for D3D10_PASS_SHADER_DESC {
1351 fn clone(&self) -> Self {
1352 *self
1353 }
1354 }
1355 pub const D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 13u32;
1356 pub const D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 15u32;
1357 pub const D3D10_PS_FRONTFACING_DEFAULT_VALUE: u32 = 4294967295u32;
1358 pub const D3D10_PS_FRONTFACING_FALSE_VALUE: u32 = 0u32;
1359 pub const D3D10_PS_FRONTFACING_TRUE_VALUE: u32 = 4294967295u32;
1360 pub const D3D10_PS_INPUT_REGISTER_COMPONENTS: u32 = 4u32;
1361 pub const D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
1362 pub const D3D10_PS_INPUT_REGISTER_COUNT: u32 = 32u32;
1363 pub const D3D10_PS_INPUT_REGISTER_READS_PER_INST: u32 = 2u32;
1364 pub const D3D10_PS_INPUT_REGISTER_READ_PORTS: u32 = 1u32;
1365 pub const D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: f32 = 0f32;
1366 pub const D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: u32 = 1u32;
1367 pub const D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
1368 pub const D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT: u32 = 1u32;
1369 pub const D3D10_PS_OUTPUT_REGISTER_COMPONENTS: u32 = 4u32;
1370 pub const D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
1371 pub const D3D10_PS_OUTPUT_REGISTER_COUNT: u32 = 8u32;
1372 pub const D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: f32 = 0.5f32;
1373 pub type D3D10_QUERY = i32;
1374 pub const D3D10_QUERY_EVENT: D3D10_QUERY = 0i32;
1375 pub const D3D10_QUERY_OCCLUSION: D3D10_QUERY = 1i32;
1376 pub const D3D10_QUERY_TIMESTAMP: D3D10_QUERY = 2i32;
1377 pub const D3D10_QUERY_TIMESTAMP_DISJOINT: D3D10_QUERY = 3i32;
1378 pub const D3D10_QUERY_PIPELINE_STATISTICS: D3D10_QUERY = 4i32;
1379 pub const D3D10_QUERY_OCCLUSION_PREDICATE: D3D10_QUERY = 5i32;
1380 pub const D3D10_QUERY_SO_STATISTICS: D3D10_QUERY = 6i32;
1381 pub const D3D10_QUERY_SO_OVERFLOW_PREDICATE: D3D10_QUERY = 7i32;
1382 #[repr(C)]
1383 pub struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
1384 pub IAVertices: u64,
1385 pub IAPrimitives: u64,
1386 pub VSInvocations: u64,
1387 pub GSInvocations: u64,
1388 pub GSPrimitives: u64,
1389 pub CInvocations: u64,
1390 pub CPrimitives: u64,
1391 pub PSInvocations: u64,
1392 }
1393 impl ::core::marker::Copy for D3D10_QUERY_DATA_PIPELINE_STATISTICS {}
1394 impl ::core::clone::Clone for D3D10_QUERY_DATA_PIPELINE_STATISTICS {
1395 fn clone(&self) -> Self {
1396 *self
1397 }
1398 }
1399 #[repr(C)]
1400 pub struct D3D10_QUERY_DATA_SO_STATISTICS {
1401 pub NumPrimitivesWritten: u64,
1402 pub PrimitivesStorageNeeded: u64,
1403 }
1404 impl ::core::marker::Copy for D3D10_QUERY_DATA_SO_STATISTICS {}
1405 impl ::core::clone::Clone for D3D10_QUERY_DATA_SO_STATISTICS {
1406 fn clone(&self) -> Self {
1407 *self
1408 }
1409 }
1410 #[repr(C)]
1411 #[cfg(feature = "Win32_Foundation")]
1412 pub struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
1413 pub Frequency: u64,
1414 pub Disjoint: super::super::Foundation::BOOL,
1415 }
1416 #[cfg(feature = "Win32_Foundation")]
1417 impl ::core::marker::Copy for D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {}
1418 #[cfg(feature = "Win32_Foundation")]
1419 impl ::core::clone::Clone for D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
1420 fn clone(&self) -> Self {
1421 *self
1422 }
1423 }
1424 #[repr(C)]
1425 pub struct D3D10_QUERY_DESC {
1426 pub Query: D3D10_QUERY,
1427 pub MiscFlags: u32,
1428 }
1429 impl ::core::marker::Copy for D3D10_QUERY_DESC {}
1430 impl ::core::clone::Clone for D3D10_QUERY_DESC {
1431 fn clone(&self) -> Self {
1432 *self
1433 }
1434 }
1435 pub type D3D10_QUERY_MISC_FLAG = i32;
1436 pub const D3D10_QUERY_MISC_PREDICATEHINT: D3D10_QUERY_MISC_FLAG = 1i32;
1437 pub type D3D10_RAISE_FLAG = i32;
1438 pub const D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR: D3D10_RAISE_FLAG = 1i32;
1439 #[repr(C)]
1440 #[cfg(feature = "Win32_Foundation")]
1441 pub struct D3D10_RASTERIZER_DESC {
1442 pub FillMode: D3D10_FILL_MODE,
1443 pub CullMode: D3D10_CULL_MODE,
1444 pub FrontCounterClockwise: super::super::Foundation::BOOL,
1445 pub DepthBias: i32,
1446 pub DepthBiasClamp: f32,
1447 pub SlopeScaledDepthBias: f32,
1448 pub DepthClipEnable: super::super::Foundation::BOOL,
1449 pub ScissorEnable: super::super::Foundation::BOOL,
1450 pub MultisampleEnable: super::super::Foundation::BOOL,
1451 pub AntialiasedLineEnable: super::super::Foundation::BOOL,
1452 }
1453 #[cfg(feature = "Win32_Foundation")]
1454 impl ::core::marker::Copy for D3D10_RASTERIZER_DESC {}
1455 #[cfg(feature = "Win32_Foundation")]
1456 impl ::core::clone::Clone for D3D10_RASTERIZER_DESC {
1457 fn clone(&self) -> Self {
1458 *self
1459 }
1460 }
1461 #[repr(C)]
1462 #[cfg(feature = "Win32_Foundation")]
1463 pub struct D3D10_RENDER_TARGET_BLEND_DESC1 {
1464 pub BlendEnable: super::super::Foundation::BOOL,
1465 pub SrcBlend: D3D10_BLEND,
1466 pub DestBlend: D3D10_BLEND,
1467 pub BlendOp: D3D10_BLEND_OP,
1468 pub SrcBlendAlpha: D3D10_BLEND,
1469 pub DestBlendAlpha: D3D10_BLEND,
1470 pub BlendOpAlpha: D3D10_BLEND_OP,
1471 pub RenderTargetWriteMask: u8,
1472 }
1473 #[cfg(feature = "Win32_Foundation")]
1474 impl ::core::marker::Copy for D3D10_RENDER_TARGET_BLEND_DESC1 {}
1475 #[cfg(feature = "Win32_Foundation")]
1476 impl ::core::clone::Clone for D3D10_RENDER_TARGET_BLEND_DESC1 {
1477 fn clone(&self) -> Self {
1478 *self
1479 }
1480 }
1481 #[repr(C)]
1482 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
1483 pub struct D3D10_RENDER_TARGET_VIEW_DESC {
1484 pub Format: super::Dxgi::Common::DXGI_FORMAT,
1485 pub ViewDimension: D3D10_RTV_DIMENSION,
1486 pub Anonymous: D3D10_RENDER_TARGET_VIEW_DESC_0,
1487 }
1488 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
1489 impl ::core::marker::Copy for D3D10_RENDER_TARGET_VIEW_DESC {}
1490 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
1491 impl ::core::clone::Clone for D3D10_RENDER_TARGET_VIEW_DESC {
1492 fn clone(&self) -> Self {
1493 *self
1494 }
1495 }
1496 #[repr(C)]
1497 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
1498 pub union D3D10_RENDER_TARGET_VIEW_DESC_0 {
1499 pub Buffer: D3D10_BUFFER_RTV,
1500 pub Texture1D: D3D10_TEX1D_RTV,
1501 pub Texture1DArray: D3D10_TEX1D_ARRAY_RTV,
1502 pub Texture2D: D3D10_TEX2D_RTV,
