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input: switch ps/2 mouse to new input api
[mirror_qemu.git] / hw / input / stellaris_input.c
CommitLineData
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1/*
2 * Gamepad style buttons connected to IRQ/GPIO lines
3 *
4 * Copyright (c) 2007 CodeSourcery.
5 * Written by Paul Brook
6 *
8e31bf38 7 * This code is licensed under the GPL.
cf0dbb21 8 */
83c9f4ca 9#include "hw/hw.h"
bd2be150 10#include "hw/devices.h"
28ecbaee 11#include "ui/console.h"
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12
13typedef struct {
14 qemu_irq irq;
15 int keycode;
4483c7ac 16 uint8_t pressed;
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17} gamepad_button;
18
19typedef struct {
20 gamepad_button *buttons;
21 int num_buttons;
22 int extension;
23} gamepad_state;
24
25static void stellaris_gamepad_put_key(void * opaque, int keycode)
26{
27 gamepad_state *s = (gamepad_state *)opaque;
28 int i;
29 int down;
30
31 if (keycode == 0xe0 && !s->extension) {
32 s->extension = 0x80;
33 return;
34 }
35
36 down = (keycode & 0x80) == 0;
37 keycode = (keycode & 0x7f) | s->extension;
38
39 for (i = 0; i < s->num_buttons; i++) {
40 if (s->buttons[i].keycode == keycode
41 && s->buttons[i].pressed != down) {
42 s->buttons[i].pressed = down;
43 qemu_set_irq(s->buttons[i].irq, down);
44 }
45 }
46
47 s->extension = 0;
48}
49
4483c7ac
JQ
50static const VMStateDescription vmstate_stellaris_button = {
51 .name = "stellaris_button",
52 .version_id = 0,
53 .minimum_version_id = 0,
8f1e884b 54 .fields = (VMStateField[]) {
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55 VMSTATE_UINT8(pressed, gamepad_button),
56 VMSTATE_END_OF_LIST()
57 }
58};
23e39294 59
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JQ
60static const VMStateDescription vmstate_stellaris_gamepad = {
61 .name = "stellaris_gamepad",
62 .version_id = 1,
63 .minimum_version_id = 1,
8f1e884b 64 .fields = (VMStateField[]) {
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JQ
65 VMSTATE_INT32(extension, gamepad_state),
66 VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0,
67 vmstate_stellaris_button, gamepad_button),
68 VMSTATE_END_OF_LIST()
69 }
70};
23e39294 71
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72/* Returns an array 5 ouput slots. */
73void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
74{
75 gamepad_state *s;
76 int i;
77
7267c094
AL
78 s = (gamepad_state *)g_malloc0(sizeof (gamepad_state));
79 s->buttons = (gamepad_button *)g_malloc0(n * sizeof (gamepad_button));
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80 for (i = 0; i < n; i++) {
81 s->buttons[i].irq = irq[i];
82 s->buttons[i].keycode = keycode[i];
83 }
84 s->num_buttons = n;
85 qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
4483c7ac 86 vmstate_register(NULL, -1, &vmstate_stellaris_gamepad, s);
cf0dbb21 87}