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caab277b 1/* SPDX-License-Identifier: GPL-2.0-only */
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2/*
3 * Copyright (C) 2013 Red Hat
4 * Author: Rob Clark <robdclark@gmail.com>
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5 */
6
7#ifndef __MSM_GPU_H__
8#define __MSM_GPU_H__
9
9cba4056 10#include <linux/adreno-smmu-priv.h>
7198e6b0 11#include <linux/clk.h>
fcf9d0b7 12#include <linux/interconnect.h>
1f60d114 13#include <linux/pm_opp.h>
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14#include <linux/regulator/consumer.h>
15
16#include "msm_drv.h"
ca762a8a 17#include "msm_fence.h"
7198e6b0 18#include "msm_ringbuffer.h"
604234f3 19#include "msm_gem.h"
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20
21struct msm_gem_submit;
70c70f09 22struct msm_gpu_perfcntr;
e00e473d 23struct msm_gpu_state;
7198e6b0 24
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25struct msm_gpu_config {
26 const char *ioname;
f97decac 27 unsigned int nr_rings;
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28};
29
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30/* So far, with hardware that I've seen to date, we can have:
31 * + zero, one, or two z180 2d cores
32 * + a3xx or a2xx 3d core, which share a common CP (the firmware
33 * for the CP seems to implement some different PM4 packet types
34 * but the basics of cmdstream submission are the same)
35 *
36 * Which means that the eventual complete "class" hierarchy, once
37 * support for all past and present hw is in place, becomes:
38 * + msm_gpu
39 * + adreno_gpu
40 * + a3xx_gpu
41 * + a2xx_gpu
42 * + z180_gpu
43 */
44struct msm_gpu_funcs {
45 int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
46 int (*hw_init)(struct msm_gpu *gpu);
47 int (*pm_suspend)(struct msm_gpu *gpu);
48 int (*pm_resume)(struct msm_gpu *gpu);
15eb9ad0 49 void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit);
f97decac 50 void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
7198e6b0 51 irqreturn_t (*irq)(struct msm_gpu *irq);
f97decac 52 struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
bd6f82d8 53 void (*recover)(struct msm_gpu *gpu);
7198e6b0 54 void (*destroy)(struct msm_gpu *gpu);
c878a628 55#if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
7198e6b0 56 /* show GPU status in debugfs: */
4f776f45 57 void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
c0fec7f5 58 struct drm_printer *p);
331dc0bc 59 /* for generation specific debugfs: */
7ce84471 60 void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
7198e6b0 61#endif
de0a3d09 62 unsigned long (*gpu_busy)(struct msm_gpu *gpu);
e00e473d 63 struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
c0fec7f5 64 int (*gpu_state_put)(struct msm_gpu_state *state);
de0a3d09 65 unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
1f60d114 66 void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp);
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67 struct msm_gem_address_space *(*create_address_space)
68 (struct msm_gpu *gpu, struct platform_device *pdev);
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69 struct msm_gem_address_space *(*create_private_address_space)
70 (struct msm_gpu *gpu);
8907afb4 71 uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
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72};
73
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74/* Additional state for iommu faults: */
75struct msm_gpu_fault_info {
76 u64 ttbr0;
77 unsigned long iova;
78 int flags;
79 const char *type;
80 const char *block;
81};
82
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83/**
84 * struct msm_gpu_devfreq - devfreq related state
85 */
86struct msm_gpu_devfreq {
87 /** devfreq: devfreq instance */
88 struct devfreq *devfreq;
89
90 /**
91 * busy_cycles:
92 *
93 * Used by implementation of gpu->gpu_busy() to track the last
94 * busy counter value, for calculating elapsed busy cycles since
95 * last sampling period.
96 */
97 u64 busy_cycles;
98
99 /** time: Time of last sampling period. */
100 ktime_t time;
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101
102 /** idle_time: Time of last transition to idle: */
103 ktime_t idle_time;
104
105 /**
106 * idle_freq:
107 *
108 * Shadow frequency used while the GPU is idle. From the PoV of
109 * the devfreq governor, we are continuing to sample busyness and
110 * adjust frequency while the GPU is idle, but we use this shadow
111 * value as the GPU is actually clamped to minimum frequency while
112 * it is inactive.
113 */
114 unsigned long idle_freq;
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115};
116
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117struct msm_gpu {
118 const char *name;
119 struct drm_device *dev;
eeb75474 120 struct platform_device *pdev;
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121 const struct msm_gpu_funcs *funcs;
122
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123 struct adreno_smmu_priv adreno_smmu;
124
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125 /* performance counters (hw & sw): */
126 spinlock_t perf_lock;
127 bool perfcntr_active;
128 struct {
129 bool active;
130 ktime_t time;
131 } last_sample;
132 uint32_t totaltime, activetime; /* sw counters */
133 uint32_t last_cntrs[5]; /* hw counters */
134 const struct msm_gpu_perfcntr *perfcntrs;
135 uint32_t num_perfcntrs;
136
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137 struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
138 int nr_rings;
7198e6b0 139
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140 /*
141 * List of GEM active objects on this gpu. Protected by
142 * msm_drm_private::mm_lock
143 */
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144 struct list_head active_list;
145
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146 /**
147 * active_submits:
148 *
149 * The number of submitted but not yet retired submits, used to
150 * determine transitions between active and idle.
