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replay/replay.c: bump REPLAY_VERSION again
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1#ifndef REPLAY_INTERNAL_H
2#define REPLAY_INTERNAL_H
3
4/*
5 * replay-internal.h
6 *
7 * Copyright (c) 2010-2015 Institute for System Programming
8 * of the Russian Academy of Sciences.
9 *
10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
11 * See the COPYING file in the top-level directory.
12 *
13 */
14
80be169c 15/* Any changes to order/number of events will need to bump REPLAY_VERSION */
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16enum ReplayEvents {
17 /* for instruction event */
18 EVENT_INSTRUCTION,
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19 /* for software interrupt */
20 EVENT_INTERRUPT,
21 /* for emulated exceptions */
22 EVENT_EXCEPTION,
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23 /* for async events */
24 EVENT_ASYNC,
802f045a 25 /* for shutdown requests, range allows recovery of ShutdownCause */
b60c48a7 26 EVENT_SHUTDOWN,
802f045a 27 EVENT_SHUTDOWN_LAST = EVENT_SHUTDOWN + SHUTDOWN_CAUSE__MAX,
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28 /* for character device write event */
29 EVENT_CHAR_WRITE,
30 /* for character device read all event */
31 EVENT_CHAR_READ_ALL,
32 EVENT_CHAR_READ_ALL_ERROR,
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33 /* for audio out event */
34 EVENT_AUDIO_OUT,
35 /* for audio in event */
36 EVENT_AUDIO_IN,
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37 /* for clock read/writes */
38 /* some of greater codes are reserved for clocks */
39 EVENT_CLOCK,
40 EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
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41 /* for checkpoint event */
42 /* some of greater codes are reserved for checkpoints */
43 EVENT_CHECKPOINT,
44 EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
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45 /* end of log event */
46 EVENT_END,
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47 EVENT_COUNT
48};
49
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50/* Asynchronous events IDs */
51
52enum ReplayAsyncEventKind {
8a354bd9 53 REPLAY_ASYNC_EVENT_BH,
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54 REPLAY_ASYNC_EVENT_INPUT,
55 REPLAY_ASYNC_EVENT_INPUT_SYNC,
33577b47 56 REPLAY_ASYNC_EVENT_CHAR_READ,
63785678 57 REPLAY_ASYNC_EVENT_BLOCK,
646c5478 58 REPLAY_ASYNC_EVENT_NET,
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59 REPLAY_ASYNC_COUNT
60};
61
62typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
63
26bc60ac 64typedef struct ReplayState {
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65 /*! Cached clock values. */
66 int64_t cached_clock[REPLAY_CLOCK_COUNT];
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67 /*! Current step - number of processed instructions and timer events. */
68 uint64_t current_step;
69 /*! Number of instructions to be executed before other events happen. */
70 int instructions_count;
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71 /*! Type of the currently executed event. */
72 unsigned int data_kind;
73 /*! Flag which indicates that event is not processed yet. */
74 unsigned int has_unread_data;
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75 /*! Temporary variable for saving current log offset. */
76 uint64_t file_offset;
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77 /*! Next block operation id.
78 This counter is global, because requests from different
79 block devices should not get overlapping ids. */
80 uint64_t block_request_id;
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81 /*! Prior value of the host clock */
82 uint64_t host_clock_last;
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83} ReplayState;
84extern ReplayState replay_state;
85
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86/* File for replay writing */
87extern FILE *replay_file;
88
89void replay_put_byte(uint8_t byte);
90void replay_put_event(uint8_t event);
91void replay_put_word(uint16_t word);
92void replay_put_dword(uint32_t dword);
93void replay_put_qword(int64_t qword);
94void replay_put_array(const uint8_t *buf, size_t size);
95
96uint8_t replay_get_byte(void);
97uint16_t replay_get_word(void);
98uint32_t replay_get_dword(void);
99int64_t replay_get_qword(void);
100void replay_get_array(uint8_t *buf, size_t *size);
101void replay_get_array_alloc(uint8_t **buf, size_t *size);
102
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103/* Mutex functions for protecting replay log file */
104
105void replay_mutex_init(void);
106void replay_mutex_destroy(void);
107void replay_mutex_lock(void);
108void replay_mutex_unlock(void);
109
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110/*! Checks error status of the file. */
111void replay_check_error(void);
112
113/*! Finishes processing of the replayed event and fetches
114 the next event from the log. */
115void replay_finish_event(void);
116/*! Reads data type from the file and stores it in the
f186d64d 117 data_kind variable. */
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118void replay_fetch_data_kind(void);
119
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120/*! Saves queued events (like instructions and sound). */
121void replay_save_instructions(void);
122
123/*! Skips async events until some sync event will be found.
124 \return true, if event was found */
125bool replay_next_event_is(int event);
126
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127/*! Reads next clock value from the file.
128 If clock kind read from the file is different from the parameter,
129 the value is not used. */
130void replay_read_next_clock(unsigned int kind);
131
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132/* Asynchronous events queue */
133
134/*! Initializes events' processing internals */
135void replay_init_events(void);
136/*! Clears internal data structures for events handling */
137void replay_finish_events(void);
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138/*! Flushes events queue */
139void replay_flush_events(void);
140/*! Clears events list before loading new VM state */
141void replay_clear_events(void);
142/*! Returns true if there are any unsaved events in the queue */
143bool replay_has_events(void);
144/*! Saves events from queue into the file */
145void replay_save_events(int checkpoint);
146/*! Read events from the file into the input queue */
147void replay_read_events(int checkpoint);
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148/*! Adds specified async event to the queue */
149void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
150 void *opaque2, uint64_t id);
c0c071d0 151
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152/* Input events */
153
154/*! Saves input event to the log */
155void replay_save_input_event(InputEvent *evt);
156/*! Reads input event from the log */
157InputEvent *replay_read_input_event(void);
158/*! Adds input event to the queue */
159void replay_add_input_event(struct InputEvent *event);
160/*! Adds input sync event to the queue */
161void replay_add_input_sync_event(void);
162
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163/* Character devices */
164
165/*! Called to run char device read event. */
166void replay_event_char_read_run(void *opaque);
167/*! Writes char read event to the file. */
168void replay_event_char_read_save(void *opaque);
169/*! Reads char event read from the file. */
170void *replay_event_char_read_load(void);
171
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172/* Network devices */
173
174/*! Called to run network event. */
175void replay_event_net_run(void *opaque);
176/*! Writes network event to the file. */
177void replay_event_net_save(void *opaque);
178/*! Reads network from the file. */
179void *replay_event_net_load(void);
180
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181/* VMState-related functions */
182
183/* Registers replay VMState.
184 Should be called before virtual devices initialization
185 to make cached timers available for post_load functions. */
186void replay_vmstate_register(void);
187
c92079f4 188#endif