]> git.proxmox.com Git - mirror_ubuntu-bionic-kernel.git/blame - include/linux/crush/crush.h
crush: new SET_CHOOSE_LEAF_TRIES command
[mirror_ubuntu-bionic-kernel.git] / include / linux / crush / crush.h
CommitLineData
5cd068c2
SW
1#ifndef CEPH_CRUSH_CRUSH_H
2#define CEPH_CRUSH_CRUSH_H
5ecc0a0f
SW
3
4#include <linux/types.h>
5
6/*
7 * CRUSH is a pseudo-random data distribution algorithm that
8 * efficiently distributes input values (typically, data objects)
9 * across a heterogeneous, structured storage cluster.
10 *
11 * The algorithm was originally described in detail in this paper
12 * (although the algorithm has evolved somewhat since then):
13 *
14 * http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf
15 *
16 * LGPL2
17 */
18
19
20#define CRUSH_MAGIC 0x00010000ul /* for detecting algorithm revisions */
21
5ecc0a0f 22#define CRUSH_MAX_DEPTH 10 /* max crush hierarchy depth */
5ecc0a0f
SW
23
24
9a3b490a
ID
25#define CRUSH_ITEM_UNDEF 0x7ffffffe /* undefined result (internal use only) */
26#define CRUSH_ITEM_NONE 0x7fffffff /* no result */
c6d98a60 27
5ecc0a0f
SW
28/*
29 * CRUSH uses user-defined "rules" to describe how inputs should be
30 * mapped to devices. A rule consists of sequence of steps to perform
31 * to generate the set of output devices.
32 */
33struct crush_rule_step {
34 __u32 op;
35 __s32 arg1;
36 __s32 arg2;
37};
38
39/* step op codes */
40enum {
41 CRUSH_RULE_NOOP = 0,
42 CRUSH_RULE_TAKE = 1, /* arg1 = value to start with */
43 CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */
44 /* arg2 = type */
45 CRUSH_RULE_CHOOSE_INDEP = 3, /* same */
46 CRUSH_RULE_EMIT = 4, /* no args */
47 CRUSH_RULE_CHOOSE_LEAF_FIRSTN = 6,
48 CRUSH_RULE_CHOOSE_LEAF_INDEP = 7,
be3226ac
ID
49
50 CRUSH_RULE_SET_CHOOSE_LEAF_TRIES = 9,
5ecc0a0f
SW
51};
52
53/*
54 * for specifying choose num (arg1) relative to the max parameter
55 * passed to do_rule
56 */
57#define CRUSH_CHOOSE_N 0
58#define CRUSH_CHOOSE_N_MINUS(x) (-(x))
59
60/*
61 * The rule mask is used to describe what the rule is intended for.
62 * Given a ruleset and size of output set, we search through the
63 * rule list for a matching rule_mask.
64 */
65struct crush_rule_mask {
66 __u8 ruleset;
67 __u8 type;
68 __u8 min_size;
69 __u8 max_size;
70};
71
72struct crush_rule {
73 __u32 len;
74 struct crush_rule_mask mask;
75 struct crush_rule_step steps[0];
76};
77
78#define crush_rule_size(len) (sizeof(struct crush_rule) + \
79 (len)*sizeof(struct crush_rule_step))
80
81
82
83/*
84 * A bucket is a named container of other items (either devices or
85 * other buckets). Items within a bucket are chosen using one of a
86 * few different algorithms. The table summarizes how the speed of
87 * each option measures up against mapping stability when items are
88 * added or removed.
89 *
90 * Bucket Alg Speed Additions Removals
91 * ------------------------------------------------
92 * uniform O(1) poor poor
93 * list O(n) optimal poor
94 * tree O(log n) good good
95 * straw O(n) optimal optimal
96 */
97enum {
98 CRUSH_BUCKET_UNIFORM = 1,
99 CRUSH_BUCKET_LIST = 2,
100 CRUSH_BUCKET_TREE = 3,
101 CRUSH_BUCKET_STRAW = 4
102};
c6cf7263 103extern const char *crush_bucket_alg_name(int alg);
5ecc0a0f
SW
104
105struct crush_bucket {
106 __s32 id; /* this'll be negative */
107 __u16 type; /* non-zero; type=0 is reserved for devices */
fb690390
SW
108 __u8 alg; /* one of CRUSH_BUCKET_* */
109 __u8 hash; /* which hash function to use, CRUSH_HASH_* */
5ecc0a0f
SW
110 __u32 weight; /* 16-bit fixed point */
111 __u32 size; /* num items */
112 __s32 *items;
113
114 /*
115 * cached random permutation: used for uniform bucket and for
116 * the linear search fallback for the other bucket types.
117 */
118 __u32 perm_x; /* @x for which *perm is defined */
119 __u32 perm_n; /* num elements of *perm that are permuted/defined */
120 __u32 *perm;
121};
122
123struct crush_bucket_uniform {
124 struct crush_bucket h;
125 __u32 item_weight; /* 16-bit fixed point; all items equally weighted */
126};
127
128struct crush_bucket_list {
129 struct crush_bucket h;
130 __u32 *item_weights; /* 16-bit fixed point */
131 __u32 *sum_weights; /* 16-bit fixed point. element i is sum
132 of weights 0..i, inclusive */
133};
134
135struct crush_bucket_tree {
136 struct crush_bucket h; /* note: h.size is _tree_ size, not number of
137 actual items */
138 __u8 num_nodes;
139 __u32 *node_weights;
140};
141
142struct crush_bucket_straw {
143 struct crush_bucket h;
144 __u32 *item_weights; /* 16-bit fixed point */
145 __u32 *straws; /* 16-bit fixed point */
146};
147
148
149
150/*
151 * CRUSH map includes all buckets, rules, etc.
152 */
153struct crush_map {
154 struct crush_bucket **buckets;
155 struct crush_rule **rules;
156
5ecc0a0f
SW
157 __s32 max_buckets;
158 __u32 max_rules;
159 __s32 max_devices;
546f04ef
SW
160
161 /* choose local retries before re-descent */
162 __u32 choose_local_tries;
163 /* choose local attempts using a fallback permutation before
164 * re-descent */
165 __u32 choose_local_fallback_tries;
166 /* choose attempts before giving up */
167 __u32 choose_total_tries;
1604f488
JS
168 /* attempt chooseleaf inner descent once; on failure retry outer descent */
169 __u32 chooseleaf_descend_once;
5ecc0a0f
SW
170};
171
172
173/* crush.c */
8b12d47b 174extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos);
5ecc0a0f
SW
175extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b);
176extern void crush_destroy_bucket_list(struct crush_bucket_list *b);
177extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b);
178extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b);
179extern void crush_destroy_bucket(struct crush_bucket *b);
bfb16d7d 180extern void crush_destroy_rule(struct crush_rule *r);
5ecc0a0f
SW
181extern void crush_destroy(struct crush_map *map);
182
f671d4cd
SW
183static inline int crush_calc_tree_node(int i)
184{
185 return ((i+1) << 1)-1;
186}
187
5ecc0a0f 188#endif