\r
Private = GRAPHICS_PRIVATE_DATA_FROM_THIS (GraphicsIo);\r
\r
- return EFI_NOT_READY;\r
-}\r
+ if (!Private->PointerStateChanged) {\r
+ return EFI_NOT_READY;\r
+ }\r
\r
+ return EFI_SUCCESS;\r
+}\r
\r
EFI_STATUS\r
EFIAPI\r
\r
Private = GRAPHICS_PRIVATE_DATA_FROM_THIS (GraphicsIo);\r
\r
- return EFI_NOT_READY;\r
+ if (!Private->PointerStateChanged) {\r
+ return EFI_NOT_READY;\r
+ }\r
+\r
+ State->RelativeMovementX = Private->PointerState.RelativeMovementX;\r
+ State->RelativeMovementY = Private->PointerState.RelativeMovementY;\r
+ State->RelativeMovementZ = Private->PointerState.RelativeMovementZ;\r
+ State->LeftButton = Private->PointerState.LeftButton;\r
+ State->RightButton = Private->PointerState.RightButton;\r
+\r
+ Private->PointerState.RelativeMovementX = 0;\r
+ Private->PointerState.RelativeMovementY = 0;\r
+ Private->PointerState.RelativeMovementZ = 0;\r
+\r
+ Private->PointerStateChanged = FALSE;\r
+\r
+ return EFI_SUCCESS;\r
}\r