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1 Open vSwitch Coding Style
2 =========================
3
4This file describes the coding style used in most C files in the Open
5vSwitch distribution. However, Linux kernel code datapath directory
6follows the Linux kernel's established coding conventions.
7
8BASICS
9
10 Limit lines to 79 characters.
11
12 Use form feeds (control+L) to divide long source files into logical
13pieces. A form feed should appear as the only character on a line.
14
15 Do not use tabs for indentation.
16
17 Avoid trailing spaces on lines.
18
19
20NAMING
21
22 Use names that explain the purpose of a function or object.
23
24 Use underscores to separate words in an identifier: multi_word_name.
25
26 Use lowercase for most names. Use uppercase for macros, macro
27parameters, and members of enumerations.
28
29 Give arrays names that are plural.
30
31 Pick a unique name prefix (ending with an underscore) for each
32module, and apply that prefix to all of that module's externally
33visible names. Names of macro parameters, struct and union members,
34and parameters in function prototypes are not considered externally
35visible for this purpose.
36
37 Do not use names that begin with _. If you need a name for
38"internal use only", use __ as a suffix instead of a prefix.
39
40 Avoid negative names: "found" is a better name than "not_found".
41
42 In names, a "size" is a count of bytes, a "length" is a count of
43characters. A buffer has size, but a string has length. The length
44of a string does not include the null terminator, but the size of the
45buffer that contains the string does.
46
47
48COMMENTS
49
50 Comments should be written as full sentences that start with a
51capital letter and end with a period. Put two spaces between
52sentences.
53
54 Write block comments as shown below. You may put the /* and */ on
55the same line as comment text if you prefer.
56
57 /*
58 * We redirect stderr to /dev/null because we often want to remove all
59 * traffic control configuration on a port so its in a known state. If
60 * this done when there is no such configuration, tc complains, so we just
61 * always ignore it.
62 */
63
64 Each function and each variable declared outside a function, and
65each struct, union, and typedef declaration should be preceded by a
66comment. See FUNCTION DEFINITIONS below for function comment
67guidelines.
68
69 Each struct and union member should each have an inline comment that
70explains its meaning. structs and unions with many members should be
71additionally divided into logical groups of members by block comments,
72e.g.:
73
74 /* An event that will wake the following call to poll_block(). */
75 struct poll_waiter {
76 /* Set when the waiter is created. */
77 struct list node; /* Element in global waiters list. */
78 int fd; /* File descriptor. */
79 short int events; /* Events to wait for (POLLIN, POLLOUT). */
80 poll_fd_func *function; /* Callback function, if any, or null. */
81 void *aux; /* Argument to callback function. */
82 struct backtrace *backtrace; /* Event that created waiter, or null. */
83
84 /* Set only when poll_block() is called. */
85 struct pollfd *pollfd; /* Pointer to element of the pollfds array
86 (null if added from a callback). */
87 };
88
89 Use XXX or FIXME comments to mark code that needs work.
90
91 Don't use // comments.
92
93 Don't comment out or #if 0 out code. Just remove it. The code that
94was there will still be in version control history.
95
96
97FUNCTIONS
98
99 Put the return type, function name, and the braces that surround the
100function's code on separate lines, all starting in column 0.
101
102 Before each function definition, write a comment that describes the
103function's purpose, including each parameter, the return value, and
104side effects. References to argument names should be given in
105single-quotes, e.g. 'arg'. The comment should not include the
106function name, nor need it follow any formal structure. The comment
107does not need to describe how a function does its work, unless this
108information is needed to use the function correctly (this is often
109better done with comments *inside* the function).
110
111 Simple static functions do not need a comment.
112
113 Within a file, non-static functions should come first, in the order
114that they are declared in the header file, followed by static
115functions. Static functions should be in one or more separate pages
116(separated by form feed characters) in logical groups. A commonly
117useful way to divide groups is by "level", with high-level functions
118first, followed by groups of progressively lower-level functions.
119This makes it easy for the program's reader to see the top-down
120structure by reading from top to bottom.
