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Merge tag 'amd-drm-next-5.9-2020-07-01' of git://people.freedesktop.org/~agd5f/linux...
[mirror_ubuntu-hirsute-kernel.git] / drivers / input / gameport / gameport.c
CommitLineData
d2912cb1 1// SPDX-License-Identifier: GPL-2.0-only
1da177e4
LT
2/*
3 * Generic gameport layer
4 *
5 * Copyright (c) 1999-2002 Vojtech Pavlik
6 * Copyright (c) 2005 Dmitry Torokhov
7 */
8
1da177e4 9
fc99ec6f
DT
10#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
11
1da177e4
LT
12#include <linux/stddef.h>
13#include <linux/module.h>
14#include <linux/ioport.h>
15#include <linux/init.h>
16#include <linux/gameport.h>
1da177e4
LT
17#include <linux/slab.h>
18#include <linux/delay.h>
c44f2420 19#include <linux/workqueue.h>
4e57b681 20#include <linux/sched.h> /* HZ */
286295eb 21#include <linux/mutex.h>
76460a7b 22#include <linux/timekeeping.h>
1da177e4
LT
23
24/*#include <asm/io.h>*/
25
26MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
27MODULE_DESCRIPTION("Generic gameport layer");
28MODULE_LICENSE("GPL");
29
76460a7b
TI
30static bool use_ktime = true;
31module_param(use_ktime, bool, 0400);
32MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
33
1da177e4 34/*
286295eb 35 * gameport_mutex protects entire gameport subsystem and is taken
1da177e4
LT
36 * every time gameport port or driver registrered or unregistered.
37 */
286295eb 38static DEFINE_MUTEX(gameport_mutex);
1da177e4
LT
39
40static LIST_HEAD(gameport_list);
41
29a4a20e 42static struct bus_type gameport_bus;
1da177e4
LT
43
44static void gameport_add_port(struct gameport *gameport);
4ced8e7c 45static void gameport_attach_driver(struct gameport_driver *drv);
1da177e4
LT
46static void gameport_reconnect_port(struct gameport *gameport);
47static void gameport_disconnect_port(struct gameport *gameport);
48
49#if defined(__i386__)
50
334955ef 51#include <linux/i8253.h>
306e440d 52
1da177e4
LT
53#define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
54#define GET_TIME(x) do { x = get_time_pit(); } while (0)
55
56static unsigned int get_time_pit(void)
57{
1da177e4
LT
58 unsigned long flags;
59 unsigned int count;
60
ced918eb 61 raw_spin_lock_irqsave(&i8253_lock, flags);
1da177e4
LT
62 outb_p(0x00, 0x43);
63 count = inb_p(0x40);
64 count |= inb_p(0x40) << 8;
ced918eb 65 raw_spin_unlock_irqrestore(&i8253_lock, flags);
1da177e4
LT
66
67 return count;
68}
69
70#endif
71
72
73
74/*
75 * gameport_measure_speed() measures the gameport i/o speed.
