X-Git-Url: https://git.proxmox.com/?p=mirror_edk2.git;a=blobdiff_plain;f=AppPkg%2FApplications%2FLua%2Fsrc%2Flstate.c;fp=AppPkg%2FApplications%2FLua%2Fsrc%2Flstate.c;h=0000000000000000000000000000000000000000;hp=c7f2672be7b9ca3685a44cbb026bab89607552c0;hb=964f432b9b0afe103c41c7613fade3e699118afe;hpb=e2d3a25f1a3135221a9c8061e1b8f90245d727eb diff --git a/AppPkg/Applications/Lua/src/lstate.c b/AppPkg/Applications/Lua/src/lstate.c deleted file mode 100644 index c7f2672be7..0000000000 --- a/AppPkg/Applications/Lua/src/lstate.c +++ /dev/null @@ -1,323 +0,0 @@ -/* -** $Id: lstate.c,v 2.99.1.2 2013/11/08 17:45:31 roberto Exp $ -** Global State -** See Copyright Notice in lua.h -*/ - - -#include -#include - -#define lstate_c -#define LUA_CORE - -#include "lua.h" - -#include "lapi.h" -#include "ldebug.h" -#include "ldo.h" -#include "lfunc.h" -#include "lgc.h" -#include "llex.h" -#include "lmem.h" -#include "lstate.h" -#include "lstring.h" -#include "ltable.h" -#include "ltm.h" - - -#if !defined(LUAI_GCPAUSE) -#define LUAI_GCPAUSE 200 /* 200% */ -#endif - -#if !defined(LUAI_GCMAJOR) -#define LUAI_GCMAJOR 200 /* 200% */ -#endif - -#if !defined(LUAI_GCMUL) -#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */ -#endif - - -#define MEMERRMSG "not enough memory" - - -/* -** a macro to help the creation of a unique random seed when a state is -** created; the seed is used to randomize hashes. -*/ -#if !defined(luai_makeseed) -#include -#define luai_makeseed() cast(unsigned int, time(NULL)) -#endif - - - -/* -** thread state + extra space -*/ -typedef struct LX { -#if defined(LUAI_EXTRASPACE) - char buff[LUAI_EXTRASPACE]; -#endif - lua_State l; -} LX; - - -/* -** Main thread combines a thread state and the global state -*/ -typedef struct LG { - LX l; - global_State g; -} LG; - - - -#define fromstate(L) (cast(LX *, cast(lu_byte *, (L)) - offsetof(LX, l))) - - -/* -** Compute an initial seed as random as possible. In ANSI, rely on -** Address Space Layout Randomization (if present) to increase -** randomness.. -*/ -#define addbuff(b,p,e) \ - { size_t t = cast(size_t, e); \ - memcpy(buff + p, &t, sizeof(t)); p += sizeof(t); } - -static unsigned int makeseed (lua_State *L) { - char buff[4 * sizeof(size_t)]; - unsigned int h = luai_makeseed(); - int p = 0; - addbuff(buff, p, L); /* heap variable */ - addbuff(buff, p, &h); /* local variable */ - addbuff(buff, p, luaO_nilobject); /* global variable */ - addbuff(buff, p, &lua_newstate); /* public function */ - lua_assert(p == sizeof(buff)); - return luaS_hash(buff, p, h); -} - - -/* -** set GCdebt to a new value keeping the value (totalbytes + GCdebt) -** invariant -*/ -void luaE_setdebt (global_State *g, l_mem debt) { - g->totalbytes -= (debt - g->GCdebt); - g->GCdebt = debt; -} - - -CallInfo *luaE_extendCI (lua_State *L) { - CallInfo *ci = luaM_new(L, CallInfo); - lua_assert(L->ci->next == NULL); - L->ci->next = ci; - ci->previous = L->ci; - ci->next = NULL; - return ci; -} - - -void luaE_freeCI (lua_State *L) { - CallInfo *ci = L->ci; - CallInfo *next = ci->next; - ci->next = NULL; - while ((ci = next) != NULL) { - next = ci->next; - luaM_free(L, ci); - } -} - - -static void stack_init (lua_State *L1, lua_State *L) { - int i; CallInfo *ci; - /* initialize stack array */ - L1->stack = luaM_newvector(L, BASIC_STACK_SIZE, TValue); - L1->stacksize = BASIC_STACK_SIZE; - for (i = 0; i < BASIC_STACK_SIZE; i++) - setnilvalue(L1->stack + i); /* erase new stack */ - L1->top = L1->stack; - L1->stack_last = L1->stack + L1->stacksize - EXTRA_STACK; - /* initialize first ci */ - ci = &L1->base_ci; - ci->next = ci->previous = NULL; - ci->callstatus = 0; - ci->func = L1->top; - setnilvalue(L1->top++); /* 'function' entry for this 'ci' */ - ci->top = L1->top + LUA_MINSTACK; - L1->ci = ci; -} - - -static void freestack (lua_State *L) { - if (L->stack == NULL) - return; /* stack not completely built yet */ - L->ci = &L->base_ci; /* free the entire 'ci' list */ - luaE_freeCI(L); - luaM_freearray(L, L->stack, L->stacksize); /* free stack array */ -} - - -/* -** Create registry table and its predefined values -*/ -static void init_registry (lua_State *L, global_State *g) { - TValue