X-Git-Url: https://git.proxmox.com/?a=blobdiff_plain;f=ceph%2Fsrc%2Farrow%2Fcpp%2Fsrc%2Farrow%2Fvendored%2Ffast_float%2Fsimple_decimal_conversion.h;fp=ceph%2Fsrc%2Farrow%2Fcpp%2Fsrc%2Farrow%2Fvendored%2Ffast_float%2Fsimple_decimal_conversion.h;h=486724cd9ea7eb1289e850a011fa923a7318389d;hb=1d09f67e50a235260a0812cca2fb044674d88150;hp=0000000000000000000000000000000000000000;hpb=a653f20b2fb9a1c0c3e465a23074d91f26031b5d;p=ceph.git diff --git a/ceph/src/arrow/cpp/src/arrow/vendored/fast_float/simple_decimal_conversion.h b/ceph/src/arrow/cpp/src/arrow/vendored/fast_float/simple_decimal_conversion.h new file mode 100644 index 000000000..486724cd9 --- /dev/null +++ b/ceph/src/arrow/cpp/src/arrow/vendored/fast_float/simple_decimal_conversion.h @@ -0,0 +1,362 @@ +#ifndef FASTFLOAT_GENERIC_DECIMAL_TO_BINARY_H +#define FASTFLOAT_GENERIC_DECIMAL_TO_BINARY_H + +/** + * This code is meant to handle the case where we have more than 19 digits. + * + * It is based on work by Nigel Tao (at https://github.com/google/wuffs/) + * who credits Ken Thompson for the design (via a reference to the Go source + * code). + * + * Rob Pike suggested that this algorithm be called "Simple Decimal Conversion". + * + * It is probably not very fast but it is a fallback that should almost never + * be used in real life. Though it is not fast, it is "easily" understood and debugged. + **/ +#include "ascii_number.h" +#include "decimal_to_binary.h" +#include + +namespace arrow_vendored { +namespace fast_float { + +namespace { + +// remove all final zeroes +inline void trim(decimal &h) { + while ((h.num_digits > 0) && (h.digits[h.num_digits - 1] == 0)) { + h.num_digits--; + } +} + + + +uint32_t number_of_digits_decimal_left_shift(const decimal &h, uint32_t shift) { + shift &= 63; + const static uint16_t number_of_digits_decimal_left_shift_table[65] = { + 0x0000, 0x0800, 0x0801, 0x0803, 0x1006, 0x1009, 0x100D, 0x1812, 0x1817, + 0x181D, 0x2024, 0x202B, 0x2033, 0x203C, 0x2846, 0x2850, 0x285B, 0x3067, + 0x3073, 0x3080, 0x388E, 0x389C, 0x38AB, 0x38BB, 0x40CC, 0x40DD, 0x40EF, + 0x4902, 0x4915, 0x4929, 0x513E, 0x5153, 0x5169, 0x5180, 0x5998, 0x59B0, + 0x59C9, 0x61E3, 0x61FD, 0x6218, 0x6A34, 0x6A50, 0x6A6D, 0x6A8B, 0x72AA, + 0x72C9, 0x72E9, 0x7B0A, 0x7B2B, 0x7B4D, 0x8370, 0x8393, 0x83B7, 0x83DC, + 0x8C02, 0x8C28, 0x8C4F, 0x9477, 0x949F, 0x94C8, 0x9CF2, 0x051C, 0x051C, + 0x051C, 0x051C, + }; + uint32_t x_a = number_of_digits_decimal_left_shift_table[shift]; + uint32_t x_b = number_of_digits_decimal_left_shift_table[shift + 1]; + uint32_t num_new_digits = x_a >> 11; + uint32_t pow5_a = 0x7FF & x_a; + uint32_t pow5_b = 0x7FF & x_b; + const static uint8_t + number_of_digits_decimal_left_shift_table_powers_of_5[0x051C] = { + 5, 2, 5, 1, 2, 