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5469b196 | 1 | xpad - Linux USB driver for Xbox compatible controllers |
1da177e4 | 2 | |
5469b196 DD |
3 | This driver exposes all first-party and third-party Xbox compatible |
4 | controllers. It has a long history and has enjoyed considerable usage | |
5 | as Window's xinput library caused most PC games to focus on Xbox | |
6 | controller compatibility. | |
deb8ee43 | 7 | |
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8 | Due to backwards compatibility all buttons are reported as digital. |
9 | This only effects Original Xbox controllers. All later controller models | |
10 | have only digital face buttons. | |
11 | ||
12 | Rumble is supported on some models of Xbox 360 controllers but not of | |
13 | Original Xbox controllers nor on Xbox One controllers. As of writing | |
14 | the Xbox One's rumble protocol has not been reverse engineered but in | |
15 | the future could be supported. | |
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16 | |
17 | ||
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18 | 0. Notes |
19 | -------- | |
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20 | The number of buttons/axes reported varies based on 3 things: |
21 | - if you are using a known controller | |
22 | - if you are using a known dance pad | |
23 | - if using an unknown device (one not listed below), what you set in the | |
24 | module configuration for "Map D-PAD to buttons rather than axes for unknown | |
25 | pads" (module option dpad_to_buttons) | |
1da177e4 | 26 | |
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27 | If you set dpad_to_buttons to N and you are using an unknown device |
28 | the driver will map the directional pad to axes (X/Y). | |
29 | If you said Y it will map the d-pad to buttons, which is needed for dance | |
30 | style games to function correctly. The default is Y. | |
31 | ||
32 | dpad_to_buttons has no effect for known pads. A erroneous commit message | |
33 | claimed dpad_to_buttons could be used to force behavior on known devices. | |
34 | This is not true. Both dpad_to_buttons and triggers_to_buttons only affect | |
35 | unknown controllers. | |
deb8ee43 | 36 | |
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37 | |
38 | 0.1 Normal Controllers | |
39 | ---------------------- | |
40 | With a normal controller, the directional pad is mapped to its own X/Y axes. | |
41 | The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8 | |
42 | axes and 10 buttons. | |
1da177e4 | 43 | |
deb8ee43 | 44 | All 8 axes work, though they all have the same range (-32768..32767) |
1da177e4 LT |
45 | and the zero-setting is not correct for the triggers (I don't know if that |
46 | is some limitation of jstest, since the input device setup should be fine. I | |
47 | didn't have a look at jstest itself yet). | |
48 | ||
49 | All of the 10 buttons work (in digital mode). The six buttons on the | |
50 | right side (A, B, X, Y, black, white) are said to be "analog" and | |
51 | report their values as 8 bit unsigned, not sure what this is good for. | |
52 | ||
53 | I tested the controller with quake3, and configuration and | |
54 | in game functionality were OK. However, I find it rather difficult to | |
55 | play first person shooters with a pad. Your mileage may vary. | |
56 | ||
57 | ||
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58 | 0.2 Xbox Dance Pads |
59 | ------------------- | |
60 | When using a known dance pad, jstest will report 6 axes and 14 buttons. | |
61 | ||
62 | For dance style pads (like the redoctane pad) several changes | |
63 | have been made. The old driver would map the d-pad to axes, resulting | |
64 | in the driver being unable to report when the user was pressing both | |
65 | left+right or up+down, making DDR style games unplayable. | |
66 | ||
67 | Known dance pads automatically map the d-pad to buttons and will work | |
68 | correctly out of the box. | |
69 | ||
70 | If your dance pad is recognized by the driver but is using axes instead | |
71 | of buttons, see section 0.3 - Unknown Controllers | |
72 | ||
73 | I've tested this with Stepmania, and it works quite well. | |
74 | ||
75 | ||
a982ac06 | 76 | 0.3 Unknown Controllers |
deb8ee43 | 77 | ---------------------- |
a982ac06 | 78 | If you have an unknown xbox controller, it should work just fine with |
deb8ee43 DC |
79 | the default settings. |
80 | ||
81 | HOWEVER if you have an unknown dance pad not listed below, it will not | |
82 | work UNLESS you set "dpad_to_buttons" to 1 in the module configuration. | |
83 | ||
a982ac06 | 84 | PLEASE, if you have an unknown controller, email Dom <binary1230@yahoo.com> with |
deb8ee43 DC |
85 | a dump from /proc/bus/usb and a description of the pad (manufacturer, country, |
86 | whether it is a dance pad or normal controller) so that we can add your pad | |
87 | to the list of supported devices, ensuring that it will work out of the | |
88 | box in the future. | |
89 | ||
90 | ||
5469b196 | 91 | 1. USB adapters |
1da177e4 | 92 | -------------- |
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93 | All generations of Xbox controllers speak USB over the wire. |
94 | - Original Xbox controllers use a proprietary connector and require adapters. | |
95 | - Wireless Xbox 360 controllers require a 'Xbox 360 Wireless Gaming Receiver | |
96 | for Windows' | |
97 | - Wired Xbox 360 controllers use standard USB connectors. | |
98 | - Xbox One controllers can be wireless but speak Wi-Fi Direct and are not | |
99 | yet supported. | |
100 | - Xbox One controllers can be wired and use standard Micro-USB connectors. | |
101 | ||
1da177e4 | 102 | |
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103 | |
104 | 1.1 Original Xbox USB adapters | |
105 | -------------- | |
106 | Using this driver with an Original Xbox controller requires an | |
107 | adapter cable to break out the proprietary connector's pins to USB. | |
108 | You can buy these online fairly cheap, or build your own. | |
1da177e4 | 109 | |
