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1)Add a new module CapsuleRuntime under EdkModulePkg\Universal\Capsule\RuntimeDxe...
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1 /*++
2
3 Copyright (c) 2006, Intel Corporation
4 All rights reserved. This program and the accompanying materials
5 are licensed and made available under the terms and conditions of the BSD License
6 which accompanies this distribution. The full text of the license may be found at
7 http://opensource.org/licenses/bsd-license.php
8
9 THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
10 WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
11
12 Module Name:
13
14 UgaSplash.h
15
16 Abstract:
17
18 UGA Splash screen protocol.
19
20 Abstraction of a very simple graphics device.
21
22 --*/
23
24 #ifndef __UGA_SPLASH_H__
25 #define __UGA_SPLASH_H__
26
27
28 #define EFI_UGA_SPLASH_PROTOCOL_GUID \
29 { 0xa45b3a0d, 0x2e55, 0x4c03, {0xad, 0x9c, 0x27, 0xd4, 0x82, 0xb, 0x50, 0x7e } }
30
31 typedef struct _EFI_UGA_SPLASH_PROTOCOL EFI_UGA_SPLASH_PROTOCOL;
32
33
34 struct _EFI_UGA_SPLASH_PROTOCOL {
35 UINT32 PixelWidth;
36 UINT32 PixelHeight;
37 EFI_UGA_PIXEL *Image;
38 };
39
40 extern EFI_GUID gEfiUgaSplashProtocolGuid;
41
42 #endif