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1Copyright (c) 2015-2016 Linaro Ltd.
2
3This work is licensed under the terms of the GNU GPL, version 2 or
4later. See the COPYING file in the top-level directory.
5
6Introduction
7============
8
9This document outlines the design for multi-threaded TCG system-mode
10emulation. The current user-mode emulation mirrors the thread
11structure of the translated executable. Some of the work will be
12applicable to both system and linux-user emulation.
13
14The original system-mode TCG implementation was single threaded and
15dealt with multiple CPUs with simple round-robin scheduling. This
16simplified a lot of things but became increasingly limited as systems
17being emulated gained additional cores and per-core performance gains
18for host systems started to level off.
19
20vCPU Scheduling
21===============
22
23We introduce a new running mode where each vCPU will run on its own
24user-space thread. This will be enabled by default for all FE/BE
25combinations that have had the required work done to support this
26safely.
27
28In the general case of running translated code there should be no
29inter-vCPU dependencies and all vCPUs should be able to run at full
30speed. Synchronisation will only be required while accessing internal
31shared data structures or when the emulated architecture requires a
32coherent representation of the emulated machine state.
33
34Shared Data Structures
35======================
36
37Main Run Loop
38-------------
39
40Even when there is no code being generated there are a number of
41structures associated with the hot-path through the main run-loop.
42These are associated with looking up the next translation block to
43execute. These include:
44
45 tb_jmp_cache (per-vCPU, cache of recent jumps)
46 tb_ctx.htable (global hash table, phys address->tb lookup)
47
48As TB linking only occurs when blocks are in the same page this code
49is critical to performance as looking up the next TB to execute is the
50most common reason to exit the generated code.
51
52DESIGN REQUIREMENT: Make access to lookup structures safe with
53multiple reader/writer threads. Minimise any lock contention to do it.
54
55The hot-path avoids using locks where possible. The tb_jmp_cache is
56updated with atomic accesses to ensure consistent results. The fall
57back QHT based hash table is also designed for lockless lookups. Locks
58are only taken when code generation is required or TranslationBlocks
59have their block-to-block jumps patched.
60
61Global TCG State
62----------------
63
0ac20318 64### User-mode emulation
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65We need to protect the entire code generation cycle including any post
66generation patching of the translated code. This also implies a shared
67translation buffer which contains code running on all cores. Any
68execution path that comes to the main run loop will need to hold a
69mutex for code generation. This also includes times when we need flush
70code or entries from any shared lookups/caches. Structures held on a
71per-vCPU basis won't need locking unless other vCPUs will need to
72modify them.
73
74DESIGN REQUIREMENT: Add locking around all code generation and TB
75patching.
76
77(Current solution)
78
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79Code generation is serialised with mmap_lock().
80
81### !User-mode emulation
82Each vCPU has its own TCG context and associated TCG region, thereby
83requiring no locking.
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84
85Translation Blocks
86------------------
87
88Currently the whole system shares a single code generation buffer
89which when full will force a flush of all translations and start from
90scratch again. Some operations also force a full flush of translations
91including:
92
93 - debugging operations (breakpoint insertion/removal)
94 - some CPU helper functions
95
96This is done with the async_safe_run_on_cpu() mechanism to ensure all
97vCPUs are quiescent when changes are being made to shared global
98structures.
99
100More granular translation invalidation events are typically due
101to a change of the state of a physical page:
102
103 - code modification (self modify code, patching code)
104 - page changes (new page mapping in linux-user mode)
105
106While setting the invalid flag in a TranslationBlock will stop it
107being used when looked up in the hot-path there are a number of other
108book-keeping structures that need to be safely cleared.
109
110Any TranslationBlocks which have been patched to jump directly to the
111now invalid blocks need the jump patches reversing so they will return
112to the C code.
113
114There are a number of look-up caches that need to be properly updated
115including the:
116
117 - jump lookup cache
118 - the physical-to-tb lookup hash table
119 - the global page table
120
121The global page table (l1_map) which provides a multi-level look-up
122for PageDesc structures which contain pointers to the start of a
123linked list of all Translation Blocks in that page (see page_next).
124
125Both the jump patching and the page cache involve linked lists that
126the invalidated TranslationBlock needs to be removed from.
