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treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 152
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2874c5fd 1// SPDX-License-Identifier: GPL-2.0-or-later
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2/*
3 * arch/powerpc/platforms/embedded6xx/gamecube.c
4 *
5 * Nintendo GameCube board-specific support
6 * Copyright (C) 2004-2009 The GameCube Linux Team
7 * Copyright (C) 2007,2008,2009 Albert Herranz
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8 */
9
10#include <linux/kernel.h>
11#include <linux/init.h>
12#include <linux/irq.h>
13#include <linux/kexec.h>
14#include <linux/seq_file.h>
15#include <linux/of_platform.h>
16
17#include <asm/io.h>
18#include <asm/machdep.h>
19#include <asm/prom.h>
20#include <asm/time.h>
21#include <asm/udbg.h>
22
23#include "flipper-pic.h"
24#include "usbgecko_udbg.h"
25
26
95ec77c0 27static void __noreturn gamecube_spin(void)
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28{
29 /* spin until power button pressed */
30 for (;;)
31 cpu_relax();
32}
33
95ec77c0 34static void __noreturn gamecube_restart(char *cmd)
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35{
36 local_irq_disable();
37 flipper_platform_reset();
38 gamecube_spin();
39}
40
41static void gamecube_power_off(void)
42{
43 local_irq_disable();
44 gamecube_spin();
45}
46
95ec77c0 47static void __noreturn gamecube_halt(void)
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48{
49 gamecube_restart(NULL);
50}
51
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52static int __init gamecube_probe(void)
53{
56571384 54 if (!of_machine_is_compatible("nintendo,gamecube"))
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55 return 0;
56
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57 pm_power_off = gamecube_power_off;
58
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59 ug_udbg_init();
60
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61 return 1;
62}
63
64static void gamecube_shutdown(void)
65{
66 flipper_quiesce();
67}
68
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69define_machine(gamecube) {
70 .name = "gamecube",
71 .probe = gamecube_probe,
e90d71d0 72 .restart = gamecube_restart,
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73 .halt = gamecube_halt,
74 .init_IRQ = flipper_pic_probe,
75 .get_irq = flipper_pic_get_irq,
76 .calibrate_decr = generic_calibrate_decr,
77 .progress = udbg_progress,
78 .machine_shutdown = gamecube_shutdown,
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79};
80
81
ce6d73c9 82static const struct of_device_id gamecube_of_bus[] = {
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83 { .compatible = "nintendo,flipper", },
84 { },
85};
86
87static int __init gamecube_device_probe(void)
88{
89 if (!machine_is(gamecube))
90 return 0;
91
92 of_platform_bus_probe(NULL, gamecube_of_bus, NULL);
93 return 0;
94}
95device_initcall(gamecube_device_probe);
96