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4b586a38 JC |
1 | An introduction to the videobuf layer |
2 | Jonathan Corbet <corbet@lwn.net> | |
3 | Current as of 2.6.33 | |
4 | ||
5 | The videobuf layer functions as a sort of glue layer between a V4L2 driver | |
6 | and user space. It handles the allocation and management of buffers for | |
7 | the storage of video frames. There is a set of functions which can be used | |
8 | to implement many of the standard POSIX I/O system calls, including read(), | |
9 | poll(), and, happily, mmap(). Another set of functions can be used to | |
10 | implement the bulk of the V4L2 ioctl() calls related to streaming I/O, | |
11 | including buffer allocation, queueing and dequeueing, and streaming | |
12 | control. Using videobuf imposes a few design decisions on the driver | |
13 | author, but the payback comes in the form of reduced code in the driver and | |
14 | a consistent implementation of the V4L2 user-space API. | |
15 | ||
16 | Buffer types | |
17 | ||
18 | Not all video devices use the same kind of buffers. In fact, there are (at | |
19 | least) three common variations: | |
20 | ||
21 | - Buffers which are scattered in both the physical and (kernel) virtual | |
22 | address spaces. (Almost) all user-space buffers are like this, but it | |
23 | makes great sense to allocate kernel-space buffers this way as well when | |
24 | it is possible. Unfortunately, it is not always possible; working with | |
25 | this kind of buffer normally requires hardware which can do | |
26 | scatter/gather DMA operations. | |
27 | ||
28 | - Buffers which are physically scattered, but which are virtually | |
29 | contiguous; buffers allocated with vmalloc(), in other words. These | |
30 | buffers are just as hard to use for DMA operations, but they can be | |
31 | useful in situations where DMA is not available but virtually-contiguous | |
32 | buffers are convenient. | |
33 | ||
34 | - Buffers which are physically contiguous. Allocation of this kind of | |
35 | buffer can be unreliable on fragmented systems, but simpler DMA | |
36 | controllers cannot deal with anything else. | |
37 | ||
38 | Videobuf can work with all three types of buffers, but the driver author | |
39 | must pick one at the outset and design the driver around that decision. | |
40 | ||
41 | [It's worth noting that there's a fourth kind of buffer: "overlay" buffers | |
42 | which are located within the system's video memory. The overlay | |
43 | functionality is considered to be deprecated for most use, but it still | |
44 | shows up occasionally in system-on-chip drivers where the performance | |
45 | benefits merit the use of this technique. Overlay buffers can be handled | |
46 | as a form of scattered buffer, but there are very few implementations in | |
47 | the kernel and a description of this technique is currently beyond the | |
48 | scope of this document.] | |
49 | ||
50 | Data structures, callbacks, and initialization | |
51 | ||
52 | Depending on which type of buffers are being used, the driver should | |
53 | include one of the following files: | |
54 | ||
55 | <media/videobuf-dma-sg.h> /* Physically scattered */ | |
56 | <media/videobuf-vmalloc.h> /* vmalloc() buffers */ | |
57 | <media/videobuf-dma-contig.h> /* Physically contiguous */ | |
58 | ||
59 | The driver's data structure describing a V4L2 device should include a | |
60 | struct videobuf_queue instance for the management of the buffer queue, | |
61 | along with a list_head for the queue of available buffers. There will also | |
62 | need to be an interrupt-safe spinlock which is used to protect (at least) | |
63 | the queue. | |
64 | ||
65 | The next step is to write four simple callbacks to help videobuf deal with | |
66 | the management of buffers: | |
67 | ||
68 | struct videobuf_queue_ops { | |
69 | int (*buf_setup)(struct videobuf_queue *q, | |
70 | unsigned int *count, unsigned int *size); | |