127
128DESIGN REQUIREMENT: Safely handle invalidation of TBs
129 - safely patch/revert direct jumps
130 - remove central PageDesc lookup entries
131 - ensure lookup caches/hashes are safely updated
132
133(Current solution)
134
135The direct jump themselves are updated atomically by the TCG
136tb_set_jmp_target() code. Modification to the linked lists that allow
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137searching for linked pages are done under the protection of tb->jmp_lock,
138where tb is the destination block of a jump. Each origin block keeps a
139pointer to its destinations so that the appropriate lock can be acquired before
140iterating over a jump list.
c6489dd9 141
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142The global page table is a lockless radix tree; cmpxchg is used
143to atomically insert new elements.
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144
145The lookup caches are updated atomically and the lookup hash uses QHT
146which is designed for concurrent safe lookup.
147
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148Parallel code generation is supported. QHT is used at insertion time
149as the synchronization point across threads, thereby ensuring that we only
150keep track of a single TranslationBlock for each guest code block.
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151
152Memory maps and TLBs
153--------------------
154
155The memory handling code is fairly critical to the speed of memory
156access in the emulated system. The SoftMMU code is designed so the
157hot-path can be handled entirely within translated code. This is
158handled with a per-vCPU TLB structure which once populated will allow
159a series of accesses to the page to occur without exiting the
160translated code. It is possible to set flags in the TLB address which
161will ensure the slow-path is taken for each access. This can be done
162to support:
163
164 - Memory regions (dividing up access to PIO, MMIO and RAM)
165 - Dirty page tracking (for code gen, SMC detection, migration and display)
166 - Virtual TLB (for translating guest address->real address)
167
168When the TLB tables are updated by a vCPU thread other than their own
169we need to ensure it is done in a safe way so no inconsistent state is
170seen by the vCPU thread.
171
172Some operations require updating a number of vCPUs TLBs at the same
173time in a synchronised manner.
174
175DESIGN REQUIREMENTS:
176
177 - TLB Flush All/Page
178 - can be across-vCPUs
179 - cross vCPU TLB flush may need other vCPU brought to halt
180 - change may need to be visible to the calling vCPU immediately
181 - TLB Flag Update
182 - usually cross-vCPU
183 - want change to be visible as soon as possible
184 - TLB Update (update a CPUTLBEntry, via tlb_set_page_with_attrs)
185 - This is a per-vCPU table - by definition can't race
186 - updated by its own thread when the slow-path is forced
187
188(Current solution)
189
190We have updated cputlb.c to defer operations when a cross-vCPU
191operation with async_run_on_cpu() which ensures each vCPU sees a
192coherent state when it next runs its work (in a few instructions
193time).
194
195A new set up operations (tlb_flush_*_all_cpus) take an additional flag
196which when set will force synchronisation by setting the source vCPUs
197work as "safe work" and exiting the cpu run loop. This ensure by the
198time execution restarts all flush operations have completed.
199
200TLB flag updates are all done atomically and are also protected by the
0ac20318 201corresponding page lock.
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202
203(Known limitation)
204
205Not really a limitation but the wait mechanism is overly strict for
206some architectures which only need flushes completed by a barrier
207instruction. This could be a future optimisation.
208
209Emulated hardware state
210-----------------------
211
212Currently thanks to KVM work any access to IO memory is automatically
213protected by the global iothread mutex, also known as the BQL (Big
214Qemu Lock). Any IO region that doesn't use global mutex is expected to
215do its own locking.
216
217However IO memory isn't the only way emulated hardware state can be
218modified. Some architectures have model specific registers that
219trigger hardware emulation features. Generally any translation helper
220that needs to update more than a single vCPUs of state should take the
221BQL.
222
223As the BQL, or global iothread mutex is shared across the system we
224push the use of the lock as far down into the TCG code as possible to
225minimise contention.
226
227(Current solution)
228
229MMIO access automatically serialises hardware emulation by way of the
230BQL. Currently ARM targets serialise all ARM_CP_IO register accesses
231and also defer the reset/startup of vCPUs to the vCPU context by way
232of async_run_on_cpu().
233
234Updates to interrupt state are also protected by the BQL as they can
235often be cross vCPU.
236
237Memory Consistency
238==================
239
240Between emulated guests and host systems there are a range of memory
241consistency models. Even emulating weakly ordered systems on strongly
242ordered hosts needs to ensure things like store-after-load re-ordering
243can be prevented when the guest wants to.