5, 6, 2, 5, 3, 1, 2, 5, 1, 5, 6, 2, 5, 7, 8, 1, 2, 5, 3, + 9, 0, 6, 2, 5, 1, 9, 5, 3, 1, 2, 5, 9, 7, 6, 5, 6, 2, 5, 4, 8, 8, 2, 8, + 1, 2, 5, 2, 4, 4, 1, 4, 0, 6, 2, 5, 1, 2, 2, 0, 7, 0, 3, 1, 2, 5, 6, 1, + 0, 3, 5, 1, 5, 6, 2, 5, 3, 0, 5, 1, 7, 5, 7, 8, 1, 2, 5, 1, 5, 2, 5, 8, + 7, 8, 9, 0, 6, 2, 5, 7, 6, 2, 9, 3, 9, 4, 5, 3, 1, 2, 5, 3, 8, 1, 4, 6, + 9, 7, 2, 6, 5, 6, 2, 5, 1, 9, 0, 7, 3, 4, 8, 6, 3, 2, 8, 1, 2, 5, 9, 5, + 3, 6, 7, 4, 3, 1, 6, 4, 0, 6, 2, 5, 4, 7, 6, 8, 3, 7, 1, 5, 8, 2, 0, 3, + 1, 2, 5, 2, 3, 8, 4, 1, 8, 5, 7, 9, 1, 0, 1, 5, 6, 2, 5, 1, 1, 9, 2, 0, + 9, 2, 8, 9, 5, 5, 0, 7, 8, 1, 2, 5, 5, 9, 6, 0, 4, 6, 4, 4, 7, 7, 5, 3, + 9, 0, 6, 2, 5, 2, 9, 8, 0, 2, 3, 2, 2, 3, 8, 7, 6, 9, 5, 3, 1, 2, 5, 1, + 4, 9, 0, 1, 1, 6, 1, 1, 9, 3, 8, 4, 7, 6, 5, 6, 2, 5, 7, 4, 5, 0, 5, 8, + 0, 5, 9, 6, 9, 2, 3, 8, 2, 8, 1, 2, 5, 3, 7, 2, 5, 2, 9, 0, 2, 9, 8, 4, + 6, 1, 9, 1, 4, 0, 6, 2, 5, 1, 8, 6, 2, 6, 4, 5, 1, 4, 9, 2, 3, 0, 9, 5, + 7, 0, 3, 1, 2, 5, 9, 3, 1, 3, 2, 2, 5, 7, 4, 6, 1, 5, 4, 7, 8, 5, 1, 5, + 6, 2, 5, 4, 6, 5, 6, 6, 1, 2, 8, 7, 3, 0, 7, 7, 3, 9, 2, 5, 7, 8, 1, 2, + 5, 2, 3, 2, 8, 3, 0, 6, 4, 3, 6, 5, 3, 8, 6, 9, 6, 2, 8, 9, 0, 6, 2, 5, + 1, 1, 6, 4, 1, 5, 3, 2, 1, 8, 2, 6, 9, 3, 4, 8, 1, 4, 4, 5, 3, 1, 2, 5, + 5, 8, 2, 0, 7, 6, 6, 0, 9, 1, 3, 4, 6, 7, 4, 0, 7, 2, 2, 6, 5, 6, 2, 5, + 2, 9, 1, 0, 3, 8, 3, 0, 4, 5, 6, 7, 3, 3, 7, 0, 3, 6, 1, 3, 2, 8, 1, 2, + 5, 1, 4, 5, 5, 1, 9, 1, 5, 2, 2, 8, 3, 6, 6, 8, 5, 1, 8, 0, 6, 6, 4, 0, + 6, 2, 5, 7, 2, 7, 5, 9, 5, 7, 6, 1, 4, 1, 8, 3, 4, 2, 5, 9, 0, 3, 3, 2, + 0, 3, 1, 2, 5, 3, 6, 3, 7, 9, 7, 8, 8, 0, 7, 0, 9, 1, 7, 1, 2, 9, 5, 1, + 6, 6, 0, 1, 5, 6, 2, 5, 1, 8, 1, 8, 9, 8, 9, 4, 0, 3, 5, 4, 5, 8, 5, 6, + 4, 7, 5, 8, 3, 0, 0, 7, 8, 1, 2, 5, 9, 0, 9, 4, 9, 4, 7, 0, 1, 7, 7, 2, + 9, 2, 8, 2, 3, 7, 9, 1, 5, 0, 3, 9, 0, 6, 2, 5, 4, 5, 4, 7, 4, 7, 3, 5, + 0, 8, 8, 6, 4, 6, 4, 1, 1, 8, 9, 5, 7, 5, 1, 9, 5, 3, 1, 2, 5, 2, 2, 7, + 3, 7, 3, 6, 7, 5, 4, 4, 3, 2, 3, 2, 0, 5, 9, 4, 7, 8, 7, 5, 9, 7, 6, 5, + 6, 2, 5, 1, 1, 3, 6, 8, 6, 8, 3, 7, 7, 2, 1, 6, 1, 6, 0, 2, 9, 7, 3, 9, + 3, 7, 9, 8, 8, 2, 8, 1, 2, 5, 5, 6, 8, 4, 3, 4, 1, 8, 8, 6, 0, 8, 0, 8, + 0, 1, 4, 8, 6, 9, 6, 8, 9, 9, 4, 1, 4, 0, 6, 2, 5, 2, 8, 4, 2, 1, 7, 0, + 9, 4, 3, 0, 4, 0, 4, 0, 0, 7, 4, 3, 4, 8, 4, 4, 9, 7, 0, 7, 0, 3, 1, 2, + 5, 1, 4, 2, 1, 0, 8, 5, 4, 7, 1, 5, 2, 0, 2, 0, 0, 3, 7, 1, 7, 4, 2, 2, + 4, 8, 5, 3, 5, 1, 5, 6, 2, 5, 7, 1, 0, 5, 4, 2, 7, 3, 5, 7, 6, 0, 1, 0, + 0, 1, 8, 5, 8, 7, 1, 1, 2, 4, 2, 6, 7, 5, 7, 8, 1, 2, 5, 3, 5, 5, 2, 7, + 1, 3, 6, 7, 8, 8, 0, 0, 5, 0, 0, 9, 2, 9, 3, 5, 5, 6, 2, 1, 3, 3, 7, 8, + 9, 0, 6, 2, 5, 1, 7, 7, 6, 3, 5, 6, 8, 3, 9, 4, 0, 0, 2, 5, 0, 4, 6, 4, + 6, 7, 7, 8, 1, 0, 6, 6, 8, 9, 4, 5, 3, 1, 2, 5, 8, 8, 8, 1, 7, 8, 4, 1, + 9, 7, 0, 0, 1, 