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110 | Such a cable is pretty easy to build. The Controller itself is a USB |
111 | compound device (a hub with three ports for two expansion slots and | |
112 | the controller device) with the only difference in a nonstandard connector | |
5469b196 | 113 | (5 pins vs. 4 on standard USB 1.0 connectors). |
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114 | |
115 | You just need to solder a USB connector onto the cable and keep the | |
116 | yellow wire unconnected. The other pins have the same order on both | |
117 | connectors so there is no magic to it. Detailed info on these matters | |
118 | can be found on the net ([1], [2], [3]). | |
119 | ||
120 | Thanks to the trip splitter found on the cable you don't even need to cut the | |
121 | original one. You can buy an extension cable and cut that instead. That way, | |
122 | you can still use the controller with your X-Box, if you have one ;) | |
123 | ||
124 | ||
5469b196 | 125 | |
deb8ee43 | 126 | 2. Driver Installation |
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127 | ---------------------- |
128 | ||
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129 | Once you have the adapter cable, if needed, and the controller connected |
130 | the xpad module should be auto loaded. To confirm you can cat | |
131 | /proc/bus/usb/devices. There should be an entry like the one at the end [4]. | |
132 | ||
133 | ||
1da177e4 | 134 | |
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135 | 3. Supported Controllers |
136 | ------------------------ | |
137 | For a full list of supported controllers and associated vendor and product | |
138 | IDs see the xpad_device[] array[6]. | |
139 | ||
140 | As of the historic version 0.0.6 (2006-10-10) the following devices | |
141 | were supported: | |
142 | original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202 | |
143 | smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289 | |
1da177e4 | 144 | original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285 |
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145 | InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a |
146 | RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809 | |
147 | ||
148 | Unrecognized models of Xbox controllers should function as Generic | |
149 | Xbox controllers. Unrecognized Dance Pad controllers require setting | |
150 | the module option 'dpad_to_buttons'. | |
151 | ||
152 | If you have an unrecognized controller please see 0.3 - Unknown Controllers | |
1da177e4 | 153 | |
1da177e4 | 154 | |
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155 | 4. Manual Testing |
156 | ----------------- | |
157 | To test this driver's functionality you may use 'jstest'. | |
1da177e4 | 158 | |
5469b196 | 159 | For example: |
1da177e4 LT |
160 | > modprobe xpad |
161 | > modprobe joydev | |
162 | > jstest /dev/js0 | |
163 | ||
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164 | If you're using a normal controller, there should be a single line showing |
165 | 18 inputs (8 axes, 10 buttons), and its values should change if you move | |
166 | the sticks and push the buttons. If you're using a dance pad, it should | |
167 | show 20 inputs (6 axes, 14 buttons). | |
1da177e4 | 168 | |
deb8ee43 | 169 | It works? Voila, you're done ;) |
1da177e4 LT |
170 | |
171 | ||
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172 | |
173 | 5. Thanks | |
1da177e4 LT |
174 | --------- |
175 | ||
176 | I have to thank ITO Takayuki for the detailed info on his site | |
177 | http://euc.jp/periphs/xbox-controller.ja.html. | |
178 | ||
179 | His useful info and both the usb-skeleton as well as the iforce input driver | |
180 | (Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping | |
181 | the basic functionality. | |
182 | ||
183 | ||
1da177e4 | 184 | |
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185 | 6. References |
186 | ------------- | |
1da177e4 | 187 | |
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188 | [1]: http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki) |
189 | [2]: http://xpad.xbox-scene.com/ | |
190 | [3]: http://www.markosweb.com/www/xboxhackz.com/ | |
191 | [4]: /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany): | |
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192 | |
193 | T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0 | |
194 | D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1 | |
195 | P: Vendor=05fd ProdID=107a Rev= 1.00 | |
196 | C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA | |
197 | I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none) | |
198 | E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms | |
199 | E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms | |
200 | ||
5469b196 | 201 | [5]: /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US): |
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202 | |
203 | T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0 | |
204 | D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1 | |
205 | P: Vendor=0c12 ProdID=8809 Rev= 0.01 | |
206 | S: Product=XBOX DDR | |
207 | C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA | |
208 | I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad | |
209 | E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms | |
210 | E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms | |
211 | ||
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212 | [6]: http://lxr.free-electrons.com/ident?i=xpad_device |
213 | ||
214 | ||
215 | ||
216 | 7. Historic Edits | |
217 | ----------------- | |
1da177e4 LT |
218 | Marko Friedemann <mfr@bmx-chemnitz.de> |
219 | 2002-07-16 | |
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220 | - original doc |
221 | ||
222 | Dominic Cerquetti <binary1230@yahoo.com> | |
223 | 2005-03-19 | |
224 | - added stuff for dance pads, new d-pad->axes mappings | |
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225 | |
226 | Later changes may be viewed with 'git log Documentation/input/xpad.txt' |