;****************************************************************************** ;* ;* Copyright (c) 2006, Intel Corporation ;* All rights reserved. This program and the accompanying materials ;* are licensed and made available under the terms and conditions of the BSD License ;* which accompanies this distribution. The full text of the license may be found at ;* http://opensource.org/licenses/bsd-license.php ;* ;* THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, ;* WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. ;* ;****************************************************************************** .586p .MODEL FLAT, C EXCPT32_DIVIDE_ERROR EQU 0 EXCPT32_DEBUG EQU 1 EXCPT32_NMI EQU 2 EXCPT32_BREAKPOINT EQU 3 EXCPT32_OVERFLOW EQU 4 EXCPT32_BOUND EQU 5 EXCPT32_INVALID_OPCODE EQU 6 EXCPT32_DOUBLE_FAULT EQU 8 EXCPT32_INVALID_TSS EQU 10 EXCPT32_SEG_NOT_PRESENT EQU 11 EXCPT32_STACK_FAULT EQU 12 EXCPT32_GP_FAULT EQU 13 EXCPT32_PAGE_FAULT EQU 14 EXCPT32_FP_ERROR EQU 16 EXCPT32_ALIGNMENT_CHECK EQU 17 EXCPT32_MACHINE_CHECK EQU 18 EXCPT32_SIMD EQU 19 FXSTOR_FLAG EQU 01000000h ; bit cpuid 24 of feature flags ;; The FXSTOR and FXRSTOR commands are used for saving and restoring the x87, ;; MMX, SSE, SSE2, etc registers. The initialization of the debugsupport driver ;; MUST check the CPUID feature flags to see that these instructions are available ;; and fail to init if they are not. ;; fxstor [edi] FXSTOR_EDI MACRO db 0fh, 0aeh, 00000111y ; mod = 00, reg/op = 000, r/m = 111 = [edi] ENDM ;; fxrstor [esi] FXRSTOR_ESI MACRO db 0fh, 0aeh, 00001110y ; mod = 00, reg/op = 001, r/m = 110 = [esi] ENDM .DATA public OrigVector, InterruptEntryStub, StubSize, CommonIdtEntry, FxStorSupport StubSize dd InterruptEntryStubEnd - InterruptEntryStub AppEsp dd 11111111h ; ? DebugEsp dd 22222222h ; ? ExtraPush dd 33333333h ; ? ExceptData dd 44444444h ; ? Eflags dd 55555555h ; ? OrigVector dd 66666666h ; ? ;; The declarations below define the memory region that will be used for the debug stack. ;; The context record will be built by pushing register values onto this stack. ;; It is imparitive that alignment be carefully managed, since the FXSTOR and ;; FXRSTOR instructions will GP fault if their memory operand is not 16 byte aligned. ;; ;; The stub will switch stacks from the application stack to the debuger stack ;; and pushes the exception number. ;; ;; Then we building the context record on the stack. Since the stack grows down, ;; we push the fields of the context record from the back to the front. There ;; are 132 bytes of stack used prior allocating the 512 bytes of stack to be ;; used as the memory buffer for the fxstor instruction. Therefore address of ;; the buffer used for the FXSTOR instruction is &Eax - 132 - 512, which ;; must be 16 byte aligned. ;; ;; We carefully locate the stack to make this happen. ;; ;; For reference, the context structure looks like this: ;; struct { ;; UINT32 ExceptionData; ;; FX_SAVE_STATE_IA32 FxSaveState; // 512 bytes, must be 16 byte aligned ;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7; ;; UINT32 Cr0, Cr1, Cr2, Cr3, Cr4; ;; UINT32 EFlags; ;; UINT32 Ldtr, Tr; ;; UINT32 Gdtr[2], Idtr[2]; ;; UINT32 Eip; ;; UINT32 Gs, Fs, Es, Ds, Cs, Ss; ;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax; ;; } SYSTEM_CONTEXT_IA32; // 32 bit system context record align 16 DebugStackEnd db "DbgStkEnd >>>>>>" ;; 16 byte long string - must be 16 bytes to preserve alignment dd 1ffdh dup (000000000h) ;; 32K should be enough stack ;; This allocation is coocked to insure ;; that the the buffer for the FXSTORE instruction ;; will be 16 byte aligned also. ;; ExceptionNumber dd ? ;; first entry will be the vector number pushed by the stub DebugStackBegin db "<<<< DbgStkBegin" ;; initial debug ESP == DebugStackBegin, set in stub .CODE externdef InterruptDistrubutionHub:near ;------------------------------------------------------------------------------ ; BOOLEAN ; FxStorSupport ( ; void ; ) ; ; Abstract: Returns TRUE if FxStor instructions are supported ; FxStorSupport PROC C PUBLIC ; ; cpuid corrupts ebx which must be preserved per the C calling convention ; push ebx mov eax, 1 cpuid mov eax, edx and eax, FXSTOR_FLAG shr eax, 24 pop ebx ret FxStorSupport ENDP ;------------------------------------------------------------------------------ ; DESCRIPTOR * ; GetIdtr ( ; void ; ) ; ; Abstract: Returns physical address of IDTR ; GetIdtr PROC C PUBLIC LOCAL IdtrBuf:FWORD