151 *
152 * Protected by lock
153 */
154 int active_submits;
155
156 /** lock: protects active_submits and idle/active transitions */
157 struct mutex active_lock;
158
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159 /* does gpu need hw_init? */
160 bool needs_hw_init;
37d77c3a 161
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162 /* number of GPU hangs (for all contexts) */
163 int global_faults;
164
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165 void __iomem *mmio;
166 int irq;
167
667ce33e 168 struct msm_gem_address_space *aspace;
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169
170 /* Power Control: */
171 struct regulator *gpu_reg, *gpu_cx;
8e54eea5 172 struct clk_bulk_data *grp_clks;
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173 int nr_clocks;
174 struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
1babd706 175 uint32_t fast_rate;
bd6f82d8 176
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177 /* Hang and Inactivity Detection:
178 */
179#define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
eeb75474 180
1d2fa58e 181#define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */
bd6f82d8 182 struct timer_list hangcheck_timer;
7e688294 183
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184 /* Fault info for most recent iova fault: */
185 struct msm_gpu_fault_info fault_info;
186
187 /* work for handling GPU ioval faults: */
188 struct kthread_work fault_work;
189
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190 /* work for handling GPU recovery: */
191 struct kthread_work recover_work;
192
193 /* work for handling active-list retiring: */
194 struct kthread_work retire_work;
195
196 /* worker for retire/recover: */
197 struct kthread_worker *worker;
1a370be9 198
cd414f3d 199 struct drm_gem_object *memptrs_bo;
f91c14ab 200
af5b4fff 201 struct msm_gpu_devfreq devfreq;
c0fec7f5 202
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203 uint32_t suspend_count;
204
c0fec7f5 205 struct msm_gpu_state *crashstate;
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206
207 /* Enable clamping to idle freq when inactive: */
208 bool clamp_to_idle;
209
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210 /* True if the hardware supports expanded apriv (a650 and newer) */
211 bool hw_apriv;
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212
213 struct thermal_cooling_device *cooling;
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214};
215
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216static inline struct msm_gpu *dev_to_gpu(struct device *dev)
217{
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218 struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev);
219 return container_of(adreno_smmu, struct msm_gpu, adreno_smmu);
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220}
221
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222/* It turns out that all targets use the same ringbuffer size */
223#define MSM_GPU_RINGBUFFER_SZ SZ_32K
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224#define MSM_GPU_RINGBUFFER_BLKSIZE 32
225
226#define MSM_GPU_RB_CNTL_DEFAULT \
227 (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
228 AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
f97decac 229
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230static inline bool msm_gpu_active(struct msm_gpu *gpu)
231{
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232 int i;
233
234 for (i = 0; i < gpu->nr_rings; i++) {
235 struct msm_ringbuffer *ring = gpu->rb[i];
236
237 if (ring->seqno > ring->memptrs->fence)
238 return true;
239 }
240
241 return false;
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242}
243
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244/* Perf-Counters:
245 * The select_reg and select_val are just there for the benefit of the child
246 * class that actually enables the perf counter.. but msm_gpu base class
247 * will handle sampling/displaying the counters.
248 */
249
250struct msm_gpu_perfcntr {
251 uint32_t select_reg;
252 uint32_t sample_reg;
253 uint32_t select_val;
254 const char *name;
255};
256
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257/*
258 * The number of priority levels provided by drm gpu scheduler. The
259 * DRM_SCHED_PRIORITY_KERNEL priority level is treated specially in some
260 * cases, so we don't use it (no need for kernel generated jobs).
261 */
262#define NR_SCHED_PRIORITIES (1 + DRM_SCHED_PRIORITY_HIGH - DRM_SCHED_PRIORITY_MIN)
263
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264/**
265 * struct msm_file_private - per-drm_file context
266 *
267 * @queuelock: synchronizes access to submitqueues list
268 * @submitqueues: list of &msm_gpu_submitqueue created by userspace
269 * @queueid: counter incremented each time a submitqueue is created,
270 * used to assign &msm_gpu_submitqueue.id
271 * @aspace: the per-process GPU address-space
272 * @ref: reference count
273 * @seqno: unique per process seqno
274 */
275struct msm_file_private {
276 rwlock_t queuelock;
277 struct list_head submitqueues;
278 int queueid;
279 struct msm_gem_address_space *aspace;
280 struct kref ref;
281 int seqno;
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282
283 /**
284 * entities:
285 *
286 * Table of per-priority-level sched entities used by submitqueues
287 * associated with this &drm_file. Because some userspace apps
288 * make assumptions about rendering from multiple gl contexts
289 * (of the same priority) within the process happening in FIFO
290 * order without requiring any fencing beyond MakeCurrent(), we
291 * create at most one &drm_sched_entity per-process per-priority-
292 * level.
