s->my[1] = 0;
}
-static void blizzard_screen_dump(void *opaque, const char *filename) {
+static void blizzard_screen_dump(void *opaque, const char *filename,
+ bool cswitch)
+{
BlizzardState *s = (BlizzardState *) opaque;
- blizzard_update_display(opaque);
+ if (cswitch) {
+ blizzard_update_display(opaque);
+ }
if (s && ds_get_data(s->state))
ppm_save(filename, s->state->surface);
}