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fbdev: add FBIOCOPYAREA ioctl
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607ca46e
DH
1#ifndef _UAPI_LINUX_FB_H
2#define _UAPI_LINUX_FB_H
3
4#include <linux/types.h>
5#include <linux/i2c.h>
6
7/* Definitions of frame buffers */
8
9#define FB_MAX 32 /* sufficient for now */
10
11/* ioctls
12 0x46 is 'F' */
13#define FBIOGET_VSCREENINFO 0x4600
14#define FBIOPUT_VSCREENINFO 0x4601
15#define FBIOGET_FSCREENINFO 0x4602
16#define FBIOGETCMAP 0x4604
17#define FBIOPUTCMAP 0x4605
18#define FBIOPAN_DISPLAY 0x4606
19#ifndef __KERNEL__
20#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor)
21#endif
22/* 0x4607-0x460B are defined below */
23/* #define FBIOGET_MONITORSPEC 0x460C */
24/* #define FBIOPUT_MONITORSPEC 0x460D */
25/* #define FBIOSWITCH_MONIBIT 0x460E */
26#define FBIOGET_CON2FBMAP 0x460F
27#define FBIOPUT_CON2FBMAP 0x4610
28#define FBIOBLANK 0x4611 /* arg: 0 or vesa level + 1 */
29#define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)
30#define FBIO_ALLOC 0x4613
31#define FBIO_FREE 0x4614
32#define FBIOGET_GLYPH 0x4615
33#define FBIOGET_HWCINFO 0x4616
34#define FBIOPUT_MODEINFO 0x4617
35#define FBIOGET_DISPINFO 0x4618
36#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32)
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37/*
38 * HACK: use 'z' in order not to clash with any other ioctl numbers which might
39 * be concurrently added to the mainline kernel
40 */
41#define FBIOCOPYAREA _IOW('z', 0x21, struct fb_copyarea)
42#define FBIODMACOPY _IOW('z', 0x22, struct fb_dmacopy)
607ca46e
DH
43
44#define FB_TYPE_PACKED_PIXELS 0 /* Packed Pixels */
45#define FB_TYPE_PLANES 1 /* Non interleaved planes */
46#define FB_TYPE_INTERLEAVED_PLANES 2 /* Interleaved planes */
47#define FB_TYPE_TEXT 3 /* Text/attributes */
48#define FB_TYPE_VGA_PLANES 4 /* EGA/VGA planes */
49#define FB_TYPE_FOURCC 5 /* Type identified by a V4L2 FOURCC */
50
51#define FB_AUX_TEXT_MDA 0 /* Monochrome text */
52#define FB_AUX_TEXT_CGA 1 /* CGA/EGA/VGA Color text */
53#define FB_AUX_TEXT_S3_MMIO 2 /* S3 MMIO fasttext */
54#define FB_AUX_TEXT_MGA_STEP16 3 /* MGA Millenium I: text, attr, 14 reserved bytes */
55#define FB_AUX_TEXT_MGA_STEP8 4 /* other MGAs: text, attr, 6 reserved bytes */
56#define FB_AUX_TEXT_SVGA_GROUP 8 /* 8-15: SVGA tileblit compatible modes */
57#define FB_AUX_TEXT_SVGA_MASK 7 /* lower three bits says step */
58#define FB_AUX_TEXT_SVGA_STEP2 8 /* SVGA text mode: text, attr */
59#define FB_AUX_TEXT_SVGA_STEP4 9 /* SVGA text mode: text, attr, 2 reserved bytes */
60#define FB_AUX_TEXT_SVGA_STEP8 10 /* SVGA text mode: text, attr, 6 reserved bytes */
61#define FB_AUX_TEXT_SVGA_STEP16 11 /* SVGA text mode: text, attr, 14 reserved bytes */
62#define FB_AUX_TEXT_SVGA_LAST 15 /* reserved up to 15 */
63
64#define FB_AUX_VGA_PLANES_VGA4 0 /* 16 color planes (EGA/VGA) */