1503 pub Texture2DArray: D3D10_TEX2D_ARRAY_RTV,
1504 pub Texture2DMS: D3D10_TEX2DMS_RTV,
1505 pub Texture2DMSArray: D3D10_TEX2DMS_ARRAY_RTV,
1506 pub Texture3D: D3D10_TEX3D_RTV,
1507 }
1508 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
1509 impl ::core::marker::Copy for D3D10_RENDER_TARGET_VIEW_DESC_0 {}
1510 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
1511 impl ::core::clone::Clone for D3D10_RENDER_TARGET_VIEW_DESC_0 {
1512 fn clone(&self) -> Self {
1513 *self
1514 }
1515 }
1516 pub const D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT: u32 = 4096u32;
1517 pub const D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: u32 = 27u32;
1518 pub const D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: u32 = 4096u32;
1519 pub const D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT: u32 = 4096u32;
1520 pub const D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: u32 = 32u32;
1521 pub const D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: u32 = 32u32;
1522 pub const D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: u32 = 8192u32;
1523 pub const D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: u32 = 1024u32;
1524 pub const D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: u32 = 4096u32;
1525 pub const D3D10_REQ_MAXANISOTROPY: u32 = 16u32;
1526 pub const D3D10_REQ_MIP_LEVELS: u32 = 14u32;
1527 pub const D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: u32 = 2048u32;
1528 pub const D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT: u32 = 4096u32;
1529 pub const D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: u32 = 8192u32;
1530 pub const D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES: u32 = 128u32;
1531 pub const D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP: u32 = 20u32;
1532 pub const D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT: u32 = 4096u32;
1533 pub const D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: u32 = 512u32;
1534 pub const D3D10_REQ_TEXTURE1D_U_DIMENSION: u32 = 8192u32;
1535 pub const D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: u32 = 512u32;
1536 pub const D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION: u32 = 8192u32;
1537 pub const D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: u32 = 2048u32;
1538 pub const D3D10_REQ_TEXTURECUBE_DIMENSION: u32 = 8192u32;
1539 pub const D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: u32 = 0u32;
1540 pub type D3D10_RESOURCE_DIMENSION = i32;
1541 pub const D3D10_RESOURCE_DIMENSION_UNKNOWN: D3D10_RESOURCE_DIMENSION = 0i32;
1542 pub const D3D10_RESOURCE_DIMENSION_BUFFER: D3D10_RESOURCE_DIMENSION = 1i32;
1543 pub const D3D10_RESOURCE_DIMENSION_TEXTURE1D: D3D10_RESOURCE_DIMENSION = 2i32;
1544 pub const D3D10_RESOURCE_DIMENSION_TEXTURE2D: D3D10_RESOURCE_DIMENSION = 3i32;
1545 pub const D3D10_RESOURCE_DIMENSION_TEXTURE3D: D3D10_RESOURCE_DIMENSION = 4i32;
1546 pub type D3D10_RESOURCE_MISC_FLAG = i32;
1547 pub const D3D10_RESOURCE_MISC_GENERATE_MIPS: D3D10_RESOURCE_MISC_FLAG = 1i32;
1548 pub const D3D10_RESOURCE_MISC_SHARED: D3D10_RESOURCE_MISC_FLAG = 2i32;
1549 pub const D3D10_RESOURCE_MISC_TEXTURECUBE: D3D10_RESOURCE_MISC_FLAG = 4i32;
1550 pub const D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX: D3D10_RESOURCE_MISC_FLAG = 16i32;
1551 pub const D3D10_RESOURCE_MISC_GDI_COMPATIBLE: D3D10_RESOURCE_MISC_FLAG = 32i32;
1552 pub type D3D10_RTV_DIMENSION = i32;
1553 pub const D3D10_RTV_DIMENSION_UNKNOWN: D3D10_RTV_DIMENSION = 0i32;
1554 pub const D3D10_RTV_DIMENSION_BUFFER: D3D10_RTV_DIMENSION = 1i32;
1555 pub const D3D10_RTV_DIMENSION_TEXTURE1D: D3D10_RTV_DIMENSION = 2i32;
1556 pub const D3D10_RTV_DIMENSION_TEXTURE1DARRAY: D3D10_RTV_DIMENSION = 3i32;
1557 pub const D3D10_RTV_DIMENSION_TEXTURE2D: D3D10_RTV_DIMENSION = 4i32;
1558 pub const D3D10_RTV_DIMENSION_TEXTURE2DARRAY: D3D10_RTV_DIMENSION = 5i32;
1559 pub const D3D10_RTV_DIMENSION_TEXTURE2DMS: D3D10_RTV_DIMENSION = 6i32;
1560 pub const D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY: D3D10_RTV_DIMENSION = 7i32;
1561 pub const D3D10_RTV_DIMENSION_TEXTURE3D: D3D10_RTV_DIMENSION = 8i32;
1562 #[repr(C)]
1563 pub struct D3D10_SAMPLER_DESC {
1564 pub Filter: D3D10_FILTER,
1565 pub AddressU: D3D10_TEXTURE_ADDRESS_MODE,
1566 pub AddressV: D3D10_TEXTURE_ADDRESS_MODE,
1567 pub AddressW: D3D10_TEXTURE_ADDRESS_MODE,
1568 pub MipLODBias: f32,
1569 pub MaxAnisotropy: u32,
1570 pub ComparisonFunc: D3D10_COMPARISON_FUNC,
1571 pub BorderColor: [f32; 4],
1572 pub MinLOD: f32,
1573 pub MaxLOD: f32,
1574 }
1575 impl ::core::marker::Copy for D3D10_SAMPLER_DESC {}
1576 impl ::core::clone::Clone for D3D10_SAMPLER_DESC {
1577 fn clone(&self) -> Self {
1578 *self
1579 }
1580 }
1581 pub const D3D10_SDK_LAYERS_VERSION: u32 = 11u32;
1582 pub const D3D10_SDK_VERSION: u32 = 29u32;
1583 pub const D3D10_SHADER_AVOID_FLOW_CONTROL: u32 = 512u32;
1584 #[repr(C)]
1585 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
1586 pub struct D3D10_SHADER_BUFFER_DESC {
1587 pub Name: super::super::Foundation::PSTR,
1588 pub Type: super::Direct3D::D3D_CBUFFER_TYPE,
1589 pub Variables: u32,
1590 pub Size: u32,
1591 pub uFlags: u32,
1592 }
1593 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
1594 impl ::core::marker::Copy for D3D10_SHADER_BUFFER_DESC {}
1595 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
1596 impl ::core::clone::Clone for D3D10_SHADER_BUFFER_DESC {
1597 fn clone(&self) -> Self {
1598 *self
1599 }
1600 }
1601 pub const D3D10_SHADER_DEBUG: u32 = 1u32;
1602 #[repr(C)]
1603 pub struct D3D10_SHADER_DEBUG_FILE_INFO {
1604 pub FileName: u32,
1605 pub FileNameLen: u32,
1606 pub FileData: u32,
1607 pub FileLen: u32,
1608 }
1609 impl ::core::marker::Copy for D3D10_SHADER_DEBUG_FILE_INFO {}
1610 impl ::core::clone::Clone for D3D10_SHADER_DEBUG_FILE_INFO {
1611 fn clone(&self) -> Self {
1612 *self
1613 }
1614 }
1615 #[repr(C)]
1616 pub struct D3D10_SHADER_DEBUG_INFO {
1617 pub Size: u32,
1618 pub Creator: u32,
1619 pub EntrypointName: u32,
1620 pub ShaderTarget: u32,
1621 pub CompileFlags: u32,
1622 pub Files: u32,
1623 pub FileInfo: u32,
1624 pub Instructions: u32,
1625 pub InstructionInfo: u32,
1626 pub Variables: u32,
1627 pub VariableInfo: u32,
1628 pub InputVariables: u32,
1629 pub InputVariableInfo: u32,
