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1da177e4
LT
1#ifndef _GAMEPORT_H
2#define _GAMEPORT_H
3
4/*
5 * Copyright (c) 1999-2002 Vojtech Pavlik
6 *
7 * This program is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License version 2 as published by
9 * the Free Software Foundation.
10 */
11
25478bb2 12#ifdef __KERNEL__
1da177e4 13#include <asm/io.h>
7e044e05 14#include <linux/types.h>
1da177e4 15#include <linux/list.h>
286295eb 16#include <linux/mutex.h>
1da177e4 17#include <linux/device.h>
4e57b681 18#include <linux/timer.h>
5a0e3ad6 19#include <linux/slab.h>
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20
21struct gameport {
22
23 void *port_data; /* Private pointer for gameport drivers */
24 char name[32];
25 char phys[32];
26
27 int io;
28 int speed;
29 int fuzz;
30
31 void (*trigger)(struct gameport *);
32 unsigned char (*read)(struct gameport *);
33 int (*cooked_read)(struct gameport *, int *, int *);
34 int (*calibrate)(struct gameport *, int *, int *);
35 int (*open)(struct gameport *, int);
36 void (*close)(struct gameport *);
37
38 struct timer_list poll_timer;
39 unsigned int poll_interval; /* in msecs */
40 spinlock_t timer_lock;
41 unsigned int poll_cnt;
42 void (*poll_handler)(struct gameport *);
43
44 struct gameport *parent, *child;
45
46 struct gameport_driver *drv;
286295eb 47 struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */
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48
49 struct device dev;
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50
51 struct list_head node;
52};
53#define to_gameport_port(d) container_of(d, struct gameport, dev)
54
55struct gameport_driver {
37b0bb11 56 const char *description;
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57
58 int (*connect)(struct gameport *, struct gameport_driver *drv);
59 int (*reconnect)(struct gameport *);
60 void (*disconnect)(struct gameport *);
61
62 struct device_driver driver;
63
7e044e05 64 bool ignore;
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65};
66#define to_gameport_driver(d) container_of(d, struct gameport_driver, driver)
67
68int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
69void gameport_close(struct gameport *gameport);
1da177e4 70
668d1e60
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71#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
72
1da177e4 73void __gameport_register_port(struct gameport *gameport, struct module *owner);
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74/* use a define to avoid include chaining to get THIS_MODULE */
75#define gameport_register_port(gameport) \
76 __gameport_register_port(gameport, THIS_MODULE)
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77
78void gameport_unregister_port(struct gameport *gameport);
79
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80__printf(2, 3)
81void gameport_set_phys(struct gameport *gameport, const char *fmt, ...);
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82
83#else
84
85static inline void gameport_register_port(struct gameport *gameport)
86{
87 return;
88}
89
90static inline void gameport_unregister_port(struct gameport *gameport)
91{
92 return;
93}
94
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95static inline __printf(2, 3)
96void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
668d1e60
AB
97{
98 return;
99}
100
101#endif
102
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103static inline struct gameport *gameport_allocate_port(void)
104{
cd861280 105 struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
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106
107 return gameport;
108}
109
110static inline void gameport_free_port(struct gameport *gameport)
111{
112 kfree(gameport);
113}
114
115static inline void gameport_set_name(struct gameport *gameport, const char *name)
116{
117 strlcpy(gameport->name, name, sizeof(gameport->name));
118}
119
1da177e4 120/*
0b28002f 121 * Use the following functions to manipulate gameport's per-port
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122 * driver-specific data.
123 */
124static inline void *gameport_get_drvdata(struct gameport *gameport)
125{
126 return dev_get_drvdata(&gameport->dev);
127}
128
129static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
130{
131 dev_set_drvdata(&gameport->dev, data);
132}
133
134/*
0b28002f 135 * Use the following functions to pin gameport's driver in process context
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136 */
137static inline int gameport_pin_driver(struct gameport *gameport)
138{
286295eb 139 return mutex_lock_interruptible(&gameport->drv_mutex);
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140}
141
142static inline void gameport_unpin_driver(struct gameport *gameport)
143{
286295eb 144 mutex_unlock(&gameport->drv_mutex);
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145}
146
eb5589a8 147int __must_check __gameport_register_driver(struct gameport_driver *drv,
6902c0be 148 struct module *owner, const char *mod_name);
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149
150/* use a define to avoid include chaining to get THIS_MODULE & friends */
151#define gameport_register_driver(drv) \
152 __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME)
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153
154void gameport_unregister_driver(struct gameport_driver *drv);
155
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156/**
157 * module_gameport_driver() - Helper macro for registering a gameport driver
158 * @__gameport_driver: gameport_driver struct
159 *
160 * Helper macro for gameport drivers which do not do anything special in
161 * module init/exit. This eliminates a lot of boilerplate. Each module may
162 * only use this macro once, and calling it replaces module_init() and
163 * module_exit().
164 */
165#define module_gameport_driver(__gameport_driver) \
166 module_driver(__gameport_driver, gameport_register_driver, \
167 gameport_unregister_driver)
168
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169#endif /* __KERNEL__ */
170
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171#define GAMEPORT_MODE_DISABLED 0
172#define GAMEPORT_MODE_RAW 1
173#define GAMEPORT_MODE_COOKED 2
174
175#define GAMEPORT_ID_VENDOR_ANALOG 0x0001
176#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
177#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
178#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
179#define GAMEPORT_ID_VENDOR_GENIUS 0x0005
180#define GAMEPORT_ID_VENDOR_INTERACT 0x0006
181#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
182#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
183#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
184#define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
185
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186#ifdef __KERNEL__
187
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188static inline void gameport_trigger(struct gameport *gameport)
189{
190 if (gameport->trigger)
191 gameport->trigger(gameport);
192 else
193 outb(0xff, gameport->io);
194}
195
196static inline unsigned char gameport_read(struct gameport *gameport)
197{
198 if (gameport->read)
199 return gameport->read(gameport);
200 else
201 return inb(gameport->io);
202}
203
204static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
205{
206 if (gameport->cooked_read)
207 return gameport->cooked_read(gameport, axes, buttons);
208 else
209 return -1;
210}
211
212static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
213{
214 if (gameport->calibrate)
215 return gameport->calibrate(gameport, axes, max);
216 else
217 return -1;
218}
219
220static inline int gameport_time(struct gameport *gameport, int time)
221{
222 return (time * gameport->speed) / 1000;
223}
224
225static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
226{
227 gameport->poll_handler = handler;
228}
229
230static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
231{
232 gameport->poll_interval = msecs;
233}
234
235void gameport_start_polling(struct gameport *gameport);
236void gameport_stop_polling(struct gameport *gameport);
237
25478bb2 238#endif /* __KERNEL__ */
1da177e4 239#endif