// Nodes
let nodes: Vec<Node> = body
- .basic_blocks()
+ .basic_blocks
.iter_enumerated()
.map(|(block, _)| bb_to_graph_node(block, body, dark_mode))
.collect();
// Edges
let mut edges = Vec::new();
- for (source, _) in body.basic_blocks().iter_enumerated() {
+ for (source, _) in body.basic_blocks.iter_enumerated() {
let def_id = body.source.def_id();
let terminator = body[source].terminator();
let labels = terminator.kind.fmt_successor_labels();