65#define FB_AUX_VGA_PLANES_CFB4 1 /* CFB4 in planes (VGA) */
66#define FB_AUX_VGA_PLANES_CFB8 2 /* CFB8 in planes (VGA) */
67
68#define FB_VISUAL_MONO01 0 /* Monochr. 1=Black 0=White */
69#define FB_VISUAL_MONO10 1 /* Monochr. 1=White 0=Black */
70#define FB_VISUAL_TRUECOLOR 2 /* True color */
71#define FB_VISUAL_PSEUDOCOLOR 3 /* Pseudo color (like atari) */
72#define FB_VISUAL_DIRECTCOLOR 4 /* Direct color */
73#define FB_VISUAL_STATIC_PSEUDOCOLOR 5 /* Pseudo color readonly */
74#define FB_VISUAL_FOURCC 6 /* Visual identified by a V4L2 FOURCC */
75
76#define FB_ACCEL_NONE 0 /* no hardware accelerator */
77#define FB_ACCEL_ATARIBLITT 1 /* Atari Blitter */
78#define FB_ACCEL_AMIGABLITT 2 /* Amiga Blitter */
79#define FB_ACCEL_S3_TRIO64 3 /* Cybervision64 (S3 Trio64) */
80#define FB_ACCEL_NCR_77C32BLT 4 /* RetinaZ3 (NCR 77C32BLT) */
81#define FB_ACCEL_S3_VIRGE 5 /* Cybervision64/3D (S3 ViRGE) */
82#define FB_ACCEL_ATI_MACH64GX 6 /* ATI Mach 64GX family */
83#define FB_ACCEL_DEC_TGA 7 /* DEC 21030 TGA */
84#define FB_ACCEL_ATI_MACH64CT 8 /* ATI Mach 64CT family */
85#define FB_ACCEL_ATI_MACH64VT 9 /* ATI Mach 64CT family VT class */
86#define FB_ACCEL_ATI_MACH64GT 10 /* ATI Mach 64CT family GT class */
87#define FB_ACCEL_SUN_CREATOR 11 /* Sun Creator/Creator3D */
88#define FB_ACCEL_SUN_CGSIX 12 /* Sun cg6 */
89#define FB_ACCEL_SUN_LEO 13 /* Sun leo/zx */
90#define FB_ACCEL_IMS_TWINTURBO 14 /* IMS Twin Turbo */
91#define FB_ACCEL_3DLABS_PERMEDIA2 15 /* 3Dlabs Permedia 2 */
92#define FB_ACCEL_MATROX_MGA2064W 16 /* Matrox MGA2064W (Millenium) */
93#define FB_ACCEL_MATROX_MGA1064SG 17 /* Matrox MGA1064SG (Mystique) */
94#define FB_ACCEL_MATROX_MGA2164W 18 /* Matrox MGA2164W (Millenium II) */
95#define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */
96#define FB_ACCEL_MATROX_MGAG100 20 /* Matrox G100 (Productiva G100) */
97#define FB_ACCEL_MATROX_MGAG200 21 /* Matrox G200 (Myst, Mill, ...) */
98#define FB_ACCEL_SUN_CG14 22 /* Sun cgfourteen */
99#define FB_ACCEL_SUN_BWTWO 23 /* Sun bwtwo */
100#define FB_ACCEL_SUN_CGTHREE 24 /* Sun cgthree */
101#define FB_ACCEL_SUN_TCX 25 /* Sun tcx */
102#define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */
103#define FB_ACCEL_NV3 27 /* nVidia RIVA 128 */
104#define FB_ACCEL_NV4 28 /* nVidia RIVA TNT */
105#define FB_ACCEL_NV5 29 /* nVidia RIVA TNT2 */
106#define FB_ACCEL_CT_6555x 30 /* C&T 6555x */
107#define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */
108#define FB_ACCEL_ATI_RAGE128 32 /* ATI Rage128 family */
109#define FB_ACCEL_IGS_CYBER2000 33 /* CyberPro 2000 */
110#define FB_ACCEL_IGS_CYBER2010 34 /* CyberPro 2010 */
111#define FB_ACCEL_IGS_CYBER5000 35 /* CyberPro 5000 */
112#define FB_ACCEL_SIS_GLAMOUR 36 /* SiS 300/630/540 */
113#define FB_ACCEL_3DLABS_PERMEDIA3 37 /* 3Dlabs Permedia 3 */
