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7b414b4e 1;/** @file\r
2; Low leve IA32 specific debug support functions.\r
3;\r
e5eed7d3
HT
4; Copyright (c) 2006, Intel Corporation. All rights reserved.<BR>\r
5; This program and the accompanying materials\r
7b414b4e 6; are licensed and made available under the terms and conditions of the BSD License\r
7; which accompanies this distribution. The full text of the license may be found at\r
8; http://opensource.org/licenses/bsd-license.php\r
9;\r
10; THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,\r
11; WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.\r
12;\r
13;**/\r
c1f23d63 14\r
15.586p\r
16.MODEL FLAT, C\r
17\r
18EXCPT32_DIVIDE_ERROR EQU 0\r
19EXCPT32_DEBUG EQU 1\r
20EXCPT32_NMI EQU 2\r
21EXCPT32_BREAKPOINT EQU 3\r
22EXCPT32_OVERFLOW EQU 4\r
23EXCPT32_BOUND EQU 5\r
24EXCPT32_INVALID_OPCODE EQU 6\r
25EXCPT32_DOUBLE_FAULT EQU 8\r
26EXCPT32_INVALID_TSS EQU 10\r
27EXCPT32_SEG_NOT_PRESENT EQU 11\r
28EXCPT32_STACK_FAULT EQU 12\r
29EXCPT32_GP_FAULT EQU 13\r
30EXCPT32_PAGE_FAULT EQU 14\r
31EXCPT32_FP_ERROR EQU 16\r
32EXCPT32_ALIGNMENT_CHECK EQU 17\r
33EXCPT32_MACHINE_CHECK EQU 18\r
34EXCPT32_SIMD EQU 19\r
35\r
36FXSTOR_FLAG EQU 01000000h ; bit cpuid 24 of feature flags\r
37\r
38;; The FXSTOR and FXRSTOR commands are used for saving and restoring the x87,\r
39;; MMX, SSE, SSE2, etc registers. The initialization of the debugsupport driver\r
40;; MUST check the CPUID feature flags to see that these instructions are available\r
41;; and fail to init if they are not.\r
42\r
43;; fxstor [edi]\r
44FXSTOR_EDI MACRO\r
45 db 0fh, 0aeh, 00000111y ; mod = 00, reg/op = 000, r/m = 111 = [edi]\r
46ENDM\r
47\r
48;; fxrstor [esi]\r
49FXRSTOR_ESI MACRO\r
50 db 0fh, 0aeh, 00001110y ; mod = 00, reg/op = 001, r/m = 110 = [esi]\r
51ENDM\r
52.DATA\r
53\r
54public OrigVector, InterruptEntryStub, StubSize, CommonIdtEntry, FxStorSupport\r
55\r
56StubSize dd InterruptEntryStubEnd - InterruptEntryStub\r
57AppEsp dd 11111111h ; ?\r
58DebugEsp dd 22222222h ; ?\r
59ExtraPush dd 33333333h ; ?\r
60ExceptData dd 44444444h ; ?\r
61Eflags dd 55555555h ; ?\r
62OrigVector dd 66666666h ; ?\r
63\r
64;; The declarations below define the memory region that will be used for the debug stack.\r
65;; The context record will be built by pushing register values onto this stack.\r
66;; It is imparitive that alignment be carefully managed, since the FXSTOR and\r
67;; FXRSTOR instructions will GP fault if their memory operand is not 16 byte aligned.\r
68;;\r
69;; The stub will switch stacks from the application stack to the debuger stack\r
70;; and pushes the exception number.\r
71;;\r
72;; Then we building the context record on the stack. Since the stack grows down,\r
73;; we push the fields of the context record from the back to the front. There\r
74;; are 132 bytes of stack used prior allocating the 512 bytes of stack to be\r
75;; used as the memory buffer for the fxstor instruction. Therefore address of\r
76;; the buffer used for the FXSTOR instruction is &Eax - 132 - 512, which\r
77;; must be 16 byte aligned.\r
