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1Copyright (c) 2010-2015 Institute for System Programming
2 of the Russian Academy of Sciences.
3
4This work is licensed under the terms of the GNU GPL, version 2 or later.
5See the COPYING file in the top-level directory.
6
7Record/replay
8-------------
9
7273db9d 10Record/replay functions are used for the deterministic replay of qemu execution.
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11Execution recording writes a non-deterministic events log, which can be later
12used for replaying the execution anywhere and for unlimited number of times.
7273db9d 13It also supports checkpointing for faster rewind to the specific replay moment.
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14Execution replaying reads the log and replays all non-deterministic events
15including external input, hardware clocks, and interrupts.
16
17Deterministic replay has the following features:
18 * Deterministically replays whole system execution and all contents of
19 the memory, state of the hardware devices, clocks, and screen of the VM.
20 * Writes execution log into the file for later replaying for multiple times
21 on different machines.
6fe6d6c9 22 * Supports i386, x86_64, and Arm hardware platforms.
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23 * Performs deterministic replay of all operations with keyboard and mouse
24 input devices.
25
26Usage of the record/replay:
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27 * First, record the execution with the following command line:
28 qemu-system-i386 \
29 -icount shift=7,rr=record,rrfile=replay.bin \
de499eb6 30 -drive file=disk.qcow2,if=none,snapshot,id=img-direct \
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31 -drive driver=blkreplay,if=none,image=img-direct,id=img-blkreplay \
32 -device ide-hd,drive=img-blkreplay \
33 -netdev user,id=net1 -device rtl8139,netdev=net1 \
34 -object filter-replay,id=replay,netdev=net1
35 * After recording, you can replay it by using another command line:
36 qemu-system-i386 \
37 -icount shift=7,rr=replay,rrfile=replay.bin \
de499eb6 38 -drive file=disk.qcow2,if=none,snapshot,id=img-direct \
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39 -drive driver=blkreplay,if=none,image=img-direct,id=img-blkreplay \
40 -device ide-hd,drive=img-blkreplay \
41 -netdev user,id=net1 -device rtl8139,netdev=net1 \
42 -object filter-replay,id=replay,netdev=net1
43 The only difference with recording is changing the rr option
44 from record to replay.
45 * Block device images are not actually changed in the recording mode,
d73abd6d 46 because all of the changes are written to the temporary overlay file.
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47 This behavior is enabled by using blkreplay driver. It should be used
48 for every enabled block device, as described in 'Block devices' section.
49 * '-net none' option should be specified when network is not used,
50 because QEMU adds network card by default. When network is needed,
51 it should be configured explicitly with replay filter, as described
52 in 'Network devices' section.
53 * Interaction with audio devices and serial ports are recorded and replayed
54 automatically when such devices are enabled.
55
56Academic papers with description of deterministic replay implementation:
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57http://www.computer.org/csdl/proceedings/csmr/2012/4666/00/4666a553-abs.html
58http://dl.acm.org/citation.cfm?id=2786805.2803179
59
60Modifications of qemu include:
61 * wrappers for clock and time functions to save their return values in the log
62 * saving different asynchronous events (e.g. system shutdown) into the log
63 * synchronization of the bottom halves execution
64 * synchronization of the threads from thread pool
7273db9d 65 * recording/replaying user input (mouse, keyboard, and microphone)
d73abd6d 66 * adding internal checkpoints for cpu and io synchronization
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67 * network filter for recording and replaying the packets
68 * block driver for making block layer deterministic
69 * serial port input record and replay
878ec29b 70 * recording of random numbers obtained from the external sources
d73abd6d 71
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72Locking and thread synchronisation
73----------------------------------
74
75Previously the synchronisation of the main thread and the vCPU thread
76was ensured by the holding of the BQL. However the trend has been to
77reduce the time the BQL was held across the system including under TCG
78system emulation. As it is important that batches of events are kept
79in sequence (e.g. expiring timers and checkpoints in the main thread
80while instruction checkpoints are written by the vCPU thread) we need
81another lock to keep things in lock-step. This role is now handled by
82the replay_mutex_lock. It used to be held only for each event being
83written but now it is held for a whole execution period. This results
84in a deterministic ping-pong between the two main threads.
85
86As the BQL is now a finer grained lock than the replay_lock it is almost
87certainly a bug, and a source of deadlocks, to take the
88replay_mutex_lock while the BQL is held. This is enforced by an assert.
89While the unlocks are usually in the reverse order, this is not
90necessary; you can drop the replay_lock while holding the BQL, without
91doing a more complicated unlock_iothread/replay_unlock/lock_iothread
92sequence.