244
245Memory Barriers
246---------------
247
248Barriers (sometimes known as fences) provide a mechanism for software
249to enforce a particular ordering of memory operations from the point
250of view of external observers (e.g. another processor core). They can
251apply to any memory operations as well as just loads or stores.
252
253The Linux kernel has an excellent write-up on the various forms of
254memory barrier and the guarantees they can provide [1].
255
256Barriers are often wrapped around synchronisation primitives to
257provide explicit memory ordering semantics. However they can be used
258by themselves to provide safe lockless access by ensuring for example
259a change to a signal flag will only be visible once the changes to
260payload are.
261
262DESIGN REQUIREMENT: Add a new tcg_memory_barrier op
263
264This would enforce a strong load/store ordering so all loads/stores
265complete at the memory barrier. On single-core non-SMP strongly
266ordered backends this could become a NOP.
267
268Aside from explicit standalone memory barrier instructions there are
269also implicit memory ordering semantics which comes with each guest
270memory access instruction. For example all x86 load/stores come with
271fairly strong guarantees of sequential consistency where as ARM has
272special variants of load/store instructions that imply acquire/release
273semantics.
274
275In the case of a strongly ordered guest architecture being emulated on
276a weakly ordered host the scope for a heavy performance impact is
277quite high.
278
279DESIGN REQUIREMENTS: Be efficient with use of memory barriers
280 - host systems with stronger implied guarantees can skip some barriers
281 - merge consecutive barriers to the strongest one
282
283(Current solution)
284
285The system currently has a tcg_gen_mb() which will add memory barrier
286operations if code generation is being done in a parallel context. The
287tcg_optimize() function attempts to merge barriers up to their
288strongest form before any load/store operations. The solution was
289originally developed and tested for linux-user based systems. All
290backends have been converted to emit fences when required. So far the
291following front-ends have been updated to emit fences when required:
292
293 - target-i386
294 - target-arm
295 - target-aarch64
296 - target-alpha
297 - target-mips
298
299Memory Control and Maintenance
300------------------------------
301
302This includes a class of instructions for controlling system cache
303behaviour. While QEMU doesn't model cache behaviour these instructions
304are often seen when code modification has taken place to ensure the
305changes take effect.
306
307Synchronisation Primitives
308--------------------------
309
310There are two broad types of synchronisation primitives found in
311modern ISAs: atomic instructions and exclusive regions.
312
313The first type offer a simple atomic instruction which will guarantee
314some sort of test and conditional store will be truly atomic w.r.t.
315other cores sharing access to the memory. The classic example is the
316x86 cmpxchg instruction.
317
318The second type offer a pair of load/store instructions which offer a
9277d81f 319guarantee that a region of memory has not been touched between the
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320load and store instructions. An example of this is ARM's ldrex/strex
321pair where the strex instruction will return a flag indicating a
322successful store only if no other CPU has accessed the memory region
323since the ldrex.
324
325Traditionally TCG has generated a series of operations that work
326because they are within the context of a single translation block so
327will have completed before another CPU is scheduled. However with
328the ability to have multiple threads running to emulate multiple CPUs
329we will need to explicitly expose these semantics.
330
331DESIGN REQUIREMENTS:
332 - Support classic atomic instructions
333 - Support load/store exclusive (or load link/store conditional) pairs
334 - Generic enough infrastructure to support all guest architectures
335CURRENT OPEN QUESTIONS:
336 - How problematic is the ABA problem in general?
337
338(Current solution)
339
340The TCG provides a number of atomic helpers (tcg_gen_atomic_*) which
341can be used directly or combined to emulate other instructions like
342ARM's ldrex/strex instructions. While they are susceptible to the ABA
343problem so far common guests have not implemented patterns where
344this may be a problem - typically presenting a locking ABI which
345assumes cmpxchg like semantics.
346
347The code also includes a fall-back for cases where multi-threaded TCG
348ops can't work (e.g. guest atomic width > host atomic width). In this
349case an EXCP_ATOMIC exit occurs and the instruction is emulated with
350an exclusive lock which ensures all emulation is serialised.
351
352While the atomic helpers look good enough for now there may be a need
353to look at solutions that can more closely model the guest
354architectures semantics.
355
356==========
357
358[1] https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/plain/Documentation/memory-barriers.txt