+++ /dev/null
-/* These routines may be quite inefficient, but it's used only to emulate old\r
- * standards. */\r
-\r
-#ifndef EMULATE_JISX0213_2000_ENCODE_INVALID\r
-#define EMULATE_JISX0213_2000_ENCODE_INVALID 1\r
-#endif\r
-\r
-#define EMULATE_JISX0213_2000_ENCODE_BMP(assi, c) \\r
- if (config == (void *)2000 && ( \\r
- (c) == 0x9B1C || (c) == 0x4FF1 || \\r
- (c) == 0x525D || (c) == 0x541E || \\r
- (c) == 0x5653 || (c) == 0x59F8 || \\r
- (c) == 0x5C5B || (c) == 0x5E77 || \\r
- (c) == 0x7626 || (c) == 0x7E6B)) \\r
- return EMULATE_JISX0213_2000_ENCODE_INVALID; \\r
- else if (config == (void *)2000 && (c) == 0x9B1D) \\r
- (assi) = 0x8000 | 0x7d3b; \\r
-\r
-#define EMULATE_JISX0213_2000_ENCODE_EMP(assi, c) \\r
- if (config == (void *)2000 && (c) == 0x20B9F) \\r
- return EMULATE_JISX0213_2000_ENCODE_INVALID;\r
-\r
-#ifndef EMULATE_JISX0213_2000_DECODE_INVALID\r
-#define EMULATE_JISX0213_2000_DECODE_INVALID 2\r
-#endif\r
-\r
-#define EMULATE_JISX0213_2000_DECODE_PLANE1(assi, c1, c2) \\r
- if (config == (void *)2000 && \\r
- (((c1) == 0x2E && (c2) == 0x21) || \\r
- ((c1) == 0x2F && (c2) == 0x7E) || \\r
- ((c1) == 0x4F && (c2) == 0x54) || \\r
- ((c1) == 0x4F && (c2) == 0x7E) || \\r
- ((c1) == 0x74 && (c2) == 0x27) || \\r
- ((c1) == 0x7E && (c2) == 0x7A) || \\r
- ((c1) == 0x7E && (c2) == 0x7B) || \\r
- ((c1) == 0x7E && (c2) == 0x7C) || \\r
- ((c1) == 0x7E && (c2) == 0x7D) || \\r
- ((c1) == 0x7E && (c2) == 0x7E))) \\r
- return EMULATE_JISX0213_2000_DECODE_INVALID;\r
-\r
-#define EMULATE_JISX0213_2000_DECODE_PLANE2(assi, c1, c2) \\r
- if (config == (void *)2000 && (c1) == 0x7D && (c2) == 0x3B) \\r
- (assi) = 0x9B1D;\r