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1#ifndef REPLAY_INTERNAL_H
2#define REPLAY_INTERNAL_H
3
4/*
5 * replay-internal.h
6 *
7 * Copyright (c) 2010-2015 Institute for System Programming
8 * of the Russian Academy of Sciences.
9 *
10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
11 * See the COPYING file in the top-level directory.
12 *
13 */
14
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16enum ReplayEvents {
17 /* for instruction event */
18 EVENT_INSTRUCTION,
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19 /* for software interrupt */
20 EVENT_INTERRUPT,
21 /* for emulated exceptions */
22 EVENT_EXCEPTION,
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23 /* for async events */
24 EVENT_ASYNC,
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25 /* for shutdown request */
26 EVENT_SHUTDOWN,
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27 /* for character device write event */
28 EVENT_CHAR_WRITE,
29 /* for character device read all event */
30 EVENT_CHAR_READ_ALL,
31 EVENT_CHAR_READ_ALL_ERROR,
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32 /* for clock read/writes */
33 /* some of greater codes are reserved for clocks */
34 EVENT_CLOCK,
35 EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
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36 /* for checkpoint event */
37 /* some of greater codes are reserved for checkpoints */
38 EVENT_CHECKPOINT,
39 EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
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40 /* end of log event */
41 EVENT_END,
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42 EVENT_COUNT
43};
44
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45/* Asynchronous events IDs */
46
47enum ReplayAsyncEventKind {
8a354bd9 48 REPLAY_ASYNC_EVENT_BH,
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49 REPLAY_ASYNC_EVENT_INPUT,
50 REPLAY_ASYNC_EVENT_INPUT_SYNC,
33577b47 51 REPLAY_ASYNC_EVENT_CHAR_READ,
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52 REPLAY_ASYNC_COUNT
53};
54
55typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
56
26bc60ac 57typedef struct ReplayState {
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58 /*! Cached clock values. */
59 int64_t cached_clock[REPLAY_CLOCK_COUNT];
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60 /*! Current step - number of processed instructions and timer events. */
61 uint64_t current_step;
62 /*! Number of instructions to be executed before other events happen. */
63 int instructions_count;
64} ReplayState;
65extern ReplayState replay_state;
66
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67extern unsigned int replay_data_kind;
68
69/* File for replay writing */
70extern FILE *replay_file;
71
72void replay_put_byte(uint8_t byte);
73void replay_put_event(uint8_t event);
74void replay_put_word(uint16_t word);
75void replay_put_dword(uint32_t dword);
76void replay_put_qword(int64_t qword);
77void replay_put_array(const uint8_t *buf, size_t size);
78
79uint8_t replay_get_byte(void);
80uint16_t replay_get_word(void);
81uint32_t replay_get_dword(void);
82int64_t replay_get_qword(void);
83void replay_get_array(uint8_t *buf, size_t *size);
84void replay_get_array_alloc(uint8_t **buf, size_t *size);
85
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86/* Mutex functions for protecting replay log file */
87
88void replay_mutex_init(void);
89void replay_mutex_destroy(void);
90void replay_mutex_lock(void);
91void replay_mutex_unlock(void);
92
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93/*! Checks error status of the file. */
94void replay_check_error(void);
95
96/*! Finishes processing of the replayed event and fetches
97 the next event from the log. */
98void replay_finish_event(void);
99/*! Reads data type from the file and stores it in the
100 replay_data_kind variable. */
101void replay_fetch_data_kind(void);
102
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103/*! Saves queued events (like instructions and sound). */
104void replay_save_instructions(void);
105
106/*! Skips async events until some sync event will be found.
107 \return true, if event was found */
108bool replay_next_event_is(int event);
109
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110/*! Reads next clock value from the file.
111 If clock kind read from the file is different from the parameter,
112 the value is not used. */
113void replay_read_next_clock(unsigned int kind);
114
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115/* Asynchronous events queue */
116
117/*! Initializes events' processing internals */
118void replay_init_events(void);
119/*! Clears internal data structures for events handling */
120void replay_finish_events(void);
121/*! Enables storing events in the queue */
122void replay_enable_events(void);
123/*! Flushes events queue */
124void replay_flush_events(void);
125/*! Clears events list before loading new VM state */
126void replay_clear_events(void);
127/*! Returns true if there are any unsaved events in the queue */
128bool replay_has_events(void);
129/*! Saves events from queue into the file */
130void replay_save_events(int checkpoint);
131/*! Read events from the file into the input queue */
132void replay_read_events(int checkpoint);
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133/*! Adds specified async event to the queue */
134void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
135 void *opaque2, uint64_t id);
c0c071d0 136
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137/* Input events */
138
139/*! Saves input event to the log */
140void replay_save_input_event(InputEvent *evt);
141/*! Reads input event from the log */
142InputEvent *replay_read_input_event(void);
143/*! Adds input event to the queue */
144void replay_add_input_event(struct InputEvent *event);
145/*! Adds input sync event to the queue */
146void replay_add_input_sync_event(void);
147
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148/* Character devices */
149
150/*! Called to run char device read event. */
151void replay_event_char_read_run(void *opaque);
152/*! Writes char read event to the file. */
153void replay_event_char_read_save(void *opaque);
154/*! Reads char event read from the file. */
155void *replay_event_char_read_load(void);
156
c92079f4 157#endif