76 */
77
78static int gameport_measure_speed(struct gameport *gameport)
76460a7b
TI
79{
80 unsigned int i, t, tx;
81 u64 t1, t2, t3;
82 unsigned long flags;
83
84 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
85 return 0;
86
87 tx = ~0;
88
89 for (i = 0; i < 50; i++) {
90 local_irq_save(flags);
91 t1 = ktime_get_ns();
92 for (t = 0; t < 50; t++)
93 gameport_read(gameport);
94 t2 = ktime_get_ns();
95 t3 = ktime_get_ns();
96 local_irq_restore(flags);
97 udelay(i * 10);
98 t = (t2 - t1) - (t3 - t2);
99 if (t < tx)
100 tx = t;
101 }
102
103 gameport_close(gameport);
104 t = 1000000 * 50;
105 if (tx)
106 t /= tx;
107 return t;
108}
109
110static int old_gameport_measure_speed(struct gameport *gameport)
1da177e4
LT
111{
112#if defined(__i386__)
113
114 unsigned int i, t, t1, t2, t3, tx;
115 unsigned long flags;
116
117 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
118 return 0;
119
120 tx = 1 << 30;
121
122 for(i = 0; i < 50; i++) {
123 local_irq_save(flags);
124 GET_TIME(t1);
125 for (t = 0; t < 50; t++) gameport_read(gameport);
126 GET_TIME(t2);
127 GET_TIME(t3);
128 local_irq_restore(flags);
129 udelay(i * 10);
130 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
131 }
132
133 gameport_close(gameport);
134 return 59659 / (tx < 1 ? 1 : tx);
135
136#elif defined (__x86_64__)
137
138 unsigned int i, t;
139 unsigned long tx, t1, t2, flags;
140
141 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
142 return 0;
143
144 tx = 1 << 30;
145
146 for(i = 0; i < 50; i++) {
147 local_irq_save(flags);
4ea1636b 148 t1 = rdtsc();
1da177e4 149 for (t = 0; t < 50; t++) gameport_read(gameport);
4ea1636b 150 t2 = rdtsc();
1da177e4
LT
151 local_irq_restore(flags);
152 udelay(i * 10);
153 if (t2 - t1 < tx) tx = t2 - t1;
154 }
155
156 gameport_close(gameport);
55ee4ef3 157 return (this_cpu_read(cpu_info.loops_per_jiffy) *
92cb7612 158 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
1da177e4
LT
159
160#else
161
162 unsigned int j, t = 0;
163
164 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
165 return 0;
166
167 j = jiffies; while (j == jiffies);
168 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
169
170 gameport_close(gameport);
171 return t * HZ / 1000;
172
173#endif
174}
175
176void gameport_start_polling(struct gameport *gameport)
177{
178 spin_lock(&gameport->timer_lock);
179
180 if (!gameport->poll_cnt++) {
181 BUG_ON(!gameport->poll_handler);
182 BUG_ON(!gameport->poll_interval);
183 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
184 }
185
186 spin_unlock(&gameport->timer_lock);
187}
3e65067d 188EXPORT_SYMBOL(gameport_start_polling);
1da177e4
LT
189
190void gameport_stop_polling(struct gameport *gameport)
191{
192 spin_lock(&gameport->timer_lock);
193
194 if (!--gameport->poll_cnt)
195 del_timer(&gameport->poll_timer);
196
197 spin_unlock(&gameport->timer_lock);
198}
3e65067d 199EXPORT_SYMBOL(gameport_stop_polling);
1da177e4 200
e99e88a9 201static void gameport_run_poll_handler(struct timer_list *t)
1da177e4 202{
e99e88a9 203 struct gameport *gameport = from_timer(gameport, t, poll_timer);
1da177e4
LT
204
205 gameport->poll_handler(gameport);
206 if (gameport->poll_cnt)
207 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
208}
209
210/*
211 * Basic gameport -> driver core mappings
212 */
213
79580057 214static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
1da177e4 215{
23de1510
DT
216 int error;
217
1da177e4
LT
218 gameport->dev.driver = &drv->driver;
219 if (drv->connect(gameport, drv)) {
220 gameport->dev.driver = NULL;
79580057 221 return -ENODEV;
1da177e4 222 }
23de1510
DT
223
224 error = device_bind_driver(&gameport->dev);
225 if (error) {
fc99ec6f
DT
226 dev_warn(&gameport->dev,
227 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
23de1510
DT
228 gameport->phys, gameport->name,
229 drv->description, error);
230 drv->disconnect(gameport);
231 gameport->dev.driver = NULL;
79580057 232 return error;
23de1510
DT
233 }
234
79580057 235 return 0;
1da177e4
LT
236}
237
238static void gameport_find_driver(struct gameport *gameport)
239{
73b59a3b
RD
240 int error;
241
73b59a3b
RD
242 error = device_attach(&gameport->dev);
243 if (error < 0)
fc99ec6f
DT
244 dev_warn(&gameport->dev,
245 "device_attach() failed for %s (%s), error: %d\n",
246 gameport->phys, gameport->name, error);
1da177e4
LT
247}
248
249
250/*
251 * Gameport event processing.
