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1/*
2 * Copyright © 2014 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include <linux/module.h>
25#include <linux/platform_device.h>
001bdb55 26#include <linux/pm_runtime.h>
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27#include <linux/device.h>
28#include <linux/io.h>
29
30#include "uapi/drm/vc4_drm.h"
31#include "vc4_drv.h"
32#include "vc4_regs.h"
33#include "vc4_trace.h"
34
35static void
36vc4_queue_hangcheck(struct drm_device *dev)
37{
38 struct vc4_dev *vc4 = to_vc4_dev(dev);
39
40 mod_timer(&vc4->hangcheck.timer,
41 round_jiffies_up(jiffies + msecs_to_jiffies(100)));
42}
43
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44struct vc4_hang_state {
45 struct drm_vc4_get_hang_state user_state;
46
47 u32 bo_count;
48 struct drm_gem_object **bo;
49};
50
51static void
52vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
53{
54 unsigned int i;
55
56 mutex_lock(&dev->struct_mutex);
57 for (i = 0; i < state->user_state.bo_count; i++)
58 drm_gem_object_unreference(state->bo[i]);
59 mutex_unlock(&dev->struct_mutex);
60
61 kfree(state);
62}
63
64int
65vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
66 struct drm_file *file_priv)
67{
68 struct drm_vc4_get_hang_state *get_state = data;
69 struct drm_vc4_get_hang_state_bo *bo_state;
70 struct vc4_hang_state *kernel_state;
71 struct drm_vc4_get_hang_state *state;
72 struct vc4_dev *vc4 = to_vc4_dev(dev);
73 unsigned long irqflags;
74 u32 i;
65c4777d 75 int ret = 0;
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76
77 spin_lock_irqsave(&vc4->job_lock, irqflags);
78 kernel_state = vc4->hang_state;
79 if (!kernel_state) {
80 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
81 return -ENOENT;
82 }
83 state = &kernel_state->user_state;
84
85 /* If the user's array isn't big enough, just return the
86 * required array size.
87 */
88 if (get_state->bo_count < state->bo_count) {
89 get_state->bo_count = state->bo_count;
90 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
91 return 0;
92 }
93
94 vc4->hang_state = NULL;
95 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
96
97 /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
98 state->bo = get_state->bo;
99 memcpy(get_state, state, sizeof(*state));
100
101 bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
102 if (!bo_state) {
103 ret = -ENOMEM;
104 goto err_free;
105 }
106
107 for (i = 0; i < state->bo_count; i++) {
108 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
109 u32 handle;
110
111 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
112 &handle);
113
114 if (ret) {
115 state->bo_count = i - 1;
116 goto err;
117 }
118 bo_state[i].handle = handle;
119 bo_state[i].paddr = vc4_bo->base.paddr;
120 bo_state[i].size = vc4_bo->base.base.size;
121 }
122
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123 if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
124 bo_state,
125 state->bo_count * sizeof(*bo_state)))
126 ret = -EFAULT;
127
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128 kfree(bo_state);
129
130err_free:
131
132 vc4_free_hang_state(dev, kernel_state);
133
134err:
135 return ret;
136}
137
138static void
139vc4_save_hang_state(struct drm_device *dev)
140{
141 struct vc4_dev *vc4 = to_vc4_dev(dev);
142 struct drm_vc4_get_hang_state *state;
143 struct vc4_hang_state *kernel_state;
144 struct vc4_exec_info *exec;
145 struct vc4_bo *bo;
146 unsigned long irqflags;
147 unsigned int i, unref_list_count;
148
7e5082fb 149 kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
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150 if (!kernel_state)
151 return;
152
153 state = &kernel_state->user_state;
154
155 spin_lock_irqsave(&vc4->job_lock, irqflags);
156 exec = vc4_first_job(vc4);
157 if (!exec) {
158 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
159 return;
160 }
161
162 unref_list_count = 0;
163 list_for_each_entry(bo, &exec->unref_list, unref_head)
164 unref_list_count++;
165
166 state->bo_count = exec->bo_count + unref_list_count;
167 kernel_state->bo = kcalloc(state->bo_count, sizeof(*kernel_state->bo),