114#define FB_ACCEL_ATI_RADEON 38 /* ATI Radeon family */
115#define FB_ACCEL_I810 39 /* Intel 810/815 */
116#define FB_ACCEL_SIS_GLAMOUR_2 40 /* SiS 315, 650, 740 */
117#define FB_ACCEL_SIS_XABRE 41 /* SiS 330 ("Xabre") */
118#define FB_ACCEL_I830 42 /* Intel 830M/845G/85x/865G */
119#define FB_ACCEL_NV_10 43 /* nVidia Arch 10 */
120#define FB_ACCEL_NV_20 44 /* nVidia Arch 20 */
121#define FB_ACCEL_NV_30 45 /* nVidia Arch 30 */
122#define FB_ACCEL_NV_40 46 /* nVidia Arch 40 */
123#define FB_ACCEL_XGI_VOLARI_V 47 /* XGI Volari V3XT, V5, V8 */
124#define FB_ACCEL_XGI_VOLARI_Z 48 /* XGI Volari Z7 */
125#define FB_ACCEL_OMAP1610 49 /* TI OMAP16xx */
126#define FB_ACCEL_TRIDENT_TGUI 50 /* Trident TGUI */
127#define FB_ACCEL_TRIDENT_3DIMAGE 51 /* Trident 3DImage */
128#define FB_ACCEL_TRIDENT_BLADE3D 52 /* Trident Blade3D */
129#define FB_ACCEL_TRIDENT_BLADEXP 53 /* Trident BladeXP */
130#define FB_ACCEL_CIRRUS_ALPINE 53 /* Cirrus Logic 543x/544x/5480 */
131#define FB_ACCEL_NEOMAGIC_NM2070 90 /* NeoMagic NM2070 */
132#define FB_ACCEL_NEOMAGIC_NM2090 91 /* NeoMagic NM2090 */
133#define FB_ACCEL_NEOMAGIC_NM2093 92 /* NeoMagic NM2093 */
134#define FB_ACCEL_NEOMAGIC_NM2097 93 /* NeoMagic NM2097 */
135#define FB_ACCEL_NEOMAGIC_NM2160 94 /* NeoMagic NM2160 */
136#define FB_ACCEL_NEOMAGIC_NM2200 95 /* NeoMagic NM2200 */
137#define FB_ACCEL_NEOMAGIC_NM2230 96 /* NeoMagic NM2230 */
138#define FB_ACCEL_NEOMAGIC_NM2360 97 /* NeoMagic NM2360 */
139#define FB_ACCEL_NEOMAGIC_NM2380 98 /* NeoMagic NM2380 */
140#define FB_ACCEL_PXA3XX 99 /* PXA3xx */
141
142#define FB_ACCEL_SAVAGE4 0x80 /* S3 Savage4 */
143#define FB_ACCEL_SAVAGE3D 0x81 /* S3 Savage3D */
144#define FB_ACCEL_SAVAGE3D_MV 0x82 /* S3 Savage3D-MV */
145#define FB_ACCEL_SAVAGE2000 0x83 /* S3 Savage2000 */
146#define FB_ACCEL_SAVAGE_MX_MV 0x84 /* S3 Savage/MX-MV */
147#define FB_ACCEL_SAVAGE_MX 0x85 /* S3 Savage/MX */
148#define FB_ACCEL_SAVAGE_IX_MV 0x86 /* S3 Savage/IX-MV */
149#define FB_ACCEL_SAVAGE_IX 0x87 /* S3 Savage/IX */
150#define FB_ACCEL_PROSAVAGE_PM 0x88 /* S3 ProSavage PM133 */
151#define FB_ACCEL_PROSAVAGE_KM 0x89 /* S3 ProSavage KM133 */
152#define FB_ACCEL_S3TWISTER_P 0x8a /* S3 Twister */
153#define FB_ACCEL_S3TWISTER_K 0x8b /* S3 TwisterK */
154#define FB_ACCEL_SUPERSAVAGE 0x8c /* S3 Supersavage */
155#define FB_ACCEL_PROSAVAGE_DDR 0x8d /* S3 ProSavage DDR */
156#define FB_ACCEL_PROSAVAGE_DDRK 0x8e /* S3 ProSavage DDR-K */
157
158#define FB_ACCEL_PUV3_UNIGFX 0xa0 /* PKUnity-v3 Unigfx */
159
160#define FB_CAP_FOURCC 1 /* Device supports FOURCC-based formats */
161
162struct fb_fix_screeninfo {
163 char id[16]; /* identification string eg "TT Builtin" */
164 unsigned long smem_start; /* Start of frame buffer mem */
165 /* (physical address) */
166 __u32 smem_len; /* Length of frame buffer mem */
167 __u32 type; /* see FB_TYPE_* */
