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**/\r
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-\r
-\r
-\r
#include "MemLibInternals.h"\r
\r
/**\r
VOID *\r
EFIAPI\r
InternalMemCopyMem (\r
- OUT VOID *DestinationBuffer,\r
- IN CONST VOID *SourceBuffer,\r
- IN UINTN Length\r
+ OUT VOID *DestinationBuffer,\r
+ IN CONST VOID *SourceBuffer,\r
+ IN UINTN Length\r
)\r
{\r
//\r
// volatile to prevent the optimizer from replacing this function with\r
// the intrinsic memcpy()\r
//\r
- volatile UINT8 *Destination8;\r
- CONST UINT8 *Source8;\r
- volatile UINT32 *Destination32;\r
- CONST UINT32 *Source32;\r
- volatile UINT64 *Destination64;\r
- CONST UINT64 *Source64;\r
- UINTN Alignment;\r
+ volatile UINT8 *Destination8;\r
+ CONST UINT8 *Source8;\r
+ volatile UINT32 *Destination32;\r
+ CONST UINT32 *Source32;\r
+ volatile UINT64 *Destination64;\r
+ CONST UINT64 *Source64;\r
+ UINTN Alignment;\r
\r
if ((((UINTN)DestinationBuffer & 0x7) == 0) && (((UINTN)SourceBuffer & 0x7) == 0) && (Length >= 8)) {\r
if (SourceBuffer > DestinationBuffer) {\r
- Destination64 = (UINT64*)DestinationBuffer;\r
- Source64 = (CONST UINT64*)SourceBuffer;\r
+ Destination64 = (UINT64 *)DestinationBuffer;\r
+ Source64 = (CONST UINT64 *)SourceBuffer;\r
while (Length >= 8) {\r
*(Destination64++) = *(Source64++);\r
- Length -= 8;\r
+ Length -= 8;\r
}\r
\r
// Finish if there are still some bytes to copy\r
- Destination8 = (UINT8*)Destination64;\r
- Source8 = (CONST UINT8*)Source64;\r
+ Destination8 = (UINT8 *)Destination64;\r
+ Source8 = (CONST UINT8 *)Source64;\r
while (Length-- != 0) {\r
*(Destination8++) = *(Source8++);\r
}\r
} else if (SourceBuffer < DestinationBuffer) {\r
- Destination64 = (UINT64*)((UINTN)DestinationBuffer + Length);\r
- Source64 = (CONST UINT64*)((UINTN)SourceBuffer + Length);\r
+ Destination64 = (UINT64 *)((UINTN)DestinationBuffer + Length);\r
+ Source64 = (CONST UINT64 *)((UINTN)SourceBuffer + Length);\r
\r
// Destination64 and Source64 were aligned on a 64-bit boundary\r
// but if length is not a multiple of 8 bytes then they won't be\r
\r
Alignment = Length & 0x7;\r
if (Alignment != 0) {\r
- Destination8 = (UINT8*)Destination64;\r
- Source8 = (CONST UINT8*)Source64;\r
+ Destination8 = (UINT8 *)Destination64;\r
+ Source8 = (CONST UINT8 *)Source64;\r
\r
while (Alignment-- != 0) {\r
*(--Destination8) = *(--Source8);\r
--Length;\r
}\r
- Destination64 = (UINT64*)Destination8;\r
- Source64 = (CONST UINT64*)Source8;\r
+\r
+ Destination64 = (UINT64 *)Destination8;\r
+ Source64 = (CONST UINT64 *)Source8;\r
}\r
\r
while (Length > 0) {\r
*(--Destination64) = *(--Source64);\r
- Length -= 8;\r
+ Length -= 8;\r
}\r
}\r
} else if ((((UINTN)DestinationBuffer & 0x3) == 0) && (((UINTN)SourceBuffer & 0x3) == 0) && (Length >= 4)) {\r
if (SourceBuffer > DestinationBuffer) {\r
- Destination32 = (UINT32*)DestinationBuffer;\r
- Source32 = (CONST UINT32*)SourceBuffer;\r
+ Destination32 = (UINT32 *)DestinationBuffer;\r
+ Source32 = (CONST UINT32 *)SourceBuffer;\r
while (Length >= 4) {\r
*(Destination32++) = *(Source32++);\r
- Length -= 4;\r
+ Length -= 4;\r
}\r
\r
// Finish if there are still some bytes to copy\r
- Destination8 = (UINT8*)Destination32;\r
- Source8 = (CONST UINT8*)Source32;\r
+ Destination8 = (UINT8 *)Destination32;\r
+ Source8 = (CONST UINT8 *)Source32;\r
while (Length-- != 0) {\r
*(Destination8++) = *(Source8++);\r
}\r
} else if (SourceBuffer < DestinationBuffer) {\r
- Destination32 = (UINT32*)((UINTN)DestinationBuffer + Length);\r
- Source32 = (CONST UINT32*)((UINTN)SourceBuffer + Length);\r
+ Destination32 = (UINT32 *)((UINTN)DestinationBuffer + Length);\r
+ Source32 = (CONST UINT32 *)((UINTN)SourceBuffer + Length);\r
\r
// Destination32 and Source32 were aligned on a 32-bit boundary\r
// but if length is not a multiple of 4 bytes then they won't be\r
\r
Alignment = Length & 0x3;\r
if (Alignment != 0) {\r
- Destination8 = (UINT8*)Destination32;\r
- Source8 = (CONST UINT8*)Source32;\r
+ Destination8 = (UINT8 *)Destination32;\r
+ Source8 = (CONST UINT8 *)Source32;\r
\r
while (Alignment-- != 0) {\r
*(--Destination8) = *(--Source8);\r
--Length;\r
}\r
- Destination32 = (UINT32*)Destination8;\r
- Source32 = (CONST UINT32*)Source8;\r
+\r
+ Destination32 = (UINT32 *)Destination8;\r
+ Source32 = (CONST UINT32 *)Source8;\r
}\r
\r
while (Length > 0) {\r
*(--Destination32) = *(--Source32);\r
- Length -= 4;\r
+ Length -= 4;\r
}\r
}\r
} else {\r
if (SourceBuffer > DestinationBuffer) {\r
- Destination8 = (UINT8*)DestinationBuffer;\r
- Source8 = (CONST UINT8*)SourceBuffer;\r
+ Destination8 = (UINT8 *)DestinationBuffer;\r
+ Source8 = (CONST UINT8 *)SourceBuffer;\r
while (Length-- != 0) {\r
*(Destination8++) = *(Source8++);\r
}\r
} else if (SourceBuffer < DestinationBuffer) {\r
- Destination8 = (UINT8*)DestinationBuffer + (Length - 1);\r
- Source8 = (CONST UINT8*)SourceBuffer + (Length - 1);\r
+ Destination8 = (UINT8 *)DestinationBuffer + (Length - 1);\r
+ Source8 = (CONST UINT8 *)SourceBuffer + (Length - 1);\r
while (Length-- != 0) {\r
*(Destination8--) = *(Source8--);\r
}\r
}\r
}\r
+\r
return DestinationBuffer;\r
}\r