168 GFP_ATOMIC);
169 if (!kernel_state->bo) {
170 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
171 return;
172 }
173
174 for (i = 0; i < exec->bo_count; i++) {
175 drm_gem_object_reference(&exec->bo[i]->base);
176 kernel_state->bo[i] = &exec->bo[i]->base;
177 }
178
179 list_for_each_entry(bo, &exec->unref_list, unref_head) {
180 drm_gem_object_reference(&bo->base.base);
181 kernel_state->bo[i] = &bo->base.base;
182 i++;
183 }
184
185 state->start_bin = exec->ct0ca;
186 state->start_render = exec->ct1ca;
187
188 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
189
190 state->ct0ca = V3D_READ(V3D_CTNCA(0));
191 state->ct0ea = V3D_READ(V3D_CTNEA(0));
192
193 state->ct1ca = V3D_READ(V3D_CTNCA(1));
194 state->ct1ea = V3D_READ(V3D_CTNEA(1));
195
196 state->ct0cs = V3D_READ(V3D_CTNCS(0));
197 state->ct1cs = V3D_READ(V3D_CTNCS(1));
198
199 state->ct0ra0 = V3D_READ(V3D_CT00RA0);
200 state->ct1ra0 = V3D_READ(V3D_CT01RA0);
201
202 state->bpca = V3D_READ(V3D_BPCA);
203 state->bpcs = V3D_READ(V3D_BPCS);
204 state->bpoa = V3D_READ(V3D_BPOA);
205 state->bpos = V3D_READ(V3D_BPOS);
206
207 state->vpmbase = V3D_READ(V3D_VPMBASE);
208
209 state->dbge = V3D_READ(V3D_DBGE);
210 state->fdbgo = V3D_READ(V3D_FDBGO);
211 state->fdbgb = V3D_READ(V3D_FDBGB);
212 state->fdbgr = V3D_READ(V3D_FDBGR);
213 state->fdbgs = V3D_READ(V3D_FDBGS);
214 state->errstat = V3D_READ(V3D_ERRSTAT);
215
216 spin_lock_irqsave(&vc4->job_lock, irqflags);
217 if (vc4->hang_state) {
218 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
219 vc4_free_hang_state(dev, kernel_state);
220 } else {
221 vc4->hang_state = kernel_state;
222 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
223 }
224}
225
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226static void
227vc4_reset(struct drm_device *dev)
228{
229 struct vc4_dev *vc4 = to_vc4_dev(dev);
230
231 DRM_INFO("Resetting GPU.\n");
232 vc4_v3d_set_power(vc4, false);
233 vc4_v3d_set_power(vc4, true);
234
235 vc4_irq_reset(dev);
236
237 /* Rearm the hangcheck -- another job might have been waiting
238 * for our hung one to get kicked off, and vc4_irq_reset()
239 * would have started it.
240 */
241 vc4_queue_hangcheck(dev);
242}
243
244static void
245vc4_reset_work(struct work_struct *work)
246{
247 struct vc4_dev *vc4 =
248 container_of(work, struct vc4_dev, hangcheck.reset_work);
249
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250 vc4_save_hang_state(vc4->dev);
251
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252 vc4_reset(vc4->dev);
253}
254
255static void
256vc4_hangcheck_elapsed(unsigned long data)
257{
258 struct drm_device *dev = (struct drm_device *)data;
259 struct vc4_dev *vc4 = to_vc4_dev(dev);
260 uint32_t ct0ca, ct1ca;
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261 unsigned long irqflags;
262 struct vc4_exec_info *exec;
263
264 spin_lock_irqsave(&vc4->job_lock, irqflags);
265 exec = vc4_first_job(vc4);
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266
267 /* If idle, we can stop watching for hangs. */
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268 if (!exec) {
269 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
d5b1a78a 270 return;
c4ce60dc 271 }
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272
273 ct0ca = V3D_READ(V3D_CTNCA(0));
274 ct1ca = V3D_READ(V3D_CTNCA(1));
275
276 /* If we've made any progress in execution, rearm the timer
277 * and wait.
278 */
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279 if (ct0ca != exec->last_ct0ca || ct1ca != exec->last_ct1ca) {
280 exec->last_ct0ca = ct0ca;
281 exec->last_ct1ca = ct1ca;
282 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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283 vc4_queue_hangcheck(dev);
284 return;
285 }
286
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287 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
288
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289 /* We've gone too long with no progress, reset. This has to
290 * be done from a work struct, since resetting can sleep and
291 * this timer hook isn't allowed to.
