]> git.proxmox.com Git - mirror_qemu.git/blame - include/ui/shader.h
ui: use libexpoxy
[mirror_qemu.git] / include / ui / shader.h
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dcf30025 1#include <epoxy/gl.h>
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3void qemu_gl_run_texture_blit(GLint texture_blit_prog);
4
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5GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
6GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
7GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
8 const GLchar *frag_src);