168 __u32 type_aux; /* Interleave for interleaved Planes */
169 __u32 visual; /* see FB_VISUAL_* */
170 __u16 xpanstep; /* zero if no hardware panning */
171 __u16 ypanstep; /* zero if no hardware panning */
172 __u16 ywrapstep; /* zero if no hardware ywrap */
173 __u32 line_length; /* length of a line in bytes */
174 unsigned long mmio_start; /* Start of Memory Mapped I/O */
175 /* (physical address) */
176 __u32 mmio_len; /* Length of Memory Mapped I/O */
177 __u32 accel; /* Indicate to driver which */
178 /* specific chip/card we have */
179 __u16 capabilities; /* see FB_CAP_* */
180 __u16 reserved[2]; /* Reserved for future compatibility */
181};
182
183/* Interpretation of offset for color fields: All offsets are from the right,
184 * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
185 * can use the offset as right argument to <<). A pixel afterwards is a bit
186 * stream and is written to video memory as that unmodified.
187 *
188 * For pseudocolor: offset and length should be the same for all color
189 * components. Offset specifies the position of the least significant bit
190 * of the pallette index in a pixel value. Length indicates the number
191 * of available palette entries (i.e. # of entries = 1 << length).
192 */
193struct fb_bitfield {
194 __u32 offset; /* beginning of bitfield */
195 __u32 length; /* length of bitfield */
196 __u32 msb_right; /* != 0 : Most significant bit is */
197 /* right */
198};
199
200#define FB_NONSTD_HAM 1 /* Hold-And-Modify (HAM) */
201#define FB_NONSTD_REV_PIX_IN_B 2 /* order of pixels in each byte is reversed */
202
203#define FB_ACTIVATE_NOW 0 /* set values immediately (or vbl)*/
204#define FB_ACTIVATE_NXTOPEN 1 /* activate on next open */
205#define FB_ACTIVATE_TEST 2 /* don't set, round up impossible */
206#define FB_ACTIVATE_MASK 15
207 /* values */
208#define FB_ACTIVATE_VBL 16 /* activate values on next vbl */
209#define FB_CHANGE_CMAP_VBL 32 /* change colormap on vbl */
210#define FB_ACTIVATE_ALL 64 /* change all VCs on this fb */
211#define FB_ACTIVATE_FORCE 128 /* force apply even when no change*/
212#define FB_ACTIVATE_INV_MODE 256 /* invalidate videomode */
213
214#define FB_ACCELF_TEXT 1 /* (OBSOLETE) see fb_info.flags and vc_mode */
215
216#define FB_SYNC_HOR_HIGH_ACT 1 /* horizontal sync high active */
217#define FB_SYNC_VERT_HIGH_ACT 2 /* vertical sync high active */
218#define FB_SYNC_EXT 4 /* external sync */
219#define FB_SYNC_COMP_HIGH_ACT 8 /* composite sync high active */
220#define FB_SYNC_BROADCAST 16 /* broadcast video timings */
221 /* vtotal = 144d/288n/576i => PAL */
222 /* vtotal = 121d/242n/484i => NTSC */
223#define FB_SYNC_ON_GREEN 32 /* sync on green */
224
225#define FB_VMODE_NONINTERLACED 0 /* non interlaced */
226#define FB_VMODE_INTERLACED 1 /* interlaced */
227#define FB_VMODE_DOUBLE 2 /* double scan */
228#define FB_VMODE_ODD_FLD_FIRST 4 /* interlaced: top line first */