121
122 All function declarations and definitions should include a
123prototype. Empty parentheses, e.g. "int foo();", do not include a
124prototype (they state that the function's parameters are unknown);
125write "void" in parentheses instead, e.g. "int foo(void);".
126
127 Prototypes for static functions should either all go at the top of
128the file, separated into groups by blank lines, or they should appear
129at the top of each page of functions. Don't comment individual
130prototypes, but a comment on each group of prototypes is often
131appropriate.
132
133 In the absence of good reasons for another order, the following
134parameter order is preferred. One notable exception is that data
135parameters and their corresponding size parameters should be paired.
136
137 1. The primary object being manipulated, if any (equivalent to the
138 "this" pointer in C++).
139 2. Input-only parameters.
140 3. Input/output parameters.
141 4. Output-only parameters.
142 5. Status parameter.
143
144 Example:
145
146 /* Stores the features supported by 'netdev' into each of '*current',
147 * '*advertised', '*supported', and '*peer' that are non-null. Each value
148 * is a bitmap of "enum ofp_port_features" bits, in host byte order.
149 * Returns 0 if successful, otherwise a positive errno value. On failure,
150 * all of the passed-in values are set to 0. */
151 int
152 netdev_get_features(struct netdev *netdev,
153 uint32_t *current, uint32_t *advertised,
154 uint32_t *supported, uint32_t *peer)
155 {
156 ...
157 }
158
159
160FUNCTION PROTOTYPES
161
162 Put the return type and function name on the same line in a function
163prototype:
164
165 static const struct option_class *get_option_class(int code);
166
167
168 Omit parameter names from function prototypes when the names do not
169give useful information, e.g.:
170
3d222126 171 int netdev_get_mtu(const struct netdev *, int *mtup);
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172
173
174STATEMENTS
175
176 Indent each level of code with 4 spaces. Use BSD-style brace
177placement:
178
179 if (a()) {
180 b();
181 d();
182 }
183
184 Put a space between "if", "while", "for", etc. and the expressions
185that follow them.
186
187 Enclose single statements in braces:
188
189 if (a > b) {
190 return a;
191 } else {
192 return b;
193 }
194
195 Use comments and blank lines to divide long functions into logical
196groups of statements.
197
198 Avoid assignments inside "if" and "while" conditions.
199
200 Do not put gratuitous parentheses around the expression in a return
201statement, that is, write "return 0;" and not "return(0);"
202
203 Write only one statement per line.
204
205 Indent "switch" statements like this:
206
207 switch (conn->state) {
208 case S_RECV:
209 error = run_connection_input(conn);
210 break;
211
212 case S_PROCESS:
213 error = 0;
214 break;
215
216 case S_SEND:
217 error = run_connection_output(conn);
218 break;
219
220 default:
221 NOT_REACHED();
222 }
223
224 "switch" statements with very short, uniform cases may use an
225abbreviated style:
226
227 switch (code) {
228 case 200: return "OK";
229 case 201: return "Created";
230 case 202: return "Accepted";
231 case 204: return "No Content";
232 default: return "Unknown";
233 }
234
235 Use "for (;;)" to write an infinite loop.
236
237 In an if/else construct where one branch is the "normal" or "common"
238case and the other branch is the "uncommon" or "error" case, put the
239common case after the "if", not the "else". This is a form of
240documentation. It also places the most important code in sequential
241order without forcing the reader to visually skip past less important
242details. (Some compilers also assume that the "if" branch is the more
243common case, so this can be a real form of optimization as well.)
244
245
246MACROS
247
248 Don't define an object-like macro if an enum can be used instead.
249
250 Don't define a function-like macro if a "static inline" function
251can be used instead.
252
253 If a macro's definition contains multiple statements, enclose them
254with "do { ... } while (0)" to allow them to work properly in all
255syntactic circumstances.