78;;\r
79;; We carefully locate the stack to make this happen.\r
80;;\r
81;; For reference, the context structure looks like this:\r
82;; struct {\r
83;; UINT32 ExceptionData;\r
84;; FX_SAVE_STATE_IA32 FxSaveState; // 512 bytes, must be 16 byte aligned\r
85;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;\r
86;; UINT32 Cr0, Cr1, Cr2, Cr3, Cr4;\r
87;; UINT32 EFlags;\r
88;; UINT32 Ldtr, Tr;\r
89;; UINT32 Gdtr[2], Idtr[2];\r
90;; UINT32 Eip;\r
91;; UINT32 Gs, Fs, Es, Ds, Cs, Ss;\r
92;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;\r
93;; } SYSTEM_CONTEXT_IA32; // 32 bit system context record\r
94\r
95\r
96align 16\r
97DebugStackEnd db "DbgStkEnd >>>>>>" ;; 16 byte long string - must be 16 bytes to preserve alignment\r
98 dd 1ffdh dup (000000000h) ;; 32K should be enough stack\r
7b414b4e 99 ;; This allocation is coocked to insure\r
c1f23d63 100 ;; that the the buffer for the FXSTORE instruction\r
101 ;; will be 16 byte aligned also.\r
102 ;;\r
103ExceptionNumber dd ? ;; first entry will be the vector number pushed by the stub\r
104\r
105DebugStackBegin db "<<<< DbgStkBegin" ;; initial debug ESP == DebugStackBegin, set in stub\r
106\r
107.CODE\r
108\r
109externdef InterruptDistrubutionHub:near\r
110\r
111;------------------------------------------------------------------------------\r
112; BOOLEAN\r
113; FxStorSupport (\r
114; void\r
115; )\r
116;\r
117; Abstract: Returns TRUE if FxStor instructions are supported\r
118;\r
119FxStorSupport PROC C PUBLIC\r
120\r
121;\r
122; cpuid corrupts ebx which must be preserved per the C calling convention\r
123;\r
124 push ebx\r
125 mov eax, 1\r
126 cpuid\r
127 mov eax, edx\r
128 and eax, FXSTOR_FLAG\r
129 shr eax, 24\r
130 pop ebx\r
131 ret\r
132FxStorSupport ENDP\r
133\r
134\r
c1f23d63 135\r
c1f23d63 136;------------------------------------------------------------------------------\r
137; void\r
138; Vect2Desc (\r
139; DESCRIPTOR * DestDesc,\r
140; void (*Vector) (void)\r
141; )\r
142;\r
143; Abstract: Encodes an IDT descriptor with the given physical address\r
144;\r
145Vect2Desc PROC C PUBLIC DestPtr:DWORD, Vector:DWORD\r
146\r
147 mov eax, Vector\r
148 mov ecx, DestPtr\r
149 mov word ptr [ecx], ax ; write bits 15..0 of offset\r
150 mov dx, cs\r
151 mov word ptr [ecx+2], dx ; SYS_CODE_SEL from GDT\r
152 mov word ptr [ecx+4], 0e00h OR 8000h ; type = 386 interrupt gate, present\r
153 shr eax, 16\r
154 mov word ptr [ecx+6], ax ; write bits 31..16 of offset\r
155\r
156 ret\r
157\r
158Vect2Desc ENDP\r
159\r
160\r
161\r
162;------------------------------------------------------------------------------\r
163; InterruptEntryStub\r
164;\r
165; Abstract: This code is not a function, but is a small piece of code that is\r
166; copied and fixed up once for each IDT entry that is hooked.\r
167;\r
168InterruptEntryStub::\r
169 mov AppEsp, esp ; save stack top\r
170 mov esp, offset DebugStackBegin ; switch to debugger stack\r
171 push 0 ; push vector number - will be modified before installed\r
172 db 0e9h ; jump rel32\r
173 dd 0 ; fixed up to relative address of CommonIdtEntry\r