252 */
253
254enum gameport_event_type {
1da177e4 255 GAMEPORT_REGISTER_PORT,
6902c0be 256 GAMEPORT_ATTACH_DRIVER,
1da177e4
LT
257};
258
259struct gameport_event {
260 enum gameport_event_type type;
261 void *object;
262 struct module *owner;
263 struct list_head node;
264};
265
266static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
267static LIST_HEAD(gameport_event_list);
1da177e4 268
c44f2420 269static struct gameport_event *gameport_get_event(void)
1da177e4 270{
c44f2420 271 struct gameport_event *event = NULL;
1da177e4 272 unsigned long flags;
1da177e4
LT
273
274 spin_lock_irqsave(&gameport_event_lock, flags);
275
c44f2420
DT
276 if (!list_empty(&gameport_event_list)) {
277 event = list_first_entry(&gameport_event_list,
278 struct gameport_event, node);
279 list_del_init(&event->node);
1da177e4 280 }
6902c0be 281
1da177e4 282 spin_unlock_irqrestore(&gameport_event_lock, flags);
c44f2420 283 return event;
1da177e4
LT
284}
285
286static void gameport_free_event(struct gameport_event *event)
287{
288 module_put(event->owner);
289 kfree(event);
290}
291
292static void gameport_remove_duplicate_events(struct gameport_event *event)
293{
d621af47 294 struct gameport_event *e, *next;
1da177e4
LT
295 unsigned long flags;
296
297 spin_lock_irqsave(&gameport_event_lock, flags);
298
d621af47 299 list_for_each_entry_safe(e, next, &gameport_event_list, node) {
1da177e4
LT
300 if (event->object == e->object) {
301 /*
302 * If this event is of different type we should not
303 * look further - we only suppress duplicate events
304 * that were sent back-to-back.
305 */
306 if (event->type != e->type)
307 break;
308
d621af47 309 list_del_init(&e->node);
1da177e4
LT
310 gameport_free_event(e);
311 }
312 }
313
314 spin_unlock_irqrestore(&gameport_event_lock, flags);
315}
316
1da177e4 317
c44f2420 318static void gameport_handle_events(struct work_struct *work)
1da177e4
LT
319{
320 struct gameport_event *event;
1da177e4 321
286295eb 322 mutex_lock(&gameport_mutex);
1da177e4 323
9e50afd0
DT
324 /*
325 * Note that we handle only one event here to give swsusp
326 * a chance to freeze kgameportd thread. Gameport events
327 * should be pretty rare so we are not concerned about
328 * taking performance hit.
329 */
330 if ((event = gameport_get_event())) {
1da177e4
LT
331
332 switch (event->type) {
1da177e4 333
fc99ec6f
DT
334 case GAMEPORT_REGISTER_PORT:
335 gameport_add_port(event->object);
336 break;
1da177e4 337
fc99ec6f
DT
338 case GAMEPORT_ATTACH_DRIVER:
339 gameport_attach_driver(event->object);
340 break;
1da177e4
LT
341 }
342
343 gameport_remove_duplicate_events(event);
344 gameport_free_event(event);
345 }
346
286295eb 347 mutex_unlock(&gameport_mutex);
1da177e4
LT
348}
349
c44f2420
DT
350static DECLARE_WORK(gameport_event_work, gameport_handle_events);
351
352static int gameport_queue_event(void *object, struct module *owner,
353 enum gameport_event_type event_type)
354{
355 unsigned long flags;
356 struct gameport_event *event;
357 int retval = 0;
358
359 spin_lock_irqsave(&gameport_event_lock, flags);
360
361 /*
362 * Scan event list for the other events for the same gameport port,
363 * starting with the most recent one. If event is the same we
364 * do not need add new one. If event is of different type we
365 * need to add this event and should not look further because
366 * we need to preserve sequence of distinct events.