256
257 Do use macros to eliminate the need to update different parts of a
258single file in parallel, e.g. a list of enums and an array that gives
259the name of each enum. For example:
260
261 /* Logging importance levels. */
262 #define VLOG_LEVELS \
263 VLOG_LEVEL(EMER, LOG_ALERT) \
264 VLOG_LEVEL(ERR, LOG_ERR) \
265 VLOG_LEVEL(WARN, LOG_WARNING) \
266 VLOG_LEVEL(INFO, LOG_NOTICE) \
267 VLOG_LEVEL(DBG, LOG_DEBUG)
268 enum vlog_level {
269 #define VLOG_LEVEL(NAME, SYSLOG_LEVEL) VLL_##NAME,
270 VLOG_LEVELS
271 #undef VLOG_LEVEL
272 VLL_N_LEVELS
273 };
274
275 /* Name for each logging level. */
276 static const char *level_names[VLL_N_LEVELS] = {
277 #define VLOG_LEVEL(NAME, SYSLOG_LEVEL) #NAME,
278 VLOG_LEVELS
279 #undef VLOG_LEVEL
280 };
281
282
283SOURCE FILES
284
285 Each source file should state its license in a comment at the very
286top, followed by a comment explaining the purpose of the code that is
287in that file. The comment should explain how the code in the file
288relates to code in other files. The goal is to allow a programmer to
289quickly figure out where a given module fits into the larger system.
290
291 The first non-comment line in a .c source file should be:
292
293 #include <config.h>
294
295#include directives should appear in the following order:
296
297 1. #include <config.h>
298
299 2. The module's own headers, if any. Including this before any
300 other header (besides <config.h>) ensures that the module's
301 header file is self-contained (see HEADER FILES) below.
302
303 3. Standard C library headers and other system headers, preferably
304 in alphabetical order. (Occasionally one encounters a set of
305 system headers that must be included in a particular order, in
306 which case that order must take precedence.)
307
308 4. Open vSwitch headers, in alphabetical order. Use "", not <>,
309 to specify Open vSwitch header names.
310
311
312HEADER FILES
313
314 Each header file should start with its license, as described under
315SOURCE FILES above, followed by a "header guard" to make the header
316file idempotent, like so:
317
318 #ifndef NETDEV_H
319 #define NETDEV_H 1
320
321 ...
322
323 #endif /* netdev.h */
324
325 Header files should be self-contained; that is, they should #include
326whatever additional headers are required, without requiring the client
327to #include them for it.
328
329 Don't define the members of a struct or union in a header file,
330unless client code is actually intended to access them directly or if
331the definition is otherwise actually needed (e.g. inline functions
332defined in the header need them).
333
334 Similarly, don't #include a header file just for the declaration of
335a struct or union tag (e.g. just for "struct <name>;"). Just declare
336the tag yourself. This reduces the number of header file
337dependencies.
338
339
340TYPES
341
342 Use typedefs sparingly. Code is clearer if the actual type is
343visible at the point of declaration. Do not, in general, declare a
344typedef for a struct, union, or enum. Do not declare a typedef for a
345pointer type, because this can be very confusing to the reader.
346
347 A function type is a good use for a typedef because it can clarify
348code. The type should be a function type, not a pointer-to-function
349type. That way, the typedef name can be used to declare function
350prototypes. (It cannot be used for function definitions, because that
351is explicitly prohibited by C89 and C99.)
352
353 You may assume that "char" is exactly 8 bits and that "int" and
354"long" are at least 32 bits.
355
356 Don't assume that "long" is big enough to hold a pointer. If you
357need to cast a pointer to an integer, use "intptr_t" or "uintptr_t"
358from <stdint.h>.
359
360 Use the int<N>_t and uint<N>_t types from <stdint.h> for exact-width
361integer types. Use the PRId<N>, PRIu<N>, and PRIx<N> macros from
362<inttypes.h> for formatting them with printf() and related functions.
363
364 Use %zu to format size_t with printf().
365
366 Use bit-fields sparingly. Do not use bit-fields for layout of
367network protocol fields or in other circumstances where the exact
368format is important.
369
370 Declare bit-fields to be type "unsigned int" or "signed int". Do
371*not* declare bit-fields of type "int": C89 allows these to be either
372signed or unsigned according to the compiler's whim. (A 1-bit
373bit-field of type "int" may have a range of -1...0!) Do not declare
374bit-fields of type _Bool or enum or any other type, because these are
375not portable.