2, 5, 2, 3, 2, 3, 3, 8, 9, 0, 5, 3, 3, 4, 4, 7, 2, 6, 5, + 6, 2, 5, 4, 4, 4, 0, 8, 9, 2, 0, 9, 8, 5, 0, 0, 6, 2, 6, 1, 6, 1, 6, 9, + 4, 5, 2, 6, 6, 7, 2, 3, 6, 3, 2, 8, 1, 2, 5, 2, 2, 2, 0, 4, 4, 6, 0, 4, + 9, 2, 5, 0, 3, 1, 3, 0, 8, 0, 8, 4, 7, 2, 6, 3, 3, 3, 6, 1, 8, 1, 6, 4, + 0, 6, 2, 5, 1, 1, 1, 0, 2, 2, 3, 0, 2, 4, 6, 2, 5, 1, 5, 6, 5, 4, 0, 4, + 2, 3, 6, 3, 1, 6, 6, 8, 0, 9, 0, 8, 2, 0, 3, 1, 2, 5, 5, 5, 5, 1, 1, 1, + 5, 1, 2, 3, 1, 2, 5, 7, 8, 2, 7, 0, 2, 1, 1, 8, 1, 5, 8, 3, 4, 0, 4, 5, + 4, 1, 0, 1, 5, 6, 2, 5, 2, 7, 7, 5, 5, 5, 7, 5, 6, 1, 5, 6, 2, 8, 9, 1, + 3, 5, 1, 0, 5, 9, 0, 7, 9, 1, 7, 0, 2, 2, 7, 0, 5, 0, 7, 8, 1, 2, 5, 1, + 3, 8, 7, 7, 7, 8, 7, 8, 0, 7, 8, 1, 4, 4, 5, 6, 7, 5, 5, 2, 9, 5, 3, 9, + 5, 8, 5, 1, 1, 3, 5, 2, 5, 3, 9, 0, 6, 2, 5, 6, 9, 3, 8, 8, 9, 3, 9, 0, + 3, 9, 0, 7, 2, 2, 8, 3, 7, 7, 6, 4, 7, 6, 9, 7, 9, 2, 5, 5, 6, 7, 6, 2, + 6, 9, 5, 3, 1, 2, 5, 3, 4, 6, 9, 4, 4, 6, 9, 5, 1, 9, 5, 3, 6, 1, 4, 1, + 8, 8, 8, 2, 3, 8, 4, 8, 9, 6, 2, 7, 8, 3, 8, 1, 3, 4, 7, 6, 5, 6, 2, 5, + 1, 7, 3, 4, 7, 2, 3, 4, 7, 5, 9, 7, 6, 8, 0, 7, 0, 9, 4, 4, 1, 1, 9, 2, + 4, 4, 8, 1, 3, 9, 1, 9, 0, 6, 7, 3, 8, 2, 8, 1, 2, 5, 8, 6, 7, 3, 6, 1, + 7, 3, 7, 9, 8, 8, 4, 0, 3, 5, 4, 7, 2, 0, 5, 9, 6, 2, 2, 4, 0, 6, 9, 5, + 9, 5, 3, 3, 6, 9, 1, 4, 0, 6, 2, 5, + }; + const uint8_t *pow5 = + &number_of_digits_decimal_left_shift_table_powers_of_5[pow5_a]; + uint32_t i = 0; + uint32_t n = pow5_b - pow5_a; + for (; i < n; i++) { + if (i >= h.num_digits) { + return num_new_digits - 1; + } else if (h.digits[i] == pow5[i]) { + continue; + } else if (h.digits[i] < pow5[i]) { + return num_new_digits - 1; + } else { + return num_new_digits; + } + } + return num_new_digits; +} + +uint64_t round(decimal &h) { + if ((h.num_digits == 0) || (h.decimal_point < 0)) { + return 0; + } else if (h.decimal_point > 18) { + return UINT64_MAX; + } + // at this point, we know that h.decimal_point >= 0 + uint32_t dp = uint32_t(h.decimal_point); + uint64_t n = 0; + for (uint32_t i = 0; i < dp; i++) { + n = (10 * n) + ((i < h.num_digits) ? h.digits[i] : 0); + } + bool round_up = false; + if (dp < h.num_digits) { + round_up = h.digits[dp] >= 5; // normally, we round up + // but we may need to round to even! + if ((h.digits[dp] == 5) && (dp + 1 == h.num_digits)) { + round_up = h.truncated || ((dp > 0) && (1 & h.digits[dp - 1])); + } + } + if (round_up) { + n++; + } + return n; +} + +// computes h * 2^-shift +void decimal_left_shift(decimal &h, uint32_t shift) { + if (h.num_digits == 0) { + return; + } + uint32_t num_new_digits = number_of_digits_decimal_left_shift(h, shift); + int32_t read_index = int32_t(h.num_digits - 1); + uint32_t write_index = h.num_digits - 1 + num_new_digits; + uint64_t n = 0; + + while (read_index >= 0) { + n += uint64_t(h.digits[read_index]) << shift; + uint64_t quotient = n / 10; + uint64_t remainder = n - (10 * quotient); + if (write_index < max_digits) { + h.digits[write_index] = uint8_t(remainder); + } else if (remainder > 0) { + h.truncated = true; + } + n = quotient; + write_index--; + read_index--; + } + while (n > 0) { + uint64_t quotient = n / 10; + uint64_t remainder = n - (10 * quotient); + if (write_index < max_digits) { + h.digits[write_index] = uint8_t(remainder); + } else if (remainder > 0) { + h.truncated = true; + } + n = quotient; + write_index--; + } + h.num_digits += num_new_digits; + if (h.num_digits > max_digits) { + h.num_digits = max_digits; + } + h.decimal_point += int32_t(num_new_digits); + trim(h); +} + +// computes h * 2^shift +void decimal_right_shift(decimal &h, uint32_t shift) { + uint32_t read_index = 0; + uint32_t write_index = 0; + + uint64_t n = 0; + + while ((n >> shift) == 0) { + if (read_index < h.num_digits) { + n = (10 * n) + h.digits[read_index++]; + } else if (n == 0) { + return; + } else { + while ((n >> shift) == 0) { + n = 10 * n; + read_index++; + } + break; + } + } + h.decimal_point -= int32_t(read_index - 1); + if (h.decimal_point < -decimal_point_range) { // it is zero + h.num_digits = 0; + h.decimal_point = 0; + h.negative = false; + h.truncated = false; + return; + } + uint64_t mask = (uint64_t(1) << shift) - 1; + while (read_index < h.num_digits) { + uint8_t new_digit = uint8_t(n >> shift); + n = (10 * (n & mask)) + h.digits[read_index++]; + h.digits[write_index++] = new_digit; + } + while (n > 0) { + uint8_t new_digit = uint8_t(n >> shift); + n = 10 * (n & mask); + if (write_index < max_digits) { + h.digits[write_index++] = new_digit; + } else if (new_digit > 0) { + h.truncated = true; + } + } + h.num_digits = write_index; + trim(h); +} + +} // end of anonymous namespace + +template +adjusted_mantissa compute_float(decimal &d) { + adjusted_mantissa answer; + if (d.num_digits == 0) { + // should be zero + answer.power2 = 0; + answer.mantissa = 0; + return answer; + } + // At this point, going further, we can assume that d.num_digits > 0. + // + // We want to guard against excessive decimal point values because + // they can result in long running times. Indeed, we do + // shifts by at most 60 bits. We have that log(10**400)/log(2**60) ~= 22 + // which is fine, but log(10**299995)/log(2**60) ~= 16609 which is not + // fine (runs for a long time). + // + if(d.decimal_point < -324) { + // We have something smaller than 1e-324 which is always zero + // in binary64 and binary32. + // It should be zero. + answer.power2 = 0; + answer.mantissa = 0; + return answer; + } else if(d.decimal_point >= 310) { + // We have something at least