1630 pub Tokens: u32,
1631 pub TokenInfo: u32,
1632 pub Scopes: u32,
1633 pub ScopeInfo: u32,
1634 pub ScopeVariables: u32,
1635 pub ScopeVariableInfo: u32,
1636 pub UintOffset: u32,
1637 pub StringOffset: u32,
1638 }
1639 impl ::core::marker::Copy for D3D10_SHADER_DEBUG_INFO {}
1640 impl ::core::clone::Clone for D3D10_SHADER_DEBUG_INFO {
1641 fn clone(&self) -> Self {
1642 *self
1643 }
1644 }
1645 #[repr(C)]
1646 pub struct D3D10_SHADER_DEBUG_INPUT_INFO {
1647 pub Var: u32,
1648 pub InitialRegisterSet: D3D10_SHADER_DEBUG_REGTYPE,
1649 pub InitialBank: u32,
1650 pub InitialRegister: u32,
1651 pub InitialComponent: u32,
1652 pub InitialValue: u32,
1653 }
1654 impl ::core::marker::Copy for D3D10_SHADER_DEBUG_INPUT_INFO {}
1655 impl ::core::clone::Clone for D3D10_SHADER_DEBUG_INPUT_INFO {
1656 fn clone(&self) -> Self {
1657 *self
1658 }
1659 }
1660 #[repr(C)]
1661 #[cfg(feature = "Win32_Foundation")]
1662 pub struct D3D10_SHADER_DEBUG_INST_INFO {
1663 pub Id: u32,
1664 pub Opcode: u32,
1665 pub uOutputs: u32,
1666 pub pOutputs: [D3D10_SHADER_DEBUG_OUTPUTREG_INFO; 2],
1667 pub TokenId: u32,
1668 pub NestingLevel: u32,
1669 pub Scopes: u32,
1670 pub ScopeInfo: u32,
1671 pub AccessedVars: u32,
1672 pub AccessedVarsInfo: u32,
1673 }
1674 #[cfg(feature = "Win32_Foundation")]
1675 impl ::core::marker::Copy for D3D10_SHADER_DEBUG_INST_INFO {}
1676 #[cfg(feature = "Win32_Foundation")]
1677 impl ::core::clone::Clone for D3D10_SHADER_DEBUG_INST_INFO {
1678 fn clone(&self) -> Self {
1679 *self
1680 }
1681 }
1682 pub const D3D10_SHADER_DEBUG_NAME_FOR_BINARY: u32 = 8388608u32;
1683 pub const D3D10_SHADER_DEBUG_NAME_FOR_SOURCE: u32 = 4194304u32;
1684 #[repr(C)]
1685 #[cfg(feature = "Win32_Foundation")]
1686 pub struct D3D10_SHADER_DEBUG_OUTPUTREG_INFO {
1687 pub OutputRegisterSet: D3D10_SHADER_DEBUG_REGTYPE,
1688 pub OutputReg: u32,
1689 pub TempArrayReg: u32,
1690 pub OutputComponents: [u32; 4],
1691 pub OutputVars: [D3D10_SHADER_DEBUG_OUTPUTVAR; 4],
1692 pub IndexReg: u32,
1693 pub IndexComp: u32,
1694 }
1695 #[cfg(feature = "Win32_Foundation")]
1696 impl ::core::marker::Copy for D3D10_SHADER_DEBUG_OUTPUTREG_INFO {}
1697 #[cfg(feature = "Win32_Foundation")]
1698 impl ::core::clone::Clone for D3D10_SHADER_DEBUG_OUTPUTREG_INFO {
1699 fn clone(&self) -> Self {
1700 *self
1701 }
1702 }
1703 #[repr(C)]
1704 #[cfg(feature = "Win32_Foundation")]
1705 pub struct D3D10_SHADER_DEBUG_OUTPUTVAR {
1706 pub Var: u32,
1707 pub uValueMin: u32,
1708 pub uValueMax: u32,
1709 pub iValueMin: i32,
1710 pub iValueMax: i32,
1711 pub fValueMin: f32,
1712 pub fValueMax: f32,
1713 pub bNaNPossible: super::super::Foundation::BOOL,
1714 pub bInfPossible: super::super::Foundation::BOOL,
1715 }
1716 #[cfg(feature = "Win32_Foundation")]
1717 impl ::core::marker::Copy for D3D10_SHADER_DEBUG_OUTPUTVAR {}
1718 #[cfg(feature = "Win32_Foundation")]
1719 impl ::core::clone::Clone for D3D10_SHADER_DEBUG_OUTPUTVAR {
1720 fn clone(&self) -> Self {
1721 *self
1722 }
1723 }
1724 pub type D3D10_SHADER_DEBUG_REGTYPE = i32;
1725 pub const D3D10_SHADER_DEBUG_REG_INPUT: D3D10_SHADER_DEBUG_REGTYPE = 0i32;
1726 pub const D3D10_SHADER_DEBUG_REG_OUTPUT: D3D10_SHADER_DEBUG_REGTYPE = 1i32;
1727 pub const D3D10_SHADER_DEBUG_REG_CBUFFER: D3D10_SHADER_DEBUG_REGTYPE = 2i32;
1728 pub const D3D10_SHADER_DEBUG_REG_TBUFFER: D3D10_SHADER_DEBUG_REGTYPE = 3i32;
1729 pub const D3D10_SHADER_DEBUG_REG_TEMP: D3D10_SHADER_DEBUG_REGTYPE = 4i32;
1730 pub const D3D10_SHADER_DEBUG_REG_TEMPARRAY: D3D10_SHADER_DEBUG_REGTYPE = 5i32;
1731 pub const D3D10_SHADER_DEBUG_REG_TEXTURE: D3D10_SHADER_DEBUG_REGTYPE = 6i32;
1732 pub const D3D10_SHADER_DEBUG_REG_SAMPLER: D3D10_SHADER_DEBUG_REGTYPE = 7i32;
1733 pub const D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER: D3D10_SHADER_DEBUG_REGTYPE = 8i32;
1734 pub const D3D10_SHADER_DEBUG_REG_LITERAL: D3D10_SHADER_DEBUG_REGTYPE = 9i32;
1735 pub const D3D10_SHADER_DEBUG_REG_UNUSED: D3D10_SHADER_DEBUG_REGTYPE = 10i32;
1736 pub const D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS: D3D10_SHADER_DEBUG_REGTYPE = 11i32;
1737 pub const D3D11_SHADER_DEBUG_REG_UAV: D3D10_SHADER_DEBUG_REGTYPE = 12i32;
1738 pub const D3D10_SHADER_DEBUG_REG_FORCE_DWORD: D3D10_SHADER_DEBUG_REGTYPE = 2147483647i32;
1739 pub type D3D10_SHADER_DEBUG_SCOPETYPE = i32;
1740 pub const D3D10_SHADER_DEBUG_SCOPE_GLOBAL: D3D10_SHADER_DEBUG_SCOPETYPE = 0i32;
1741 pub const D3D10_SHADER_DEBUG_SCOPE_BLOCK: D3D10_SHADER_DEBUG_SCOPETYPE = 1i32;
1742 pub const D3D10_SHADER_DEBUG_SCOPE_FORLOOP: D3D10_SHADER_DEBUG_SCOPETYPE = 2i32;
1743 pub const D3D10_SHADER_DEBUG_SCOPE_STRUCT: D3D10_SHADER_DEBUG_SCOPETYPE = 3i32;
1744 pub const D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS: D3D10_SHADER_DEBUG_SCOPETYPE = 4i32;
1745 pub const D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK: D3D10_SHADER_DEBUG_SCOPETYPE = 5i32;
1746 pub const D3D10_SHADER_DEBUG_SCOPE_NAMESPACE: D3D10_SHADER_DEBUG_SCOPETYPE = 6i32;
1747 pub const D3D10_SHADER_DEBUG_SCOPE_ANNOTATION: D3D10_SHADER_DEBUG_SCOPETYPE = 7i32;
1748 pub const D3D10_SHADER_DEBUG_SCOPE_FORCE_DWORD: D3D10_SHADER_DEBUG_SCOPETYPE = 2147483647i32;
1749 #[repr(C)]
1750 #[cfg(feature = "Win32_Graphics_Direct3D")]
1751 pub struct D3D10_SHADER_DEBUG_SCOPEVAR_INFO {
1752 pub TokenId: u32,
1753 pub VarType: D3D10_SHADER_DEBUG_VARTYPE,
1754 pub Class: super::Direct3D::D3D_SHADER_VARIABLE_CLASS,
1755 pub Rows: u32,
1756 pub Columns: u32,
1757 pub StructMemberScope: u32,
1758 pub uArrayIndices: u32,
1759 pub ArrayElements: u32,
1760 pub ArrayStrides: u32,
1761 pub uVariables: u32,
1762 pub uFirstVariable: u32,
1763 }
1764 #[cfg(feature = "Win32_Graphics_Direct3D")]
1765 impl ::core::marker::Copy for D3D10_SHADER_DEBUG_SCOPEVAR_INFO {}
1766 #[cfg(feature = "Win32_Graphics_Direct3D")]
1767 impl ::core::clone::Clone for D3D10_SHADER_DEBUG_SCOPEVAR_INFO {
1768 fn clone(&self) -> Self {
1769 *self
1770 }
1771 }
1772 #[repr(C)]
1773 pub struct D3D10_SHADER_DEBUG_SCOPE_INFO {
1774 pub ScopeType: D3D10_SHADER_DEBUG_SCOPETYPE,
1775 pub Name: u32,
1776 pub uNameLen: u32,
1777 pub uVariables: u32,
1778 pub VariableData: u32,
1779 }
1780 impl ::core::marker::Copy for D3D10_SHADER_DEBUG_SCOPE_INFO {}
1781 impl ::core::clone::Clone for D3D10_SHADER_DEBUG_SCOPE_INFO {
