/// @file /// Contains an implementation of longjmp for the Itanium-based architecture. /// /// Copyright (c) 2006, Intel Corporation /// All rights reserved. This program and the accompanying materials /// are licensed and made available under the terms and conditions of the BSD License /// which accompanies this distribution. The full text of the license may be found at /// http://opensource.org/licenses/bsd-license.php /// /// THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, /// WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. /// /// Module Name: longjmp.s /// /// .auto .text .globl InternalAssertJumpBuffer .type InternalAssertJumpBuffer, @function .proc SetJump .type SetJump, @function SetJump:: alloc loc0 = ar.pfs, 1, 2, 1, 0 mov loc1 = b0 mov out0 = in0 brl.call.sptk.many b0 = InternalAssertJumpBuffer mov r14 = ar.unat mov r15 = ar.bsp add r10 = 0x10*20, in0 stf.spill.nta [in0] = f2, 0x10 st8.spill.nta [r10] = r4, 8 mov r21 = b1 stf.spill.nta [in0] = f3, 0x10 st8.spill.nta [r10] = r5, 8 mov r22 = b2 stf.spill.nta [in0] = f4, 0x10 st8.spill.nta [r10] = r6, 8 mov r23 = b3 stf.spill.nta [in0] = f5, 0x10 st8.spill.nta [r10] = r7, 8 mov r24 = b4 stf.spill.nta [in0] = f16, 0x10 st8.spill.nta [r10] = sp, 8 mov r25 = b5 stf.spill.nta [in0] = f17, 0x10 st8.nta [r10] = loc1, 8 mov r16 = pr stf.spill.nta [in0] = f18, 0x10 st8.nta [r10] = r21, 8 mov r17 = ar.lc stf.spill.nta [in0] = f19, 0x10 st8.nta [r10] = r22, 8 stf.spill.nta [in0] = f20, 0x10 st8.nta [r10] = r23, 8 stf.spill.nta [in0] = f21, 0x10 st8.nta [r10] = r24, 8 stf.spill.nta [in0] = f22, 0x10 st8.nta [r10] = r25, 8 stf.spill.nta [in0] = f23, 0x10 mov r18 = ar.unat stf.spill.nta [in0] = f24, 0x10 st8.nta [r10] = r14, 8 // UNAT stf.spill.nta [in0] = f25, 0x10 st8.nta [r10] = r18, 8 // UNAT after spill stf.spill.nta [in0] = f26, 0x10 st8.nta [r10] = loc0, 8 // PFS stf.spill.nta [in0] = f27, 0x10 st8.nta [r10] = r15, 8 // BSP mov r8 = 0 stf.spill.nta [in0] = f28, 0x10 mov r19 = ar.fpsr stf.spill.nta [in0] = f29, 0x10 st8.nta [r10] = r16, 8 // PR mov ar.pfs = loc0 stf.spill.nta [in0] = f30, 0x10 st8.nta [r10] = r17, 8 // LC mov b0 = loc1 stf.spill.nta [in0] = f31, 0x10 st8.nta [r10] = r19 // FPSR mov ar.unat = r14 br.ret.sptk b0 .endp SetJump