293 */
294 struct drm_sched_entity *entities[NR_SCHED_PRIORITIES * MSM_GPU_MAX_RINGS];
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295};
296
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297/**
298 * msm_gpu_convert_priority - Map userspace priority to ring # and sched priority
299 *
300 * @gpu: the gpu instance
301 * @prio: the userspace priority level
302 * @ring_nr: [out] the ringbuffer the userspace priority maps to
303 * @sched_prio: [out] the gpu scheduler priority level which the userspace
304 * priority maps to
305 *
306 * With drm/scheduler providing it's own level of prioritization, our total
307 * number of available priority levels is (nr_rings * NR_SCHED_PRIORITIES).
308 * Each ring is associated with it's own scheduler instance. However, our
309 * UABI is that lower numerical values are higher priority. So mapping the
310 * single userspace priority level into ring_nr and sched_prio takes some
311 * care. The userspace provided priority (when a submitqueue is created)
312 * is mapped to ring nr and scheduler priority as such:
313 *
314 * ring_nr = userspace_prio / NR_SCHED_PRIORITIES
315 * sched_prio = NR_SCHED_PRIORITIES -
316 * (userspace_prio % NR_SCHED_PRIORITIES) - 1
317 *
318 * This allows generations without preemption (nr_rings==1) to have some
319 * amount of prioritization, and provides more priority levels for gens
320 * that do have preemption.
321 */
322static inline int msm_gpu_convert_priority(struct msm_gpu *gpu, int prio,
323 unsigned *ring_nr, enum drm_sched_priority *sched_prio)
324{
325 unsigned rn, sp;
326
327 rn = div_u64_rem(prio, NR_SCHED_PRIORITIES, &sp);
328
329 /* invert sched priority to map to higher-numeric-is-higher-
330 * priority convention
331 */
332 sp = NR_SCHED_PRIORITIES - sp - 1;
333
334 if (rn >= gpu->nr_rings)
335 return -EINVAL;
336
337 *ring_nr = rn;
338 *sched_prio = sp;
339
340 return 0;
341}
342
375f9a63 343/**
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344 * struct msm_gpu_submitqueues - Userspace created context.
345 *
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346 * A submitqueue is associated with a gl context or vk queue (or equiv)
347 * in userspace.
348 *
349 * @id: userspace id for the submitqueue, unique within the drm_file
350 * @flags: userspace flags for the submitqueue, specified at creation
351 * (currently unusued)
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352 * @ring_nr: the ringbuffer used by this submitqueue, which is determined
353 * by the submitqueue's priority
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354 * @faults: the number of GPU hangs associated with this submitqueue
355 * @ctx: the per-drm_file context associated with the submitqueue (ie.
356 * which set of pgtables do submits jobs associated with the
357 * submitqueue use)
358 * @node: node in the context's list of submitqueues
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359 * @fence_idr: maps fence-id to dma_fence for userspace visible fence
360 * seqno, protected by submitqueue lock
361 * @lock: submitqueue lock
375f9a63 362 * @ref: reference count
4cd82aa3 363 * @entity: the submit job-queue
375f9a63 364 */
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365struct msm_gpu_submitqueue {
366 int id;
367 u32 flags;
fc40e5e1 368 u32 ring_nr;
f7de1545 369 int faults;
cf655d61 370 struct msm_file_private *ctx;
f7de1545 371 struct list_head node;
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372 struct idr fence_idr;
373 struct mutex lock;
f7de1545 374 struct kref ref;
68002469 375 struct drm_sched_entity *entity;
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376};
377
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378struct msm_gpu_state_bo {
379 u64 iova;
380 size_t size;
381 void *data;
1df4289d 382 bool encoded;
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383};
384
e00e473d 385struct msm_gpu_state {
c0fec7f5 386 struct kref ref;
3530a17f 387 struct timespec64 time;
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388
389 struct {
390 u64 iova;
391 u32 fence;
392 u32 seqno;
393 u32 rptr;
394 u32 wptr;
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395 void *data;
396 int data_size;
1df4289d 397 bool encoded;
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398 } ring[MSM_GPU_MAX_RINGS];
399
400 int nr_registers;
401 u32 *registers;
402
403 u32 rbbm_status;
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404
405 char *comm;
406 char *cmd;
cdb95931 407
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408 struct msm_gpu_fault_info fault_info;
409
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410 int nr_bos;
411 struct msm_gpu_state_bo *bos;
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412};
413
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414static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
415{
416 msm_writel(data, gpu->mmio + (reg << 2));
417}
418
419static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
420{
421 return msm_readl(gpu->mmio + (reg << 2));
422}
423
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424static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
425{
40a72b0c 426 msm_rmw(gpu->mmio + (reg << 2), mask, or);
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427}
428
429static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
430{
431 u64 val;
432
433 /*
434 * Why not a readq here? Two reasons: 1) many of the LO registers are
435 * not quad word aligned and 2) the GPU hardware designers have a bit
436 * of a history of putting registers where they fit, especially in
437 * spins. The longer a GPU family goes the higher the chance that
438 * we'll get burned. We could do a series of validity checks if we
439 * wanted to, but really is a readq() that much better? Nah.