1782 fn clone(&self) -> Self {
1783 *self
1784 }
1785 }
1786 #[repr(C)]
1787 pub struct D3D10_SHADER_DEBUG_TOKEN_INFO {
1788 pub File: u32,
1789 pub Line: u32,
1790 pub Column: u32,
1791 pub TokenLength: u32,
1792 pub TokenId: u32,
1793 }
1794 impl ::core::marker::Copy for D3D10_SHADER_DEBUG_TOKEN_INFO {}
1795 impl ::core::clone::Clone for D3D10_SHADER_DEBUG_TOKEN_INFO {
1796 fn clone(&self) -> Self {
1797 *self
1798 }
1799 }
1800 pub type D3D10_SHADER_DEBUG_VARTYPE = i32;
1801 pub const D3D10_SHADER_DEBUG_VAR_VARIABLE: D3D10_SHADER_DEBUG_VARTYPE = 0i32;
1802 pub const D3D10_SHADER_DEBUG_VAR_FUNCTION: D3D10_SHADER_DEBUG_VARTYPE = 1i32;
1803 pub const D3D10_SHADER_DEBUG_VAR_FORCE_DWORD: D3D10_SHADER_DEBUG_VARTYPE = 2147483647i32;
1804 #[repr(C)]
1805 #[cfg(feature = "Win32_Graphics_Direct3D")]
1806 pub struct D3D10_SHADER_DEBUG_VAR_INFO {
1807 pub TokenId: u32,
1808 pub Type: super::Direct3D::D3D_SHADER_VARIABLE_TYPE,
1809 pub Register: u32,
1810 pub Component: u32,
1811 pub ScopeVar: u32,
1812 pub ScopeVarOffset: u32,
1813 }
1814 #[cfg(feature = "Win32_Graphics_Direct3D")]
1815 impl ::core::marker::Copy for D3D10_SHADER_DEBUG_VAR_INFO {}
1816 #[cfg(feature = "Win32_Graphics_Direct3D")]
1817 impl ::core::clone::Clone for D3D10_SHADER_DEBUG_VAR_INFO {
1818 fn clone(&self) -> Self {
1819 *self
1820 }
1821 }
1822 #[repr(C)]
1823 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
1824 pub struct D3D10_SHADER_DESC {
1825 pub Version: u32,
1826 pub Creator: super::super::Foundation::PSTR,
1827 pub Flags: u32,
1828 pub ConstantBuffers: u32,
1829 pub BoundResources: u32,
1830 pub InputParameters: u32,
1831 pub OutputParameters: u32,
1832 pub InstructionCount: u32,
1833 pub TempRegisterCount: u32,
1834 pub TempArrayCount: u32,
1835 pub DefCount: u32,
1836 pub DclCount: u32,
1837 pub TextureNormalInstructions: u32,
1838 pub TextureLoadInstructions: u32,
1839 pub TextureCompInstructions: u32,
1840 pub TextureBiasInstructions: u32,
1841 pub TextureGradientInstructions: u32,
1842 pub FloatInstructionCount: u32,
1843 pub IntInstructionCount: u32,
1844 pub UintInstructionCount: u32,
1845 pub StaticFlowControlCount: u32,
1846 pub DynamicFlowControlCount: u32,
1847 pub MacroInstructionCount: u32,
1848 pub ArrayInstructionCount: u32,
1849 pub CutInstructionCount: u32,
1850 pub EmitInstructionCount: u32,
1851 pub GSOutputTopology: super::Direct3D::D3D_PRIMITIVE_TOPOLOGY,
1852 pub GSMaxOutputVertexCount: u32,
1853 }
1854 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
1855 impl ::core::marker::Copy for D3D10_SHADER_DESC {}
1856 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
1857 impl ::core::clone::Clone for D3D10_SHADER_DESC {
1858 fn clone(&self) -> Self {
1859 *self
1860 }
1861 }
1862 pub const D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY: u32 = 4096u32;
1863 pub const D3D10_SHADER_ENABLE_STRICTNESS: u32 = 2048u32;
1864 pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0: u32 = 16u32;
1865 pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1: u32 = 32u32;
1866 pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST: u32 = 0u32;
1867 pub const D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT: u32 = 128u32;
1868 pub const D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT: u32 = 64u32;
1869 pub const D3D10_SHADER_IEEE_STRICTNESS: u32 = 8192u32;
1870 #[repr(C)]
1871 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
1872 pub struct D3D10_SHADER_INPUT_BIND_DESC {
1873 pub Name: super::super::Foundation::PSTR,
1874 pub Type: super::Direct3D::D3D_SHADER_INPUT_TYPE,
1875 pub BindPoint: u32,
1876 pub BindCount: u32,
1877 pub uFlags: u32,
1878 pub ReturnType: super::Direct3D::D3D_RESOURCE_RETURN_TYPE,
1879 pub Dimension: super::Direct3D::D3D_SRV_DIMENSION,
1880 pub NumSamples: u32,
1881 }
1882 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
1883 impl ::core::marker::Copy for D3D10_SHADER_INPUT_BIND_DESC {}
1884 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
1885 impl ::core::clone::Clone for D3D10_SHADER_INPUT_BIND_DESC {
1886 fn clone(&self) -> Self {
1887 *self
1888 }
1889 }
1890 pub const D3D10_SHADER_MAJOR_VERSION: u32 = 4u32;
1891 pub const D3D10_SHADER_MINOR_VERSION: u32 = 0u32;
1892 pub const D3D10_SHADER_NO_PRESHADER: u32 = 256u32;
1893 pub const D3D10_SHADER_OPTIMIZATION_LEVEL0: u32 = 16384u32;
1894 pub const D3D10_SHADER_OPTIMIZATION_LEVEL1: u32 = 0u32;
1895 pub const D3D10_SHADER_OPTIMIZATION_LEVEL3: u32 = 32768u32;
1896 pub const D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR: u32 = 16u32;
1897 pub const D3D10_SHADER_PACK_MATRIX_ROW_MAJOR: u32 = 8u32;
1898 pub const D3D10_SHADER_PARTIAL_PRECISION: u32 = 32u32;
1899 pub const D3D10_SHADER_PREFER_FLOW_CONTROL: u32 = 1024u32;
1900 pub const D3D10_SHADER_RESOURCES_MAY_ALIAS: u32 = 524288u32;
1901 #[repr(C)]
1902 #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
1903 pub struct D3D10_SHADER_RESOURCE_VIEW_DESC {
1904 pub Format: super::Dxgi::Common::DXGI_FORMAT,
1905 pub ViewDimension: super::Direct3D::D3D_SRV_DIMENSION,
1906 pub Anonymous: D3D10_SHADER_RESOURCE_VIEW_DESC_0,
1907 }
1908 #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
1909 impl ::core::marker::Copy for D3D10_SHADER_RESOURCE_VIEW_DESC {}
1910 #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
1911 impl ::core::clone::Clone for D3D10_SHADER_RESOURCE_VIEW_DESC {
1912 fn clone(&self) -> Self {
1913 *self
1914 }
1915 }
1916 #[repr(C)]
1917 #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
1918 pub union D3D10_SHADER_RESOURCE_VIEW_DESC_0 {
1919 pub Buffer: D3D10_BUFFER_SRV,
1920 pub Texture1D: D3D10_TEX1D_SRV,
1921 pub Texture1DArray: D3D10_TEX1D_ARRAY_SRV,
1922 pub Texture2D: D3D10_TEX2D_SRV,
1923 pub Texture2DArray: D3D10_TEX2D_ARRAY_SRV,
1924 pub Texture2DMS: D3D10_TEX2DMS_SRV,
1925 pub Texture2DMSArray: D3D10_TEX2DMS_ARRAY_SRV,
1926 pub Texture3D: D3D10_TEX3D_SRV,
1927 pub TextureCube: D3D10_TEXCUBE_SRV,
1928 }
1929 #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
1930 impl ::core::marker::Copy for D3D10_SHADER_RESOURCE_VIEW_DESC_0 {}
1931 #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
1932 impl ::core::clone::Clone for D3D10_SHADER_RESOURCE_VIEW_DESC_0 {
1933 fn clone(&self) -> Self {
1934 *self
1935 }
1936 }
1937 #[repr(C)]
