# Microsoft Developer Studio Project File - Name="lib" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=lib - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "lib.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "lib.mak" CFG="lib - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "lib - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "lib - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/pccts/Sorcerer/lib", EPABAAAA" # PROP Scc_LocalPath "." CPP=cl.exe !IF "$(CFG)" == "lib - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "h" /I "..\h" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "PC" /YX /FD /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "lib - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /W3 /GX /Z7 /Od /I "h" /I "..\h" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "PC" /YX /FD /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "lib - Win32 Release" # Name "lib - Win32 Debug" # Begin Group "Header files" # PROP Default_Filter "h" # Begin Source File SOURCE=.\CASTBase.h # End Source File # End Group # Begin Group "Source files" # PROP Default_Filter "c,cpp" # Begin Source File SOURCE=.\astlib.c # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\errsupport.c # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\PCCTSAST.cpp # End Source File # Begin Source File SOURCE=.\sintstack.c # End Source File # Begin Source File SOURCE=.\SList.cpp # End Source File # Begin Source File SOURCE=.\sorcerer.c # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\sorlist.c # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\sstack.c # End Source File # Begin Source File SOURCE=.\STreeParser.cpp # End Source File # End Group # End Target # End Project