name: pve_flutter_frontend description: Frontend for Proxmox Virtual Environment # The following defines the version and build number for your application. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. # Both the version and the builder number may be overridden in flutter # build by specifying --build-name and --build-number, respectively. # In Android, build-name is used as versionName while build-number used as versionCode. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning # In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion. # Read more about iOS versioning at # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html version: 1.0.0+1 environment: sdk: ">=2.4.0 <3.0.0" dependencies: flutter: sdk: flutter # The following adds the Cupertino Icons font to your application. # Use with the CupertinoIcons class for iOS style icons. cupertino_icons: ^0.1.3 rxdart: ^0.23.1 built_collection: ^4.3.0 built_value: ^7.0.0 path: ^1.6.4 provider: ^3.1.0 meta: ^1.1.7 font_awesome_flutter: ^8.5.0 url_launcher: ^5.4.1 intl: ^0.16.1 proxmox_dart_api_client: path: ../pve_dart_api_client dev_dependencies: flutter_test: sdk: flutter pedantic: ^1.8.0+1 build_runner: ^1.7.2 built_value_generator: ^7.0.0 # For information on the generic Dart part of this file, see the # following page: https://dart.dev/tools/pub/pubspec # The following section is specific to Flutter. flutter: # The following line ensures that the Material Icons font is # included with your application, so that you can use the icons in # the material Icons class. uses-material-design: true # To add assets to your application, add an assets section, like this: assets: - assets/images/Proxmox_logo_white_orange_800.png # An image asset can refer to one or more resolution-specific "variants", see # https://flutter.dev/assets-and-images/#resolution-aware. # For details regarding adding assets from package dependencies, see # https://flutter.dev/assets-and-images/#from-packages # To add custom fonts to your application, add a fonts section here, # in this "flutter" section. Each entry in this list should have a # "family" key with the font family name, and a "fonts" key with a # list giving the asset and other descriptors for the font. For # example: fonts: - family: Open Sans fonts: - asset: assets/fonts/OpenSans-Regular.ttf # For details regarding fonts from package dependencies, # see https://flutter.dev/custom-fonts/#from-packages