1938 #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
1939 pub struct D3D10_SHADER_RESOURCE_VIEW_DESC1 {
1940 pub Format: super::Dxgi::Common::DXGI_FORMAT,
1941 pub ViewDimension: super::Direct3D::D3D_SRV_DIMENSION,
1942 pub Anonymous: D3D10_SHADER_RESOURCE_VIEW_DESC1_0,
1943 }
1944 #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
1945 impl ::core::marker::Copy for D3D10_SHADER_RESOURCE_VIEW_DESC1 {}
1946 #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
1947 impl ::core::clone::Clone for D3D10_SHADER_RESOURCE_VIEW_DESC1 {
1948 fn clone(&self) -> Self {
1949 *self
1950 }
1951 }
1952 #[repr(C)]
1953 #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
1954 pub union D3D10_SHADER_RESOURCE_VIEW_DESC1_0 {
1955 pub Buffer: D3D10_BUFFER_SRV,
1956 pub Texture1D: D3D10_TEX1D_SRV,
1957 pub Texture1DArray: D3D10_TEX1D_ARRAY_SRV,
1958 pub Texture2D: D3D10_TEX2D_SRV,
1959 pub Texture2DArray: D3D10_TEX2D_ARRAY_SRV,
1960 pub Texture2DMS: D3D10_TEX2DMS_SRV,
1961 pub Texture2DMSArray: D3D10_TEX2DMS_ARRAY_SRV,
1962 pub Texture3D: D3D10_TEX3D_SRV,
1963 pub TextureCube: D3D10_TEXCUBE_SRV,
1964 pub TextureCubeArray: D3D10_TEXCUBE_ARRAY_SRV1,
1965 }
1966 #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
1967 impl ::core::marker::Copy for D3D10_SHADER_RESOURCE_VIEW_DESC1_0 {}
1968 #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
1969 impl ::core::clone::Clone for D3D10_SHADER_RESOURCE_VIEW_DESC1_0 {
1970 fn clone(&self) -> Self {
1971 *self
1972 }
1973 }
1974 pub const D3D10_SHADER_SKIP_OPTIMIZATION: u32 = 4u32;
1975 pub const D3D10_SHADER_SKIP_VALIDATION: u32 = 2u32;
1976 #[repr(C)]
1977 #[cfg(feature = "Win32_Graphics_Direct3D")]
1978 pub struct D3D10_SHADER_TYPE_DESC {
1979 pub Class: super::Direct3D::D3D_SHADER_VARIABLE_CLASS,
1980 pub Type: super::Direct3D::D3D_SHADER_VARIABLE_TYPE,
1981 pub Rows: u32,
1982 pub Columns: u32,
1983 pub Elements: u32,
1984 pub Members: u32,
1985 pub Offset: u32,
1986 }
1987 #[cfg(feature = "Win32_Graphics_Direct3D")]
1988 impl ::core::marker::Copy for D3D10_SHADER_TYPE_DESC {}
1989 #[cfg(feature = "Win32_Graphics_Direct3D")]
1990 impl ::core::clone::Clone for D3D10_SHADER_TYPE_DESC {
1991 fn clone(&self) -> Self {
1992 *self
1993 }
1994 }
1995 #[repr(C)]
1996 #[cfg(feature = "Win32_Foundation")]
1997 pub struct D3D10_SHADER_VARIABLE_DESC {
1998 pub Name: super::super::Foundation::PSTR,
1999 pub StartOffset: u32,
2000 pub Size: u32,
2001 pub uFlags: u32,
2002 pub DefaultValue: *mut ::core::ffi::c_void,
2003 }
2004 #[cfg(feature = "Win32_Foundation")]
2005 impl ::core::marker::Copy for D3D10_SHADER_VARIABLE_DESC {}
2006 #[cfg(feature = "Win32_Foundation")]
2007 impl ::core::clone::Clone for D3D10_SHADER_VARIABLE_DESC {
2008 fn clone(&self) -> Self {
2009 *self
2010 }
2011 }
2012 pub const D3D10_SHADER_WARNINGS_ARE_ERRORS: u32 = 262144u32;
2013 pub const D3D10_SHIFT_INSTRUCTION_PAD_VALUE: u32 = 0u32;
2014 pub const D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: u32 = 5u32;
2015 #[repr(C)]
2016 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
2017 pub struct D3D10_SIGNATURE_PARAMETER_DESC {
2018 pub SemanticName: super::super::Foundation::PSTR,
2019 pub SemanticIndex: u32,
2020 pub Register: u32,
2021 pub SystemValueType: super::Direct3D::D3D_NAME,
2022 pub ComponentType: super::Direct3D::D3D_REGISTER_COMPONENT_TYPE,
2023 pub Mask: u8,
2024 pub ReadWriteMask: u8,
2025 }
2026 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
2027 impl ::core::marker::Copy for D3D10_SIGNATURE_PARAMETER_DESC {}
2028 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
2029 impl ::core::clone::Clone for D3D10_SIGNATURE_PARAMETER_DESC {
2030 fn clone(&self) -> Self {
2031 *self
2032 }
2033 }
2034 pub const D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT: u32 = 8u32;
2035 pub const D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES: u32 = 2048u32;
2036 pub const D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: u32 = 256u32;
2037 pub const D3D10_SO_BUFFER_SLOT_COUNT: u32 = 4u32;
2038 pub const D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP: u32 = 4294967295u32;
2039 #[repr(C)]
2040 #[cfg(feature = "Win32_Foundation")]
2041 pub struct D3D10_SO_DECLARATION_ENTRY {
2042 pub SemanticName: super::super::Foundation::PSTR,
2043 pub SemanticIndex: u32,
2044 pub StartComponent: u8,
2045 pub ComponentCount: u8,
2046 pub OutputSlot: u8,
2047 }
2048 #[cfg(feature = "Win32_Foundation")]
2049 impl ::core::marker::Copy for D3D10_SO_DECLARATION_ENTRY {}
2050 #[cfg(feature = "Win32_Foundation")]
2051 impl ::core::clone::Clone for D3D10_SO_DECLARATION_ENTRY {
2052 fn clone(&self) -> Self {
2053 *self
2054 }
2055 }
2056 pub const D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER: u32 = 1u32;
2057 pub const D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT: u32 = 64u32;
2058 pub const D3D10_SRGB_GAMMA: f32 = 2.2f32;
2059 pub const D3D10_SRGB_TO_FLOAT_DENOMINATOR_1: f32 = 12.92f32;
2060 pub const D3D10_SRGB_TO_FLOAT_DENOMINATOR_2: f32 = 1.055f32;
2061 pub const D3D10_SRGB_TO_FLOAT_EXPONENT: f32 = 2.4f32;
2062 pub const D3D10_SRGB_TO_FLOAT_OFFSET: f32 = 0.055f32;
2063 pub const D3D10_SRGB_TO_FLOAT_THRESHOLD: f32 = 0.04045f32;
2064 pub const D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: f32 = 0.5f32;
2065 pub const D3D10_STANDARD_COMPONENT_BIT_COUNT: u32 = 32u32;
2066 pub const D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: u32 = 64u32;
2067 pub const D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: u32 = 4u32;
2068 pub type D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS = i32;
2069 pub const D3D10_STANDARD_MULTISAMPLE_PATTERN: D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS = -1i32;
2070 pub const D3D10_CENTER_MULTISAMPLE_PATTERN: D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS = -2i32;
2071 pub const D3D10_STANDARD_PIXEL_COMPONENT_COUNT: u32 = 128u32;
2072 pub const D3D10_STANDARD_PIXEL_ELEMENT_COUNT: u32 = 32u32;
2073 pub const D3D10_STANDARD_VECTOR_SIZE: u32 = 4u32;
2074 pub const D3D10_STANDARD_VERTEX_ELEMENT_COUNT: u32 = 16u32;
2075 pub const D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: u32 = 64u32;
2076 #[repr(C)]
2077 pub struct D3D10_STATE_BLOCK_MASK {
2078 pub VS: u8,
2079 pub VSSamplers: [u8; 2],
