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1// Copyright 2013-2014 The Rust Project Developers. See the COPYRIGHT
2// file at the top-level directory of this distribution and at
3// http://rust-lang.org/COPYRIGHT.
4//
5// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
6// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
7// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
8// option. This file may not be copied, modified, or distributed
9// except according to those terms.
10
11//! Interface to random number generators in Rust.
12//!
13//! This is an experimental library which lives underneath the standard library
14//! in its dependency chain. This library is intended to define the interface
15//! for random number generation and also provide utilities around doing so. It
16//! is not recommended to use this library directly, but rather the official
17//! interface through `std::rand`.
18
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19// Do not remove on snapshot creation. Needed for bootstrap. (Issue #22364)
20#![cfg_attr(stage0, feature(custom_attribute))]
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21#![crate_name = "rand"]
22#![crate_type = "rlib"]
23#![doc(html_logo_url = "http://www.rust-lang.org/logos/rust-logo-128x128-blk.png",
62682a34 24 html_favicon_url = "https://doc.rust-lang.org/favicon.ico",
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25 html_root_url = "http://doc.rust-lang.org/nightly/",
26 html_playground_url = "http://play.rust-lang.org/")]
1a4d82fc 27#![no_std]
1a4d82fc 28#![staged_api]
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29#![unstable(feature = "rand",
30 reason = "use `rand` from crates.io")]
85aaf69f 31#![feature(core)]
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32#![feature(core_float)]
33#![feature(core_prelude)]
34#![feature(core_slice_ext)]
9346a6ac 35#![feature(no_std)]
62682a34 36#![feature(num_bits_bytes)]
9346a6ac 37#![feature(staged_api)]
c34b1796 38#![feature(step_by)]
85aaf69f 39
62682a34 40#![cfg_attr(test, feature(test, rand, rustc_private, iter_order))]
c34b1796 41
85aaf69f 42#![allow(deprecated)]
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43
44#[macro_use]
45extern crate core;
46
47#[cfg(test)] #[macro_use] extern crate std;
48#[cfg(test)] #[macro_use] extern crate log;
49
50use core::prelude::*;
85aaf69f 51use core::marker::PhantomData;
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52
53pub use isaac::{IsaacRng, Isaac64Rng};
54pub use chacha::ChaChaRng;
55
56use distributions::{Range, IndependentSample};
57use distributions::range::SampleRange;
58
59#[cfg(test)]
c34b1796 60const RAND_BENCH_N: u64 = 100;
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61
62pub mod distributions;
63pub mod isaac;
64pub mod chacha;
65pub mod reseeding;
66mod rand_impls;
67
68/// A type that can be randomly generated using an `Rng`.
69pub trait Rand : Sized {
70 /// Generates a random instance of this type using the specified source of
71 /// randomness.
72 fn rand<R: Rng>(rng: &mut R) -> Self;
73}
74
75/// A random number generator.
76pub trait Rng : Sized {
77 /// Return the next random u32.
78 ///
79 /// This rarely needs to be called directly, prefer `r.gen()` to
80 /// `r.next_u32()`.
81 // FIXME #7771: Should be implemented in terms of next_u64
82 fn next_u32(&mut self) -> u32;
83
84 /// Return the next random u64.
85 ///
86 /// By default this is implemented in terms of `next_u32`. An
87 /// implementation of this trait must provide at least one of
88 /// these two methods. Similarly to `next_u32`, this rarely needs
89 /// to be called directly, prefer `r.gen()` to `r.next_u64()`.
90 fn next_u64(&mut self) -> u64 {
91 ((self.next_u32() as u64) << 32) | (self.next_u32() as u64)
92 }
93
94 /// Return the next random f32 selected from the half-open
95 /// interval `[0, 1)`.
96 ///
97 /// By default this is implemented in terms of `next_u32`, but a
98 /// random number generator which can generate numbers satisfying
99 /// the requirements directly can overload this for performance.