174InterruptEntryStubEnd:\r
175\r
176\r
177\r
178;------------------------------------------------------------------------------\r
179; CommonIdtEntry\r
180;\r
181; Abstract: This code is not a function, but is the common part for all IDT\r
182; vectors.\r
183;\r
184CommonIdtEntry::\r
185;;\r
186;; At this point, the stub has saved the current application stack esp into AppEsp\r
187;; and switched stacks to the debug stack, where it pushed the vector number\r
188;;\r
189;; The application stack looks like this:\r
190;;\r
191;; ...\r
192;; (last application stack entry)\r
193;; eflags from interrupted task\r
194;; CS from interrupted task\r
195;; EIP from interrupted task\r
196;; Error code <-------------------- Only present for some exeption types\r
197;;\r
198;;\r
199\r
200\r
201;; The stub switched us to the debug stack and pushed the interrupt number.\r
202;;\r
203;; Next, construct the context record. It will be build on the debug stack by\r
204;; pushing the registers in the correct order so as to create the context structure\r
205;; on the debug stack. The context record must be built from the end back to the\r
206;; beginning because the stack grows down...\r
207;\r
208;; For reference, the context record looks like this:\r
209;;\r
210;; typedef\r
211;; struct {\r
212;; UINT32 ExceptionData;\r
213;; FX_SAVE_STATE_IA32 FxSaveState;\r
214;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;\r
215;; UINT32 Cr0, Cr2, Cr3, Cr4;\r
216;; UINT32 EFlags;\r
217;; UINT32 Ldtr, Tr;\r
218;; UINT32 Gdtr[2], Idtr[2];\r
219;; UINT32 Eip;\r
220;; UINT32 Gs, Fs, Es, Ds, Cs, Ss;\r
221;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;\r
222;; } SYSTEM_CONTEXT_IA32; // 32 bit system context record\r
223\r
224;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;\r
225 pushad\r
226\r
227;; Save interrupt state eflags register...\r
228 pushfd\r
229 pop eax\r
230 mov dword ptr Eflags, eax\r
231\r
232;; We need to determine if any extra data was pushed by the exception, and if so, save it\r
233;; To do this, we check the exception number pushed by the stub, and cache the\r
234;; result in a variable since we'll need this again.\r
235 .IF ExceptionNumber == EXCPT32_DOUBLE_FAULT\r
236 mov ExtraPush, 1\r
237 .ELSEIF ExceptionNumber == EXCPT32_INVALID_TSS\r
238 mov ExtraPush, 1\r
239 .ELSEIF ExceptionNumber == EXCPT32_SEG_NOT_PRESENT\r
240 mov ExtraPush, 1\r
241 .ELSEIF ExceptionNumber == EXCPT32_STACK_FAULT\r
242 mov ExtraPush, 1\r
243 .ELSEIF ExceptionNumber == EXCPT32_GP_FAULT\r
244 mov ExtraPush, 1\r
245 .ELSEIF ExceptionNumber == EXCPT32_PAGE_FAULT\r
246 mov ExtraPush, 1\r
247 .ELSEIF ExceptionNumber == EXCPT32_ALIGNMENT_CHECK\r
248 mov ExtraPush, 1\r
249 .ELSE\r
250 mov ExtraPush, 0\r
251 .ENDIF\r
252\r
253;; If there's some extra data, save it also, and modify the saved AppEsp to effectively\r
254;; pop this value off the application's stack.\r
255 .IF ExtraPush == 1\r
256 mov eax, AppEsp\r
257 mov ebx, [eax]\r
258 mov ExceptData, ebx\r
259 add eax, 4\r
260 mov AppEsp, eax\r
261 .ELSE\r
262 mov ExceptData, 0\r
263 .ENDIF\r
264\r
