After commit
20ddbc133f679b7895dfdaf2fd58ec4c8183a1d8
* MdeModulePkg/ConSplitter: ReadKeyStrokeEx always return key state
When one physical console supports to report the shift key state,
the key data returned from ConSplitter driver at least carries
the shift key valid bit.
The patch fixes the edit/hexedit to accept Unicode (1) when
the no shift key is pressed or reported.
Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com>
Reviewed-by: Jaben Carsey <jaben.carsey@intel.com>
- if ((KeyData.KeyState.KeyShiftState & EFI_SHIFT_STATE_VALID) == 0) {\r
+ if (((KeyData.KeyState.KeyShiftState & EFI_SHIFT_STATE_VALID) == 0) ||\r
+ (KeyData.KeyState.KeyShiftState == EFI_SHIFT_STATE_VALID)) {\r
- // For consoles that don't support shift state reporting,\r
+ // For consoles that don't support/report shift state,\r
// CTRL+W is translated to L'W' - L'A' + 1.\r
//\r
if (KeyData.Key.UnicodeChar == L'W' - L'A' + 1) {\r
break;\r
}\r
// CTRL+W is translated to L'W' - L'A' + 1.\r
//\r
if (KeyData.Key.UnicodeChar == L'W' - L'A' + 1) {\r
break;\r
}\r
- } else if (((KeyData.KeyState.KeyShiftState & (EFI_LEFT_CONTROL_PRESSED | EFI_RIGHT_CONTROL_PRESSED)) != 0) &&\r
+ } else if (((KeyData.KeyState.KeyShiftState & EFI_SHIFT_STATE_VALID) != 0) &&\r
+ ((KeyData.KeyState.KeyShiftState & (EFI_LEFT_CONTROL_PRESSED | EFI_RIGHT_CONTROL_PRESSED)) != 0) &&\r
((KeyData.KeyState.KeyShiftState & ~(EFI_SHIFT_STATE_VALID | EFI_LEFT_CONTROL_PRESSED | EFI_RIGHT_CONTROL_PRESSED)) == 0)) {\r
//\r
((KeyData.KeyState.KeyShiftState & ~(EFI_SHIFT_STATE_VALID | EFI_LEFT_CONTROL_PRESSED | EFI_RIGHT_CONTROL_PRESSED)) == 0)) {\r
//\r
- // For consoles that supports shift state reporting,\r
+ // For consoles that supports/reports shift state,\r
// make sure that only CONTROL shift key is pressed.\r
//\r
if ((KeyData.Key.UnicodeChar == 'w') || (KeyData.Key.UnicodeChar == 'W')) {\r
// make sure that only CONTROL shift key is pressed.\r
//\r
if ((KeyData.Key.UnicodeChar == 'w') || (KeyData.Key.UnicodeChar == 'W')) {\r
//\r
ControlIndex = MAX_UINT16;\r
\r
//\r
ControlIndex = MAX_UINT16;\r
\r
- if ((KeyData->KeyState.KeyShiftState & EFI_SHIFT_STATE_VALID) == 0) {\r
+ if (((KeyData->KeyState.KeyShiftState & EFI_SHIFT_STATE_VALID) == 0) ||\r
+ (KeyData->KeyState.KeyShiftState == EFI_SHIFT_STATE_VALID)) {\r
- // For those console devices that cannot report the CONTROL state,\r
+ // For consoles that don't support/report shift state,\r
// Ctrl+A is translated to 1 (UnicodeChar).\r
//\r
ControlIndex = KeyData->Key.UnicodeChar;\r
// Ctrl+A is translated to 1 (UnicodeChar).\r
//\r
ControlIndex = KeyData->Key.UnicodeChar;\r
- } else if (((KeyData->KeyState.KeyShiftState & (EFI_RIGHT_CONTROL_PRESSED | EFI_LEFT_CONTROL_PRESSED)) != 0) &&\r
+ } else if (((KeyData->KeyState.KeyShiftState & EFI_SHIFT_STATE_VALID) != 0) &&\r
+ ((KeyData->KeyState.KeyShiftState & (EFI_RIGHT_CONTROL_PRESSED | EFI_LEFT_CONTROL_PRESSED)) != 0) &&\r
((KeyData->KeyState.KeyShiftState & ~(EFI_SHIFT_STATE_VALID | EFI_RIGHT_CONTROL_PRESSED | EFI_LEFT_CONTROL_PRESSED)) == 0)) {\r
//\r
((KeyData->KeyState.KeyShiftState & ~(EFI_SHIFT_STATE_VALID | EFI_RIGHT_CONTROL_PRESSED | EFI_LEFT_CONTROL_PRESSED)) == 0)) {\r
//\r
- // For those console devices that can report the CONTROL state,\r
+ // For consoles that supports/reports shift state,\r
// make sure only CONTROL is pressed.\r
//\r
if ((KeyData->Key.UnicodeChar >= L'A') && (KeyData->Key.UnicodeChar <= L'Z')) {\r
// make sure only CONTROL is pressed.\r
//\r
if ((KeyData->Key.UnicodeChar >= L'A') && (KeyData->Key.UnicodeChar <= L'Z')) {\r
- if ((KeyData.KeyState.KeyShiftState & EFI_SHIFT_STATE_VALID) == 0) {\r
+ if (((KeyData.KeyState.KeyShiftState & EFI_SHIFT_STATE_VALID) == 0) ||\r
+ (KeyData.KeyState.KeyShiftState == EFI_SHIFT_STATE_VALID)) {\r
- // For consoles that don't support shift state reporting,\r
+ // For consoles that don't support/report shift state,\r
// CTRL+W is translated to L'W' - L'A' + 1.\r
//\r
if (KeyData.Key.UnicodeChar == L'W' - L'A' + 1) {\r
break;\r
}\r
// CTRL+W is translated to L'W' - L'A' + 1.\r
//\r
if (KeyData.Key.UnicodeChar == L'W' - L'A' + 1) {\r
break;\r
}\r
- } else if (((KeyData.KeyState.KeyShiftState & (EFI_LEFT_CONTROL_PRESSED | EFI_RIGHT_CONTROL_PRESSED)) != 0) &&\r
+ } else if (((KeyData.KeyState.KeyShiftState & EFI_SHIFT_STATE_VALID) != 0) &&\r
+ ((KeyData.KeyState.KeyShiftState & (EFI_LEFT_CONTROL_PRESSED | EFI_RIGHT_CONTROL_PRESSED)) != 0) &&\r
((KeyData.KeyState.KeyShiftState & ~(EFI_SHIFT_STATE_VALID | EFI_LEFT_CONTROL_PRESSED | EFI_RIGHT_CONTROL_PRESSED)) == 0)) {\r
//\r
((KeyData.KeyState.KeyShiftState & ~(EFI_SHIFT_STATE_VALID | EFI_LEFT_CONTROL_PRESSED | EFI_RIGHT_CONTROL_PRESSED)) == 0)) {\r
//\r
- // For consoles that supports shift state reporting,\r
+ // For consoles that supports/reports shift state,\r
// make sure that only CONTROL shift key is pressed.\r
//\r
if ((KeyData.Key.UnicodeChar == 'w') || (KeyData.Key.UnicodeChar == 'W')) {\r
// make sure that only CONTROL shift key is pressed.\r
//\r
if ((KeyData.Key.UnicodeChar == 'w') || (KeyData.Key.UnicodeChar == 'W')) {\r