# # Copyright (c) 2006 - 2015, Intel Corporation. All rights reserved.
# This program and the accompanying materials # are licensed and made available under the terms and conditions of the BSD License # which accompanies this distribution. The full text of the license may be found at # http://opensource.org/licenses/bsd-license.php # # THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, # WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. # # In *inux environment, the build tools's source is required and need to be compiled # firstly, please reference https://edk2.tianocore.org/unix-getting-started.html to # to get how to setup build tool. # # After build tool is downloaded and compiled, a soft symbol linker need to be created # at /Conf. For example: ln -s /work/BaseTools /work/edk2/Conf/BaseToolsSource. # # Setup the environment for unix-like systems running a bash-like shell. # This file must be "sourced" not merely executed. For example: ". edksetup.sh" # # CYGWIN users: Your path and filename related environment variables should be # set up in the unix style. This script will make the necessary conversions to # windows style. # # Please reference edk2 user manual for more detail descriptions at https://edk2.tianocore.org/files/documents/64/494/EDKII_UserManual.pdf # function HelpMsg() { echo Please note: This script must be \'sourced\' so the environment can be changed. echo ". edksetup.sh" echo "source edksetup.sh" return 1 } function SetWorkspace() { # # If WORKSPACE is already set, then we can return right now # if [ -n "$WORKSPACE" ] then return 0 fi if [ ! ${BASH_SOURCE[0]} -ef ./edksetup.sh ] then echo Run this script from the base of your tree. For example: echo " cd /Path/To/Edk/Root" echo " . edksetup.sh" return 1 fi # # Check for BaseTools/BuildEnv before dirtying the user's environment. # if [ ! -f BaseTools/BuildEnv ] && [ -z "$EDK_TOOLS_PATH" ] then echo BaseTools not found in your tree, and EDK_TOOLS_PATH is not set. echo Please point EDK_TOOLS_PATH at the directory that contains echo the EDK2 BuildEnv script. return 1 fi # # Set $WORKSPACE # export WORKSPACE=`pwd` return 0 } function SetupEnv() { if [ -n "$EDK_TOOLS_PATH" ] then . $EDK_TOOLS_PATH/BuildEnv $* elif [ -f "$WORKSPACE/BaseTools/BuildEnv" ] then . $WORKSPACE/BaseTools/BuildEnv $* elif [ -n "$PACKAGES_PATH" ] then PATH_LIST=$PACKAGES_PATH PATH_LIST=${PATH_LIST//:/ } for DIR in $PATH_LIST do if [ -f "$DIR/BaseTools/BuildEnv" ] then export EDK_TOOLS_PATH=$DIR/BaseTools . $DIR/BaseTools/BuildEnv $* break fi done else echo BaseTools not found in your tree, and EDK_TOOLS_PATH is not set. echo Please check that WORKSPACE or PACKAGES_PATH is not set incorrectly echo in your shell, or point EDK_TOOLS_PATH at the directory that contains echo the EDK2 BuildEnv script. return 1 fi } function SourceEnv() { if [ \ "$1" = "-?" -o \ "$1" = "-h" -o \ "$1" = "--help" \ ] then HelpMsg else SetWorkspace && SetupEnv "$*" fi } if [ $# -gt 1 ] then HelpMsg elif [ $# -eq 1 ] && [ "$1" != "BaseTools" ] then HelpMsg fi RETVAL=$? if [ $RETVAL -ne 0 ] then return $RETVAL fi SourceEnv "$*"