440 */
441
442 /*
443 * For some lo/hi registers (like perfcounters), the hi value is latched
444 * when the lo is read, so make sure to read the lo first to trigger
445 * that
446 */
447 val = (u64) msm_readl(gpu->mmio + (lo << 2));
448 val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
449
450 return val;
451}
452
453static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
454{
455 /* Why not a writeq here? Read the screed above */
456 msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
457 msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
458}
459
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460int msm_gpu_pm_suspend(struct msm_gpu *gpu);
461int msm_gpu_pm_resume(struct msm_gpu *gpu);
af5b4fff 462
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463int msm_submitqueue_init(struct drm_device *drm, struct msm_file_private *ctx);
464struct msm_gpu_submitqueue *msm_submitqueue_get(struct msm_file_private *ctx,
465 u32 id);
466int msm_submitqueue_create(struct drm_device *drm,
467 struct msm_file_private *ctx,
468 u32 prio, u32 flags, u32 *id);
469int msm_submitqueue_query(struct drm_device *drm, struct msm_file_private *ctx,
470 struct drm_msm_submitqueue_query *args);
471int msm_submitqueue_remove(struct msm_file_private *ctx, u32 id);
472void msm_submitqueue_close(struct msm_file_private *ctx);
473
474void msm_submitqueue_destroy(struct kref *kref);
475
68002469 476void __msm_file_private_destroy(struct kref *kref);
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477
478static inline void msm_file_private_put(struct msm_file_private *ctx)
479{
480 kref_put(&ctx->ref, __msm_file_private_destroy);
481}
482
483static inline struct msm_file_private *msm_file_private_get(
484 struct msm_file_private *ctx)
485{
486 kref_get(&ctx->ref);
487 return ctx;
488}
489
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490void msm_devfreq_init(struct msm_gpu *gpu);
491void msm_devfreq_cleanup(struct msm_gpu *gpu);
492void msm_devfreq_resume(struct msm_gpu *gpu);
493void msm_devfreq_suspend(struct msm_gpu *gpu);
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494void msm_devfreq_active(struct msm_gpu *gpu);
495void msm_devfreq_idle(struct msm_gpu *gpu);
7198e6b0 496
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497int msm_gpu_hw_init(struct msm_gpu *gpu);
498
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499void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
500void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
501int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
502 uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
503
7198e6b0 504void msm_gpu_retire(struct msm_gpu *gpu);
15eb9ad0 505void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit);
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506
507int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
508 struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
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509 const char *name, struct msm_gpu_config *config);
510
933415e2 511struct msm_gem_address_space *
25faf2f2 512msm_gpu_create_private_address_space(struct msm_gpu *gpu, struct task_struct *task);
933415e2 513
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514void msm_gpu_cleanup(struct msm_gpu *gpu);
515
e2550b7a 516struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
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517void __init adreno_register(void);
518void __exit adreno_unregister(void);
7198e6b0 519
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520static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
521{
522 if (queue)
523 kref_put(&queue->ref, msm_submitqueue_destroy);
524}
525
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526static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
527{
528 struct msm_gpu_state *state = NULL;
529
530 mutex_lock(&gpu->dev->struct_mutex);
531
532 if (gpu->crashstate) {
533 kref_get(&gpu->crashstate->ref);
534 state = gpu->crashstate;
535 }
536
537 mutex_unlock(&gpu->dev->struct_mutex);
538
539 return state;
540}
541
542static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
543{
544 mutex_lock(&gpu->dev->struct_mutex);
545
546 if (gpu->crashstate) {
547 if (gpu->funcs->gpu_state_put(gpu->crashstate))
548 gpu->crashstate = NULL;
549 }
550
551 mutex_unlock(&gpu->dev->struct_mutex);
552}
553
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554/*
555 * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can
556 * support expanded privileges
557 */
558#define check_apriv(gpu, flags) \
559 (((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags))
560
561
7198e6b0 562#endif /* __MSM_GPU_H__ */