367 */
368 list_for_each_entry_reverse(event, &gameport_event_list, node) {
369 if (event->object == object) {
370 if (event->type == event_type)
371 goto out;
372 break;
373 }
374 }
375
376 event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
377 if (!event) {
378 pr_err("Not enough memory to queue event %d\n", event_type);
379 retval = -ENOMEM;
380 goto out;
381 }
382
383 if (!try_module_get(owner)) {
fef5f569
JP
384 pr_warn("Can't get module reference, dropping event %d\n",
385 event_type);
c44f2420
DT
386 kfree(event);
387 retval = -EINVAL;
388 goto out;
389 }
390
391 event->type = event_type;
392 event->object = object;
393 event->owner = owner;
394
395 list_add_tail(&event->node, &gameport_event_list);
1d64b655 396 queue_work(system_long_wq, &gameport_event_work);
c44f2420
DT
397
398out:
399 spin_unlock_irqrestore(&gameport_event_lock, flags);
400 return retval;
401}
402
1da177e4 403/*
6902c0be
DT
404 * Remove all events that have been submitted for a given object,
405 * be it a gameport port or a driver.
1da177e4 406 */
6902c0be 407static void gameport_remove_pending_events(void *object)
1da177e4 408{
d621af47 409 struct gameport_event *event, *next;
1da177e4
LT
410 unsigned long flags;
411
412 spin_lock_irqsave(&gameport_event_lock, flags);
413
d621af47 414 list_for_each_entry_safe(event, next, &gameport_event_list, node) {
6902c0be 415 if (event->object == object) {
d621af47 416 list_del_init(&event->node);
1da177e4
LT
417 gameport_free_event(event);
418 }
419 }
420
421 spin_unlock_irqrestore(&gameport_event_lock, flags);
422}
423
424/*
425 * Destroy child gameport port (if any) that has not been fully registered yet.
426 *
427 * Note that we rely on the fact that port can have only one child and therefore
428 * only one child registration request can be pending. Additionally, children
429 * are registered by driver's connect() handler so there can't be a grandchild
430 * pending registration together with a child.
431 */
432static struct gameport *gameport_get_pending_child(struct gameport *parent)
433{
434 struct gameport_event *event;
435 struct gameport *gameport, *child = NULL;
436 unsigned long flags;
437
438 spin_lock_irqsave(&gameport_event_lock, flags);
439
440 list_for_each_entry(event, &gameport_event_list, node) {
441 if (event->type == GAMEPORT_REGISTER_PORT) {
442 gameport = event->object;
443 if (gameport->parent == parent) {
444 child = gameport;
445 break;
446 }
447 }
448 }
449
450 spin_unlock_irqrestore(&gameport_event_lock, flags);
451 return child;
452}
453
1da177e4
LT
454/*
455 * Gameport port operations
456 */
457
0cba7de7 458static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
1da177e4
LT
459{
460 struct gameport *gameport = to_gameport_port(dev);
fc99ec6f 461
1da177e4
LT
462 return sprintf(buf, "%s\n", gameport->name);
463}
0cba7de7 464static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
1da177e4 465
0cba7de7 466static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
1da177e4
LT
467{
468 struct gameport *gameport = to_gameport_port(dev);
469 struct device_driver *drv;
79580057 470 int error;
1da177e4 471
79580057
DT
472 error = mutex_lock_interruptible(&gameport_mutex);
473 if (error)
474 return error;
1da177e4 475
1da177e4
LT
476 if (!strncmp(buf, "none", count)) {
477 gameport_disconnect_port(gameport);
478 } else if (!strncmp(buf, "reconnect", count)) {
479 gameport_reconnect_port(gameport);
480 } else if (!strncmp(buf, "rescan", count)) {
481 gameport_disconnect_port(gameport);
482 gameport_find_driver(gameport);
483 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
484 gameport_disconnect_port(gameport);
79580057 485 error = gameport_bind_driver(gameport, to_gameport_driver(drv));
1da177e4 486 } else {
79580057 487 error = -EINVAL;
1da177e4
LT
488 }
489
286295eb 490 mutex_unlock(&gameport_mutex);
1da177e4 491
79580057 492 return error ? error : count;
1da177e4 493}
0cba7de7 494static DEVICE_ATTR_WO(drvctl);
1da177e4 495
0cba7de7
GKH
496static struct attribute *gameport_device_attrs[] = {
497 &dev_attr_description.attr,
498 &dev_attr_drvctl.attr,
499 NULL,
1da177e4 500};
0cba7de7 501ATTRIBUTE_GROUPS(gameport_device);
1da177e4
LT
502
503static void gameport_release_port(struct device *dev)
504{
505 struct gameport *gameport = to_gameport_port(dev);
506
507 kfree(gameport);
508 module_put(THIS_MODULE);
509}
510
511void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
512{
513 va_list args;
514
515 va_start(args, fmt);
516 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
517 va_end(args);
518}
3e65067d 519EXPORT_SYMBOL(gameport_set_phys);
1da177e4
LT
520
521/*
522 * Prepare gameport port for registration.