sidt IdtrBuf mov eax, DWORD PTR IdtrBuf + 2 ret GetIdtr ENDP ;------------------------------------------------------------------------------ ; BOOLEAN ; WriteInterruptFlag ( ; BOOLEAN NewState ; ) ; ; Abstract: Programs interrupt flag to the requested state and returns previous ; state. ; WriteInterruptFlag PROC C PUBLIC State:DWORD pushfd pop eax and eax, 200h shr eax, 9 mov ecx, State .IF cl == 0 cli .ELSE sti .ENDIF ret WriteInterruptFlag ENDP ;------------------------------------------------------------------------------ ; void ; Vect2Desc ( ; DESCRIPTOR * DestDesc, ; void (*Vector) (void) ; ) ; ; Abstract: Encodes an IDT descriptor with the given physical address ; Vect2Desc PROC C PUBLIC DestPtr:DWORD, Vector:DWORD mov eax, Vector mov ecx, DestPtr mov word ptr [ecx], ax ; write bits 15..0 of offset mov dx, cs mov word ptr [ecx+2], dx ; SYS_CODE_SEL from GDT mov word ptr [ecx+4], 0e00h OR 8000h ; type = 386 interrupt gate, present shr eax, 16 mov word ptr [ecx+6], ax ; write bits 31..16 of offset ret Vect2Desc ENDP ;------------------------------------------------------------------------------ ; InterruptEntryStub ; ; Abstract: This code is not a function, but is a small piece of code that is ; copied and fixed up once for each IDT entry that is hooked. ; InterruptEntryStub:: mov AppEsp, esp ; save stack top mov esp, offset DebugStackBegin ; switch to debugger stack push 0 ; push vector number - will be modified before installed db 0e9h ; jump rel32 dd 0 ; fixed up to relative address of CommonIdtEntry InterruptEntryStubEnd: ;------------------------------------------------------------------------------ ; CommonIdtEntry ; ; Abstract: This code is not a function, but is the common part for all IDT ; vectors. ; CommonIdtEntry:: ;; ;; At this point, the stub has saved the current application stack esp into AppEsp ;; and switched stacks to the debug stack, where it pushed the vector number ;; ;; The application stack looks like this: ;; ;; ... ;; (last application stack entry) ;; eflags from interrupted task ;; CS from interrupted task ;; EIP from interrupted task ;; Error code <-------------------- Only present for some exeption types ;; ;; ;; The stub switched us to the debug stack and pushed the interrupt number. ;; ;; Next, construct the context record. It will be build on the debug stack by ;; pushing the registers in the correct order so as to create the context structure ;; on the debug stack. The context record must be built from the end back to the ;; beginning because the stack grows down... ; ;; For reference, the context record looks like this: ;; ;; typedef ;; struct { ;; UINT32 ExceptionData; ;; FX_SAVE_STATE_IA32 FxSaveState; ;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7; ;; UINT32 Cr0, Cr2, Cr3, Cr4; ;; UINT32 EFlags; ;; UINT32 Ldtr, Tr; ;; UINT32 Gdtr[2], Idtr[2]; ;; UINT32 Eip; ;; UINT32 Gs, Fs, Es, Ds, Cs, Ss; ;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax; ;; } SYSTEM_CONTEXT_IA32; // 32 bit system context record ;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax; pushad ;; Save interrupt state eflags register... pushfd pop eax mov dword ptr Eflags, eax ;; We need to determine if any extra data was pushed by the exception, and if so, save it ;; To do this, we check the exception number pushed by the stub, and cache the ;; result in a variable since we'll need this again. .IF ExceptionNumber == EXCPT32_DOUBLE_FAULT mov ExtraPush, 1 .ELSEIF ExceptionNumber == EXCPT32_INVALID_TSS mov ExtraPush, 1 .ELSEIF ExceptionNumber == EXCPT32_SEG_NOT_PRESENT mov ExtraPush, 1 .ELSEIF ExceptionNumber == EXCPT32_STACK_FAULT mov ExtraPush, 1 .ELSEIF ExceptionNumber == EXCPT32_GP_FAULT mov ExtraPush, 1 .ELSEIF ExceptionNumber == EXCPT32_PAGE_FAULT mov ExtraPush, 1 .ELSEIF ExceptionNumber == EXCPT32_ALIGNMENT_CHECK mov ExtraPush, 1 .ELSE mov ExtraPush, 0 .ENDIF ;; If there's some extra data, save it also, and modify the saved AppEsp to effectively ;; pop this value off the application's stack. .IF ExtraPush == 1 mov eax, AppEsp mov ebx, [eax] mov ExceptData, ebx add eax, 4 mov AppEsp, eax .ELSE mov ExceptData, 0 .ENDIF ;; The "pushad" above pushed the debug stack esp. Since what we're actually doing ;; is building the context record on the debug stack, we need to save the pushed ;; debug ESP, and replace it with the application's last stack entry... mov eax, [esp + 12] mov DebugEsp, eax mov eax, AppEsp add eax, 12 ; application stack has