292 */
293 schedule_work(&vc4->hangcheck.reset_work);
294}
295
296static void
297submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
298{
299 struct vc4_dev *vc4 = to_vc4_dev(dev);
300
301 /* Set the current and end address of the control list.
302 * Writing the end register is what starts the job.
303 */
304 V3D_WRITE(V3D_CTNCA(thread), start);
305 V3D_WRITE(V3D_CTNEA(thread), end);
306}
307
308int
309vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
310 bool interruptible)
311{
312 struct vc4_dev *vc4 = to_vc4_dev(dev);
313 int ret = 0;
314 unsigned long timeout_expire;
315 DEFINE_WAIT(wait);
316
317 if (vc4->finished_seqno >= seqno)
318 return 0;
319
320 if (timeout_ns == 0)
321 return -ETIME;
322
323 timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
324
325 trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
326 for (;;) {
327 prepare_to_wait(&vc4->job_wait_queue, &wait,
328 interruptible ? TASK_INTERRUPTIBLE :
329 TASK_UNINTERRUPTIBLE);
330
331 if (interruptible && signal_pending(current)) {
332 ret = -ERESTARTSYS;
333 break;
334 }
335
336 if (vc4->finished_seqno >= seqno)
337 break;
338
339 if (timeout_ns != ~0ull) {
340 if (time_after_eq(jiffies, timeout_expire)) {
341 ret = -ETIME;
342 break;
343 }
344 schedule_timeout(timeout_expire - jiffies);
345 } else {
346 schedule();
347 }
348 }
349
350 finish_wait(&vc4->job_wait_queue, &wait);
351 trace_vc4_wait_for_seqno_end(dev, seqno);
352
13cf8909 353 return ret;
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354}
355
356static void
357vc4_flush_caches(struct drm_device *dev)
358{
359 struct vc4_dev *vc4 = to_vc4_dev(dev);
360
361 /* Flush the GPU L2 caches. These caches sit on top of system
362 * L3 (the 128kb or so shared with the CPU), and are
363 * non-allocating in the L3.
364 */
365 V3D_WRITE(V3D_L2CACTL,
366 V3D_L2CACTL_L2CCLR);
367
368 V3D_WRITE(V3D_SLCACTL,
369 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
370 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
371 VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
372 VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
373}
374
375/* Sets the registers for the next job to be actually be executed in
376 * the hardware.
377 *
378 * The job_lock should be held during this.
379 */
380void
381vc4_submit_next_job(struct drm_device *dev)
382{
383 struct vc4_dev *vc4 = to_vc4_dev(dev);
384 struct vc4_exec_info *exec = vc4_first_job(vc4);
385
386 if (!exec)
387 return;
388
389 vc4_flush_caches(dev);
390
391 /* Disable the binner's pre-loaded overflow memory address */
392 V3D_WRITE(V3D_BPOA, 0);
393 V3D_WRITE(V3D_BPOS, 0);
394
395 if (exec->ct0ca != exec->ct0ea)
396 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
397 submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
398}
399
400static void
401vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
402{
403 struct vc4_bo *bo;
404 unsigned i;
405
406 for (i = 0; i < exec->bo_count; i++) {
407 bo = to_vc4_bo(&exec->bo[i]->base);
408 bo->seqno = seqno;
409 }
410
411 list_for_each_entry(bo, &exec->unref_list, unref_head) {
412 bo->seqno = seqno;
413 }
414}
415
416/* Queues a struct vc4_exec_info for execution. If no job is
417 * currently executing, then submits it.
418 *
419 * Unlike most GPUs, our hardware only handles one command list at a
420 * time. To queue multiple jobs at once, we'd need to edit the
421 * previous command list to have a jump to the new one at the end, and
422 * then bump the end address. That's a change for a later date,
423 * though.
424 */
425static void
426vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
427{
428 struct vc4_dev *vc4 = to_vc4_dev(dev);
429 uint64_t seqno;
430 unsigned long irqflags;
431
432 spin_lock_irqsave(&vc4->job_lock, irqflags);
433
434 seqno = ++vc4->emit_seqno;
435 exec->seqno = seqno;
436 vc4_update_bo_seqnos(exec, seqno);
437
438 list_add_tail(&exec->head, &vc4->job_list);
439
440 /* If no job was executing, kick ours off. Otherwise, it'll
441 * get started when the previous job's frame done interrupt
442 * occurs.
