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crush: ensuring at most num-rep osds are selected
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1#ifndef CEPH_CRUSH_CRUSH_H
2#define CEPH_CRUSH_CRUSH_H
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3
4#include <linux/types.h>
5
6/*
7 * CRUSH is a pseudo-random data distribution algorithm that
8 * efficiently distributes input values (typically, data objects)
9 * across a heterogeneous, structured storage cluster.
10 *
11 * The algorithm was originally described in detail in this paper
12 * (although the algorithm has evolved somewhat since then):
13 *
14 * http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf
15 *
16 * LGPL2
17 */
18
19
20#define CRUSH_MAGIC 0x00010000ul /* for detecting algorithm revisions */
21
5ecc0a0f 22#define CRUSH_MAX_DEPTH 10 /* max crush hierarchy depth */
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23
24
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25#define CRUSH_ITEM_UNDEF 0x7ffffffe /* undefined result (internal use only) */
26#define CRUSH_ITEM_NONE 0x7fffffff /* no result */
c6d98a60 27
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28/*
29 * CRUSH uses user-defined "rules" to describe how inputs should be
30 * mapped to devices. A rule consists of sequence of steps to perform
31 * to generate the set of output devices.
32 */
33struct crush_rule_step {
34 __u32 op;
35 __s32 arg1;
36 __s32 arg2;
37};
38
39/* step op codes */
40enum {
41 CRUSH_RULE_NOOP = 0,
42 CRUSH_RULE_TAKE = 1, /* arg1 = value to start with */
43 CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */
44 /* arg2 = type */
45 CRUSH_RULE_CHOOSE_INDEP = 3, /* same */
46 CRUSH_RULE_EMIT = 4, /* no args */
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47 CRUSH_RULE_CHOOSELEAF_FIRSTN = 6,
48 CRUSH_RULE_CHOOSELEAF_INDEP = 7,
be3226ac 49
cc10df4a 50 CRUSH_RULE_SET_CHOOSE_TRIES = 8, /* override choose_total_tries */
917edad5 51 CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9, /* override chooseleaf_descend_once */
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52 CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10,
53 CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11,
d83ed858 54 CRUSH_RULE_SET_CHOOSELEAF_VARY_R = 12
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55};
56
57/*
58 * for specifying choose num (arg1) relative to the max parameter
59 * passed to do_rule
60 */
61#define CRUSH_CHOOSE_N 0
62#define CRUSH_CHOOSE_N_MINUS(x) (-(x))
63
64/*
65 * The rule mask is used to describe what the rule is intended for.
66 * Given a ruleset and size of output set, we search through the
67 * rule list for a matching rule_mask.
68 */
69struct crush_rule_mask {
70 __u8 ruleset;
71 __u8 type;
72 __u8 min_size;
73 __u8 max_size;
74};
75
76struct crush_rule {
77 __u32 len;
78 struct crush_rule_mask mask;
79 struct crush_rule_step steps[0];
80};
81
82#define crush_rule_size(len) (sizeof(struct crush_rule) + \
83 (len)*sizeof(struct crush_rule_step))
84
85
86
87/*
88 * A bucket is a named container of other items (either devices or
89 * other buckets). Items within a bucket are chosen using one of a
90 * few different algorithms. The table summarizes how the speed of
91 * each option measures up against mapping stability when items are
92 * added or removed.
93 *
94 * Bucket Alg Speed Additions Removals
95 * ------------------------------------------------
96 * uniform O(1) poor poor
97 * list O(n) optimal poor
98 * tree O(log n) good good
99 * straw O(n) optimal optimal
100 */
101enum {
102 CRUSH_BUCKET_UNIFORM = 1,
103 CRUSH_BUCKET_LIST = 2,
104 CRUSH_BUCKET_TREE = 3,
105 CRUSH_BUCKET_STRAW = 4
106};
c6cf7263 107extern const char *crush_bucket_alg_name(int alg);
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108
109struct crush_bucket {
110 __s32 id; /* this'll be negative */
111 __u16 type; /* non-zero; type=0 is reserved for devices */
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112 __u8 alg; /* one of CRUSH_BUCKET_* */
113 __u8 hash; /* which hash function to use, CRUSH_HASH_* */
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114 __u32 weight; /* 16-bit fixed point */
115 __u32 size; /* num items */
116 __s32 *items;
117
118 /*
119 * cached random permutation: used for uniform bucket and for
120 * the linear search fallback for the other bucket types.
121 */
122 __u32 perm_x; /* @x for which *perm is defined */
123 __u32 perm_n; /* num elements of *perm that are permuted/defined */
124 __u32 *perm;
125};
126
127struct crush_bucket_uniform {
128 struct crush_bucket h;
129 __u32 item_weight; /* 16-bit fixed point; all items equally weighted */
130};
131
132struct crush_bucket_list {
133 struct crush_bucket h;
134 __u32 *item_weights; /* 16-bit fixed point */
135 __u32 *sum_weights; /* 16-bit fixed point. element i is sum
136 of weights 0..i, inclusive */
137};
138
139struct crush_bucket_tree {
140 struct crush_bucket h; /* note: h.size is _tree_ size, not number of
141 actual items */
142 __u8 num_nodes;
143 __u32 *node_weights;
144};
145
146struct crush_bucket_straw {
147 struct crush_bucket h;
148 __u32 *item_weights; /* 16-bit fixed point */
149 __u32 *straws; /* 16-bit fixed point */
150};
151
152
153
154/*
155 * CRUSH map includes all buckets, rules, etc.
156 */
157struct crush_map {
158 struct crush_bucket **buckets;
159 struct crush_rule **rules;
160
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161 __s32 max_buckets;
162 __u32 max_rules;
163 __s32 max_devices;
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164
165 /* choose local retries before re-descent */
166 __u32 choose_local_tries;
167 /* choose local attempts using a fallback permutation before
168 * re-descent */
169 __u32 choose_local_fallback_tries;
170 /* choose attempts before giving up */
171 __u32 choose_total_tries;
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172 /* attempt chooseleaf inner descent once for firstn mode; on
173 * reject retry outer descent. Note that this does *not*
174 * apply to a collision: in that case we will retry as we used
175 * to. */
1604f488 176 __u32 chooseleaf_descend_once;
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177
178 /* if non-zero, feed r into chooseleaf, bit-shifted right by (r-1)
179 * bits. a value of 1 is best for new clusters. for legacy clusters
180 * that want to limit reshuffling, a value of 3 or 4 will make the
181 * mappings line up a bit better with previous mappings. */
182 __u8 chooseleaf_vary_r;
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183};
184
185
186/* crush.c */
8b12d47b 187extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos);
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188extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b);
189extern void crush_destroy_bucket_list(struct crush_bucket_list *b);
190extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b);
191extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b);
192extern void crush_destroy_bucket(struct crush_bucket *b);
bfb16d7d 193extern void crush_destroy_rule(struct crush_rule *r);
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194extern void crush_destroy(struct crush_map *map);
195
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196static inline int crush_calc_tree_node(int i)
197{
198 return ((i+1) << 1)-1;
199}
200
5ecc0a0f 201#endif