From c27557ab56bc943c59ea353bfcb6fc37a6f7b728 Mon Sep 17 00:00:00 2001 From: Tvrtko Ursulin Date: Wed, 28 Feb 2018 17:18:44 +0000 Subject: [PATCH] drm/i915: Wedged engine mask makes more sense in hex In decimal its just a weird big number, while in hex can actually log which engines were requested to be wedged. Signed-off-by: Tvrtko Ursulin Reviewed-by: Michel Thierry Reviewed-by: Chris Wilson Link: https://patchwork.freedesktop.org/patch/msgid/20180228171844.20006-1-tvrtko.ursulin@linux.intel.com --- drivers/gpu/drm/i915/i915_debugfs.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/i915/i915_debugfs.c b/drivers/gpu/drm/i915/i915_debugfs.c index 33fbf3965309..e838c765b251 100644 --- a/drivers/gpu/drm/i915/i915_debugfs.c +++ b/drivers/gpu/drm/i915/i915_debugfs.c @@ -3977,7 +3977,8 @@ i915_wedged_set(void *data, u64 val) engine->hangcheck.stalled = true; } - i915_handle_error(i915, val, "Manually setting wedged to %llu", val); + i915_handle_error(i915, val, "Manually set wedged engine mask = %llx", + val); wait_on_bit(&i915->gpu_error.flags, I915_RESET_HANDOFF, -- 2.39.5