X-Git-Url: https://git.proxmox.com/?a=blobdiff_plain;f=ui%2Fsdl2-2d.c;h=8ab68d67b9e01b3e96dd45425f2473d11f762caf;hb=a2f80fdfc683019901cdf4c0863a5920c0ca7245;hp=40a552c7cbe4bfb6663501d6a89f98c98c364b0a;hpb=0d01b7ce617b5f511c852ad770fd7fdce6bf353d;p=mirror_qemu.git diff --git a/ui/sdl2-2d.c b/ui/sdl2-2d.c index 40a552c7cb..8ab68d67b9 100644 --- a/ui/sdl2-2d.c +++ b/ui/sdl2-2d.c @@ -23,12 +23,7 @@ */ /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */ -/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ -#undef WIN32_LEAN_AND_MEAN - -#include -#include - +#include "qemu/osdep.h" #include "qemu-common.h" #include "ui/console.h" #include "ui/input.h" @@ -42,6 +37,8 @@ void sdl2_2d_update(DisplayChangeListener *dcl, DisplaySurface *surf = qemu_console_surface(dcl->con); SDL_Rect rect; + assert(!scon->opengl); + if (!surf) { return; } @@ -49,10 +46,23 @@ void sdl2_2d_update(DisplayChangeListener *dcl, return; } + /* + * SDL2 seems to do some double-buffering, and trying to only + * update the changed areas results in only one of the two buffers + * being updated. Which flickers alot. So lets not try to be + * clever do a full update every time ... + */ +#if 0 rect.x = x; rect.y = y; rect.w = w; rect.h = h; +#else + rect.x = 0; + rect.y = 0; + rect.w = surface_width(surf); + rect.h = surface_height(surf); +#endif SDL_UpdateTexture(scon->texture, NULL, surface_data(surf), surface_stride(surf)); @@ -67,6 +77,8 @@ void sdl2_2d_switch(DisplayChangeListener *dcl, DisplaySurface *old_surface = scon->surface; int format = 0; + assert(!scon->opengl); + scon->surface = new_surface; if (scon->texture) { @@ -91,10 +103,24 @@ void sdl2_2d_switch(DisplayChangeListener *dcl, surface_width(new_surface), surface_height(new_surface)); - if (surface_bits_per_pixel(scon->surface) == 16) { + switch (surface_format(scon->surface)) { + case PIXMAN_x1r5g5b5: + format = SDL_PIXELFORMAT_ARGB1555; + break; + case PIXMAN_r5g6b5: format = SDL_PIXELFORMAT_RGB565; - } else if (surface_bits_per_pixel(scon->surface) == 32) { + break; + case PIXMAN_x8r8g8b8: format = SDL_PIXELFORMAT_ARGB8888; + break; + case PIXMAN_r8g8b8x8: + format = SDL_PIXELFORMAT_RGBA8888; + break; + case PIXMAN_b8g8r8x8: + format = SDL_PIXELFORMAT_BGRX8888; + break; + default: + g_assert_not_reached(); } scon->texture = SDL_CreateTexture(scon->real_renderer, format, SDL_TEXTUREACCESS_STREAMING, @@ -103,8 +129,19 @@ void sdl2_2d_switch(DisplayChangeListener *dcl, sdl2_2d_redraw(scon); } +void sdl2_2d_refresh(DisplayChangeListener *dcl) +{ + struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); + + assert(!scon->opengl); + graphic_hw_update(dcl->con); + sdl2_poll_events(scon); +} + void sdl2_2d_redraw(struct sdl2_console *scon) { + assert(!scon->opengl); + if (!scon->surface) { return; } @@ -112,3 +149,16 @@ void sdl2_2d_redraw(struct sdl2_console *scon) surface_width(scon->surface), surface_height(scon->surface)); } + +bool sdl2_2d_check_format(DisplayChangeListener *dcl, + pixman_format_code_t format) +{ + /* + * We let SDL convert for us a few more formats than, + * the native ones. Thes are the ones I have tested. + */ + return (format == PIXMAN_x8r8g8b8 || + format == PIXMAN_b8g8r8x8 || + format == PIXMAN_x1r5g5b5 || + format == PIXMAN_r5g6b5); +}