229#define FB_VMODE_MASK 255
230
231#define FB_VMODE_YWRAP 256 /* ywrap instead of panning */
232#define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */
233#define FB_VMODE_CONUPDATE 512 /* don't update x/yoffset */
234
235/*
236 * Display rotation support
237 */
238#define FB_ROTATE_UR 0
239#define FB_ROTATE_CW 1
240#define FB_ROTATE_UD 2
241#define FB_ROTATE_CCW 3
242
243#define PICOS2KHZ(a) (1000000000UL/(a))
244#define KHZ2PICOS(a) (1000000000UL/(a))
245
246struct fb_var_screeninfo {
247 __u32 xres; /* visible resolution */
248 __u32 yres;
249 __u32 xres_virtual; /* virtual resolution */
250 __u32 yres_virtual;
251 __u32 xoffset; /* offset from virtual to visible */
252 __u32 yoffset; /* resolution */
253
254 __u32 bits_per_pixel; /* guess what */
255 __u32 grayscale; /* 0 = color, 1 = grayscale, */
256 /* >1 = FOURCC */
257 struct fb_bitfield red; /* bitfield in fb mem if true color, */
258 struct fb_bitfield green; /* else only length is significant */
259 struct fb_bitfield blue;
260 struct fb_bitfield transp; /* transparency */
261
262 __u32 nonstd; /* != 0 Non standard pixel format */
263
264 __u32 activate; /* see FB_ACTIVATE_* */
265
266 __u32 height; /* height of picture in mm */
267 __u32 width; /* width of picture in mm */
268
269 __u32 accel_flags; /* (OBSOLETE) see fb_info.flags */
270
271 /* Timing: All values in pixclocks, except pixclock (of course) */
272 __u32 pixclock; /* pixel clock in ps (pico seconds) */
273 __u32 left_margin; /* time from sync to picture */
274 __u32 right_margin; /* time from picture to sync */
275 __u32 upper_margin; /* time from sync to picture */
276 __u32 lower_margin;
277 __u32 hsync_len; /* length of horizontal sync */
278 __u32 vsync_len; /* length of vertical sync */
279 __u32 sync; /* see FB_SYNC_* */
280 __u32 vmode; /* see FB_VMODE_* */
281 __u32 rotate; /* angle we rotate counter clockwise */
282 __u32 colorspace; /* colorspace for FOURCC-based modes */
283 __u32 reserved[4]; /* Reserved for future compatibility */
284};
285
286struct fb_cmap {
287 __u32 start; /* First entry */
288 __u32 len; /* Number of entries */
289 __u16 *red; /* Red values */
290 __u16 *green;
291 __u16 *blue;
292 __u16 *transp; /* transparency, can be NULL */
293};
294
295struct fb_con2fbmap {
296 __u32 console;
297 __u32 framebuffer;
298};
299
300/* VESA Blanking Levels */
301#define VESA_NO_BLANKING 0
302#define VESA_VSYNC_SUSPEND 1
303#define VESA_HSYNC_SUSPEND 2
304#define VESA_POWERDOWN 3
305
306
307enum {
308 /* screen: unblanked, hsync: on, vsync: on */
309 FB_BLANK_UNBLANK = VESA_NO_BLANKING,
310
311 /* screen: blanked, hsync: on, vsync: on */
312 FB_BLANK_NORMAL = VESA_NO_BLANKING + 1,
313
314 /* screen: blanked, hsync: on, vsync: off */
315 FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
316
