UINTN TotalProcessorNumber;\r
UINTN Index;\r
CPU_INFO_IN_HOB *CpuInfoInHob;\r
+ UINT32 CurrentApicId;\r
\r
CpuInfoInHob = (CPU_INFO_IN_HOB *) (UINTN) CpuMpData->CpuInfoInHob;\r
\r
TotalProcessorNumber = CpuMpData->CpuCount;\r
+ CurrentApicId = GetApicId ();\r
for (Index = 0; Index < TotalProcessorNumber; Index ++) {\r
- if (CpuInfoInHob[Index].ApicId == GetApicId ()) {\r
+ if (CpuInfoInHob[Index].ApicId == CurrentApicId) {\r
*ProcessorNumber = Index;\r
return EFI_SUCCESS;\r
}\r
}\r
+\r
return EFI_NOT_FOUND;\r
}\r
\r
}\r
}\r
}\r
- SetApState (&CpuMpData->CpuData[ProcessorNumber], CpuStateFinished);\r
+ SetApState (&CpuMpData->CpuData[ProcessorNumber], CpuStateIdle);\r
}\r
}\r
\r
CpuMpData->FinishedCount = 0;\r
ResetVectorRequired = FALSE;\r
\r
- if (CpuMpData->ApLoopMode == ApInHltLoop ||\r
+ if (CpuMpData->WakeUpByInitSipiSipi ||\r
CpuMpData->InitFlag != ApInitDone) {\r
ResetVectorRequired = TRUE;\r
AllocateResetVector (CpuMpData);\r
FillExchangeInfoData (CpuMpData);\r
SaveLocalApicTimerSetting (CpuMpData);\r
- } else if (CpuMpData->ApLoopMode == ApInMwaitLoop) {\r
+ }\r
+\r
+ if (CpuMpData->ApLoopMode == ApInMwaitLoop) {\r
//\r
// Get AP target C-state each time when waking up AP,\r
// for it maybe updated by platform again\r
if (ResetVectorRequired) {\r
FreeResetVector (CpuMpData);\r
}\r
+\r
+ //\r
+ // After one round of Wakeup Ap actions, need to re-sync ApLoopMode with\r
+ // WakeUpByInitSipiSipi flag. WakeUpByInitSipiSipi flag maybe changed by\r
+ // S3SmmInitDone Ppi.\r
+ //\r
+ CpuMpData->WakeUpByInitSipiSipi = (CpuMpData->ApLoopMode == ApInHltLoop);\r
}\r
\r
/**\r
CpuData = &CpuMpData->CpuData[ProcessorNumber];\r
\r
//\r
- // Check the CPU state of AP. If it is CpuStateFinished, then the AP has finished its task.\r
+ // Check the CPU state of AP. If it is CpuStateIdle, then the AP has finished its task.\r
// Only BSP and corresponding AP access this unit of CPU Data. This means the AP will not modify the\r
- // value of state after setting the it to CpuStateFinished, so BSP can safely make use of its value.\r
+ // value of state after setting the it to CpuStateIdle, so BSP can safely make use of its value.\r
//\r
//\r
// If the AP finishes for StartupThisAP(), return EFI_SUCCESS.\r
//\r
- if (GetApState(CpuData) == CpuStateFinished) {\r
+ if (GetApState(CpuData) == CpuStateIdle) {\r
if (CpuData->Finished != NULL) {\r
*(CpuData->Finished) = TRUE;\r
}\r
- SetApState (CpuData, CpuStateIdle);\r
return EFI_SUCCESS;\r
} else {\r
//\r
\r
CpuData = &CpuMpData->CpuData[ProcessorNumber];\r
//\r
- // Check the CPU state of AP. If it is CpuStateFinished, then the AP has finished its task.\r
+ // Check the CPU state of AP. If it is CpuStateIdle, then the AP has finished its task.\r
// Only BSP and corresponding AP access this unit of CPU Data. This means the AP will not modify the\r
- // value of state after setting the it to CpuStateFinished, so BSP can safely make use of its value.\r
+ // value of state after setting the it to CpuStateIdle, so BSP can safely make use of its value.\r
//\r
- if (GetApState(CpuData) == CpuStateFinished) {\r
+ if (GetApState(CpuData) == CpuStateIdle) {\r
CpuMpData->RunningCount ++;\r
CpuMpData->CpuData[ProcessorNumber].Waiting = FALSE;\r
- SetApState(CpuData, CpuStateIdle);\r
\r
//\r
// If in Single Thread mode, then search for the next waiting AP for execution.\r
//\r
CpuMpData->ApLoopMode = ApLoopMode;\r
DEBUG ((DEBUG_INFO, "AP Loop Mode is %d\n", CpuMpData->ApLoopMode));\r
+\r
+ CpuMpData->WakeUpByInitSipiSipi = (CpuMpData->ApLoopMode == ApInHltLoop);\r
+\r
//\r
// Set up APs wakeup signal buffer\r
//\r
//\r
// Wait for old BSP finished AP task\r
//\r
- while (GetApState (&CpuMpData->CpuData[CallerNumber]) != CpuStateFinished) {\r
+ while (GetApState (&CpuMpData->CpuData[CallerNumber]) != CpuStateIdle) {\r
CpuPause ();\r
}\r
\r