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1#ifndef REPLAY_INTERNAL_H
2#define REPLAY_INTERNAL_H
3
4/*
5 * replay-internal.h
6 *
7 * Copyright (c) 2010-2015 Institute for System Programming
8 * of the Russian Academy of Sciences.
9 *
10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
11 * See the COPYING file in the top-level directory.
12 *
13 */
14
c92079f4 15
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16enum ReplayEvents {
17 /* for instruction event */
18 EVENT_INSTRUCTION,
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19 /* for software interrupt */
20 EVENT_INTERRUPT,
21 /* for emulated exceptions */
22 EVENT_EXCEPTION,
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23 /* for async events */
24 EVENT_ASYNC,
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25 /* for shutdown request */
26 EVENT_SHUTDOWN,
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27 /* for character device write event */
28 EVENT_CHAR_WRITE,
29 /* for character device read all event */
30 EVENT_CHAR_READ_ALL,
31 EVENT_CHAR_READ_ALL_ERROR,
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32 /* for clock read/writes */
33 /* some of greater codes are reserved for clocks */
34 EVENT_CLOCK,
35 EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
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36 /* for checkpoint event */
37 /* some of greater codes are reserved for checkpoints */
38 EVENT_CHECKPOINT,
39 EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
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40 /* end of log event */
41 EVENT_END,
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42 EVENT_COUNT
43};
44
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45/* Asynchronous events IDs */
46
47enum ReplayAsyncEventKind {
8a354bd9 48 REPLAY_ASYNC_EVENT_BH,
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49 REPLAY_ASYNC_EVENT_INPUT,
50 REPLAY_ASYNC_EVENT_INPUT_SYNC,
33577b47 51 REPLAY_ASYNC_EVENT_CHAR_READ,
63785678 52 REPLAY_ASYNC_EVENT_BLOCK,
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53 REPLAY_ASYNC_COUNT
54};
55
56typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
57
26bc60ac 58typedef struct ReplayState {
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59 /*! Cached clock values. */
60 int64_t cached_clock[REPLAY_CLOCK_COUNT];
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61 /*! Current step - number of processed instructions and timer events. */
62 uint64_t current_step;
63 /*! Number of instructions to be executed before other events happen. */
64 int instructions_count;
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65 /*! Type of the currently executed event. */
66 unsigned int data_kind;
67 /*! Flag which indicates that event is not processed yet. */
68 unsigned int has_unread_data;
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69 /*! Temporary variable for saving current log offset. */
70 uint64_t file_offset;
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71 /*! Next block operation id.
72 This counter is global, because requests from different
73 block devices should not get overlapping ids. */
74 uint64_t block_request_id;
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75} ReplayState;
76extern ReplayState replay_state;
77
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78/* File for replay writing */
79extern FILE *replay_file;
80
81void replay_put_byte(uint8_t byte);
82void replay_put_event(uint8_t event);
83void replay_put_word(uint16_t word);
84void replay_put_dword(uint32_t dword);
85void replay_put_qword(int64_t qword);
86void replay_put_array(const uint8_t *buf, size_t size);
87
88uint8_t replay_get_byte(void);
89uint16_t replay_get_word(void);
90uint32_t replay_get_dword(void);
91int64_t replay_get_qword(void);
92void replay_get_array(uint8_t *buf, size_t *size);
93void replay_get_array_alloc(uint8_t **buf, size_t *size);
94
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95/* Mutex functions for protecting replay log file */
96
97void replay_mutex_init(void);
98void replay_mutex_destroy(void);
99void replay_mutex_lock(void);
100void replay_mutex_unlock(void);
101
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102/*! Checks error status of the file. */
103void replay_check_error(void);
104
105/*! Finishes processing of the replayed event and fetches
106 the next event from the log. */
107void replay_finish_event(void);
108/*! Reads data type from the file and stores it in the
f186d64d 109 data_kind variable. */
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110void replay_fetch_data_kind(void);
111
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112/*! Saves queued events (like instructions and sound). */
113void replay_save_instructions(void);
114
115/*! Skips async events until some sync event will be found.
116 \return true, if event was found */
117bool replay_next_event_is(int event);
118
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119/*! Reads next clock value from the file.
120 If clock kind read from the file is different from the parameter,
121 the value is not used. */
122void replay_read_next_clock(unsigned int kind);
123
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124/* Asynchronous events queue */
125
126/*! Initializes events' processing internals */
127void replay_init_events(void);
128/*! Clears internal data structures for events handling */
129void replay_finish_events(void);
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130/*! Flushes events queue */
131void replay_flush_events(void);
132/*! Clears events list before loading new VM state */
133void replay_clear_events(void);
134/*! Returns true if there are any unsaved events in the queue */
135bool replay_has_events(void);
136/*! Saves events from queue into the file */
137void replay_save_events(int checkpoint);
138/*! Read events from the file into the input queue */
139void replay_read_events(int checkpoint);
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140/*! Adds specified async event to the queue */
141void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
142 void *opaque2, uint64_t id);
c0c071d0 143
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144/* Input events */
145
146/*! Saves input event to the log */
147void replay_save_input_event(InputEvent *evt);
148/*! Reads input event from the log */
149InputEvent *replay_read_input_event(void);
150/*! Adds input event to the queue */
151void replay_add_input_event(struct InputEvent *event);
152/*! Adds input sync event to the queue */
153void replay_add_input_sync_event(void);
154
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155/* Character devices */
156
157/*! Called to run char device read event. */
158void replay_event_char_read_run(void *opaque);
159/*! Writes char read event to the file. */
160void replay_event_char_read_save(void *opaque);
161/*! Reads char event read from the file. */
162void *replay_event_char_read_load(void);
163
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164/* VMState-related functions */
165
166/* Registers replay VMState.
167 Should be called before virtual devices initialization
168 to make cached timers available for post_load functions. */
169void replay_vmstate_register(void);
170
c92079f4 171#endif