265;; The "pushad" above pushed the debug stack esp. Since what we're actually doing\r
266;; is building the context record on the debug stack, we need to save the pushed\r
267;; debug ESP, and replace it with the application's last stack entry...\r
268 mov eax, [esp + 12]\r
269 mov DebugEsp, eax\r
270 mov eax, AppEsp\r
271 add eax, 12\r
272 ; application stack has eflags, cs, & eip, so\r
273 ; last actual application stack entry is\r
274 ; 12 bytes into the application stack.\r
275 mov [esp + 12], eax\r
276\r
277;; continue building context record\r
278;; UINT32 Gs, Fs, Es, Ds, Cs, Ss; insure high 16 bits of each is zero\r
279 mov eax, ss\r
280 push eax\r
281\r
282 ; CS from application is one entry back in application stack\r
283 mov eax, AppEsp\r
284 movzx eax, word ptr [eax + 4]\r
285 push eax\r
286\r
287 mov eax, ds\r
288 push eax\r
289 mov eax, es\r
290 push eax\r
291 mov eax, fs\r
292 push eax\r
293 mov eax, gs\r
294 push eax\r
295\r
296;; UINT32 Eip;\r
297 ; Eip from application is on top of application stack\r
298 mov eax, AppEsp\r
299 push dword ptr [eax]\r
300\r
301;; UINT32 Gdtr[2], Idtr[2];\r
302 push 0\r
303 push 0\r
304 sidt fword ptr [esp]\r
305 push 0\r
306 push 0\r
307 sgdt fword ptr [esp]\r
308\r
309;; UINT32 Ldtr, Tr;\r
310 xor eax, eax\r
311 str ax\r
312 push eax\r
313 sldt ax\r
314 push eax\r
315\r
316;; UINT32 EFlags;\r
317;; Eflags from application is two entries back in application stack\r
318 mov eax, AppEsp\r
319 push dword ptr [eax + 8]\r
320\r
321;; UINT32 Cr0, Cr1, Cr2, Cr3, Cr4;\r
322;; insure FXSAVE/FXRSTOR is enabled in CR4...\r
323;; ... while we're at it, make sure DE is also enabled...\r
324 mov eax, cr4\r
325 or eax, 208h\r
326 mov cr4, eax\r
327 push eax\r
328 mov eax, cr3\r
329 push eax\r
330 mov eax, cr2\r
331 push eax\r
332 push 0\r
333 mov eax, cr0\r
334 push eax\r
335\r
336;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;\r
337 mov eax, dr7\r
338 push eax\r
339;; clear Dr7 while executing debugger itself\r
340 xor eax, eax\r
341 mov dr7, eax\r
342\r
343 mov eax, dr6\r
344 push eax\r
345;; insure all status bits in dr6 are clear...\r
346 xor eax, eax\r
347 mov dr6, eax\r
348\r
349 mov eax, dr3\r
350 push eax\r
351 mov eax, dr2\r
352 push eax\r
353 mov eax, dr1\r
354 push eax\r
355 mov eax, dr0\r
356 push eax\r
357\r
358;; FX_SAVE_STATE_IA32 FxSaveState;\r
359 sub esp, 512\r
360 mov edi, esp\r
361 ; IMPORTANT!! The debug stack has been carefully constructed to\r
362 ; insure that esp and edi are 16 byte aligned when we get here.\r
363 ; They MUST be. If they are not, a GP fault will occur.\r
364 FXSTOR_EDI\r
365\r
366;; UINT32 ExceptionData;\r
367 mov eax, ExceptData\r
368 push eax\r
369\r
370; call to C code which will in turn call registered handler\r
371; pass in the vector number\r
372 mov eax, esp\r
373 push eax\r
374 mov eax, ExceptionNumber\r
375 push eax\r
376 call InterruptDistrubutionHub\r
377 add esp, 8\r
378\r
379; restore context...\r
380;; UINT32 ExceptionData;\r
381 add esp, 4\r
382\r
383;; FX_SAVE_STATE_IA32 FxSaveState;\r
384 mov esi, esp\r
385 FXRSTOR_ESI\r