as large as 0.1e310 which is + // always infinite. + answer.power2 = binary::infinite_power(); + answer.mantissa = 0; + return answer; + } + static const uint32_t max_shift = 60; + static const uint32_t num_powers = 19; + static const uint8_t powers[19] = { + 0, 3, 6, 9, 13, 16, 19, 23, 26, 29, // + 33, 36, 39, 43, 46, 49, 53, 56, 59, // + }; + int32_t exp2 = 0; + while (d.decimal_point > 0) { + uint32_t n = uint32_t(d.decimal_point); + uint32_t shift = (n < num_powers) ? powers[n] : max_shift; + decimal_right_shift(d, shift); + if (d.decimal_point < -decimal_point_range) { + // should be zero + answer.power2 = 0; + answer.mantissa = 0; + return answer; + } + exp2 += int32_t(shift); + } + // We shift left toward [1/2 ... 1]. + while (d.decimal_point <= 0) { + uint32_t shift; + if (d.decimal_point == 0) { + if (d.digits[0] >= 5) { + break; + } + shift = (d.digits[0] < 2) ? 2 : 1; + } else { + uint32_t n = uint32_t(-d.decimal_point); + shift = (n < num_powers) ? powers[n] : max_shift; + } + decimal_left_shift(d, shift); + if (d.decimal_point > decimal_point_range) { + // we want to get infinity: + answer.power2 = binary::infinite_power(); + answer.mantissa = 0; + return answer; + } + exp2 -= int32_t(shift); + } + // We are now in the range [1/2 ... 1] but the binary format uses [1 ... 2]. + exp2--; + constexpr int32_t minimum_exponent = binary::minimum_exponent(); + while ((minimum_exponent + 1) > exp2) { + uint32_t n = uint32_t((minimum_exponent + 1) - exp2); + if (n > max_shift) { + n = max_shift; + } + decimal_right_shift(d, n); + exp2 += int32_t(n); + } + if ((exp2 - minimum_exponent) >= binary::infinite_power()) { + answer.power2 = binary::infinite_power(); + answer.mantissa = 0; + return answer; + } + + const int mantissa_size_in_bits = binary::mantissa_explicit_bits() + 1; + decimal_left_shift(d, mantissa_size_in_bits); + + uint64_t mantissa = round(d); + // It is possible that we have an overflow, in which case we need + // to shift back. + if(mantissa >= (uint64_t(1) << mantissa_size_in_bits)) { + decimal_right_shift(d, 1); + exp2 += 1; + mantissa = round(d); + if ((exp2 - minimum_exponent) >= binary::infinite_power()) { + answer.power2 = binary::infinite_power(); + answer.mantissa = 0; + return answer; + } + } + answer.power2 = exp2 - binary::minimum_exponent(); + if(mantissa < (uint64_t(1) << binary::mantissa_explicit_bits())) { answer.power2--; } + answer.mantissa = mantissa & ((uint64_t(1) << binary::mantissa_explicit_bits()) - 1); + return answer; +} + +template +adjusted_mantissa parse_long_mantissa(const char *first, const char* last) { + decimal d = parse_decimal(first, last); + return compute_float(d); +} + +} // namespace fast_float +} // namespace arrow_vendored +#endif