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Updated to support compiler intrinsics properly. I had to comment out some of the...
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e1f414b6 1/** @file\r
2 IA-32/x64 AsmFxSave()\r
3\r
4 Copyright (c) 2006, Intel Corporation<BR>\r
5 All rights reserved. This program and the accompanying materials\r
6 are licensed and made available under the terms and conditions of the BSD License\r
7 which accompanies this distribution. The full text of the license may be found at\r
8 http://opensource.org/licenses/bsd-license.php\r
9\r
10 THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,\r
11 WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.\r
12\r
13 Module Name: x86FxSave.c\r
14\r
15**/\r
16\r
17//\r
18// Include common header file for this module.\r
19//\r
20#include "CommonHeader.h"\r
21\r
22#include "BaseLibInternals.h"\r
23\r
24/**\r
25 Save the current floating point/SSE/SSE2 context to a buffer.\r
26\r
27 Saves the current floating point/SSE/SSE2 state to the buffer specified by\r
28 Buffer. Buffer must be aligned on a 16-byte boundary. This function is only\r
29 available on IA-32 and X64.\r
30\r
31 If Buffer is NULL, then ASSERT().\r
32 If Buffer is not aligned on a 16-byte boundary, then ASSERT().\r
33\r
34 @param Buffer Pointer to a buffer to save the floating point/SSE/SSE2 context.\r
35\r
36**/\r
37VOID\r
38EFIAPI\r
39AsmFxSave (\r
40 OUT IA32_FX_BUFFER *Buffer\r
41 )\r
42{\r
43 ASSERT (Buffer != NULL);\r
44 ASSERT (((UINTN)Buffer & 0xf) == 0);\r
45\r
46 InternalX86FxSave (Buffer);\r
47\r
48 //\r
49 // Mark one flag at end of Buffer, it will be check by AsmFxRestor()\r
50 //\r
51 *(UINT32 *) (&Buffer[sizeof (IA32_FX_BUFFER) - 4]) = 0xAA5555AA;\r
52}\r