386 add esp, 512\r
387\r
388;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;\r
389 pop eax\r
390 mov dr0, eax\r
391 pop eax\r
392 mov dr1, eax\r
393 pop eax\r
394 mov dr2, eax\r
395 pop eax\r
396 mov dr3, eax\r
397;; skip restore of dr6. We cleared dr6 during the context save.\r
398 add esp, 4\r
399 pop eax\r
400 mov dr7, eax\r
401\r
402;; UINT32 Cr0, Cr1, Cr2, Cr3, Cr4;\r
403 pop eax\r
404 mov cr0, eax\r
405 add esp, 4\r
406 pop eax\r
407 mov cr2, eax\r
408 pop eax\r
409 mov cr3, eax\r
410 pop eax\r
411 mov cr4, eax\r
412\r
413;; UINT32 EFlags;\r
414 mov eax, AppEsp\r
415 pop dword ptr [eax + 8]\r
416\r
417;; UINT32 Ldtr, Tr;\r
418;; UINT32 Gdtr[2], Idtr[2];\r
419;; Best not let anyone mess with these particular registers...\r
420 add esp, 24\r
421\r
422;; UINT32 Eip;\r
423 pop dword ptr [eax]\r
424\r
425;; UINT32 SegGs, SegFs, SegEs, SegDs, SegCs, SegSs;\r
426;; NOTE - modified segment registers could hang the debugger... We\r
427;; could attempt to insulate ourselves against this possibility,\r
428;; but that poses risks as well.\r
429;;\r
430\r
431 pop gs\r
432 pop fs\r
433 pop es\r
434 pop ds\r
435 pop [eax + 4]\r
436 pop ss\r
437\r
438;; The next stuff to restore is the general purpose registers that were pushed\r
439;; using the "pushad" instruction.\r
440;;\r
441;; The value of ESP as stored in the context record is the application ESP\r
442;; including the 3 entries on the application stack caused by the exception\r
443;; itself. It may have been modified by the debug agent, so we need to\r
444;; determine if we need to relocate the application stack.\r
445\r
446 mov ebx, [esp + 12] ; move the potentially modified AppEsp into ebx\r
447 mov eax, AppEsp\r
448 add eax, 12\r
449 cmp ebx, eax\r
450 je NoAppStackMove\r
451\r
452 mov eax, AppEsp\r
453 mov ecx, [eax] ; EIP\r
454 mov [ebx], ecx\r
455\r
456 mov ecx, [eax + 4] ; CS\r
457 mov [ebx + 4], ecx\r
458\r
459 mov ecx, [eax + 8] ; EFLAGS\r
460 mov [ebx + 8], ecx\r
461\r
462 mov eax, ebx ; modify the saved AppEsp to the new AppEsp\r
463 mov AppEsp, eax\r
464NoAppStackMove:\r
465 mov eax, DebugEsp ; restore the DebugEsp on the debug stack\r
466 ; so our "popad" will not cause a stack switch\r
467 mov [esp + 12], eax\r
468\r
469 cmp ExceptionNumber, 068h\r
470 jne NoChain\r
471\r
472Chain:\r
473\r
474;; Restore eflags so when we chain, the flags will be exactly as if we were never here.\r
475;; We gin up the stack to do an iretd so we can get ALL the flags.\r
476 mov eax, AppEsp\r
477 mov ebx, [eax + 8]\r
478 and ebx, NOT 300h ; special handling for IF and TF\r
479 push ebx\r
480 push cs\r
481 push PhonyIretd\r
482 iretd\r
483PhonyIretd:\r
484\r
485;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;\r
486 popad\r
487\r
488;; Switch back to application stack\r
489 mov esp, AppEsp\r
490\r
491;; Jump to original handler\r
492 jmp OrigVector\r
493\r
494NoChain:\r
495;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;\r
496 popad\r
497\r
498;; Switch back to application stack\r
499 mov esp, AppEsp\r
500\r
501;; We're outa here...\r
502 iretd\r
503END\r
504\r
505\r
506\r