523 */
524static void gameport_init_port(struct gameport *gameport)
525{
939ffb17 526 static atomic_t gameport_no = ATOMIC_INIT(-1);
1da177e4
LT
527
528 __module_get(THIS_MODULE);
529
286295eb 530 mutex_init(&gameport->drv_mutex);
1da177e4 531 device_initialize(&gameport->dev);
fc99ec6f 532 dev_set_name(&gameport->dev, "gameport%lu",
939ffb17 533 (unsigned long)atomic_inc_return(&gameport_no));
1da177e4
LT
534 gameport->dev.bus = &gameport_bus;
535 gameport->dev.release = gameport_release_port;
536 if (gameport->parent)
537 gameport->dev.parent = &gameport->parent->dev;
538
73b59a3b 539 INIT_LIST_HEAD(&gameport->node);
1da177e4 540 spin_lock_init(&gameport->timer_lock);
e99e88a9 541 timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);
1da177e4
LT
542}
543
544/*
545 * Complete gameport port registration.
546 * Driver core will attempt to find appropriate driver for the port.
547 */
548static void gameport_add_port(struct gameport *gameport)
549{
73b59a3b
RD
550 int error;
551
1da177e4
LT
552 if (gameport->parent)
553 gameport->parent->child = gameport;
554
76460a7b
TI
555 gameport->speed = use_ktime ?
556 gameport_measure_speed(gameport) :
557 old_gameport_measure_speed(gameport);
1da177e4
LT
558
559 list_add_tail(&gameport->node, &gameport_list);
560
561 if (gameport->io)
fc99ec6f
DT
562 dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
563 gameport->name, gameport->phys, gameport->io, gameport->speed);
1da177e4 564 else
fc99ec6f 565 dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
1da177e4
LT
566 gameport->name, gameport->phys, gameport->speed);
567
73b59a3b
RD
568 error = device_add(&gameport->dev);
569 if (error)
fc99ec6f
DT
570 dev_err(&gameport->dev,
571 "device_add() failed for %s (%s), error: %d\n",
73b59a3b 572 gameport->phys, gameport->name, error);
1da177e4
LT
573}
574
575/*
576 * gameport_destroy_port() completes deregistration process and removes
577 * port from the system
578 */
579static void gameport_destroy_port(struct gameport *gameport)
580{
581 struct gameport *child;
582
583 child = gameport_get_pending_child(gameport);
584 if (child) {
585 gameport_remove_pending_events(child);
586 put_device(&child->dev);
587 }
588
589 if (gameport->parent) {
590 gameport->parent->child = NULL;
591 gameport->parent = NULL;
592 }
593
361b7b5b 594 if (device_is_registered(&gameport->dev))
1da177e4 595 device_del(&gameport->dev);
1da177e4 596
73b59a3b
RD
597 list_del_init(&gameport->node);
598
1da177e4
LT
599 gameport_remove_pending_events(gameport);
600 put_device(&gameport->dev);
601}
602
603/*
604 * Reconnect gameport port and all its children (re-initialize attached devices)
605 */
606static void gameport_reconnect_port(struct gameport *gameport)
607{
608 do {
609 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
610 gameport_disconnect_port(gameport);
611 gameport_find_driver(gameport);
612 /* Ok, old children are now gone, we are done */
613 break;
614 }
615 gameport = gameport->child;
616 } while (gameport);
617}
618
619/*
620 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
621 * all child ports are unbound and destroyed.