2080 pub VSShaderResources: [u8; 16],
2081 pub VSConstantBuffers: [u8; 2],
2082 pub GS: u8,
2083 pub GSSamplers: [u8; 2],
2084 pub GSShaderResources: [u8; 16],
2085 pub GSConstantBuffers: [u8; 2],
2086 pub PS: u8,
2087 pub PSSamplers: [u8; 2],
2088 pub PSShaderResources: [u8; 16],
2089 pub PSConstantBuffers: [u8; 2],
2090 pub IAVertexBuffers: [u8; 2],
2091 pub IAIndexBuffer: u8,
2092 pub IAInputLayout: u8,
2093 pub IAPrimitiveTopology: u8,
2094 pub OMRenderTargets: u8,
2095 pub OMDepthStencilState: u8,
2096 pub OMBlendState: u8,
2097 pub RSViewports: u8,
2098 pub RSScissorRects: u8,
2099 pub RSRasterizerState: u8,
2100 pub SOBuffers: u8,
2101 pub Predication: u8,
2102 }
2103 impl ::core::marker::Copy for D3D10_STATE_BLOCK_MASK {}
2104 impl ::core::clone::Clone for D3D10_STATE_BLOCK_MASK {
2105 fn clone(&self) -> Self {
2106 *self
2107 }
2108 }
2109 pub type D3D10_STENCIL_OP = i32;
2110 pub const D3D10_STENCIL_OP_KEEP: D3D10_STENCIL_OP = 1i32;
2111 pub const D3D10_STENCIL_OP_ZERO: D3D10_STENCIL_OP = 2i32;
2112 pub const D3D10_STENCIL_OP_REPLACE: D3D10_STENCIL_OP = 3i32;
2113 pub const D3D10_STENCIL_OP_INCR_SAT: D3D10_STENCIL_OP = 4i32;
2114 pub const D3D10_STENCIL_OP_DECR_SAT: D3D10_STENCIL_OP = 5i32;
2115 pub const D3D10_STENCIL_OP_INVERT: D3D10_STENCIL_OP = 6i32;
2116 pub const D3D10_STENCIL_OP_INCR: D3D10_STENCIL_OP = 7i32;
2117 pub const D3D10_STENCIL_OP_DECR: D3D10_STENCIL_OP = 8i32;
2118 pub const D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT: u32 = 8u32;
2119 #[repr(C)]
2120 pub struct D3D10_SUBRESOURCE_DATA {
2121 pub pSysMem: *mut ::core::ffi::c_void,
2122 pub SysMemPitch: u32,
2123 pub SysMemSlicePitch: u32,
2124 }
2125 impl ::core::marker::Copy for D3D10_SUBRESOURCE_DATA {}
2126 impl ::core::clone::Clone for D3D10_SUBRESOURCE_DATA {
2127 fn clone(&self) -> Self {
2128 *self
2129 }
2130 }
2131 pub const D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT: u32 = 6u32;
2132 #[repr(C)]
2133 #[cfg(feature = "Win32_Foundation")]
2134 pub struct D3D10_TECHNIQUE_DESC {
2135 pub Name: super::super::Foundation::PSTR,
2136 pub Passes: u32,
2137 pub Annotations: u32,
2138 }
2139 #[cfg(feature = "Win32_Foundation")]
2140 impl ::core::marker::Copy for D3D10_TECHNIQUE_DESC {}
2141 #[cfg(feature = "Win32_Foundation")]
2142 impl ::core::clone::Clone for D3D10_TECHNIQUE_DESC {
2143 fn clone(&self) -> Self {
2144 *self
2145 }
2146 }
2147 #[repr(C)]
2148 pub struct D3D10_TEX1D_ARRAY_DSV {
2149 pub MipSlice: u32,
2150 pub FirstArraySlice: u32,
2151 pub ArraySize: u32,
2152 }
2153 impl ::core::marker::Copy for D3D10_TEX1D_ARRAY_DSV {}
2154 impl ::core::clone::Clone for D3D10_TEX1D_ARRAY_DSV {
2155 fn clone(&self) -> Self {
2156 *self
2157 }
2158 }
2159 #[repr(C)]
2160 pub struct D3D10_TEX1D_ARRAY_RTV {
2161 pub MipSlice: u32,
2162 pub FirstArraySlice: u32,
2163 pub ArraySize: u32,
2164 }
2165 impl ::core::marker::Copy for D3D10_TEX1D_ARRAY_RTV {}
2166 impl ::core::clone::Clone for D3D10_TEX1D_ARRAY_RTV {
2167 fn clone(&self) -> Self {
2168 *self
2169 }
2170 }
2171 #[repr(C)]
2172 pub struct D3D10_TEX1D_ARRAY_SRV {
2173 pub MostDetailedMip: u32,
2174 pub MipLevels: u32,
2175 pub FirstArraySlice: u32,
2176 pub ArraySize: u32,
2177 }
2178 impl ::core::marker::Copy for D3D10_TEX1D_ARRAY_SRV {}
2179 impl ::core::clone::Clone for D3D10_TEX1D_ARRAY_SRV {
2180 fn clone(&self) -> Self {
2181 *self
2182 }
2183 }
2184 #[repr(C)]
2185 pub struct D3D10_TEX1D_DSV {
2186 pub MipSlice: u32,
2187 }
2188 impl ::core::marker::Copy for D3D10_TEX1D_DSV {}
2189 impl ::core::clone::Clone for D3D10_TEX1D_DSV {
2190 fn clone(&self) -> Self {
2191 *self
2192 }
2193 }
2194 #[repr(C)]
2195 pub struct D3D10_TEX1D_RTV {
2196 pub MipSlice: u32,
2197 }
2198 impl ::core::marker::Copy for D3D10_TEX1D_RTV {}
2199 impl ::core::clone::Clone for D3D10_TEX1D_RTV {
2200 fn clone(&self) -> Self {
2201 *self
2202 }
2203 }
2204 #[repr(C)]
2205 pub struct D3D10_TEX1D_SRV {
2206 pub MostDetailedMip: u32,
2207 pub MipLevels: u32,
2208 }
2209 impl ::core::marker::Copy for D3D10_TEX1D_SRV {}
2210 impl ::core::clone::Clone for D3D10_TEX1D_SRV {
2211 fn clone(&self) -> Self {
2212 *self
2213 }
2214 }
2215 #[repr(C)]
2216 pub struct D3D10_TEX2DMS_ARRAY_DSV {
2217 pub FirstArraySlice: u32,
2218 pub ArraySize: u32,
2219 }
2220 impl ::core::marker::Copy for D3D10_TEX2DMS_ARRAY_DSV {}
2221 impl ::core::clone::Clone for D3D10_TEX2DMS_ARRAY_DSV {
2222 fn clone(&self) -> Self {
2223 *self
2224 }
2225 }
2226 #[repr(C)]
2227 pub struct D3D10_TEX2DMS_ARRAY_RTV {
2228 pub FirstArraySlice: u32,
2229 pub ArraySize: u32,
2230 }
2231 impl ::core::marker::Copy for D3D10_TEX2DMS_ARRAY_RTV {}
2232 impl ::core::clone::Clone for D3D10_TEX2DMS_ARRAY_RTV {
2233 fn clone(&self) -> Self {
2234 *self
2235 }
2236 }
2237 #[repr(C)]
2238 pub struct D3D10_TEX2DMS_ARRAY_SRV {
2239 pub FirstArraySlice: u32,
2240 pub ArraySize: u32,
2241 }
2242 impl ::core::marker::Copy for D3D10_TEX2DMS_ARRAY_SRV {}
2243 impl ::core::clone::Clone for D3D10_TEX2DMS_ARRAY_SRV {
2244 fn clone(&self) -> Self {
2245 *self
2246 }
2247 }
2248 #[repr(C)]
2249 pub struct D3D10_TEX2DMS_DSV {
2250 pub UnusedField_NothingToDefine: u32,
2251 }
2252 impl ::core::marker::Copy for D3D10_TEX2DMS_DSV {}
2253 impl ::core::clone::Clone for D3D10_TEX2DMS_DSV {
2254 fn clone(&self) -> Self {
2255 *self
2256 }
2257 }
2258 #[repr(C)]
2259 pub struct D3D10_TEX2DMS_RTV {
2260 pub UnusedField_NothingToDefine: u32,
2261 }
2262 impl ::core::marker::Copy for D3D10_TEX2DMS_RTV {}
2263 impl ::core::clone::Clone for D3D10_TEX2DMS_RTV {
2264 fn clone(&self) -> Self {
2265 *self
2266 }
2267 }
2268 #[repr(C)]
2269 pub struct D3D10_TEX2DMS_SRV {
2270 pub UnusedField_NothingToDefine: u32,
2271 }
2272 impl ::core::marker::Copy for D3D10_TEX2DMS_SRV {}
2273 impl ::core::clone::Clone for D3D10_TEX2DMS_SRV {
2274 fn clone(&self) -> Self {
2275 *self
2276 }
2277 }
2278 #[repr(C)]
2279 pub struct D3D10_TEX2D_ARRAY_DSV {
2280 pub MipSlice: u32,
2281 pub FirstArraySlice: u32,
2282 pub ArraySize: u32,
2283 }
2284 impl ::core::marker::Copy for D3D10_TEX2D_ARRAY_DSV {}
2285 impl ::core::clone::Clone for D3D10_TEX2D_ARRAY_DSV {
2286 fn clone(&self) -> Self {
2287 *self
2288 }
2289 }
2290 #[repr(C)]
2291 pub struct D3D10_TEX2D_ARRAY_RTV {
2292 pub MipSlice: u32,