93
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94Non-deterministic events
95------------------------
96
97Our record/replay system is based on saving and replaying non-deterministic
98events (e.g. keyboard input) and simulating deterministic ones (e.g. reading
99from HDD or memory of the VM). Saving only non-deterministic events makes
7273db9d 100log file smaller and simulation faster.
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101
102The following non-deterministic data from peripheral devices is saved into
103the log: mouse and keyboard input, network packets, audio controller input,
7273db9d 104serial port input, and hardware clocks (they are non-deterministic
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105too, because their values are taken from the host machine). Inputs from
106simulated hardware, memory of VM, software interrupts, and execution of
107instructions are not saved into the log, because they are deterministic and
108can be replayed by simulating the behavior of virtual machine starting from
109initial state.
110
111We had to solve three tasks to implement deterministic replay: recording
112non-deterministic events, replaying non-deterministic events, and checking
113that there is no divergence between record and replay modes.
114
115We changed several parts of QEMU to make event log recording and replaying.
116Devices' models that have non-deterministic input from external devices were
117changed to write every external event into the execution log immediately.
118E.g. network packets are written into the log when they arrive into the virtual
119network adapter.
120
121All non-deterministic events are coming from these devices. But to
122replay them we need to know at which moments they occur. We specify
123these moments by counting the number of instructions executed between
124every pair of consecutive events.
125
126Instruction counting
127--------------------
128
129QEMU should work in icount mode to use record/replay feature. icount was
130designed to allow deterministic execution in absence of external inputs
131of the virtual machine. We also use icount to control the occurrence of the
132non-deterministic events. The number of instructions elapsed from the last event
133is written to the log while recording the execution. In replay mode we
134can predict when to inject that event using the instruction counter.
135
136Timers
137------
138
139Timers are used to execute callbacks from different subsystems of QEMU
140at the specified moments of time. There are several kinds of timers:
141 * Real time clock. Based on host time and used only for callbacks that
142 do not change the virtual machine state. For this reason real time
143 clock and timers does not affect deterministic replay at all.
144 * Virtual clock. These timers run only during the emulation. In icount
145 mode virtual clock value is calculated using executed instructions counter.
146 That is why it is completely deterministic and does not have to be recorded.
147 * Host clock. This clock is used by device models that simulate real time
148 sources (e.g. real time clock chip). Host clock is the one of the sources
149 of non-determinism. Host clock read operations should be logged to
150 make the execution deterministic.
e76d1798 151 * Virtual real time clock. This clock is similar to real time clock but
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152 it is used only for increasing virtual clock while virtual machine is
153 sleeping. Due to its nature it is also non-deterministic as the host clock
154 and has to be logged too.
155
156Checkpoints
157-----------
158
159Replaying of the execution of virtual machine is bound by sources of
160non-determinism. These are inputs from clock and peripheral devices,
161and QEMU thread scheduling. Thread scheduling affect on processing events
162from timers, asynchronous input-output, and bottom halves.
163
164Invocations of timers are coupled with clock reads and changing the state
165of the virtual machine. Reads produce non-deterministic data taken from
166host clock. And VM state changes should preserve their order. Their relative
167order in replay mode must replicate the order of callbacks in record mode.
168To preserve this order we use checkpoints. When a specific clock is processed
169in record mode we save to the log special "checkpoint" event.
170Checkpoints here do not refer to virtual machine snapshots. They are just
171record/replay events used for synchronization.
172
173QEMU in replay mode will try to invoke timers processing in random moment
174of time. That's why we do not process a group of timers until the checkpoint
175event will be read from the log. Such an event allows synchronizing CPU
176execution and timer events.
177
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178Two other checkpoints govern the "warping" of the virtual clock.
179While the virtual machine is idle, the virtual clock increments at
1801 ns per *real time* nanosecond. This is done by setting up a timer
181(called the warp timer) on the virtual real time clock, so that the
182timer fires at the next deadline of the virtual clock; the virtual clock
183is then incremented (which is called "warping" the virtual clock) as
184soon as the timer fires or the CPUs need to go out of the idle state.
185Two functions are used for this purpose; because these actions change
186virtual machine state and must be deterministic, each of them creates a
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187checkpoint. icount_start_warp_timer checks if the CPUs are idle and if so
188starts accounting real time to virtual clock. icount_account_warp_timer
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189is called when the CPUs get an interrupt or when the warp timer fires,
190and it warps the virtual clock by the amount of real time that has passed
8191d368 191since icount_start_warp_timer.
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192
193Bottom halves
194-------------
195
196Disk I/O events are completely deterministic in our model, because
197in both record and replay modes we start virtual machine from the same
198disk state. But callbacks that virtual disk controller uses for reading and
199writing the disk may occur at different moments of time in record and replay
200modes.