100 /// It is required that the return value lies in `[0, 1)`.
101 ///
102 /// See `Closed01` for the closed interval `[0,1]`, and
103 /// `Open01` for the open interval `(0,1)`.
104 fn next_f32(&mut self) -> f32 {
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105 const MANTISSA_BITS: usize = 24;
106 const IGNORED_BITS: usize = 8;
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107 const SCALE: f32 = (1u64 << MANTISSA_BITS) as f32;
108
109 // using any more than `MANTISSA_BITS` bits will
110 // cause (e.g.) 0xffff_ffff to correspond to 1
111 // exactly, so we need to drop some (8 for f32, 11
112 // for f64) to guarantee the open end.
113 (self.next_u32() >> IGNORED_BITS) as f32 / SCALE
114 }
115
116 /// Return the next random f64 selected from the half-open
117 /// interval `[0, 1)`.
118 ///
119 /// By default this is implemented in terms of `next_u64`, but a
120 /// random number generator which can generate numbers satisfying
121 /// the requirements directly can overload this for performance.
122 /// It is required that the return value lies in `[0, 1)`.
123 ///
124 /// See `Closed01` for the closed interval `[0,1]`, and
125 /// `Open01` for the open interval `(0,1)`.
126 fn next_f64(&mut self) -> f64 {
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127 const MANTISSA_BITS: usize = 53;
128 const IGNORED_BITS: usize = 11;
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129 const SCALE: f64 = (1u64 << MANTISSA_BITS) as f64;
130
131 (self.next_u64() >> IGNORED_BITS) as f64 / SCALE
132 }
133
134 /// Fill `dest` with random data.
135 ///
136 /// This has a default implementation in terms of `next_u64` and
137 /// `next_u32`, but should be overridden by implementations that
138 /// offer a more efficient solution than just calling those
139 /// methods repeatedly.
140 ///
141 /// This method does *not* have a requirement to bear any fixed
142 /// relationship to the other methods, for example, it does *not*
143 /// have to result in the same output as progressively filling
144 /// `dest` with `self.gen::<u8>()`, and any such behaviour should
145 /// not be relied upon.
146 ///
147 /// This method should guarantee that `dest` is entirely filled
148 /// with new data, and may panic if this is impossible
149 /// (e.g. reading past the end of a file that is being used as the
150 /// source of randomness).
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151 fn fill_bytes(&mut self, dest: &mut [u8]) {
152 // this could, in theory, be done by transmuting dest to a
153 // [u64], but this is (1) likely to be undefined behaviour for
154 // LLVM, (2) has to be very careful about alignment concerns,
155 // (3) adds more `unsafe` that needs to be checked, (4)
156 // probably doesn't give much performance gain if
157 // optimisations are on.
85aaf69f 158 let mut count = 0;
1a4d82fc 159 let mut num = 0;
85aaf69f 160 for byte in dest {
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161 if count == 0 {
162 // we could micro-optimise here by generating a u32 if
163 // we only need a few more bytes to fill the vector
164 // (i.e. at most 4).
165 num = self.next_u64();
166 count = 8;
167 }
168
169 *byte = (num & 0xff) as u8;
170 num >>= 8;
171 count -= 1;
172 }
173 }
174
175 /// Return a random value of a `Rand` type.
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176 #[inline(always)]
177 fn gen<T: Rand>(&mut self) -> T {
178 Rand::rand(self)
179 }
180
181 /// Return an iterator that will yield an infinite number of randomly
182 /// generated items.
1a4d82fc 183 fn gen_iter<'a, T: Rand>(&'a mut self) -> Generator<'a, T, Self> {
85aaf69f 184 Generator { rng: self, _marker: PhantomData }
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185 }
186
187 /// Generate a random value in the range [`low`, `high`).
188 ///
189 /// This is a convenience wrapper around
190 /// `distributions::Range`. If this function will be called
191 /// repeatedly with the same arguments, one should use `Range`, as
192 /// that will amortize the computations that allow for perfect
193 /// uniformity, as they only happen on initialization.
