{ \\r
TCG_RESULT ret = (arg); \\r
if (ret != TcgResultSuccess) { \\r
- DEBUG ((DEBUG_INFO, "ERROR_CHECK failed at %s:%u\n", __FILE__, __LINE__)); \\r
+ DEBUG ((DEBUG_INFO, "ERROR_CHECK failed at %a:%u\n", __FILE__, __LINE__)); \\r
return ret; \\r
} \\r
}\r
\r
#define METHOD_STATUS_ERROR_CHECK(arg, failRet) \\r
if ((arg) != TCG_METHOD_STATUS_CODE_SUCCESS) { \\r
- DEBUG ((DEBUG_INFO, "Method Status error: 0x%02X (%s)\n", arg, TcgMethodStatusString(arg))); \\r
+ DEBUG ((DEBUG_INFO, "Method Status error: 0x%02X (%a)\n", arg, TcgMethodStatusString(arg))); \\r
return (failRet); \\r
}\r
\r
#define NULL_CHECK(arg) \\r
do { \\r
if ((arg) == NULL) { \\r
- DEBUG ((DEBUG_INFO, "NULL_CHECK(%s) failed at %s:%u\n", #arg, __FILE__, __LINE__)); \\r
+ DEBUG ((DEBUG_INFO, "NULL_CHECK(%a) failed at %a:%u\n", #arg, __FILE__, __LINE__)); \\r
return TcgResultFailureNullPointer; \\r
} \\r
} while (0)\r