317 /* screen: blanked, hsync: off, vsync: on */
318 FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
319
320 /* screen: blanked, hsync: off, vsync: off */
321 FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1
322};
323
324#define FB_VBLANK_VBLANKING 0x001 /* currently in a vertical blank */
325#define FB_VBLANK_HBLANKING 0x002 /* currently in a horizontal blank */
326#define FB_VBLANK_HAVE_VBLANK 0x004 /* vertical blanks can be detected */
327#define FB_VBLANK_HAVE_HBLANK 0x008 /* horizontal blanks can be detected */
328#define FB_VBLANK_HAVE_COUNT 0x010 /* global retrace counter is available */
329#define FB_VBLANK_HAVE_VCOUNT 0x020 /* the vcount field is valid */
330#define FB_VBLANK_HAVE_HCOUNT 0x040 /* the hcount field is valid */
331#define FB_VBLANK_VSYNCING 0x080 /* currently in a vsync */
332#define FB_VBLANK_HAVE_VSYNC 0x100 /* verical syncs can be detected */
333
334struct fb_vblank {
335 __u32 flags; /* FB_VBLANK flags */
336 __u32 count; /* counter of retraces since boot */
337 __u32 vcount; /* current scanline position */
338 __u32 hcount; /* current scandot position */
339 __u32 reserved[4]; /* reserved for future compatibility */
340};
341
342/* Internal HW accel */
343#define ROP_COPY 0
344#define ROP_XOR 1
345
346struct fb_copyarea {
347 __u32 dx;
348 __u32 dy;
349 __u32 width;
350 __u32 height;
351 __u32 sx;
352 __u32 sy;
353};
354
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355struct fb_dmacopy {
356 void *dst;
357 __u32 src;
358 __u32 length;
359};
360
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DH
361struct fb_fillrect {
362 __u32 dx; /* screen-relative */
363 __u32 dy;
364 __u32 width;
365 __u32 height;
366 __u32 color;
367 __u32 rop;
368};
369
370struct fb_image {
371 __u32 dx; /* Where to place image */
372 __u32 dy;
373 __u32 width; /* Size of image */
374 __u32 height;
375 __u32 fg_color; /* Only used when a mono bitmap */
376 __u32 bg_color;
377 __u8 depth; /* Depth of the image */
378 const char *data; /* Pointer to image data */
379 struct fb_cmap cmap; /* color map info */
380};
381
382/*
383 * hardware cursor control
384 */
385
386#define FB_CUR_SETIMAGE 0x01
387#define FB_CUR_SETPOS 0x02
388#define FB_CUR_SETHOT 0x04
389#define FB_CUR_SETCMAP 0x08
390#define FB_CUR_SETSHAPE 0x10
391#define FB_CUR_SETSIZE 0x20
392#define FB_CUR_SETALL 0xFF
393
394struct fbcurpos {
395 __u16 x, y;
396};
397
398struct fb_cursor {
399 __u16 set; /* what to set */
400 __u16 enable; /* cursor on/off */
401 __u16 rop; /* bitop operation */
402 const char *mask; /* cursor mask bits */
403 struct fbcurpos hot; /* cursor hot spot */
404 struct fb_image image; /* Cursor image */
405};
406
407#ifdef CONFIG_FB_BACKLIGHT
408/* Settings for the generic backlight code */
409#define FB_BACKLIGHT_LEVELS 128
410#define FB_BACKLIGHT_MAX 0xFF
411#endif
412
413
414#endif /* _UAPI_LINUX_FB_H */