[/============================================================================ Boost.Geometry (aka GGL, Generic Geometry Library) Copyright (c) 2009-2012 Barend Gehrels, Amsterdam, the Netherlands. Copyright (c) 2009-2012 Mateusz Loskot, London, UK. Copyright (c) 2009-2012 Bruno Lalande, Paris, France. Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================/] [def __this_function__ within] [heading_conformance_ogc __this_function__..Within] [note OGC defines within as completely within and not on the border. See the notes for within / on the border] [include reference/status/within_status.qbk] [note In this status matrix above: columns are types of first parameter and rows are types of second parameter. So a point can be checked to be within a polygon, but not vice versa.] [heading Notes] If a point is located exactly on the border of a geometry, the result depends on the strategy. The default strategy ([link geometry.reference.strategies.strategy_within_winding Winding (coordinate system agnostic)]) returns false in that case. If a polygon has a reverse oriented (e.g. counterclockwise for a clockwise typed polygon), the result also depends on the strategy. The default strategy returns still true if a point is completely within the reversed polygon. There is a specific strategy which returns false in this case. [heading Complexity] Linear [heading See also] * [link geometry.reference.algorithms.covered_by covered_by]