443 */
444 if (vc4_first_job(vc4) == exec) {
445 vc4_submit_next_job(dev);
446 vc4_queue_hangcheck(dev);
447 }
448
449 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
450}
451
452/**
453 * Looks up a bunch of GEM handles for BOs and stores the array for
454 * use in the command validator that actually writes relocated
455 * addresses pointing to them.
456 */
457static int
458vc4_cl_lookup_bos(struct drm_device *dev,
459 struct drm_file *file_priv,
460 struct vc4_exec_info *exec)
461{
462 struct drm_vc4_submit_cl *args = exec->args;
463 uint32_t *handles;
464 int ret = 0;
465 int i;
466
467 exec->bo_count = args->bo_handle_count;
468
469 if (!exec->bo_count) {
470 /* See comment on bo_index for why we have to check
471 * this.
472 */
473 DRM_ERROR("Rendering requires BOs to validate\n");
474 return -EINVAL;
475 }
476
477 exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
478 GFP_KERNEL);
479 if (!exec->bo) {
480 DRM_ERROR("Failed to allocate validated BO pointers\n");
481 return -ENOMEM;
482 }
483
484 handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
485 if (!handles) {
486 DRM_ERROR("Failed to allocate incoming GEM handles\n");
487 goto fail;
488 }
489
490 ret = copy_from_user(handles,
491 (void __user *)(uintptr_t)args->bo_handles,
492 exec->bo_count * sizeof(uint32_t));
493 if (ret) {
494 DRM_ERROR("Failed to copy in GEM handles\n");
495 goto fail;
496 }
497
498 spin_lock(&file_priv->table_lock);
499 for (i = 0; i < exec->bo_count; i++) {
500 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
501 handles[i]);
502 if (!bo) {
503 DRM_ERROR("Failed to look up GEM BO %d: %d\n",
504 i, handles[i]);
505 ret = -EINVAL;
506 spin_unlock(&file_priv->table_lock);
507 goto fail;
508 }
509 drm_gem_object_reference(bo);
510 exec->bo[i] = (struct drm_gem_cma_object *)bo;
511 }
512 spin_unlock(&file_priv->table_lock);
513
514fail:
515 kfree(handles);
516 return 0;
517}
518
519static int
520vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
521{
522 struct drm_vc4_submit_cl *args = exec->args;
523 void *temp = NULL;
524 void *bin;
525 int ret = 0;
526 uint32_t bin_offset = 0;
527 uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
528 16);
529 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
530 uint32_t exec_size = uniforms_offset + args->uniforms_size;
531 uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
532 args->shader_rec_count);
533 struct vc4_bo *bo;
534
535 if (uniforms_offset < shader_rec_offset ||
536 exec_size < uniforms_offset ||
537 args->shader_rec_count >= (UINT_MAX /
538 sizeof(struct vc4_shader_state)) ||
539 temp_size < exec_size) {
540 DRM_ERROR("overflow in exec arguments\n");
541 goto fail;
542 }
543
544 /* Allocate space where we'll store the copied in user command lists
545 * and shader records.
546 *
547 * We don't just copy directly into the BOs because we need to
548 * read the contents back for validation, and I think the
549 * bo->vaddr is uncached access.