194 ///
195 /// # Panics
196 ///
197 /// Panics if `low >= high`.
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198 fn gen_range<T: PartialOrd + SampleRange>(&mut self, low: T, high: T) -> T {
199 assert!(low < high, "Rng.gen_range called with low >= high");
200 Range::new(low, high).ind_sample(self)
201 }
202
203 /// Return a bool with a 1 in n chance of true
c34b1796 204 fn gen_weighted_bool(&mut self, n: usize) -> bool {
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205 n <= 1 || self.gen_range(0, n) == 0
206 }
207
208 /// Return an iterator of random characters from the set A-Z,a-z,0-9.
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209 fn gen_ascii_chars<'a>(&'a mut self) -> AsciiGenerator<'a, Self> {
210 AsciiGenerator { rng: self }
211 }
212
213 /// Return a random element from `values`.
214 ///
215 /// Return `None` if `values` is empty.
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216 fn choose<'a, T>(&mut self, values: &'a [T]) -> Option<&'a T> {
217 if values.is_empty() {
218 None
219 } else {
85aaf69f 220 Some(&values[self.gen_range(0, values.len())])
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221 }
222 }
223
224 /// Shuffle a mutable slice in place.
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225 fn shuffle<T>(&mut self, values: &mut [T]) {
226 let mut i = values.len();
85aaf69f 227 while i >= 2 {
1a4d82fc 228 // invariant: elements with index >= i have been locked in place.
85aaf69f 229 i -= 1;
1a4d82fc 230 // lock element i in place.
85aaf69f 231 values.swap(i, self.gen_range(0, i + 1));
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232 }
233 }
234}
235
236/// Iterator which will generate a stream of random items.
237///
238/// This iterator is created via the `gen_iter` method on `Rng`.
239pub struct Generator<'a, T, R:'a> {
240 rng: &'a mut R,
85aaf69f 241 _marker: PhantomData<T>
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242}
243
244impl<'a, T: Rand, R: Rng> Iterator for Generator<'a, T, R> {
245 type Item = T;
246
247 fn next(&mut self) -> Option<T> {
248 Some(self.rng.gen())
249 }
250}
251
252/// Iterator which will continuously generate random ascii characters.
253///
254/// This iterator is created via the `gen_ascii_chars` method on `Rng`.
255pub struct AsciiGenerator<'a, R:'a> {
256 rng: &'a mut R,
257}
258
259impl<'a, R: Rng> Iterator for AsciiGenerator<'a, R> {
260 type Item = char;
261
262 fn next(&mut self) -> Option<char> {
c34b1796 263 const GEN_ASCII_STR_CHARSET: &'static [u8] =
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264 b"ABCDEFGHIJKLMNOPQRSTUVWXYZ\
265 abcdefghijklmnopqrstuvwxyz\
266 0123456789";
267 Some(*self.rng.choose(GEN_ASCII_STR_CHARSET).unwrap() as char)
268 }
269}
270
271/// A random number generator that can be explicitly seeded to produce
272/// the same stream of randomness multiple times.
273pub trait SeedableRng<Seed>: Rng {
274 /// Reseed an RNG with the given seed.
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275 fn reseed(&mut self, Seed);
276
277 /// Create a new RNG with the given seed.
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278 fn from_seed(seed: Seed) -> Self;
279}
280
281/// An Xorshift[1] random number
282/// generator.
283///
284/// The Xorshift algorithm is not suitable for cryptographic purposes
285/// but is very fast. If you do not know for sure that it fits your
286/// requirements, use a more secure one such as `IsaacRng` or `OsRng`.
287///
288/// [1]: Marsaglia, George (July 2003). ["Xorshift
289/// RNGs"](http://www.jstatsoft.org/v08/i14/paper). *Journal of
290/// Statistical Software*. Vol. 8 (Issue 14).
