Besides the private implementation being redundant, namespace collisions
prevented the use of other things in bitops.h.
Serialization does get a bit more awkward, unfortunately, since the
standard bitmap operations are "unsigned long" rather than "uint32_t",
though in exchange we will get faster queue lookups on 64-bit hosts once
we search a word at a time.
Signed-off-by: Scott Wood <scottwood@freescale.com> Signed-off-by: Alexander Graf <agraf@suse.de>