550 */
551 temp = kmalloc(temp_size, GFP_KERNEL);
552 if (!temp) {
553 DRM_ERROR("Failed to allocate storage for copying "
554 "in bin/render CLs.\n");
555 ret = -ENOMEM;
556 goto fail;
557 }
558 bin = temp + bin_offset;
559 exec->shader_rec_u = temp + shader_rec_offset;
560 exec->uniforms_u = temp + uniforms_offset;
561 exec->shader_state = temp + exec_size;
562 exec->shader_state_size = args->shader_rec_count;
563
65c4777d
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564 if (copy_from_user(bin,
565 (void __user *)(uintptr_t)args->bin_cl,
566 args->bin_cl_size)) {
567 ret = -EFAULT;
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568 goto fail;
569 }
570
65c4777d
DC
571 if (copy_from_user(exec->shader_rec_u,
572 (void __user *)(uintptr_t)args->shader_rec,
573 args->shader_rec_size)) {
574 ret = -EFAULT;
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575 goto fail;
576 }
577
65c4777d
DC
578 if (copy_from_user(exec->uniforms_u,
579 (void __user *)(uintptr_t)args->uniforms,
580 args->uniforms_size)) {
581 ret = -EFAULT;
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582 goto fail;
583 }
584
585 bo = vc4_bo_create(dev, exec_size, true);
2c68f1fc 586 if (IS_ERR(bo)) {
d5b1a78a 587 DRM_ERROR("Couldn't allocate BO for binning\n");
2c68f1fc 588 ret = PTR_ERR(bo);
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589 goto fail;
590 }
591 exec->exec_bo = &bo->base;
592
593 list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
594 &exec->unref_list);
595
596 exec->ct0ca = exec->exec_bo->paddr + bin_offset;
597
598 exec->bin_u = bin;
599
600 exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
601 exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
602 exec->shader_rec_size = args->shader_rec_size;
603
604 exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
605 exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
606 exec->uniforms_size = args->uniforms_size;
607
608 ret = vc4_validate_bin_cl(dev,
609 exec->exec_bo->vaddr + bin_offset,
610 bin,
611 exec);
612 if (ret)
613 goto fail;
614
615 ret = vc4_validate_shader_recs(dev, exec);
616
617fail:
618 kfree(temp);
619 return ret;
620}
621
622static void
623vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
624{
001bdb55 625 struct vc4_dev *vc4 = to_vc4_dev(dev);
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626 unsigned i;
627
628 /* Need the struct lock for drm_gem_object_unreference(). */
629 mutex_lock(&dev->struct_mutex);
630 if (exec->bo) {
631 for (i = 0; i < exec->bo_count; i++)
632 drm_gem_object_unreference(&exec->bo[i]->base);
633 kfree(exec->bo);
634 }
635
636 while (!list_empty(&exec->unref_list)) {
637 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
638 struct vc4_bo, unref_head);
639 list_del(&bo->unref_head);
640 drm_gem_object_unreference(&bo->base.base);
641 }
642 mutex_unlock(&dev->struct_mutex);
643
001bdb55
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644 pm_runtime_put(&vc4->v3d->pdev->dev);
645
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646 kfree(exec);
647}
648
649void
650vc4_job_handle_completed(struct vc4_dev *vc4)
651{
652 unsigned long irqflags;
b501bacc 653 struct vc4_seqno_cb *cb, *cb_temp;
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654
655 spin_lock_irqsave(&vc4->job_lock, irqflags);
656 while (!list_empty(&vc4->job_done_list)) {
657 struct vc4_exec_info *exec =
658 list_first_entry(&vc4->job_done_list,
659 struct vc4_exec_info, head);
660 list_del(&exec->head);
661
662 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
663 vc4_complete_exec(vc4->dev, exec);
664 spin_lock_irqsave(&vc4->job_lock, irqflags);
665 }
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666
667 list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
668 if (cb->seqno <= vc4->finished_seqno) {
669 list_del_init(&cb->work.entry);
670 schedule_work(&cb->work);
671 }
672 }
673
674 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
675}
676
677static void vc4_seqno_cb_work(struct work_struct *work)
678{
679 struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
680
681 cb->func(cb);
682}
683
684int vc4_queue_seqno_cb(struct drm_device *dev,
685 struct vc4_seqno_cb *cb, uint64_t seqno,
686 void (*func)(struct vc4_seqno_cb *cb))
687{
688 struct vc4_dev *vc4 = to_vc4_dev(dev);
689 int ret = 0;
690 unsigned long irqflags;
691
692 cb->func = func;
693 INIT_WORK(&cb->work, vc4_seqno_cb_work);
694
695 spin_lock_irqsave(&vc4->job_lock, irqflags);
696 if (seqno > vc4->finished_seqno) {
697 cb->seqno = seqno;
698 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
699 } else {
700 schedule_work(&cb->work);
701 }
d5b1a78a 702 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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703
704 return ret;
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705}
706
707/* Scheduled when any job has been completed, this walks the list of
708 * jobs that had completed and unrefs their BOs and frees their exec
709 * structs.