71 | int (*buf_prepare)(struct videobuf_queue *q, | |
72 | struct videobuf_buffer *vb, | |
73 | enum v4l2_field field); | |
74 | void (*buf_queue)(struct videobuf_queue *q, | |
75 | struct videobuf_buffer *vb); | |
76 | void (*buf_release)(struct videobuf_queue *q, | |
77 | struct videobuf_buffer *vb); | |
78 | }; | |
79 | ||
80 | buf_setup() is called early in the I/O process, when streaming is being | |
81 | initiated; its purpose is to tell videobuf about the I/O stream. The count | |
82 | parameter will be a suggested number of buffers to use; the driver should | |
83 | check it for rationality and adjust it if need be. As a practical rule, a | |
84 | minimum of two buffers are needed for proper streaming, and there is | |
85 | usually a maximum (which cannot exceed 32) which makes sense for each | |
86 | device. The size parameter should be set to the expected (maximum) size | |
87 | for each frame of data. | |
88 | ||
89 | Each buffer (in the form of a struct videobuf_buffer pointer) will be | |
90 | passed to buf_prepare(), which should set the buffer's size, width, height, | |
91 | and field fields properly. If the buffer's state field is | |
92 | VIDEOBUF_NEEDS_INIT, the driver should pass it to: | |
93 | ||
94 | int videobuf_iolock(struct videobuf_queue* q, struct videobuf_buffer *vb, | |
95 | struct v4l2_framebuffer *fbuf); | |
96 | ||
97 | Among other things, this call will usually allocate memory for the buffer. | |
98 | Finally, the buf_prepare() function should set the buffer's state to | |
99 | VIDEOBUF_PREPARED. | |
100 | ||
101 | When a buffer is queued for I/O, it is passed to buf_queue(), which should | |
102 | put it onto the driver's list of available buffers and set its state to | |
103 | VIDEOBUF_QUEUED. Note that this function is called with the queue spinlock | |
104 | held; if it tries to acquire it as well things will come to a screeching | |
105 | halt. Yes, this is the voice of experience. Note also that videobuf may | |
106 | wait on the first buffer in the queue; placing other buffers in front of it | |
107 | could again gum up the works. So use list_add_tail() to enqueue buffers. | |
108 | ||
109 | Finally, buf_release() is called when a buffer is no longer intended to be | |
110 | used. The driver should ensure that there is no I/O active on the buffer, | |
111 | then pass it to the appropriate free routine(s): | |
112 | ||
113 | /* Scatter/gather drivers */ | |
114 | int videobuf_dma_unmap(struct videobuf_queue *q, | |
7cae112e | 115 | struct videobuf_dmabuf *dma); |
4b586a38 JC |
116 | int videobuf_dma_free(struct videobuf_dmabuf *dma); |
117 | ||
118 | /* vmalloc drivers */ | |
119 | void videobuf_vmalloc_free (struct videobuf_buffer *buf); | |
120 | ||
121 | /* Contiguous drivers */ | |
122 | void videobuf_dma_contig_free(struct videobuf_queue *q, | |
7cae112e | 123 | struct videobuf_buffer *buf); |
4b586a38 JC |
124 | |
125 | One way to ensure that a buffer is no longer under I/O is to pass it to: | |
126 | ||
127 | int videobuf_waiton(struct videobuf_buffer *vb, int non_blocking, int intr); | |
128 | ||
129 | Here, vb is the buffer, non_blocking indicates whether non-blocking I/O | |
130 | should be used (it should be zero in the buf_release() case), and intr | |
131 | controls whether an interruptible wait is used. | |
132 | ||
133 | File operations | |
134 | ||
135 | At this point, much of the work is done; much of the rest is slipping | |
136 | videobuf calls into the implementation of the other driver callbacks. The | |
137 | first step is in the open() function, which must initialize the | |
138 | videobuf queue. The function to use depends on the type of buffer used: | |
139 | ||
140 | void videobuf_queue_sg_init(struct videobuf_queue *q, | |
7cae112e MCC |
141 | struct videobuf_queue_ops *ops, |
142 | struct device *dev, | |
143 | spinlock_t *irqlock, | |
144 | enum v4l2_buf_type type, | |
