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HID: wiimote: convert KEYS and RUMBLE to modules
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1/*
2 * Device Modules for Nintendo Wii / Wii U HID Driver
3 * Copyright (c) 2011-2013 David Herrmann <dh.herrmann@gmail.com>
4 */
5
6/*
7 * This program is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License as published by the Free
9 * Software Foundation; either version 2 of the License, or (at your option)
10 * any later version.
11 */
12
13/*
14 * Wiimote Modules
15 * Nintendo devices provide different peripherals and many new devices lack
16 * initial features like the IR camera. Therefore, each peripheral device is
17 * implemented as an independent module and we probe on each device only the
18 * modules for the hardware that really is available.
19 *
20 * Module registration is sequential. Unregistration is done in reverse order.
21 * After device detection, the needed modules are loaded. Users can trigger
22 * re-detection which causes all modules to be unloaded and then reload the
23 * modules for the new detected device.
24 *
25 * wdata->input is a shared input device. It is always initialized prior to
26 * module registration. If at least one registered module is marked as
27 * WIIMOD_FLAG_INPUT, then the input device will get registered after all
28 * modules were registered.
29 * Please note that it is unregistered _before_ the "remove" callbacks are
30 * called. This guarantees that no input interaction is done, anymore. However,
31 * the wiimote core keeps a reference to the input device so it is freed only
32 * after all modules were removed. It is safe to send events to unregistered
33 * input devices.
34 */
35
36#include <linux/device.h>
37#include <linux/hid.h>
38#include <linux/input.h>
39#include <linux/spinlock.h>
40#include "hid-wiimote.h"
41
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42/*
43 * Keys
44 * The initial Wii Remote provided a bunch of buttons that are reported as
45 * part of the core protocol. Many later devices dropped these and report
46 * invalid data in the core button reports. Load this only on devices which
47 * correctly send button reports.
48 * It uses the shared input device.
49 */
50
51static const __u16 wiimod_keys_map[] = {
52 KEY_LEFT, /* WIIPROTO_KEY_LEFT */
53 KEY_RIGHT, /* WIIPROTO_KEY_RIGHT */
54 KEY_UP, /* WIIPROTO_KEY_UP */
55 KEY_DOWN, /* WIIPROTO_KEY_DOWN */
56 KEY_NEXT, /* WIIPROTO_KEY_PLUS */
57 KEY_PREVIOUS, /* WIIPROTO_KEY_MINUS */
58 BTN_1, /* WIIPROTO_KEY_ONE */
59 BTN_2, /* WIIPROTO_KEY_TWO */
60 BTN_A, /* WIIPROTO_KEY_A */
61 BTN_B, /* WIIPROTO_KEY_B */
62 BTN_MODE, /* WIIPROTO_KEY_HOME */
63};
64
65static void wiimod_keys_in_keys(struct wiimote_data *wdata, const __u8 *keys)
66{
67 input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_LEFT],
68 !!(keys[0] & 0x01));
69 input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_RIGHT],
70 !!(keys[0] & 0x02));
71 input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_DOWN],
72 !!(keys[0] & 0x04));
73 input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_UP],
74 !!(keys[0] & 0x08));
75 input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_PLUS],
76 !!(keys[0] & 0x10));
77 input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_TWO],
78 !!(keys[1] & 0x01));
79 input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_ONE],
80 !!(keys[1] & 0x02));
81 input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_B],
82 !!(keys[1] & 0x04));
83 input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_A],
84 !!(keys[1] & 0x08));
85 input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_MINUS],
86 !!(keys[1] & 0x10));
87 input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_HOME],
88 !!(keys[1] & 0x80));
89 input_sync(wdata->input);
90}
91
92static int wiimod_keys_probe(const struct wiimod_ops *ops,
93 struct wiimote_data *wdata)
94{
95 unsigned int i;
96
97 set_bit(EV_KEY, wdata->input->evbit);
98 for (i = 0; i < WIIPROTO_KEY_COUNT; ++i)
99 set_bit(wiimod_keys_map[i], wdata->input->keybit);
100
101 return 0;
102}
103
104static const struct wiimod_ops wiimod_keys = {
105 .flags = WIIMOD_FLAG_INPUT,
106 .arg = 0,
107 .probe = wiimod_keys_probe,
108 .remove = NULL,
109 .in_keys = wiimod_keys_in_keys,
110};
111
112/*
113 * Rumble
114 * Nearly all devices provide a rumble feature. A small motor for
115 * force-feedback effects. We provide an FF_RUMBLE memless ff device on the
116 * shared input device if this module is loaded.
117 * The rumble motor is controlled via a flag on almost every output report so
118 * the wiimote core handles the rumble flag. But if a device doesn't provide
119 * the rumble motor, this flag shouldn't be set.
120 */
121
122static int wiimod_rumble_play(struct input_dev *dev, void *data,
123 struct ff_effect *eff)
124{
125 struct wiimote_data *wdata = input_get_drvdata(dev);
126 __u8 value;
127 unsigned long flags;
128
129 /*
130 * The wiimote supports only a single rumble motor so if any magnitude
131 * is set to non-zero then we start the rumble motor. If both are set to
132 * zero, we stop the rumble motor.
133 */
134
135 if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude)
136 value = 1;
137 else
138 value = 0;
139
140 spin_lock_irqsave(&wdata->state.lock, flags);
141 wiiproto_req_rumble(wdata, value);
142 spin_unlock_irqrestore(&wdata->state.lock, flags);
143
144 return 0;
145}
146
147static int wiimod_rumble_probe(const struct wiimod_ops *ops,
148 struct wiimote_data *wdata)
149{
150 set_bit(FF_RUMBLE, wdata->input->ffbit);
151 if (input_ff_create_memless(wdata->input, NULL, wiimod_rumble_play))
152 return -ENOMEM;
153
154 return 0;
155}
156
157static void wiimod_rumble_remove(const struct wiimod_ops *ops,
158 struct wiimote_data *wdata)
159{
160 unsigned long flags;
161
162 spin_lock_irqsave(&wdata->state.lock, flags);
163 wiiproto_req_rumble(wdata, 0);
164 spin_unlock_irqrestore(&wdata->state.lock, flags);
165}
166
167static const struct wiimod_ops wiimod_rumble = {
168 .flags = WIIMOD_FLAG_INPUT,
169 .arg = 0,
170 .probe = wiimod_rumble_probe,
171 .remove = wiimod_rumble_remove,
172};
173
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174/* module table */
175
176const struct wiimod_ops *wiimod_table[WIIMOD_NUM] = {
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177 [WIIMOD_KEYS] = &wiimod_keys,
178 [WIIMOD_RUMBLE] = &wiimod_rumble,
27f06942 179};