622 */
623static void gameport_disconnect_port(struct gameport *gameport)
624{
625 struct gameport *s, *parent;
626
627 if (gameport->child) {
628 /*
629 * Children ports should be disconnected and destroyed
630 * first, staring with the leaf one, since we don't want
631 * to do recursion
632 */
633 for (s = gameport; s->child; s = s->child)
634 /* empty */;
635
636 do {
637 parent = s->parent;
638
79580057 639 device_release_driver(&s->dev);
1da177e4
LT
640 gameport_destroy_port(s);
641 } while ((s = parent) != gameport);
642 }
643
644 /*
645 * Ok, no children left, now disconnect this port
646 */
79580057 647 device_release_driver(&gameport->dev);
1da177e4
LT
648}
649
1da177e4
LT
650/*
651 * Submits register request to kgameportd for subsequent execution.
652 * Note that port registration is always asynchronous.
653 */
654void __gameport_register_port(struct gameport *gameport, struct module *owner)
655{
656 gameport_init_port(gameport);
657 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
658}
3e65067d 659EXPORT_SYMBOL(__gameport_register_port);
1da177e4
LT
660
661/*
662 * Synchronously unregisters gameport port.
663 */
664void gameport_unregister_port(struct gameport *gameport)
665{
286295eb 666 mutex_lock(&gameport_mutex);
1da177e4
LT
667 gameport_disconnect_port(gameport);
668 gameport_destroy_port(gameport);
286295eb 669 mutex_unlock(&gameport_mutex);
1da177e4 670}
3e65067d 671EXPORT_SYMBOL(gameport_unregister_port);
1da177e4
LT
672
673
674/*
675 * Gameport driver operations
676 */
677
5e9e4911 678static ssize_t description_show(struct device_driver *drv, char *buf)
1da177e4
LT
679{
680 struct gameport_driver *driver = to_gameport_driver(drv);
681 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
682}
5e9e4911 683static DRIVER_ATTR_RO(description);
1da177e4 684
5e9e4911
GKH
685static struct attribute *gameport_driver_attrs[] = {
686 &driver_attr_description.attr,
687 NULL
1da177e4 688};
5e9e4911 689ATTRIBUTE_GROUPS(gameport_driver);
1da177e4
LT
690
691static int gameport_driver_probe(struct device *dev)
692{
693 struct gameport *gameport = to_gameport_port(dev);
694 struct gameport_driver *drv = to_gameport_driver(dev->driver);
695
696 drv->connect(gameport, drv);
697 return gameport->drv ? 0 : -ENODEV;
698}
699
700static int gameport_driver_remove(struct device *dev)
701{
702 struct gameport *gameport = to_gameport_port(dev);
703 struct gameport_driver *drv = to_gameport_driver(dev->driver);
704
705 drv->disconnect(gameport);
706 return 0;
707}
708
4ced8e7c 709static void gameport_attach_driver(struct gameport_driver *drv)
73b59a3b
RD
710{
711 int error;
712
4ced8e7c 713 error = driver_attach(&drv->driver);
73b59a3b 714 if (error)
fc99ec6f 715 pr_err("driver_attach() failed for %s, error: %d\n",
73b59a3b
RD
716 drv->driver.name, error);
717}
718
6902c0be
DT
719int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
720 const char *mod_name)
1da177e4 721{
6902c0be
DT
722 int error;
723
1da177e4 724 drv->driver.bus = &gameport_bus;
6902c0be
DT
725 drv->driver.owner = owner;
726 drv->driver.mod_name = mod_name;
727
728 /*
729 * Temporarily disable automatic binding because probing
730 * takes long time and we are better off doing it in kgameportd
731 */
7e044e05 732 drv->ignore = true;
6902c0be
DT
733
734 error = driver_register(&drv->driver);
735 if (error) {