145 | enum v4l2_field field, | |
146 | unsigned int msize, | |
147 | void *priv); | |
4b586a38 JC |
148 | |
149 | void videobuf_queue_vmalloc_init(struct videobuf_queue *q, | |
7cae112e MCC |
150 | struct videobuf_queue_ops *ops, |
151 | struct device *dev, | |
152 | spinlock_t *irqlock, | |
153 | enum v4l2_buf_type type, | |
154 | enum v4l2_field field, | |
155 | unsigned int msize, | |
4b586a38 JC |
156 | void *priv); |
157 | ||
158 | void videobuf_queue_dma_contig_init(struct videobuf_queue *q, | |
159 | struct videobuf_queue_ops *ops, | |
160 | struct device *dev, | |
161 | spinlock_t *irqlock, | |
162 | enum v4l2_buf_type type, | |
163 | enum v4l2_field field, | |
164 | unsigned int msize, | |
165 | void *priv); | |
166 | ||
167 | In each case, the parameters are the same: q is the queue structure for the | |
168 | device, ops is the set of callbacks as described above, dev is the device | |
169 | structure for this video device, irqlock is an interrupt-safe spinlock to | |
170 | protect access to the data structures, type is the buffer type used by the | |
171 | device (cameras will use V4L2_BUF_TYPE_VIDEO_CAPTURE, for example), field | |
172 | describes which field is being captured (often V4L2_FIELD_NONE for | |
173 | progressive devices), msize is the size of any containing structure used | |
174 | around struct videobuf_buffer, and priv is a private data pointer which | |
175 | shows up in the priv_data field of struct videobuf_queue. Note that these | |
176 | are void functions which, evidently, are immune to failure. | |
177 | ||
178 | V4L2 capture drivers can be written to support either of two APIs: the | |
179 | read() system call and the rather more complicated streaming mechanism. As | |
180 | a general rule, it is necessary to support both to ensure that all | |
181 | applications have a chance of working with the device. Videobuf makes it | |
182 | easy to do that with the same code. To implement read(), the driver need | |
183 | only make a call to one of: | |
184 | ||
185 | ssize_t videobuf_read_one(struct videobuf_queue *q, | |
7cae112e | 186 | char __user *data, size_t count, |
4b586a38 JC |
187 | loff_t *ppos, int nonblocking); |
188 | ||
189 | ssize_t videobuf_read_stream(struct videobuf_queue *q, | |
7cae112e | 190 | char __user *data, size_t count, |
4b586a38 JC |
191 | loff_t *ppos, int vbihack, int nonblocking); |
192 | ||
193 | Either one of these functions will read frame data into data, returning the | |
194 | amount actually read; the difference is that videobuf_read_one() will only | |
195 | read a single frame, while videobuf_read_stream() will read multiple frames | |
196 | if they are needed to satisfy the count requested by the application. A | |
197 | typical driver read() implementation will start the capture engine, call | |
198 | one of the above functions, then stop the engine before returning (though a | |
199 | smarter implementation might leave the engine running for a little while in | |
200 | anticipation of another read() call happening in the near future). | |
201 | ||
202 | The poll() function can usually be implemented with a direct call to: | |
203 | ||
204 | unsigned int videobuf_poll_stream(struct file *file, | |
205 | struct videobuf_queue *q, | |
206 | poll_table *wait); | |
207 | ||
208 | Note that the actual wait queue eventually used will be the one associated | |
209 | with the first available buffer. | |
210 | ||
211 | When streaming I/O is done to kernel-space buffers, the driver must support | |
212 | the mmap() system call to enable user space to access the data. In many | |
213 | V4L2 drivers, the often-complex mmap() implementation simplifies to a | |
214 | single call to: | |
215 | ||
216 | int videobuf_mmap_mapper(struct videobuf_queue *q, | |
217 | struct vm_area_struct *vma); | |
218 | ||
219 | Everything else is handled by the videobuf code. | |
220 | ||