eflags, cs, & eip, so ; last actual application stack entry is ; 12 bytes into the application stack. mov [esp + 12], eax ;; continue building context record ;; UINT32 Gs, Fs, Es, Ds, Cs, Ss; insure high 16 bits of each is zero mov eax, ss push eax ; CS from application is one entry back in application stack mov eax, AppEsp movzx eax, word ptr [eax + 4] push eax mov eax, ds push eax mov eax, es push eax mov eax, fs push eax mov eax, gs push eax ;; UINT32 Eip; ; Eip from application is on top of application stack mov eax, AppEsp push dword ptr [eax] ;; UINT32 Gdtr[2], Idtr[2]; push 0 push 0 sidt fword ptr [esp] push 0 push 0 sgdt fword ptr [esp] ;; UINT32 Ldtr, Tr; xor eax, eax str ax push eax sldt ax push eax ;; UINT32 EFlags; ;; Eflags from application is two entries back in application stack mov eax, AppEsp push dword ptr [eax + 8] ;; UINT32 Cr0, Cr1, Cr2, Cr3, Cr4; ;; insure FXSAVE/FXRSTOR is enabled in CR4... ;; ... while we're at it, make sure DE is also enabled... mov eax, cr4 or eax, 208h mov cr4, eax push eax mov eax, cr3 push eax mov eax, cr2 push eax push 0 mov eax, cr0 push eax ;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7; mov eax, dr7 push eax ;; clear Dr7 while executing debugger itself xor eax, eax mov dr7, eax mov eax, dr6 push eax ;; insure all status bits in dr6 are clear... xor eax, eax mov dr6, eax mov eax, dr3 push eax mov eax, dr2 push eax mov eax, dr1 push eax mov eax, dr0 push eax ;; FX_SAVE_STATE_IA32 FxSaveState; sub esp, 512 mov edi, esp ; IMPORTANT!! The debug stack has been carefully constructed to ; insure that esp and edi are 16 byte aligned when we get here. ; They MUST be. If they are not, a GP fault will occur. FXSTOR_EDI ;; UINT32 ExceptionData; mov eax, ExceptData push eax ; call to C code which will in turn call registered handler ; pass in the vector number mov eax, esp push eax mov eax, ExceptionNumber push eax call InterruptDistrubutionHub add esp, 8 ; restore context... ;; UINT32 ExceptionData; add esp, 4 ;; FX_SAVE_STATE_IA32 FxSaveState; mov esi, esp FXRSTOR_ESI add esp, 512 ;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7; pop eax mov dr0, eax pop eax mov dr1, eax pop eax mov dr2, eax pop eax mov dr3, eax ;; skip restore of dr6. We cleared dr6 during the context save. add esp, 4 pop eax mov dr7, eax ;; UINT32 Cr0, Cr1, Cr2, Cr3, Cr4; pop eax mov cr0, eax add esp, 4 pop eax mov cr2, eax pop eax mov cr3, eax pop eax mov cr4, eax ;; UINT32 EFlags; mov eax, AppEsp pop dword ptr [eax + 8] ;; UINT32 Ldtr, Tr; ;; UINT32 Gdtr[2], Idtr[2]; ;; Best not let anyone mess with these particular registers... add esp, 24 ;; UINT32 Eip; pop dword ptr [eax] ;; UINT32 SegGs, SegFs, SegEs, SegDs, SegCs, SegSs; ;; NOTE - modified segment registers could hang the debugger... We ;; could attempt to insulate ourselves against this possibility, ;; but that poses risks as well. ;; pop gs pop fs pop es pop ds pop [eax + 4] pop ss ;; The next stuff to restore is the general purpose registers that were pushed ;; using the "pushad" instruction. ;; ;; The value of ESP as stored in the context record is the application ESP ;; including the 3 entries on the application stack caused by the exception ;; itself. It may have been modified by the debug agent, so we need to ;; determine if we need to relocate the application stack. mov ebx, [esp + 12] ; move the potentially modified AppEsp into ebx mov eax, AppEsp add eax, 12 cmp ebx, eax je NoAppStackMove mov eax, AppEsp mov ecx, [eax] ; EIP mov [ebx], ecx mov ecx, [eax + 4] ; CS mov [ebx + 4], ecx mov ecx, [eax + 8] ; EFLAGS mov [ebx + 8], ecx mov eax, ebx ; modify the saved AppEsp to the new AppEsp mov AppEsp, eax NoAppStackMove: mov eax, DebugEsp ; restore the DebugEsp on the debug stack ; so our "popad" will not cause a stack switch mov [esp + 12], eax cmp ExceptionNumber, 068h jne NoChain Chain: ;; Restore eflags so when we chain, the flags will be exactly as if we were never here. ;; We gin up the stack to do an iretd so we can get ALL the flags. mov eax, AppEsp mov ebx, [eax + 8] and ebx, NOT 300h ; special handling for IF and TF push ebx push cs push PhonyIretd iretd PhonyIretd: ;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax; popad ;; Switch back to application stack mov esp, AppEsp ;; Jump to original handler jmp OrigVector NoChain: ;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax; popad ;; Switch back to application stack mov esp, AppEsp ;; We're outa here... iretd END