710 */
711static void
712vc4_job_done_work(struct work_struct *work)
713{
714 struct vc4_dev *vc4 =
715 container_of(work, struct vc4_dev, job_done_work);
716
717 vc4_job_handle_completed(vc4);
718}
719
720static int
721vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
722 uint64_t seqno,
723 uint64_t *timeout_ns)
724{
725 unsigned long start = jiffies;
726 int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
727
728 if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
729 uint64_t delta = jiffies_to_nsecs(jiffies - start);
730
731 if (*timeout_ns >= delta)
732 *timeout_ns -= delta;
733 }
734
735 return ret;
736}
737
738int
739vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
740 struct drm_file *file_priv)
741{
742 struct drm_vc4_wait_seqno *args = data;
743
744 return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
745 &args->timeout_ns);
746}
747
748int
749vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
750 struct drm_file *file_priv)
751{
752 int ret;
753 struct drm_vc4_wait_bo *args = data;
754 struct drm_gem_object *gem_obj;
755 struct vc4_bo *bo;
756
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757 if (args->pad != 0)
758 return -EINVAL;
759
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760 gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
761 if (!gem_obj) {
762 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
763 return -EINVAL;
764 }
765 bo = to_vc4_bo(gem_obj);
766
767 ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
768 &args->timeout_ns);
769
770 drm_gem_object_unreference_unlocked(gem_obj);
771 return ret;
772}
773
774/**
775 * Submits a command list to the VC4.
776 *
777 * This is what is called batchbuffer emitting on other hardware.
778 */
779int
780vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
781 struct drm_file *file_priv)
782{
783 struct vc4_dev *vc4 = to_vc4_dev(dev);
784 struct drm_vc4_submit_cl *args = data;
785 struct vc4_exec_info *exec;
786 int ret;
787
788 if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
789 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
790 return -EINVAL;
791 }
792
793 exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
794 if (!exec) {
795 DRM_ERROR("malloc failure on exec struct\n");
796 return -ENOMEM;
797 }
798
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799 ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
800 if (ret < 0) {
801 kfree(exec);
802 return ret;
803 }
804
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805 exec->args = args;
806 INIT_LIST_HEAD(&exec->unref_list);
807
808 ret = vc4_cl_lookup_bos(dev, file_priv, exec);
809 if (ret)
810 goto fail;
811
812 if (exec->args->bin_cl_size != 0) {
813 ret = vc4_get_bcl(dev, exec);
814 if (ret)
815 goto fail;
816 } else {
817 exec->ct0ca = 0;
818 exec->ct0ea = 0;
819 }
820
821 ret = vc4_get_rcl(dev, exec);
822 if (ret)
823 goto fail;
824
825 /* Clear this out of the struct we'll be putting in the queue,
826 * since it's part of our stack.
827 */
828 exec->args = NULL;
829
830 vc4_queue_submit(dev, exec);
831
832 /* Return the seqno for our job. */
833 args->seqno = vc4->emit_seqno;
834
835 return 0;
836
837fail:
838 vc4_complete_exec(vc4->dev, exec);
839
840 return ret;
841}
842
843void
844vc4_gem_init(struct drm_device *dev)
845{
846 struct vc4_dev *vc4 = to_vc4_dev(dev);
847
848 INIT_LIST_HEAD(&vc4->job_list);
849 INIT_LIST_HEAD(&vc4->job_done_list);
b501bacc 850 INIT_LIST_HEAD(&vc4->seqno_cb_list);
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851 spin_lock_init(&vc4->job_lock);
852
853 INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
854 setup_timer(&vc4->hangcheck.timer,
855 vc4_hangcheck_elapsed,
856 (unsigned long)dev);
857
858 INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
859}
860
861void
862vc4_gem_destroy(struct drm_device *dev)
863{
864 struct vc4_dev *vc4 = to_vc4_dev(dev);
865
866 /* Waiting for exec to finish would need to be done before
867 * unregistering V3D.
868 */
869 WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
870
871 /* V3D should already have disabled its interrupt and cleared
872 * the overflow allocation registers. Now free the object.
873 */
874 if (vc4->overflow_mem) {
875 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
876 vc4->overflow_mem = NULL;
877 }
878
879 vc4_bo_cache_destroy(dev);
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880
881 if (vc4->hang_state)
882 vc4_free_hang_state(dev, vc4->hang_state);
d5b1a78a 883}