201
202Reading and writing requests are created by CPU thread of QEMU. Later these
203requests proceed to block layer which creates "bottom halves". Bottom
204halves consist of callback and its parameters. They are processed when
205main loop locks the global mutex. These locks are not synchronized with
206replaying process because main loop also processes the events that do not
207affect the virtual machine state (like user interaction with monitor).
208
209That is why we had to implement saving and replaying bottom halves callbacks
210synchronously to the CPU execution. When the callback is about to execute
211it is added to the queue in the replay module. This queue is written to the
212log when its callbacks are executed. In replay mode callbacks are not processed
213until the corresponding event is read from the events log file.
214
215Sometimes the block layer uses asynchronous callbacks for its internal purposes
216(like reading or writing VM snapshots or disk image cluster tables). In this
217case bottom halves are not marked as "replayable" and do not saved
218into the log.
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219
220Block devices
221-------------
222
223Block devices record/replay module intercepts calls of
224bdrv coroutine functions at the top of block drivers stack.
225To record and replay block operations the drive must be configured
226as following:
de499eb6 227 -drive file=disk.qcow2,if=none,snapshot,id=img-direct
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228 -drive driver=blkreplay,if=none,image=img-direct,id=img-blkreplay
229 -device ide-hd,drive=img-blkreplay
230
231blkreplay driver should be inserted between disk image and virtual driver
232controller. Therefore all disk requests may be recorded and replayed.
233
234All block completion operations are added to the queue in the coroutines.
235Queue is flushed at checkpoints and information about processed requests
236is recorded to the log. In replay phase the queue is matched with
237events read from the log. Therefore block devices requests are processed
238deterministically.
646c5478 239
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240Snapshotting
241------------
242
243New VM snapshots may be created in replay mode. They can be used later
244to recover the desired VM state. All VM states created in replay mode
245are associated with the moment of time in the replay scenario.
246After recovering the VM state replay will start from that position.
247
248Default starting snapshot name may be specified with icount field
249rrsnapshot as follows:
250 -icount shift=7,rr=record,rrfile=replay.bin,rrsnapshot=snapshot_name
251
252This snapshot is created at start of recording and restored at start
253of replaying. It also can be loaded while replaying to roll back
254the execution.
255
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256'snapshot' flag of the disk image must be removed to save the snapshots
257in the overlay (or original image) instead of using the temporary overlay.
258 -drive file=disk.ovl,if=none,id=img-direct
259 -drive driver=blkreplay,if=none,image=img-direct,id=img-blkreplay
260 -device ide-hd,drive=img-blkreplay
261
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262Use QEMU monitor to create additional snapshots. 'savevm <name>' command
263created the snapshot and 'loadvm <name>' restores it. To prevent corruption
264of the original disk image, use overlay files linked to the original images.
265Therefore all new snapshots (including the starting one) will be saved in
266overlays and the original image remains unchanged.
267
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268When you need to use snapshots with diskless virtual machine,
269it must be started with 'orphan' qcow2 image. This image will be used
270for storing VM snapshots. Here is the example of the command line for this:
271
272 qemu-system-i386 -icount shift=3,rr=replay,rrfile=record.bin,rrsnapshot=init \
273 -net none -drive file=empty.qcow2,if=none,id=rr
274
275empty.qcow2 drive does not connected to any virtual block device and used
276for VM snapshots only.
277
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278Network devices
279---------------
280
281Record and replay for network interactions is performed with the network filter.
282Each backend must have its own instance of the replay filter as follows:
283 -netdev user,id=net1 -device rtl8139,netdev=net1
284 -object filter-replay,id=replay,netdev=net1
285
286Replay network filter is used to record and replay network packets. While
287recording the virtual machine this filter puts all packets coming from
288the outer world into the log. In replay mode packets from the log are
289injected into the network device. All interactions with network backend
290in replay mode are disabled.
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291
292Audio devices
293-------------
294
295Audio data is recorded and replay automatically. The command line for recording
296and replaying must contain identical specifications of audio hardware, e.g.:
297 -soundhw ac97
bb040e00 298
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299Serial ports
300------------
301
302Serial ports input is recorded and replay automatically. The command lines
303for recording and replaying must contain identical number of ports in record
304and replay modes, but their backends may differ.
305E.g., '-serial stdio' in record mode, and '-serial null' in replay mode.
306
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307Reverse debugging
308-----------------
309
310Reverse debugging allows "executing" the program in reverse direction.
311GDB remote protocol supports "reverse step" and "reverse continue"
312commands. The first one steps single instruction backwards in time,
313and the second one finds the last breakpoint in the past.