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291#[derive(Clone)]
292pub struct XorShiftRng {
293 x: u32,
294 y: u32,
295 z: u32,
296 w: u32,
297}
298
299impl XorShiftRng {
300 /// Creates a new XorShiftRng instance which is not seeded.
301 ///
302 /// The initial values of this RNG are constants, so all generators created
303 /// by this function will yield the same stream of random numbers. It is
304 /// highly recommended that this is created through `SeedableRng` instead of
305 /// this function
306 pub fn new_unseeded() -> XorShiftRng {
307 XorShiftRng {
308 x: 0x193a6754,
309 y: 0xa8a7d469,
310 z: 0x97830e05,
311 w: 0x113ba7bb,
312 }
313 }
314}
315
316impl Rng for XorShiftRng {
317 #[inline]
318 fn next_u32(&mut self) -> u32 {
319 let x = self.x;
320 let t = x ^ (x << 11);
321 self.x = self.y;
322 self.y = self.z;
323 self.z = self.w;
324 let w = self.w;
325 self.w = w ^ (w >> 19) ^ (t ^ (t >> 8));
326 self.w
327 }
328}
329
330impl SeedableRng<[u32; 4]> for XorShiftRng {
331 /// Reseed an XorShiftRng. This will panic if `seed` is entirely 0.
332 fn reseed(&mut self, seed: [u32; 4]) {
333 assert!(!seed.iter().all(|&x| x == 0),
334 "XorShiftRng.reseed called with an all zero seed.");
335
336 self.x = seed[0];
337 self.y = seed[1];
338 self.z = seed[2];
339 self.w = seed[3];
340 }
341
342 /// Create a new XorShiftRng. This will panic if `seed` is entirely 0.
343 fn from_seed(seed: [u32; 4]) -> XorShiftRng {
344 assert!(!seed.iter().all(|&x| x == 0),
345 "XorShiftRng::from_seed called with an all zero seed.");
346
347 XorShiftRng {
348 x: seed[0],
349 y: seed[1],
350 z: seed[2],
351 w: seed[3]
352 }
353 }
354}
355
356impl Rand for XorShiftRng {
357 fn rand<R: Rng>(rng: &mut R) -> XorShiftRng {
358 let mut tuple: (u32, u32, u32, u32) = rng.gen();
359 while tuple == (0, 0, 0, 0) {
360 tuple = rng.gen();
361 }
362 let (x, y, z, w) = tuple;
363 XorShiftRng { x: x, y: y, z: z, w: w }
364 }
365}
366
367/// A wrapper for generating floating point numbers uniformly in the
368/// open interval `(0,1)` (not including either endpoint).
369///
370/// Use `Closed01` for the closed interval `[0,1]`, and the default
371/// `Rand` implementation for `f32` and `f64` for the half-open
372/// `[0,1)`.
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373pub struct Open01<F>(pub F);
374
375/// A wrapper for generating floating point numbers uniformly in the
376/// closed interval `[0,1]` (including both endpoints).
377///
378/// Use `Open01` for the closed interval `(0,1)`, and the default
379/// `Rand` implementation of `f32` and `f64` for the half-open
380/// `[0,1)`.
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381pub struct Closed01<F>(pub F);
382
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383#[cfg(test)]
384mod test {
9346a6ac 385 use std::__rand as rand;
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386
387 pub struct MyRng<R> { inner: R }
388
389 impl<R: rand::Rng> ::Rng for MyRng<R> {
390 fn next_u32(&mut self) -> u32 {
9346a6ac 391 rand::Rng::next_u32(&mut self.inner)
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392 }
393 }
394
395 pub fn rng() -> MyRng<rand::ThreadRng> {
396 MyRng { inner: rand::thread_rng() }
397 }
398
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399 pub fn weak_rng() -> MyRng<rand::ThreadRng> {
400 MyRng { inner: rand::thread_rng() }
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401 }
402}