376
377 Try to order structure members such that they pack well on a system
378with 2-byte "short", 4-byte "int", and 4- or 8-byte "long" and pointer
379types. Prefer clear organization over size optimization unless you
380are convinced there is a size or speed benefit.
381
382 Pointer declarators bind to the variable name, not the type name.
383Write "int *x", not "int* x" and definitely not "int * x".
384
385
386EXPRESSIONS
387
388 Put one space on each side of infix binary and ternary operators:
389
390 * / %
391 + -
392 << >>
393 < <= > >=
394 == !=
395 &
396 ^
397 |
398 &&
399 ||
400 ?:
401 = += -= *= /= %= &= ^= |= <<= >>=
402
403 Avoid comma operators.
404
405 Do not put any white space around postfix, prefix, or grouping
406operators:
407
408 () [] -> .
409 ! ~ ++ -- + - * &
410
411Exception 1: Put a space after (but not before) the "sizeof" keyword.
412Exception 2: Put a space between the () used in a cast and the
413expression whose type is cast: (void *) 0.
414
415 Break long lines before binary operators and the ternary operators ?
416and :, rather than after them, e.g.
417
418 if (first_long_condition() || second_long_condition()
419 || third_long_condition())
420
421and
422
423 return (out_port != VIGP_CONTROL_PATH
424 ? alpheus_output_port(dp, skb, out_port)
425 : alpheus_output_control(dp, skb, fwd_save_skb(skb),
426 VIGR_ACTION));
427
428
429 Do not parenthesize the operands of && and || unless operator
430precedence makes it necessary, or unless the operands are themselves
431expressions that use && and ||. Thus:
432
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433 if (!isdigit((unsigned char)s[0])
434 || !isdigit((unsigned char)s[1])
435 || !isdigit((unsigned char)s[2])) {
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436 printf("string %s does not start with 3-digit code\n", s);
437 }
438
439but
440
441 if (rule && (!best || rule->priority > best->priority)) {
442 best = rule;
443 }
444
445 Do parenthesize a subexpression that must be split across more than
446one line, e.g.:
447
448 *idxp = ((l1_idx << PORT_ARRAY_L1_SHIFT)
449 | (l2_idx << PORT_ARRAY_L2_SHIFT)
450 | (l3_idx << PORT_ARRAY_L3_SHIFT));
451
452 Try to avoid casts. Don't cast the return value of malloc().
453
454 The "sizeof" operator is unique among C operators in that it accepts
455two very different kinds of operands: an expression or a type. In
456general, prefer to specify an expression, e.g. "int *x =
457xmalloc(sizeof *x);". When the operand of sizeof is an expression,
458there is no need to parenthesize that operand, and please don't.
459
460 Use the ARRAY_SIZE macro from lib/util.h to calculate the number of
461elements in an array.
462
463 When using a relational operator like "<" or "==", put an expression
464or variable argument on the left and a constant argument on the
465right, e.g. "x == 0", *not* "0 == x".
466
467
468BLANK LINES
469
470 Put one blank line between top-level definitions of functions and
471global variables.
472
473
474C DIALECT
475
476 Try to avoid using GCC extensions where possible.
477
478 Some C99 extensions are OK:
479
480 * Flexible array members (e.g. struct { int foo[]; }).
481
482 * "static inline" functions (but no other forms of "inline", for
483 which GCC and C99 have differing interpretations).
484
485 * "long long"
486
487 * <stdint.h> and <inttypes.h>.
488
489 * bool and <stdbool.h>, but don't assume that bool or _Bool can
490 only take on the values 0 or 1, because this behavior can't be
491 simulated on C89 compilers.
492
493 Don't use other C99 extensions, and especially:
494
495 * Don't use // comments.
496
497 * Don't use designated initializers (e.g. don't write "struct foo
498 foo = {.a = 1};" or "int a[] = {[2] = 5};").
499
500 * Don't mix declarations and code within a block.
501
502 * Don't use declarations in iteration statements (e.g. don't write
503 "for (int i = 0; i < 10; i++)").
504
505 * Don't put a trailing comma in an enum declaration (e.g. don't
506 write "enum { x = 1, };").