fc99ec6f 736 pr_err("driver_register() failed for %s, error: %d\n",
6902c0be
DT
737 drv->driver.name, error);
738 return error;
739 }
740
741 /*
742 * Reset ignore flag and let kgameportd bind the driver to free ports
743 */
7e044e05 744 drv->ignore = false;
6902c0be
DT
745 error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
746 if (error) {
747 driver_unregister(&drv->driver);
748 return error;
749 }
750
751 return 0;
1da177e4 752}
3e65067d 753EXPORT_SYMBOL(__gameport_register_driver);
1da177e4
LT
754
755void gameport_unregister_driver(struct gameport_driver *drv)
756{
757 struct gameport *gameport;
758
286295eb 759 mutex_lock(&gameport_mutex);
6902c0be 760
7e044e05 761 drv->ignore = true; /* so gameport_find_driver ignores it */
6902c0be 762 gameport_remove_pending_events(drv);
1da177e4
LT
763
764start_over:
765 list_for_each_entry(gameport, &gameport_list, node) {
766 if (gameport->drv == drv) {
767 gameport_disconnect_port(gameport);
768 gameport_find_driver(gameport);
769 /* we could've deleted some ports, restart */
770 goto start_over;
771 }
772 }
773
774 driver_unregister(&drv->driver);
6902c0be 775
286295eb 776 mutex_unlock(&gameport_mutex);
1da177e4 777}
3e65067d 778EXPORT_SYMBOL(gameport_unregister_driver);
1da177e4
LT
779
780static int gameport_bus_match(struct device *dev, struct device_driver *drv)
781{
782 struct gameport_driver *gameport_drv = to_gameport_driver(drv);
783
784 return !gameport_drv->ignore;
785}
786
b187dd7b
DT
787static struct bus_type gameport_bus = {
788 .name = "gameport",
0cba7de7 789 .dev_groups = gameport_device_groups,
5e9e4911 790 .drv_groups = gameport_driver_groups,
b187dd7b
DT
791 .match = gameport_bus_match,
792 .probe = gameport_driver_probe,
793 .remove = gameport_driver_remove,
794};
795
1da177e4
LT
796static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
797{
286295eb 798 mutex_lock(&gameport->drv_mutex);
1da177e4 799 gameport->drv = drv;
286295eb 800 mutex_unlock(&gameport->drv_mutex);
1da177e4
LT
801}
802
803int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
804{
1da177e4
LT
805 if (gameport->open) {
806 if (gameport->open(gameport, mode)) {
807 return -1;
808 }
809 } else {
810 if (mode != GAMEPORT_MODE_RAW)
811 return -1;
812 }
813
814 gameport_set_drv(gameport, drv);
815 return 0;
816}
3e65067d 817EXPORT_SYMBOL(gameport_open);
1da177e4
LT
818
819void gameport_close(struct gameport *gameport)
820{
821 del_timer_sync(&gameport->poll_timer);
822 gameport->poll_handler = NULL;
823 gameport->poll_interval = 0;
824 gameport_set_drv(gameport, NULL);
825 if (gameport->close)
826 gameport->close(gameport);
827}
3e65067d 828EXPORT_SYMBOL(gameport_close);
1da177e4
LT
829
830static int __init gameport_init(void)
831{
73b59a3b 832 int error;
1da177e4 833
73b59a3b
RD
834 error = bus_register(&gameport_bus);
835 if (error) {
fc99ec6f 836 pr_err("failed to register gameport bus, error: %d\n", error);
73b59a3b
RD
837 return error;
838 }
839
1da177e4
LT
840
841 return 0;
842}
843
844static void __exit gameport_exit(void)
845{
846 bus_unregister(&gameport_bus);
c44f2420
DT
847
848 /*
849 * There should not be any outstanding events but work may
850 * still be scheduled so simply cancel it.
851 */
852 cancel_work_sync(&gameport_event_work);
1da177e4
LT
853}
854
51c38f9b 855subsys_initcall(gameport_init);
1da177e4 856module_exit(gameport_exit);