2293 pub FirstArraySlice: u32,
2294 pub ArraySize: u32,
2295 }
2296 impl ::core::marker::Copy for D3D10_TEX2D_ARRAY_RTV {}
2297 impl ::core::clone::Clone for D3D10_TEX2D_ARRAY_RTV {
2298 fn clone(&self) -> Self {
2299 *self
2300 }
2301 }
2302 #[repr(C)]
2303 pub struct D3D10_TEX2D_ARRAY_SRV {
2304 pub MostDetailedMip: u32,
2305 pub MipLevels: u32,
2306 pub FirstArraySlice: u32,
2307 pub ArraySize: u32,
2308 }
2309 impl ::core::marker::Copy for D3D10_TEX2D_ARRAY_SRV {}
2310 impl ::core::clone::Clone for D3D10_TEX2D_ARRAY_SRV {
2311 fn clone(&self) -> Self {
2312 *self
2313 }
2314 }
2315 #[repr(C)]
2316 pub struct D3D10_TEX2D_DSV {
2317 pub MipSlice: u32,
2318 }
2319 impl ::core::marker::Copy for D3D10_TEX2D_DSV {}
2320 impl ::core::clone::Clone for D3D10_TEX2D_DSV {
2321 fn clone(&self) -> Self {
2322 *self
2323 }
2324 }
2325 #[repr(C)]
2326 pub struct D3D10_TEX2D_RTV {
2327 pub MipSlice: u32,
2328 }
2329 impl ::core::marker::Copy for D3D10_TEX2D_RTV {}
2330 impl ::core::clone::Clone for D3D10_TEX2D_RTV {
2331 fn clone(&self) -> Self {
2332 *self
2333 }
2334 }
2335 #[repr(C)]
2336 pub struct D3D10_TEX2D_SRV {
2337 pub MostDetailedMip: u32,
2338 pub MipLevels: u32,
2339 }
2340 impl ::core::marker::Copy for D3D10_TEX2D_SRV {}
2341 impl ::core::clone::Clone for D3D10_TEX2D_SRV {
2342 fn clone(&self) -> Self {
2343 *self
2344 }
2345 }
2346 #[repr(C)]
2347 pub struct D3D10_TEX3D_RTV {
2348 pub MipSlice: u32,
2349 pub FirstWSlice: u32,
2350 pub WSize: u32,
2351 }
2352 impl ::core::marker::Copy for D3D10_TEX3D_RTV {}
2353 impl ::core::clone::Clone for D3D10_TEX3D_RTV {
2354 fn clone(&self) -> Self {
2355 *self
2356 }
2357 }
2358 #[repr(C)]
2359 pub struct D3D10_TEX3D_SRV {
2360 pub MostDetailedMip: u32,
2361 pub MipLevels: u32,
2362 }
2363 impl ::core::marker::Copy for D3D10_TEX3D_SRV {}
2364 impl ::core::clone::Clone for D3D10_TEX3D_SRV {
2365 fn clone(&self) -> Self {
2366 *self
2367 }
2368 }
2369 #[repr(C)]
2370 pub struct D3D10_TEXCUBE_ARRAY_SRV1 {
2371 pub MostDetailedMip: u32,
2372 pub MipLevels: u32,
2373 pub First2DArrayFace: u32,
2374 pub NumCubes: u32,
2375 }
2376 impl ::core::marker::Copy for D3D10_TEXCUBE_ARRAY_SRV1 {}
2377 impl ::core::clone::Clone for D3D10_TEXCUBE_ARRAY_SRV1 {
2378 fn clone(&self) -> Self {
2379 *self
2380 }
2381 }
2382 #[repr(C)]
2383 pub struct D3D10_TEXCUBE_SRV {
2384 pub MostDetailedMip: u32,
2385 pub MipLevels: u32,
2386 }
2387 impl ::core::marker::Copy for D3D10_TEXCUBE_SRV {}
2388 impl ::core::clone::Clone for D3D10_TEXCUBE_SRV {
2389 fn clone(&self) -> Self {
2390 *self
2391 }
2392 }
2393 pub const D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 18u32;
2394 #[repr(C)]
2395 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
2396 pub struct D3D10_TEXTURE1D_DESC {
2397 pub Width: u32,
2398 pub MipLevels: u32,
2399 pub ArraySize: u32,
2400 pub Format: super::Dxgi::Common::DXGI_FORMAT,
2401 pub Usage: D3D10_USAGE,
2402 pub BindFlags: u32,
2403 pub CPUAccessFlags: u32,
2404 pub MiscFlags: u32,
2405 }
2406 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
2407 impl ::core::marker::Copy for D3D10_TEXTURE1D_DESC {}
2408 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
2409 impl ::core::clone::Clone for D3D10_TEXTURE1D_DESC {
2410 fn clone(&self) -> Self {
2411 *self
2412 }
2413 }
2414 #[repr(C)]
2415 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
2416 pub struct D3D10_TEXTURE2D_DESC {
2417 pub Width: u32,
2418 pub Height: u32,
2419 pub MipLevels: u32,
2420 pub ArraySize: u32,
2421 pub Format: super::Dxgi::Common::DXGI_FORMAT,
2422 pub SampleDesc: super::Dxgi::Common::DXGI_SAMPLE_DESC,
2423 pub Usage: D3D10_USAGE,
2424 pub BindFlags: u32,
2425 pub CPUAccessFlags: u32,
2426 pub MiscFlags: u32,
2427 }
2428 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
2429 impl ::core::marker::Copy for D3D10_TEXTURE2D_DESC {}
2430 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
2431 impl ::core::clone::Clone for D3D10_TEXTURE2D_DESC {
2432 fn clone(&self) -> Self {
2433 *self
2434 }
2435 }
2436 #[repr(C)]
2437 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
2438 pub struct D3D10_TEXTURE3D_DESC {
2439 pub Width: u32,
2440 pub Height: u32,
2441 pub Depth: u32,
2442 pub MipLevels: u32,
2443 pub Format: super::Dxgi::Common::DXGI_FORMAT,
2444 pub Usage: D3D10_USAGE,
2445 pub BindFlags: u32,
2446 pub CPUAccessFlags: u32,
2447 pub MiscFlags: u32,
2448 }
2449 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
2450 impl ::core::marker::Copy for D3D10_TEXTURE3D_DESC {}
2451 #[cfg(feature = "Win32_Graphics_Dxgi_Common")]
2452 impl ::core::clone::Clone for D3D10_TEXTURE3D_DESC {
2453 fn clone(&self) -> Self {
2454 *self
2455 }
2456 }
2457 pub type D3D10_TEXTURECUBE_FACE = i32;
2458 pub const D3D10_TEXTURECUBE_FACE_POSITIVE_X: D3D10_TEXTURECUBE_FACE = 0i32;
2459 pub const D3D10_TEXTURECUBE_FACE_NEGATIVE_X: D3D10_TEXTURECUBE_FACE = 1i32;
2460 pub const D3D10_TEXTURECUBE_FACE_POSITIVE_Y: D3D10_TEXTURECUBE_FACE = 2i32;
2461 pub const D3D10_TEXTURECUBE_FACE_NEGATIVE_Y: D3D10_TEXTURECUBE_FACE = 3i32;
2462 pub const D3D10_TEXTURECUBE_FACE_POSITIVE_Z: D3D10_TEXTURECUBE_FACE = 4i32;
2463 pub const D3D10_TEXTURECUBE_FACE_NEGATIVE_Z: D3D10_TEXTURECUBE_FACE = 5i32;
2464 pub type D3D10_TEXTURE_ADDRESS_MODE = i32;
2465 pub const D3D10_TEXTURE_ADDRESS_WRAP: D3D10_TEXTURE_ADDRESS_MODE = 1i32;
2466 pub const D3D10_TEXTURE_ADDRESS_MIRROR: D3D10_TEXTURE_ADDRESS_MODE = 2i32;
2467 pub const D3D10_TEXTURE_ADDRESS_CLAMP: D3D10_TEXTURE_ADDRESS_MODE = 3i32;
2468 pub const D3D10_TEXTURE_ADDRESS_BORDER: D3D10_TEXTURE_ADDRESS_MODE = 4i32;
2469 pub const D3D10_TEXTURE_ADDRESS_MIRROR_ONCE: D3D10_TEXTURE_ADDRESS_MODE = 5i32;
2470 pub const D3D10_TEXT_1BIT_BIT: u32 = 2147483648u32;
2471 pub const D3D10_UNBOUND_MEMORY_ACCESS_RESULT: u32 = 0u32;
2472 pub type D3D10_USAGE = i32;
2473 pub const D3D10_USAGE_DEFAULT: D3D10_USAGE = 0i32;
2474 pub const D3D10_USAGE_IMMUTABLE: D3D10_USAGE = 1i32;
2475 pub const D3D10_USAGE_DYNAMIC: D3D10_USAGE = 2i32;
2476 pub const D3D10_USAGE_STAGING: D3D10_USAGE = 3i32;
2477 #[repr(C)]
2478 pub struct D3D10_VIEWPORT {
2479 pub TopLeftX: i32,
2480 pub TopLeftY: i32,
2481 pub Width: u32,
2482 pub Height: u32,
2483 pub MinDepth: f32,
2484 pub MaxDepth: f32,
2485 }