221 | The release() function requires two separate videobuf calls: | |
222 | ||
223 | void videobuf_stop(struct videobuf_queue *q); | |
224 | int videobuf_mmap_free(struct videobuf_queue *q); | |
225 | ||
226 | The call to videobuf_stop() terminates any I/O in progress - though it is | |
227 | still up to the driver to stop the capture engine. The call to | |
228 | videobuf_mmap_free() will ensure that all buffers have been unmapped; if | |
229 | so, they will all be passed to the buf_release() callback. If buffers | |
230 | remain mapped, videobuf_mmap_free() returns an error code instead. The | |
231 | purpose is clearly to cause the closing of the file descriptor to fail if | |
232 | buffers are still mapped, but every driver in the 2.6.32 kernel cheerfully | |
233 | ignores its return value. | |
234 | ||
235 | ioctl() operations | |
236 | ||
237 | The V4L2 API includes a very long list of driver callbacks to respond to | |
238 | the many ioctl() commands made available to user space. A number of these | |
239 | - those associated with streaming I/O - turn almost directly into videobuf | |
240 | calls. The relevant helper functions are: | |
241 | ||
242 | int videobuf_reqbufs(struct videobuf_queue *q, | |
7cae112e | 243 | struct v4l2_requestbuffers *req); |
4b586a38 JC |
244 | int videobuf_querybuf(struct videobuf_queue *q, struct v4l2_buffer *b); |
245 | int videobuf_qbuf(struct videobuf_queue *q, struct v4l2_buffer *b); | |
7cae112e MCC |
246 | int videobuf_dqbuf(struct videobuf_queue *q, struct v4l2_buffer *b, |
247 | int nonblocking); | |
4b586a38 JC |
248 | int videobuf_streamon(struct videobuf_queue *q); |
249 | int videobuf_streamoff(struct videobuf_queue *q); | |
4b586a38 JC |
250 | |
251 | So, for example, a VIDIOC_REQBUFS call turns into a call to the driver's | |
252 | vidioc_reqbufs() callback which, in turn, usually only needs to locate the | |
253 | proper struct videobuf_queue pointer and pass it to videobuf_reqbufs(). | |
254 | These support functions can replace a great deal of buffer management | |
255 | boilerplate in a lot of V4L2 drivers. | |
256 | ||
257 | The vidioc_streamon() and vidioc_streamoff() functions will be a bit more | |
258 | complex, of course, since they will also need to deal with starting and | |
e4ea644d | 259 | stopping the capture engine. |
4b586a38 JC |
260 | |
261 | Buffer allocation | |
262 | ||
263 | Thus far, we have talked about buffers, but have not looked at how they are | |
264 | allocated. The scatter/gather case is the most complex on this front. For | |
265 | allocation, the driver can leave buffer allocation entirely up to the | |
266 | videobuf layer; in this case, buffers will be allocated as anonymous | |
267 | user-space pages and will be very scattered indeed. If the application is | |
268 | using user-space buffers, no allocation is needed; the videobuf layer will | |
269 | take care of calling get_user_pages() and filling in the scatterlist array. | |
270 | ||
271 | If the driver needs to do its own memory allocation, it should be done in | |
272 | the vidioc_reqbufs() function, *after* calling videobuf_reqbufs(). The | |
273 | first step is a call to: | |
274 | ||
275 | struct videobuf_dmabuf *videobuf_to_dma(struct videobuf_buffer *buf); | |
276 | ||
277 | The returned videobuf_dmabuf structure (defined in | |
278 | <media/videobuf-dma-sg.h>) includes a couple of relevant fields: | |
279 | ||
280 | struct scatterlist *sglist; | |
281 | int sglen; | |
282 | ||
283 | The driver must allocate an appropriately-sized scatterlist array and | |
284 | populate it with pointers to the pieces of the allocated buffer; sglen | |
285 | should be set to the length of the array. | |
286 | ||
287 | Drivers using the vmalloc() method need not (and cannot) concern themselves | |
288 | with buffer allocation at all; videobuf will handle those details. The | |
289 | same is normally true of contiguous-DMA drivers as well; videobuf will | |