mt; - /* create registry */ - Table *registry = luaH_new(L); - sethvalue(L, &g->l_registry, registry); - luaH_resize(L, registry, LUA_RIDX_LAST, 0); - /* registry[LUA_RIDX_MAINTHREAD] = L */ - setthvalue(L, &mt, L); - luaH_setint(L, registry, LUA_RIDX_MAINTHREAD, &mt); - /* registry[LUA_RIDX_GLOBALS] = table of globals */ - sethvalue(L, &mt, luaH_new(L)); - luaH_setint(L, registry, LUA_RIDX_GLOBALS, &mt); -} - - -/* -** open parts of the state that may cause memory-allocation errors -*/ -static void f_luaopen (lua_State *L, void *ud) { - global_State *g = G(L); - UNUSED(ud); - stack_init(L, L); /* init stack */ - init_registry(L, g); - luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */ - luaT_init(L); - luaX_init(L); - /* pre-create memory-error message */ - g->memerrmsg = luaS_newliteral(L, MEMERRMSG); - luaS_fix(g->memerrmsg); /* it should never be collected */ - g->gcrunning = 1; /* allow gc */ - g->version = lua_version(NULL); - luai_userstateopen(L); -} - - -/* -** preinitialize a state with consistent values without allocating -** any memory (to avoid errors) -*/ -static void preinit_state (lua_State *L, global_State *g) { - G(L) = g; - L->stack = NULL; - L->ci = NULL; - L->stacksize = 0; - L->errorJmp = NULL; - L->nCcalls = 0; - L->hook = NULL; - L->hookmask = 0; - L->basehookcount = 0; - L->allowhook = 1; - resethookcount(L); - L->openupval = NULL; - L->nny = 1; - L->status = LUA_OK; - L->errfunc = 0; -} - - -static void close_state (lua_State *L) { - global_State *g = G(L); - luaF_close(L, L->stack); /* close all upvalues for this thread */ - luaC_freeallobjects(L); /* collect all objects */ - if (g->version) /* closing a fully built state? */ - luai_userstateclose(L); - luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size); - luaZ_freebuffer(L, &g->buff); - freestack(L); - lua_assert(gettotalbytes(g) == sizeof(LG)); - (*g->frealloc)(g->ud, fromstate(L), sizeof(LG), 0); /* free main block */ -} - - -LUA_API lua_State *lua_newthread (lua_State *L) { - lua_State *L1; - lua_lock(L); - luaC_checkGC(L); - L1 = &luaC_newobj(L, LUA_TTHREAD, sizeof(LX), NULL, offsetof(LX, l))->th; - setthvalue(L, L->top, L1); - api_incr_top(L); - preinit_state(L1, G(L)); - L1->hookmask = L->hookmask; - L1->basehookcount = L->basehookcount; - L1->hook = L->hook; - resethookcount(L1); - luai_userstatethread(L, L1); - stack_init(L1, L); /* init stack */ - lua_unlock(L); - return L1; -} - - -void luaE_freethread (lua_State *L, lua_State *L1) { - LX *l = fromstate(L1); - luaF_close(L1, L1->stack); /* close all upvalues for this thread */ - lua_assert(L1->openupval == NULL); - luai_userstatefree(L, L1); - freestack(L1); - luaM_free(L, l); -} - - -LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) { - int i; - lua_State *L; - global_State *g; - LG *l = cast(LG *, (*f)(ud, NULL, LUA_TTHREAD, sizeof(LG))); - if (l == NULL) return NULL; - L = &l->l.l; - g = &l->g; - L->next = NULL; - L->tt = LUA_TTHREAD; - g->currentwhite = bit2mask(WHITE0BIT, FIXEDBIT); - L->marked = luaC_white(g); - g->gckind = KGC_NORMAL; - preinit_state(L, g); - g->frealloc = f; - g->ud = ud; - g->mainthread = L; - g->seed = makeseed(L); - g->uvhead.u.l.prev = &g->uvhead; - g->uvhead.u.l.next = &g->uvhead; - g->gcrunning = 0; /* no GC while building state */ - g->GCestimate = 0; - g->strt.size = 0; - g->strt.nuse = 0; - g->strt.hash = NULL; - setnilvalue(&g->l_registry); - luaZ_initbuffer(L, &g->buff); - g->panic = NULL; - g->version = NULL; - g->gcstate = GCSpause; - g->allgc = NULL; - g->finobj = NULL; - g->tobefnz = NULL; - g->sweepgc = g->sweepfin = NULL; - g->gray = g->grayagain = NULL; - g->weak = g->ephemeron = g->allweak = NULL; - g->totalbytes = sizeof(LG); - g->GCdebt = 0; - g->gcpause = LUAI_GCPAUSE; - g->gcmajorinc = LUAI_GCMAJOR; - g->gcstepmul = LUAI_GCMUL; - for (i=0; i < LUA_NUMTAGS; i++) g->mt[i] = NULL; - if (luaD_rawrunprotected(L, f_luaopen, NULL) != LUA_OK) { - /* memory allocation error: free partial state */ - close_state(L); - L = NULL; - } - return L; -} - - -LUA_API void lua_close (lua_State *L) { - L = G(L)->mainthread; /* only the main thread can be closed */ - lua_lock(L); - close_state(L); -} - -