2486 impl ::core::marker::Copy for D3D10_VIEWPORT {}
2487 impl ::core::clone::Clone for D3D10_VIEWPORT {
2488 fn clone(&self) -> Self {
2489 *self
2490 }
2491 }
2492 pub const D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: u32 = 15u32;
2493 pub const D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: u32 = 16u32;
2494 pub const D3D10_VIEWPORT_BOUNDS_MAX: u32 = 16383u32;
2495 pub const D3D10_VIEWPORT_BOUNDS_MIN: i32 = -16384i32;
2496 pub const D3D10_VS_INPUT_REGISTER_COMPONENTS: u32 = 4u32;
2497 pub const D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
2498 pub const D3D10_VS_INPUT_REGISTER_COUNT: u32 = 16u32;
2499 pub const D3D10_VS_INPUT_REGISTER_READS_PER_INST: u32 = 2u32;
2500 pub const D3D10_VS_INPUT_REGISTER_READ_PORTS: u32 = 1u32;
2501 pub const D3D10_VS_OUTPUT_REGISTER_COMPONENTS: u32 = 4u32;
2502 pub const D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
2503 pub const D3D10_VS_OUTPUT_REGISTER_COUNT: u32 = 16u32;
2504 pub const D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: u32 = 10u32;
2505 pub const D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: u32 = 25u32;
2506 pub const D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: u32 = 25u32;
2507 pub const D3D_MAJOR_VERSION: u32 = 10u32;
2508 pub const D3D_MINOR_VERSION: u32 = 0u32;
2509 pub const D3D_SPEC_DATE_DAY: u32 = 8u32;
2510 pub const D3D_SPEC_DATE_MONTH: u32 = 8u32;
2511 pub const D3D_SPEC_DATE_YEAR: u32 = 2006u32;
2512 pub const D3D_SPEC_VERSION: f64 = 1.050005f64;
2513 pub const DXGI_DEBUG_D3D10: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 607865938, data2: 13830, data3: 19770, data4: [153, 215, 167, 231, 179, 62, 215, 6] };
2514 pub const GUID_DeviceType: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 3609393997, data2: 31336, data3: 17274, data4: [178, 12, 88, 4, 238, 36, 148, 166] };
2515 pub type ID3D10Asynchronous = *mut ::core::ffi::c_void;
2516 pub type ID3D10BlendState = *mut ::core::ffi::c_void;
2517 pub type ID3D10BlendState1 = *mut ::core::ffi::c_void;
2518 pub type ID3D10Buffer = *mut ::core::ffi::c_void;
2519 pub type ID3D10Counter = *mut ::core::ffi::c_void;
2520 pub type ID3D10Debug = *mut ::core::ffi::c_void;
2521 pub type ID3D10DepthStencilState = *mut ::core::ffi::c_void;
2522 pub type ID3D10DepthStencilView = *mut ::core::ffi::c_void;
2523 pub type ID3D10Device = *mut ::core::ffi::c_void;
2524 pub type ID3D10Device1 = *mut ::core::ffi::c_void;
2525 pub type ID3D10DeviceChild = *mut ::core::ffi::c_void;
2526 pub type ID3D10Effect = *mut ::core::ffi::c_void;
2527 pub type ID3D10EffectBlendVariable = *mut ::core::ffi::c_void;
2528 pub type ID3D10EffectConstantBuffer = *mut ::core::ffi::c_void;
2529 pub type ID3D10EffectDepthStencilVariable = *mut ::core::ffi::c_void;
2530 pub type ID3D10EffectDepthStencilViewVariable = *mut ::core::ffi::c_void;
2531 pub type ID3D10EffectMatrixVariable = *mut ::core::ffi::c_void;
2532 pub type ID3D10EffectPass = *mut ::core::ffi::c_void;
2533 pub type ID3D10EffectPool = *mut ::core::ffi::c_void;
2534 pub type ID3D10EffectRasterizerVariable = *mut ::core::ffi::c_void;
2535 pub type ID3D10EffectRenderTargetViewVariable = *mut ::core::ffi::c_void;
2536 pub type ID3D10EffectSamplerVariable = *mut ::core::ffi::c_void;
2537 pub type ID3D10EffectScalarVariable = *mut ::core::ffi::c_void;
2538 pub type ID3D10EffectShaderResourceVariable = *mut ::core::ffi::c_void;
2539 pub type ID3D10EffectShaderVariable = *mut ::core::ffi::c_void;
2540 pub type ID3D10EffectStringVariable = *mut ::core::ffi::c_void;
2541 pub type ID3D10EffectTechnique = *mut ::core::ffi::c_void;
2542 pub type ID3D10EffectType = *mut ::core::ffi::c_void;
2543 pub type ID3D10EffectVariable = *mut ::core::ffi::c_void;
2544 pub type ID3D10EffectVectorVariable = *mut ::core::ffi::c_void;
2545 pub type ID3D10GeometryShader = *mut ::core::ffi::c_void;
2546 pub type ID3D10InfoQueue = *mut ::core::ffi::c_void;
2547 pub type ID3D10InputLayout = *mut ::core::ffi::c_void;
2548 pub type ID3D10Multithread = *mut ::core::ffi::c_void;
2549 pub type ID3D10PixelShader = *mut ::core::ffi::c_void;
2550 pub type ID3D10Predicate = *mut ::core::ffi::c_void;
2551 pub type ID3D10Query = *mut ::core::ffi::c_void;
2552 pub type ID3D10RasterizerState = *mut ::core::ffi::c_void;
2553 pub type ID3D10RenderTargetView = *mut ::core::ffi::c_void;
2554 pub type ID3D10Resource = *mut ::core::ffi::c_void;
2555 pub type ID3D10SamplerState = *mut ::core::ffi::c_void;
2556 pub type ID3D10ShaderReflection = *mut ::core::ffi::c_void;
2557 pub type ID3D10ShaderReflection1 = *mut ::core::ffi::c_void;
2558 pub type ID3D10ShaderReflectionConstantBuffer = *mut ::core::ffi::c_void;
2559 pub type ID3D10ShaderReflectionType = *mut ::core::ffi::c_void;
2560 pub type ID3D10ShaderReflectionVariable = *mut ::core::ffi::c_void;
2561 pub type ID3D10ShaderResourceView = *mut ::core::ffi::c_void;
2562 pub type ID3D10ShaderResourceView1 = *mut ::core::ffi::c_void;
2563 pub type ID3D10StateBlock = *mut ::core::ffi::c_void;
2564 pub type ID3D10SwitchToRef = *mut ::core::ffi::c_void;
2565 pub type ID3D10Texture1D = *mut ::core::ffi::c_void;
2566 pub type ID3D10Texture2D = *mut ::core::ffi::c_void;
2567 pub type ID3D10Texture3D = *mut ::core::ffi::c_void;
2568 pub type ID3D10VertexShader = *mut ::core::ffi::c_void;
2569 pub type ID3D10View = *mut ::core::ffi::c_void;
2570 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi"))]
2571 pub type PFN_D3D10_CREATE_DEVICE1 = unsafe extern "system" fn(param0: super::Dxgi::IDXGIAdapter, param1: D3D10_DRIVER_TYPE, param2: super::super::Foundation::HINSTANCE, param3: u32, param4: D3D10_FEATURE_LEVEL1, param5: u32, param6: *mut ID3D10Device1) -> ::windows_sys::core::HRESULT;
2572 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi", feature = "Win32_Graphics_Dxgi_Common"))]
2573 pub type PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1 = unsafe extern "system" fn(param0: super::Dxgi::IDXGIAdapter, param1: D3D10_DRIVER_TYPE, param2: super::super::Foundation::HINSTANCE, param3: u32, param4: D3D10_FEATURE_LEVEL1, param5: u32, param6: *mut super::Dxgi::DXGI_SWAP_CHAIN_DESC, param7: *mut super::Dxgi::IDXGISwapChain, param8: *mut ID3D10Device1) -> ::windows_sys::core::HRESULT;
2574 pub const _FACD3D10: u32 = 2169u32;