290 | allocate the buffers (with dma_alloc_coherent()) when it sees fit. That | |
291 | means that these drivers may be trying to do high-order allocations at any | |
292 | time, an operation which is not always guaranteed to work. Some drivers | |
293 | play tricks by allocating DMA space at system boot time; videobuf does not | |
294 | currently play well with those drivers. | |
295 | ||
296 | As of 2.6.31, contiguous-DMA drivers can work with a user-supplied buffer, | |
297 | as long as that buffer is physically contiguous. Normal user-space | |
298 | allocations will not meet that criterion, but buffers obtained from other | |
299 | kernel drivers, or those contained within huge pages, will work with these | |
300 | drivers. | |
301 | ||
302 | Filling the buffers | |
303 | ||
304 | The final part of a videobuf implementation has no direct callback - it's | |
305 | the portion of the code which actually puts frame data into the buffers, | |
306 | usually in response to interrupts from the device. For all types of | |
307 | drivers, this process works approximately as follows: | |
308 | ||
309 | - Obtain the next available buffer and make sure that somebody is actually | |
310 | waiting for it. | |
311 | ||
312 | - Get a pointer to the memory and put video data there. | |
313 | ||
314 | - Mark the buffer as done and wake up the process waiting for it. | |
315 | ||
316 | Step (1) above is done by looking at the driver-managed list_head structure | |
317 | - the one which is filled in the buf_queue() callback. Because starting | |
318 | the engine and enqueueing buffers are done in separate steps, it's possible | |
319 | for the engine to be running without any buffers available - in the | |
320 | vmalloc() case especially. So the driver should be prepared for the list | |
321 | to be empty. It is equally possible that nobody is yet interested in the | |
322 | buffer; the driver should not remove it from the list or fill it until a | |
323 | process is waiting on it. That test can be done by examining the buffer's | |
324 | done field (a wait_queue_head_t structure) with waitqueue_active(). | |
325 | ||
326 | A buffer's state should be set to VIDEOBUF_ACTIVE before being mapped for | |
327 | DMA; that ensures that the videobuf layer will not try to do anything with | |
328 | it while the device is transferring data. | |
329 | ||
330 | For scatter/gather drivers, the needed memory pointers will be found in the | |
331 | scatterlist structure described above. Drivers using the vmalloc() method | |
332 | can get a memory pointer with: | |
333 | ||
334 | void *videobuf_to_vmalloc(struct videobuf_buffer *buf); | |
335 | ||
336 | For contiguous DMA drivers, the function to use is: | |
337 | ||
338 | dma_addr_t videobuf_to_dma_contig(struct videobuf_buffer *buf); | |
339 | ||
340 | The contiguous DMA API goes out of its way to hide the kernel-space address | |
341 | of the DMA buffer from drivers. | |
342 | ||
343 | The final step is to set the size field of the relevant videobuf_buffer | |
344 | structure to the actual size of the captured image, set state to | |
345 | VIDEOBUF_DONE, then call wake_up() on the done queue. At this point, the | |
346 | buffer is owned by the videobuf layer and the driver should not touch it | |
347 | again. | |
348 | ||
349 | Developers who are interested in more information can go into the relevant | |
350 | header files; there are a few low-level functions declared there which have | |
351 | not been talked about here. Also worthwhile is the vivi driver | |
83c73537 | 352 | (drivers/media/platform/vivi.c), which is maintained as an example of how V4L2 |
4b586a38 JC |
353 | drivers should be written. Vivi only uses the vmalloc() API, but it's good |
354 | enough to get started with. Note also that all of these calls are exported | |
355 | GPL-only, so they will not be available to non-GPL kernel modules. |