314
315Recorded executions may be used to enable reverse debugging. QEMU can't
316execute the code in backwards direction, but can load a snapshot and
317replay forward to find the desired position or breakpoint.
318
319The following GDB commands are supported:
320 - reverse-stepi (or rsi) - step one instruction backwards
321 - reverse-continue (or rc) - find last breakpoint in the past
322
323Reverse step loads the nearest snapshot and replays the execution until
324the required instruction is met.
325
326Reverse continue may include several passes of examining the execution
327between the snapshots. Each of the passes include the following steps:
328 1. loading the snapshot
329 2. replaying to examine the breakpoints
330 3. if breakpoint or watchpoint was met
ac9574bc 331 - loading the snapshot again
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332 - replaying to the required breakpoint
333 4. else
334 - proceeding to the p.1 with the earlier snapshot
335
336Therefore usage of the reverse debugging requires at least one snapshot
337created in advance. This can be done by omitting 'snapshot' option
338for the block drives and adding 'rrsnapshot' for both record and replay
339command lines.
340See the "Snapshotting" section to learn more about running record/replay
341and creating the snapshot in these modes.
342
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343Replay log format
344-----------------
345
806be373 346Record/replay log consists of the header and the sequence of execution
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347events. The header includes 4-byte replay version id and 8-byte reserved
348field. Version is updated every time replay log format changes to prevent
349using replay log created by another build of qemu.
350
351The sequence of the events describes virtual machine state changes.
352It includes all non-deterministic inputs of VM, synchronization marks and
353instruction counts used to correctly inject inputs at replay.
354
355Synchronization marks (checkpoints) are used for synchronizing qemu threads
356that perform operations with virtual hardware. These operations may change
357system's state (e.g., change some register or generate interrupt) and
358therefore should execute synchronously with CPU thread.
359
360Every event in the log includes 1-byte event id and optional arguments.
361When argument is an array, it is stored as 4-byte array length
362and corresponding number of bytes with data.
363Here is the list of events that are written into the log:
364
365 - EVENT_INSTRUCTION. Instructions executed since last event.
366 Argument: 4-byte number of executed instructions.
367 - EVENT_INTERRUPT. Used to synchronize interrupt processing.
368 - EVENT_EXCEPTION. Used to synchronize exception handling.
369 - EVENT_ASYNC. This is a group of events. They are always processed
370 together with checkpoints. When such an event is generated, it is
371 stored in the queue and processed only when checkpoint occurs.
372 Every such event is followed by 1-byte checkpoint id and 1-byte
373 async event id from the following list:
374 - REPLAY_ASYNC_EVENT_BH. Bottom-half callback. This event synchronizes
375 callbacks that affect virtual machine state, but normally called
963e64a4 376 asynchronously.
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377 Argument: 8-byte operation id.
378 - REPLAY_ASYNC_EVENT_INPUT. Input device event. Contains
379 parameters of keyboard and mouse input operations
380 (key press/release, mouse pointer movement).
381 Arguments: 9-16 bytes depending of input event.
382 - REPLAY_ASYNC_EVENT_INPUT_SYNC. Internal input synchronization event.
383 - REPLAY_ASYNC_EVENT_CHAR_READ. Character (e.g., serial port) device input
384 initiated by the sender.
385 Arguments: 1-byte character device id.
386 Array with bytes were read.
387 - REPLAY_ASYNC_EVENT_BLOCK. Block device operation. Used to synchronize
388 operations with disk and flash drives with CPU.
389 Argument: 8-byte operation id.
390 - REPLAY_ASYNC_EVENT_NET. Incoming network packet.
391 Arguments: 1-byte network adapter id.
392 4-byte packet flags.
393 Array with packet bytes.
394 - EVENT_SHUTDOWN. Occurs when user sends shutdown event to qemu,
395 e.g., by closing the window.
396 - EVENT_CHAR_WRITE. Used to synchronize character output operations.
397 Arguments: 4-byte output function return value.
398 4-byte offset in the output array.
399 - EVENT_CHAR_READ_ALL. Used to synchronize character input operations,
400 initiated by qemu.
401 Argument: Array with bytes that were read.
402 - EVENT_CHAR_READ_ALL_ERROR. Unsuccessful character input operation,
403 initiated by qemu.
404 Argument: 4-byte error code.
405 - EVENT_CLOCK + clock_id. Group of events for host clock read operations.
406 Argument: 8-byte clock value.
407 - EVENT_CHECKPOINT + checkpoint_id. Checkpoint for synchronization of
408 CPU, internal threads, and asynchronous input events. May be followed
409 by one or more EVENT_ASYNC events.
410 - EVENT_END. Last event in the log.